Future Sight Distiction

I think we all know this is the case, I'm just marking it as such explicitly.
pull/568/head
Benjamin Odom 2024-05-06 15:51:11 -05:00
parent 582330df33
commit a928939b4c
1 changed files with 2 additions and 1 deletions

View File

@ -4650,7 +4650,8 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.SPDEF, -1) .attr(StatChangeAttr, BattleStat.SPDEF, -1)
.ballBombMove(), .ballBombMove(),
new AttackMove(Moves.FUTURE_SIGHT, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 2) new AttackMove(Moves.FUTURE_SIGHT, Type.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 2)
.attr(DelayedAttackAttr, ArenaTagType.FUTURE_SIGHT, ChargeAnim.FUTURE_SIGHT_CHARGING, 'foresaw\nan attack!'), .attr(DelayedAttackAttr, ArenaTagType.FUTURE_SIGHT, ChargeAnim.FUTURE_SIGHT_CHARGING, 'foresaw\nan attack!')
.partial(),
new AttackMove(Moves.ROCK_SMASH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, 50, 0, 2) new AttackMove(Moves.ROCK_SMASH, Type.FIGHTING, MoveCategory.PHYSICAL, 40, 100, 15, 50, 0, 2)
.attr(StatChangeAttr, BattleStat.DEF, -1), .attr(StatChangeAttr, BattleStat.DEF, -1),
new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, 100, 0, 2) new AttackMove(Moves.WHIRLPOOL, Type.WATER, MoveCategory.SPECIAL, 35, 85, 15, 100, 0, 2)