Convert biome select UI handler to option select
parent
dfe320e712
commit
b116828b07
|
@ -1246,7 +1246,6 @@ export default class BattleScene extends SceneBase {
|
|||
case Mode.SAVE_SLOT:
|
||||
case Mode.PARTY:
|
||||
case Mode.SUMMARY:
|
||||
case Mode.BIOME_SELECT:
|
||||
case Mode.STARTER_SELECT:
|
||||
case Mode.CONFIRM:
|
||||
case Mode.OPTION_SELECT:
|
||||
|
|
|
@ -94,7 +94,7 @@ export default class Move {
|
|||
constructor(id: Moves, type: Type, category: MoveCategory, defaultMoveTarget: MoveTarget, power: integer, accuracy: integer, pp: integer, chance: integer, priority: integer, generation: integer) {
|
||||
this.id = id;
|
||||
|
||||
const i18nKey = Moves[id].split('_').filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join('') as string;
|
||||
const i18nKey = Moves[id].split('_').filter(f => f).map((f, i) => i ? `${f[0]}${f.slice(1).toLowerCase()}` : f.toLowerCase()).join('') as unknown as string;
|
||||
|
||||
this.name = id ? i18next.t(`move:${i18nKey}.name`) as string : '';
|
||||
this.type = type;
|
||||
|
|
|
@ -16,7 +16,7 @@ import EvolutionSceneHandler from "./ui/evolution-scene-handler";
|
|||
import { EvolutionPhase } from "./evolution-phase";
|
||||
import { Phase } from "./phase";
|
||||
import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./data/battle-stat";
|
||||
import { biomeLinks } from "./data/biomes";
|
||||
import { biomeLinks, getBiomeName } from "./data/biomes";
|
||||
import { Biome } from "./data/enums/biome";
|
||||
import { ModifierTier } from "./modifier/modifier-tier";
|
||||
import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, RememberMoveModifierType, TmModifierType, getDailyRunStarterModifiers, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptions, getPlayerShopModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
|
||||
|
@ -1034,9 +1034,26 @@ export class SelectBiomePhase extends BattlePhase {
|
|||
.map(b => !Array.isArray(b) ? b : b[0]);
|
||||
}, this.scene.currentBattle.waveIndex);
|
||||
if (biomes.length > 1 && this.scene.findModifier(m => m instanceof MapModifier)) {
|
||||
this.scene.ui.setMode(Mode.BIOME_SELECT, currentBiome, (biomeIndex: integer) => {
|
||||
this.scene.ui.setMode(Mode.MESSAGE);
|
||||
setNextBiome(biomes[biomeIndex]);
|
||||
let biomeChoices: Biome[];
|
||||
this.scene.executeWithSeedOffset(() => {
|
||||
biomeChoices = (!Array.isArray(biomeLinks[currentBiome])
|
||||
? [ biomeLinks[currentBiome] as Biome ]
|
||||
: biomeLinks[currentBiome] as (Biome | [Biome, integer])[])
|
||||
.filter((b, i) => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
|
||||
.map(b => Array.isArray(b) ? b[0] : b);
|
||||
}, this.scene.currentBattle.waveIndex);
|
||||
const biomeSelectItems = biomeChoices.map(b => {
|
||||
return {
|
||||
label: getBiomeName(b),
|
||||
handler: () => {
|
||||
this.scene.ui.setMode(Mode.MESSAGE);
|
||||
setNextBiome(b);
|
||||
}
|
||||
};
|
||||
});
|
||||
this.scene.ui.setMode(Mode.OPTION_SELECT, {
|
||||
options: biomeSelectItems,
|
||||
delay: 1000
|
||||
});
|
||||
} else
|
||||
setNextBiome(biomes[Utils.randSeedInt(biomes.length)]);
|
||||
|
|
|
@ -1,134 +0,0 @@
|
|||
import BattleScene, { Button } from "../battle-scene";
|
||||
import { biomeLinks, getBiomeName } from "../data/biomes";
|
||||
import { Biome } from "../data/enums/biome";
|
||||
import { addTextObject, TextStyle } from "./text";
|
||||
import { Mode } from "./ui";
|
||||
import UiHandler from "./ui-handler";
|
||||
import * as Utils from "../utils";
|
||||
import { addWindow } from "./ui-theme";
|
||||
|
||||
export default class BiomeSelectUiHandler extends UiHandler {
|
||||
private biomeSelectContainer: Phaser.GameObjects.Container;
|
||||
private biomeSelectBg: Phaser.GameObjects.NineSlice;
|
||||
private biomesText: Phaser.GameObjects.Text;
|
||||
private biomeChoices: Biome[];
|
||||
|
||||
private cursorObj: Phaser.GameObjects.Image;
|
||||
|
||||
private blockInput: boolean;
|
||||
|
||||
private biomeSelectHandler: Function;
|
||||
|
||||
constructor(scene: BattleScene) {
|
||||
super(scene, Mode.BIOME_SELECT);
|
||||
}
|
||||
|
||||
setup() {
|
||||
const ui = this.getUi();
|
||||
|
||||
this.biomeSelectContainer = this.scene.add.container((this.scene.game.canvas.width / 6) - 97, -49);
|
||||
this.biomeSelectContainer.setVisible(false);
|
||||
ui.add(this.biomeSelectContainer);
|
||||
|
||||
this.biomeSelectBg = addWindow(this.scene, 0, 0, 96, 32);
|
||||
this.biomeSelectBg.setOrigin(0, 1);
|
||||
this.biomeSelectContainer.add(this.biomeSelectBg);
|
||||
|
||||
this.biomesText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW, { maxLines: 3 });
|
||||
this.biomesText.setLineSpacing(12);
|
||||
this.biomeSelectContainer.add(this.biomesText);
|
||||
}
|
||||
|
||||
show(args: any[]): boolean {
|
||||
if (args.length >= 2 && typeof(args[0]) === 'number' && args[1] instanceof Function) {
|
||||
super.show(args);
|
||||
|
||||
this.scene.executeWithSeedOffset(() => {
|
||||
this.biomeChoices = (!Array.isArray(biomeLinks[args[0]])
|
||||
? [ biomeLinks[args[0]] as Biome ]
|
||||
: biomeLinks[args[0]] as (Biome | [Biome, integer])[])
|
||||
.filter((b, i) => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
|
||||
.map(b => Array.isArray(b) ? b[0] : b);
|
||||
}, this.scene.currentBattle.waveIndex);
|
||||
|
||||
if (this.biomeChoices.length <= 1)
|
||||
return;
|
||||
|
||||
this.biomeSelectBg.height = (this.biomeChoices.length + 1) * 16;
|
||||
this.biomesText.setText(this.biomeChoices.map(b => getBiomeName(b)).join('\n'));
|
||||
this.biomesText.setPositionRelative(this.biomeSelectBg, 16, 9);
|
||||
this.biomeSelectHandler = args[1] as Function;
|
||||
|
||||
this.biomeSelectContainer.setVisible(true);
|
||||
this.setCursor(0);
|
||||
|
||||
this.blockInput = true;
|
||||
this.biomesText.setAlpha(0.5);
|
||||
this.scene.time.delayedCall(Utils.fixedInt(1000), () => {
|
||||
this.blockInput = false;
|
||||
this.biomesText.setAlpha(1);
|
||||
});
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
processInput(button: Button): boolean {
|
||||
const ui = this.getUi();
|
||||
|
||||
let success = false;
|
||||
|
||||
if (button === Button.ACTION || button === Button.CANCEL) {
|
||||
if (this.blockInput)
|
||||
return false;
|
||||
|
||||
success = true;
|
||||
const originalBiomeSelectHandler = this.biomeSelectHandler;
|
||||
this.biomeSelectHandler = null;
|
||||
originalBiomeSelectHandler(this.cursor);
|
||||
this.clear();
|
||||
} else {
|
||||
switch (button) {
|
||||
case Button.UP:
|
||||
if (this.cursor)
|
||||
success = this.setCursor(this.cursor - 1);
|
||||
break;
|
||||
case Button.DOWN:
|
||||
if (this.cursor < this.biomeChoices.length - 1)
|
||||
success = this.setCursor(this.cursor + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (success)
|
||||
ui.playSelect();
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
setCursor(cursor: integer): boolean {
|
||||
const ret = super.setCursor(cursor);
|
||||
|
||||
if (!this.cursorObj) {
|
||||
this.cursorObj = this.scene.add.image(0, 0, 'cursor');
|
||||
this.biomeSelectContainer.add(this.cursorObj);
|
||||
}
|
||||
|
||||
this.cursorObj.setPositionRelative(this.biomeSelectBg, 12, 17 + 16 * this.cursor);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
clear() {
|
||||
super.clear();
|
||||
this.biomeSelectContainer.setVisible(false);
|
||||
this.biomeSelectHandler = null;
|
||||
this.eraseCursor();
|
||||
}
|
||||
|
||||
eraseCursor() {
|
||||
if (this.cursorObj)
|
||||
this.cursorObj.destroy();
|
||||
this.cursorObj = null;
|
||||
}
|
||||
}
|
|
@ -11,7 +11,6 @@ import BallUiHandler from './ball-ui-handler';
|
|||
import SummaryUiHandler from './summary-ui-handler';
|
||||
import StarterSelectUiHandler from './starter-select-ui-handler';
|
||||
import EvolutionSceneHandler from './evolution-scene-handler';
|
||||
import BiomeSelectUiHandler from './biome-select-ui-handler';
|
||||
import TargetSelectUiHandler from './target-select-ui-handler';
|
||||
import SettingsUiHandler from './settings-ui-handler';
|
||||
import { TextStyle, addTextObject } from './text';
|
||||
|
@ -47,7 +46,6 @@ export enum Mode {
|
|||
SAVE_SLOT,
|
||||
PARTY,
|
||||
SUMMARY,
|
||||
BIOME_SELECT,
|
||||
STARTER_SELECT,
|
||||
EVOLUTION_SCENE,
|
||||
EGG_HATCH_SCENE,
|
||||
|
@ -127,7 +125,6 @@ export default class UI extends Phaser.GameObjects.Container {
|
|||
new SaveSlotSelectUiHandler(scene),
|
||||
new PartyUiHandler(scene),
|
||||
new SummaryUiHandler(scene),
|
||||
new BiomeSelectUiHandler(scene),
|
||||
new StarterSelectUiHandler(scene),
|
||||
new EvolutionSceneHandler(scene),
|
||||
new EggHatchSceneHandler(scene),
|
||||
|
|
Loading…
Reference in New Issue