Commit Graph

145 Commits (d699a0f7d4f2422495733fd7ea2b45c08e263cb5)

Author SHA1 Message Date
shayebeadling 90ef58d7a4
Defiant implementation (#128)
* Defiant works, but self inflicted stat changes still proc the stat raise.

* Prevents proc from self-targeted stat reductions, like superpower
2024-04-14 14:20:00 -04:00
Flashfyre 598e695348 Fixed damage moves are unaffected by the multi lens 2024-04-14 12:02:44 -04:00
Xavion3 cc20d24afa
Implement sucker punch (#121)
* Implement sucker punch

* Fix variable name
2024-04-14 11:54:46 -04:00
Xavion3 4078518c5f
Add support for ability changing effects (#113)
* Add support for ability changing effects

* Fix doodle with a fainted ally in doubles
2024-04-13 23:21:34 -04:00
Flashfyre 824a73ef71 Add candy system for passives and value reductions 2024-04-13 18:59:58 -04:00
neverblde df949be2bd Refactor some string literals into i18next 2024-04-13 00:49:14 -04:00
kleekie 3d38ad14ca Add crash damage message + battle info update for missed/ineffective moves 2024-04-12 22:21:07 -04:00
James Lin 73c9625df1
Add i18next framework to enable further contributions (#96)
* prototype

* Update with comments and type safety
2024-04-11 23:47:03 -04:00
Flashfyre a793aedd29 Don't transfer baton item if target is already holding one 2024-04-11 20:58:24 -04:00
Flashfyre 3961550f62 Fix fusion move learning bug and inaccurate HP in battle info 2024-04-11 20:40:16 -04:00
Flashfyre 49f2a5d3eb Unimplemented moves cannot be selected by the play 2024-04-11 18:53:03 -04:00
Flashfyre af23bfc1f9 Fix post-summon abilities sometimes triggering twice on switch 2024-04-11 12:35:22 -04:00
Flashfyre 377dabdb27 Boss buffs ignore abilities 2024-04-11 12:11:55 -04:00
Flashfyre c14c581248 Weather damage counts as neutral damage 2024-04-11 10:33:08 -04:00
Flashfyre 31050a5181 Add passive secondary abilities for bosses 2024-04-11 09:24:03 -04:00
Flashfyre 8dc96c0070 Fix triggering summon ability on load 2024-04-10 20:57:22 -04:00
Flashfyre eb5bdb07a8 Add outage handling 2024-04-10 01:32:49 -04:00
kd8lvt 3e5a0d5c9c
Implement Aftermath (#71)
* Implement Aftermath

* Clean up unused imports & Consistency

* Minor changes

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-09 18:05:15 -04:00
Flashfyre d9849c5e70 Ignore stat change animations when move animations are disabled 2024-04-09 15:17:42 -04:00
Flashfyre fbec7b8823 Only apply Pressure effect when targeted 2024-04-08 11:06:06 -04:00
Flashfyre fdcefbd5c1 Fix weather and terrain abilities not applying in endless mode on biome switch 2024-04-08 09:31:30 -04:00
Flashfyre 0b773ee9c6 Moves by Pokemon not on field are cancelled (IE Future Sight) 2024-04-07 20:44:57 -04:00
Flashfyre 10f987cc5e Fix not setting non initially visible party members as seen 2024-04-07 20:16:03 -04:00
LaukkaE fb9f5dad11
Properly implement Soul-Heart, Fix Opponent Stage boosts on faints (#53)
* Properly implement Soul-Heart, Fix Opponent Stage boosts on faints

add phases.ts

remove unused import

spacing

fix

* simplify alivePlayField
2024-04-07 17:20:24 -04:00
Flashfyre d41101083e Halve fog accuracy reduction 2024-04-07 17:12:53 -04:00
Flashfyre 39667f3398 Fix freezing after pressing new game without endless unlocked 2024-04-07 00:06:44 -04:00
Flashfyre e747fa2ecd Increase endless mode limit to 15 2024-04-06 23:50:26 -04:00
Flashfyre cc98d9da7d Validate full shiny party achievement on initial encounter 2024-04-06 23:14:13 -04:00
Flashfyre 570f10345b Add missing weather effects for fog and strong winds 2024-04-06 22:10:38 -04:00
Flashfyre 307c84914e Buff IV Scanner item 2024-04-06 10:37:54 -04:00
Flashfyre 5ebc351e4f Add a long-term goal 2024-04-05 22:58:40 -04:00
Flashfyre 4c383e105f Add evolution for secondary fusion species 2024-04-05 21:12:29 -04:00
Matthew 1085e0f692 Weather damages through enduring 2024-04-05 20:49:42 -04:00
Stophles 314b7dba43
Fixing Confusion triggering after Sleep, Paralysis, and Recharging (#44)
* Recharge checked earlier, Move Tags not checked if move cancelled

Recharge is now checked at the start of doMove to determine if other Tags need to be checked or if the pokemon is recharging.  If the move is already cancelled, Move lapse tags are no longer checked (To account for Sleep/Paralyze happening before hand, so confusion would never trigger)

* PRE_MOVE Lapse added for Recharge, Recharge now cancels

Added a PRE_MOVE Identifier for Recharge specifically, which now cancels the move and shifts the move queue (since this will no longer occur in doMove. This prevents Confusion/Infatuation from also being triggered after a Pokemon is recharging.

* Changed spacing
2024-04-05 20:42:30 -04:00
Matthew 5b2925cf85 Endure updated 2024-04-05 18:50:10 -04:00
Matthew 6b5bc5b830 Fix duplicate transition at the end of batch hatching 2024-04-05 17:53:36 -04:00
Flashfyre e7ba9b7b06 Master balls can bypass boss bar segments 2024-04-05 12:30:48 -04:00
Matthew 8945de6d59 Implement Pay Day and Make it Rain 2024-04-05 11:55:16 -04:00
Flashfyre dd2743bcf5 Discourage enemy trainers from switching too much consecutively 2024-04-05 10:59:03 -04:00
Flashfyre 5bed242002 Add Lock Capsule item and update reroll logic 2024-04-05 10:14:49 -04:00
Flashfyre 8b84965d7a Remove revive tokens, nerf heal token, add endure token 2024-04-04 22:42:24 -04:00
Flashfyre 3e99ed6bb6 Level up sound no longer pauses BGM 2024-04-04 17:43:37 -04:00
Flashfyre 326918a5f1 Add retry option (easy mode) 2024-04-04 15:22:05 -04:00
Flashfyre 23a8fb1fc9 Fix fainted ally targeted attacks redirecting to self 2024-04-04 14:42:20 -04:00
Flashfyre de77db70d7 Rerolls lock rarity tiers and price accordingly 2024-04-04 00:38:02 -04:00
Flashfyre 77cf3032cf Add title screen music by edifette 2024-04-03 14:33:23 -04:00
Flashfyre b99b781e0c Fix Baton Pass logic and enemy multi hit AI hitting ally 2024-04-03 12:14:26 -04:00
Flashfyre 5759a5e5ce Add Multi Lens item 2024-04-03 11:42:09 -04:00
Flashfyre f95f3ff30e Implement Magic Guard ability 2024-04-02 15:14:07 -04:00
LaukkaE bd1af25c01
implement Darkest Lariat, Chip Away and Sacred Sword (#26)
* implement darkest lariat, chip away, sacred sword

* fix
2024-04-02 13:51:38 -04:00