Add map item for selecting biome
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@ -5,7 +5,7 @@ import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, HitsTagAttr, Mis
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import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
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import { BerryModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, HealingBoosterModifier, HeldItemTransferModifier, HitHealModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, TempBattleStatBoosterModifier, TurnHealModifier } from "./modifier/modifier";
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import { BerryModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, HealingBoosterModifier, HeldItemTransferModifier, HitHealModifier, MapModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, TempBattleStatBoosterModifier, TurnHealModifier } from "./modifier/modifier";
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import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
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import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
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import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
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@ -202,13 +202,17 @@ export class SelectBiomePhase extends BattlePhase {
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if (this.scene.currentBattle.waveIndex === this.scene.finalWave - 9)
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setNextBiome(Biome.END);
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else if (Array.isArray(biomeLinks[currentBiome]))
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else if (Array.isArray(biomeLinks[currentBiome])) {
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const biomes = biomeLinks[currentBiome] as Biome[];
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if (this.scene.findModifier(m => m instanceof MapModifier)) {
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this.scene.ui.setMode(Mode.BIOME_SELECT, currentBiome, (biomeIndex: integer) => {
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this.scene.ui.setMode(Mode.MESSAGE);
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setNextBiome((biomeLinks[currentBiome] as Biome[])[biomeIndex]);
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setNextBiome(biomes[biomeIndex]);
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});
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else
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setNextBiome(biomeLinks[currentBiome] as Biome)
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} else
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setNextBiome(biomes[Utils.randInt(biomes.length)]);
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} else
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setNextBiome(biomeLinks[currentBiome] as Biome);
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}
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}
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@ -465,6 +465,8 @@ const modifierTypes = {
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EVOLUTION_ITEM: () => new EvolutionItemModifierTypeGenerator(),
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MAP: () => new ModifierType('MAP', 'Allows you to choose your destination at a crossroads', (type, _args) => new Modifiers.MapModifier(type)),
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POTION: () => new PokemonHpRestoreModifierType('POTION', 20),
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SUPER_POTION: () => new PokemonHpRestoreModifierType('SUPER POTION', 50),
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HYPER_POTION: () => new PokemonHpRestoreModifierType('HYPER POTION', 200),
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@ -581,7 +583,7 @@ const modifierPool = {
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return thresholdPartyMemberCount;
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}),
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new WeightedModifierType(modifierTypes.TEMP_STAT_BOOSTER, 4),
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new WeightedModifierType(modifierTypes.BERRY, 20)
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new WeightedModifierType(modifierTypes.BERRY, 2)
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].map(m => { m.setTier(ModifierTier.COMMON); return m; }),
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[ModifierTier.GREAT]: [
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new WeightedModifierType(modifierTypes.GREAT_BALL, 6),
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@ -616,6 +618,9 @@ const modifierPool = {
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const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.moveset.filter(m => (m.getMove().pp - m.ppUsed) <= 5).length).length, 3);
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return thresholdPartyMemberCount;
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}),
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new WeightedModifierType(modifierTypes.MAP, (party: Pokemon[]) => {
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return !party[0].scene.findModifier(m => m instanceof Modifiers.MapModifier) ? 1 : 0;
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}),
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new WeightedModifierType(modifierTypes.TM, 2),
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new WeightedModifierType(modifierTypes.EXP_SHARE, (party: Pokemon[]) => party.filter(p => p.level < 100).length ? 1 : 0),
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new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3)
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@ -234,6 +234,24 @@ export class TempBattleStatBoosterModifier extends PersistentModifier {
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}
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}
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export class MapModifier extends PersistentModifier {
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constructor(type: ModifierType, stackCount?: integer) {
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super(type, stackCount);
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}
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clone(): MapModifier {
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return new MapModifier(this.type, this.stackCount);
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}
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apply(args: any[]): boolean {
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return true;
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}
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getMaxStackCount(): number {
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return 1;
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}
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}
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export abstract class PokemonHeldItemModifier extends PersistentModifier {
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public pokemonId: integer;
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