Merge branch 'main' into implements-synchronize
commit
fc0debcd1d
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@ -1177,7 +1177,7 @@ export class PostAttackApplyStatusEffectAbAttr extends PostAttackAbAttr {
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applyPostAttack(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
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applyPostAttack(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
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if (pokemon != attacker && (!this.contactRequired || move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
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if (pokemon != attacker && (!this.contactRequired || move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) && pokemon.randSeedInt(100) < this.chance && !pokemon.status) {
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const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
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const effect = this.effects.length === 1 ? this.effects[0] : this.effects[pokemon.randSeedInt(this.effects.length)];
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return attacker.trySetStatus(effect, true);
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return attacker.trySetStatus(effect, true, pokemon);
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}
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}
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return false;
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return false;
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@ -2666,8 +2666,8 @@ export class NoFusionAbilityAbAttr extends AbAttr {
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}
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}
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export class IgnoreTypeImmunityAbAttr extends AbAttr {
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export class IgnoreTypeImmunityAbAttr extends AbAttr {
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defenderType: Type;
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private defenderType: Type;
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allowedMoveTypes: Type[];
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private allowedMoveTypes: Type[];
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constructor(defenderType: Type, allowedMoveTypes: Type[]) {
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constructor(defenderType: Type, allowedMoveTypes: Type[]) {
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super(true);
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super(true);
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@ -2684,6 +2684,30 @@ export class IgnoreTypeImmunityAbAttr extends AbAttr {
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}
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}
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}
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}
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/**
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* Ignores the type immunity to Status Effects of the defender if the defender is of a certain type
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*/
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export class IgnoreTypeStatusEffectImmunityAbAttr extends AbAttr {
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private statusEffect: StatusEffect[];
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private defenderType: Type[];
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constructor(statusEffect: StatusEffect[], defenderType: Type[]) {
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super(true);
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this.statusEffect = statusEffect;
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this.defenderType = defenderType;
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}
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (this.statusEffect.includes(args[0] as StatusEffect) && this.defenderType.includes(args[1] as Type)) {
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cancelled.value = true;
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return true;
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}
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return false;
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}
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}
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function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
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function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
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pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
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pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise<void> {
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return new Promise(resolve => {
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return new Promise(resolve => {
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@ -3512,8 +3536,9 @@ export function initAbilities() {
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.attr(UnsuppressableAbilityAbAttr)
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.attr(UnsuppressableAbilityAbAttr)
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.attr(NoFusionAbilityAbAttr)
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.attr(NoFusionAbilityAbAttr)
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.partial(),
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.partial(),
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new Ability(Abilities.CORROSION, 7)
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new Ability(Abilities.CORROSION, 7) // TODO: Test Corrosion against Magic Bounce once it is implemented
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.unimplemented(),
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.attr(IgnoreTypeStatusEffectImmunityAbAttr, [StatusEffect.POISON, StatusEffect.TOXIC], [Type.STEEL, Type.POISON])
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.partial(),
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new Ability(Abilities.COMATOSE, 7)
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new Ability(Abilities.COMATOSE, 7)
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.attr(UncopiableAbilityAbAttr)
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.attr(UncopiableAbilityAbAttr)
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.attr(UnswappableAbilityAbAttr)
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.attr(UnswappableAbilityAbAttr)
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@ -316,7 +316,7 @@ class ToxicSpikesTag extends ArenaTrapTag {
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}
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}
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} else if (!pokemon.status) {
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} else if (!pokemon.status) {
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const toxic = this.layers > 1;
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const toxic = this.layers > 1;
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if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, `the ${this.getMoveName()}`))
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if (pokemon.trySetStatus(!toxic ? StatusEffect.POISON : StatusEffect.TOXIC, true, null, 0, `the ${this.getMoveName()}`))
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return true;
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return true;
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}
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}
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}
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}
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@ -819,7 +819,7 @@ export class ContactPoisonProtectedTag extends ProtectedTag {
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const effectPhase = pokemon.scene.getCurrentPhase();
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const effectPhase = pokemon.scene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
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if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
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const attacker = effectPhase.getPokemon();
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const attacker = effectPhase.getPokemon();
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attacker.trySetStatus(StatusEffect.POISON, true);
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attacker.trySetStatus(StatusEffect.POISON, true, pokemon);
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}
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}
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}
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}
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@ -1162,7 +1162,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
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}
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}
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true) ? Math.floor(move.chance * -0.1) : 0;
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return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
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}
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}
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}
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}
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@ -1181,7 +1181,7 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
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}
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}
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true) ? Math.floor(move.chance * -0.1) : 0;
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return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
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}
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}
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}
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}
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@ -1210,7 +1210,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
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}
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}
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
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return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true) ? Math.floor(move.chance * -0.1) : 0;
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return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
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}
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}
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}
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}
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@ -2676,6 +2676,24 @@ export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultipli
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}
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}
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}
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}
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export class IceNoEffectTypeAttr extends VariableMoveTypeMultiplierAttr {
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/**
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* Checks to see if the Target is Ice-Type or not. If so, the move will have no effect.
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* @param {Pokemon} user N/A
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* @param {Pokemon} target Pokemon that is being checked whether Ice-Type or not.
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* @param {Move} move N/A
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* @param {any[]} args Sets to false if the target is Ice-Type, so it should do no damage/no effect.
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* @returns {boolean} Returns true if move is successful, false if Ice-Type.
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (target.isOfType(Type.ICE)) {
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(args[0] as Utils.BooleanHolder).value = false;
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return false;
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}
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return true;
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}
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}
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export class FlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
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export class FlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const multiplier = args[0] as Utils.NumberHolder;
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const multiplier = args[0] as Utils.NumberHolder;
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@ -2695,6 +2713,29 @@ export class OneHitKOAccuracyAttr extends VariableAccuracyAttr {
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}
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}
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}
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}
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export class SheerColdAccuracyAttr extends OneHitKOAccuracyAttr {
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/**
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* Changes the normal One Hit KO Accuracy Attr to implement the Gen VII changes,
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* where if the user is Ice-Type, it has more accuracy.
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* @param {Pokemon} user Pokemon that is using the move; checks the Pokemon's level.
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* @param {Pokemon} target Pokemon that is receiving the move; checks the Pokemon's level.
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* @param {Move} move N/A
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* @param {any[]} args Uses the accuracy argument, allowing to change it from either 0 if it doesn't pass
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* the first if/else, or 30/20 depending on the type of the user Pokemon.
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* @returns Returns true if move is successful, false if misses.
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const accuracy = args[0] as Utils.NumberHolder;
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if (user.level < target.level) {
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accuracy.value = 0;
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} else {
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const baseAccuracy = user.isOfType(Type.ICE) ? 30 : 20;
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accuracy.value = Math.min(Math.max(baseAccuracy + 100 * (1 - target.level / user.level), 0), 100);
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}
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return true;
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}
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}
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export class MissEffectAttr extends MoveAttr {
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export class MissEffectAttr extends MoveAttr {
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private missEffectFunc: UserMoveConditionFunc;
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private missEffectFunc: UserMoveConditionFunc;
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@ -5095,9 +5136,10 @@ export function initMoves() {
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new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, 100, 0, 3)
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new AttackMove(Moves.SAND_TOMB, Type.GROUND, MoveCategory.PHYSICAL, 35, 85, 15, 100, 0, 3)
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.attr(TrapAttr, BattlerTagType.SAND_TOMB)
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.attr(TrapAttr, BattlerTagType.SAND_TOMB)
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.makesContact(false),
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.makesContact(false),
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new AttackMove(Moves.SHEER_COLD, Type.ICE, MoveCategory.SPECIAL, 200, 30, 5, -1, 0, 3)
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new AttackMove(Moves.SHEER_COLD, Type.ICE, MoveCategory.SPECIAL, 200, 20, 5, -1, 0, 3)
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.attr(IceNoEffectTypeAttr)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAccuracyAttr),
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.attr(SheerColdAccuracyAttr),
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new AttackMove(Moves.MUDDY_WATER, Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, 30, 0, 3)
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new AttackMove(Moves.MUDDY_WATER, Type.WATER, MoveCategory.SPECIAL, 90, 85, 10, 30, 0, 3)
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.attr(StatChangeAttr, BattleStat.ACC, -1)
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.attr(StatChangeAttr, BattleStat.ACC, -1)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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@ -5226,7 +5268,7 @@ export function initMoves() {
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|| user.status?.effect === StatusEffect.TOXIC
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|| user.status?.effect === StatusEffect.TOXIC
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|| user.status?.effect === StatusEffect.PARALYSIS
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|| user.status?.effect === StatusEffect.PARALYSIS
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|| user.status?.effect === StatusEffect.SLEEP)
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|| user.status?.effect === StatusEffect.SLEEP)
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&& target.canSetStatus(user.status?.effect)
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&& target.canSetStatus(user.status?.effect, false, false, user)
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),
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),
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new AttackMove(Moves.TRUMP_CARD, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, -1, 0, 4)
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new AttackMove(Moves.TRUMP_CARD, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 5, -1, 0, 4)
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.makesContact()
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.makesContact()
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|
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@ -27,7 +27,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
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import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
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import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
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import { ArenaTagType } from "../data/enums/arena-tag-type";
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import { ArenaTagType } from "../data/enums/arena-tag-type";
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import { Biome } from "../data/enums/biome";
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import { Biome } from "../data/enums/biome";
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, applyPostSetStatusAbAttrs, PostSetStatusAbAttr } from '../data/ability';
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr } from '../data/ability';
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import { Abilities } from "#app/data/enums/abilities";
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import { Abilities } from "#app/data/enums/abilities";
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import PokemonData from '../system/pokemon-data';
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import PokemonData from '../system/pokemon-data';
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import Battle, { BattlerIndex } from '../battle';
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import Battle, { BattlerIndex } from '../battle';
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@ -1563,7 +1563,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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|
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if (!result) {
|
if (!result) {
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if (!typeMultiplier.value)
|
if (!typeMultiplier.value)
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result = HitResult.NO_EFFECT;
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result = move.id == Moves.SHEER_COLD ? HitResult.IMMUNE : HitResult.NO_EFFECT;
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else {
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else {
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const oneHitKo = new Utils.BooleanHolder(false);
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const oneHitKo = new Utils.BooleanHolder(false);
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applyMoveAttrs(OneHitKOAttr, source, this, move, oneHitKo);
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applyMoveAttrs(OneHitKOAttr, source, this, move, oneHitKo);
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@ -1631,6 +1631,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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case HitResult.NO_EFFECT:
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case HitResult.NO_EFFECT:
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this.scene.queueMessage(i18next.t('battle:hitResultNoEffect', { pokemonName: this.name }));
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this.scene.queueMessage(i18next.t('battle:hitResultNoEffect', { pokemonName: this.name }));
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break;
|
break;
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case HitResult.IMMUNE:
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this.scene.queueMessage(`${this.name} is unaffected!`);
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break;
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case HitResult.ONE_HIT_KO:
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case HitResult.ONE_HIT_KO:
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this.scene.queueMessage(i18next.t('battle:hitResultOneHitKO'));
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this.scene.queueMessage(i18next.t('battle:hitResultOneHitKO'));
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break;
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break;
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@ -2024,7 +2027,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE);
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return this.gender !== Gender.GENDERLESS && pokemon.gender === (this.gender === Gender.MALE ? Gender.FEMALE : Gender.MALE);
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}
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}
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|
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canSetStatus(effect: StatusEffect, quiet: boolean = false, overrideStatus: boolean = false): boolean {
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canSetStatus(effect: StatusEffect, quiet: boolean = false, overrideStatus: boolean = false, sourcePokemon: Pokemon = null): boolean {
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if (effect !== StatusEffect.FAINT) {
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if (effect !== StatusEffect.FAINT) {
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if (overrideStatus ? this.status?.effect === effect : this.status)
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if (overrideStatus ? this.status?.effect === effect : this.status)
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return false;
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return false;
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@ -2032,11 +2035,32 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return false;
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return false;
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}
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}
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|
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const types = this.getTypes(true, true);
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|
|
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switch (effect) {
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switch (effect) {
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case StatusEffect.POISON:
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case StatusEffect.POISON:
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case StatusEffect.TOXIC:
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case StatusEffect.TOXIC:
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if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL))
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// Check if the Pokemon is immune to Poison/Toxic or if the source pokemon is canceling the immunity
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|
let poisonImmunity = types.map(defType => {
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// Check if the Pokemon is not immune to Poison/Toxic
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|
if (defType !== Type.POISON && defType !== Type.STEEL)
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return false;
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return false;
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|
|
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// Check if the source Pokemon has an ability that cancels the Poison/Toxic immunity
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|
const cancelImmunity = new Utils.BooleanHolder(false);
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|
if (sourcePokemon) {
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applyAbAttrs(IgnoreTypeStatusEffectImmunityAbAttr, sourcePokemon, cancelImmunity, effect, defType);
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|
if (cancelImmunity.value)
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||||||
|
return false;
|
||||||
|
}
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||||||
|
|
||||||
|
return true;
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||||||
|
})
|
||||||
|
|
||||||
|
if (this.isOfType(Type.POISON) || this.isOfType(Type.STEEL)) {
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||||||
|
if (poisonImmunity.includes(true))
|
||||||
|
return false;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case StatusEffect.PARALYSIS:
|
case StatusEffect.PARALYSIS:
|
||||||
if (this.isOfType(Type.ELECTRIC))
|
if (this.isOfType(Type.ELECTRIC))
|
||||||
|
@ -2065,12 +2089,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
trySetStatus(effect: StatusEffect, asPhase: boolean = false, source?: Pokemon, cureTurn: integer = 0, sourceText: string = null): boolean {
|
trySetStatus(effect: StatusEffect, asPhase: boolean = false, sourcePokemon: Pokemon = null, cureTurn: integer = 0, sourceText: string = null): boolean {
|
||||||
if (!this.canSetStatus(effect, asPhase))
|
if (!this.canSetStatus(effect, asPhase, false, sourcePokemon))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (asPhase) {
|
if (asPhase) {
|
||||||
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText, source));
|
this.scene.unshiftPhase(new ObtainStatusEffectPhase(this.scene, this.getBattlerIndex(), effect, cureTurn, sourceText, sourcePokemon));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3340,7 +3364,8 @@ export enum HitResult {
|
||||||
HEAL,
|
HEAL,
|
||||||
FAIL,
|
FAIL,
|
||||||
MISS,
|
MISS,
|
||||||
OTHER
|
OTHER,
|
||||||
|
IMMUNE
|
||||||
}
|
}
|
||||||
|
|
||||||
export type DamageResult = HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE | HitResult.NOT_VERY_EFFECTIVE | HitResult.ONE_HIT_KO | HitResult.OTHER;
|
export type DamageResult = HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE | HitResult.NOT_VERY_EFFECTIVE | HitResult.ONE_HIT_KO | HitResult.OTHER;
|
||||||
|
|
|
@ -2931,21 +2931,21 @@ export class ObtainStatusEffectPhase extends PokemonPhase {
|
||||||
private statusEffect: StatusEffect;
|
private statusEffect: StatusEffect;
|
||||||
private cureTurn: integer;
|
private cureTurn: integer;
|
||||||
private sourceText: string;
|
private sourceText: string;
|
||||||
private source: Pokemon;
|
private sourcePokemon: Pokemon;
|
||||||
|
|
||||||
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string, source?: Pokemon) {
|
constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string, sourcePokemon?: Pokemon) {
|
||||||
super(scene, battlerIndex);
|
super(scene, battlerIndex);
|
||||||
|
|
||||||
this.statusEffect = statusEffect;
|
this.statusEffect = statusEffect;
|
||||||
this.cureTurn = cureTurn;
|
this.cureTurn = cureTurn;
|
||||||
this.sourceText = sourceText;
|
this.sourceText = sourceText;
|
||||||
this.source = source;
|
this.sourcePokemon = sourcePokemon; // For tracking which Pokemon caused the status effect
|
||||||
}
|
}
|
||||||
|
|
||||||
start() {
|
start() {
|
||||||
const pokemon = this.getPokemon();
|
const pokemon = this.getPokemon();
|
||||||
if (!pokemon.status) {
|
if (!pokemon.status) {
|
||||||
if (pokemon.trySetStatus(this.statusEffect, false, this.source)) {
|
if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) {
|
||||||
if (this.cureTurn)
|
if (this.cureTurn)
|
||||||
pokemon.status.cureTurn = this.cureTurn;
|
pokemon.status.cureTurn = this.cureTurn;
|
||||||
pokemon.updateInfo(true);
|
pokemon.updateInfo(true);
|
||||||
|
|
Loading…
Reference in New Issue