Fix Thunder not having the accuracy bypass in rain

It was unintentionally given to Thunder Wave instead of Thunder.
pull/16/head
Madmadness65 2024-03-24 22:25:02 -05:00
parent 73c527af05
commit be88f4783e
1 changed files with 2 additions and 2 deletions

View File

@ -2820,10 +2820,10 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new StatusMove(Moves.THUNDER_WAVE, "Thunder Wave", Type.ELECTRIC, 90, 20, "The user launches a weak jolt of electricity that paralyzes the target.", -1, 0, 1) new StatusMove(Moves.THUNDER_WAVE, "Thunder Wave", Type.ELECTRIC, 90, 20, "The user launches a weak jolt of electricity that paralyzes the target.", -1, 0, 1)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS) .attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.attr(ThunderAccuracyAttr)
.attr(StatusMoveTypeImmunityAttr, Type.GROUND), .attr(StatusMoveTypeImmunityAttr, Type.GROUND),
new AttackMove(Moves.THUNDER, "Thunder", Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, "A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.", 30, 0, 1) new AttackMove(Moves.THUNDER, "Thunder", Type.ELECTRIC, MoveCategory.SPECIAL, 110, 70, 10, "A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.", 30, 0, 1)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.attr(ThunderAccuracyAttr),
new AttackMove(Moves.ROCK_THROW, "Rock Throw", Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, "The user picks up and throws a small rock at the target to attack.", -1, 0, 1) new AttackMove(Moves.ROCK_THROW, "Rock Throw", Type.ROCK, MoveCategory.PHYSICAL, 50, 90, 15, "The user picks up and throws a small rock at the target to attack.", -1, 0, 1)
.makesContact(false), .makesContact(false),
new AttackMove(Moves.EARTHQUAKE, "Earthquake", Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, "The user sets off an earthquake that strikes every Pokémon around it.", -1, 0, 1) new AttackMove(Moves.EARTHQUAKE, "Earthquake", Type.GROUND, MoveCategory.PHYSICAL, 100, 100, 10, "The user sets off an earthquake that strikes every Pokémon around it.", -1, 0, 1)