Fix Thunder not having the accuracy bypass in rain
It was unintentionally given to Thunder Wave instead of Thunder.pull/16/head
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73c527af05
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be88f4783e
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@ -2820,10 +2820,10 @@ export function initMoves() {
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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new StatusMove(Moves.THUNDER_WAVE, "Thunder Wave", Type.ELECTRIC, 90, 20, "The user launches a weak jolt of electricity that paralyzes the target.", -1, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
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.attr(ThunderAccuracyAttr)
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.attr(StatusMoveTypeImmunityAttr, Type.GROUND),
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new AttackMove(Moves.THUNDER, "Thunder", Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, "A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.", 30, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
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.attr(ThunderAccuracyAttr),
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new AttackMove(Moves.ROCK_THROW, "Rock Throw", Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, "The user picks up and throws a small rock at the target to attack.", -1, 0, 1)
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.makesContact(false),
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new AttackMove(Moves.EARTHQUAKE, "Earthquake", Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, "The user sets off an earthquake that strikes every Pokémon around it.", -1, 0, 1)
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