Commit Graph

1888 Commits (f53c699d04b047cb725574841cd921c407474cc0)

Author SHA1 Message Date
Benjamin Odom f53c699d04 Updated Learnset of Gen1 to Indigo Disc
Not many changes here for how much time it takes to comb through, but here it is.

Only notable change is Power-Up Punch got removed this gen so it had to be removed from Hitmonchan's learnset. Are we okay with this change? If so, this is good to go for Gen 1.
2024-05-04 13:43:07 -04:00
Flashfyre a7af14b8e2 Fix fusion token weight at 1000 2024-05-04 11:54:00 -04:00
nrawicz da5615eb4a
Implement Expanding Force (#417)
* Expanding Force Implementation

Added target change attribute based on terrain

* Class change I guess

* Expanding Force Implementation

Added target change attribute based on terrain

Class change I guess

Squashed weird split commit

* Fixed removed commits

My bad

* ACTUALLY fixed removed commits
2024-05-04 10:52:24 -05:00
Flashfyre 3d2f31eb4f Fix endure token weight 2024-05-04 11:50:15 -04:00
Lugiad d77ae729c0 Minor Update to French battle.ts
Thanks to @Dakurei for this nice compromise
2024-05-04 11:01:18 -04:00
Lugiad 3de4b9cd12 Minor Update to French battle.ts 2024-05-04 10:49:50 -04:00
dpMelian c58a2fdee3 feat: replace steel type sprite with new version for consistency 2024-05-04 09:49:21 -04:00
Flashfyre 5b4f1da854 Fix level capped party members not gaining friendship 2024-05-04 00:19:50 -04:00
Benjamin Odom b529eee5ac
Add Form Text to Starter UI (#446)
* Add Form Text to Starter UI

Adds text to the starter screen UI which indicates which Form you are currently selecting. This helps with Pokémon who don't have a sprite change for their form because it doesn't affect them until later.

* Make Title Case
2024-05-04 00:02:55 -04:00
Benjamin Odom 5d6181926a Removed Hardcoded Values
Realized there was an enum for the -1 value which should help clear up confusion if someone has to mess with this code later
2024-05-03 23:26:56 -04:00
Tempoanon fabd2b1550
Add in missing import (#445) 2024-05-04 12:40:34 +10:00
Tempoanon 5b44905b86
Fix Shedinja passive, mummy passive, acupressure, moody, and added a second move override (#369) 2024-05-04 12:30:23 +10:00
Tempoanon f9abc50d8b
Add Neutralizing Gas message, display Manaphy egg gacha origin, allow catching wonder guard bosses (#322)
* Add Neutralizing Gas message, display Manaphy egg gacha origin, allowcatching wonder guard bosses

* Add edge cases of supressed/overriden wonder guard bosses
2024-05-04 12:29:30 +10:00
Tempoanon 4163005f12
Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP) (#241)
* Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP)
2024-05-04 12:10:40 +10:00
Benjamin Odom e02b85629f Fix Enemy Counter Moves
The AI couldn't decide who to target with CounterDamageAttr  moves which don't need a target. This change makes an exception. Now functions the same as when the player selects one of these moves.
2024-05-03 21:00:56 -04:00
Madmadness65 ed24e03a6f Fix Groudon's passive
Changed from Flame Body to Protosynthesis, the original change wasn't discussed enough.
2024-05-03 19:35:07 -05:00
Madmadness65 cfee310350 Adjust more passive abilities
Changes some of the more problematic passives some Pokémon had. As usual, if there's any that you may have a problem with, we are always up for suggestions.
2024-05-03 19:21:02 -05:00
Lugiad 77c3a5ad78
Minor update to French battle.ts (#438)
* Minor update to French battle.ts

Added missing spaces before some exclamation marks

* Minor Update to French battle.ts
2024-05-03 18:07:51 -05:00
Lugiad 0c9402a649
Update French tutorial.ts (#437)
Changes made after in game test
2024-05-03 18:07:06 -05:00
Lugiad 75cbe4fe2c
French Update to menu.ts (#436) 2024-05-03 17:43:32 -05:00
Flashfyre 754fe434e6 Update biome pools for various legendaries and regionals 2024-05-03 18:37:46 -04:00
Flashfyre 2eec545c49 Fix stat number keys in legacy battle stats view 2024-05-03 17:54:56 -04:00
ArceUseless 19e434929c
Spanish translations (#422)
* Spanish translations for intro messages and some menus. Added Empty (save file) to lang files

* Spanish translations + new literals in all langs

---------

Co-authored-by: rnicar <rj.nieto.car@gmail.com>
2024-05-03 17:52:09 -04:00
gericocross 6f446324db Longer descriptions don't stuck shorter ones anymore 2024-05-03 17:43:13 -04:00
Madi Simpson 06ae04abad bugfix: ensure hit recoil moves always do at least 1hp in recoil 2024-05-03 17:10:50 -04:00
Madi Simpson d48f0aa97d
Implement Anger Shell and Berserk (#421)
* abilities: implement anger shell and berserk

* abilities: fix small typo causing berserk to raise speed instead of spatk

* abilities: condense battlestats into an array instead of multiple attrs
2024-05-03 15:55:46 -05:00
Benjamin Odom 313fdc0e42 Fix Venom Drench not working on Toxic Status 2024-05-03 16:48:11 -04:00
Benjamin Odom 3b61662bba Fixed Mighty Cleave not being a Slicing Move 2024-05-03 16:18:29 -04:00
Matt Ross 1484a52fd7
Add variable power attribute for knock off (#426)
* feature/add-variable-power-knock-off

* Remove console logs
2024-05-03 15:54:21 -04:00
Madi Simpson cbf06ffa2c bugfix: ensure direct stat modifying moves update both pokemon's stat info 2024-05-03 15:12:48 -04:00
Madmadness65 9a559c8d6a Update passive abilities for legendaries
This is the first batch of passive ability revisions, this one directed at legendary and mythical Pokémon.
2024-05-03 14:04:43 -05:00
Flashfyre 71705dd6d4 Add candy popup sound 2024-05-03 15:03:11 -04:00
Flashfyre 9fc6bdde21 Revert "Rework - Inputs management to include all gamepad mapping (#390)"
This reverts commit 70324c4159.
2024-05-03 13:04:32 -04:00
Greenlamp2 70324c4159
Rework - Inputs management to include all gamepad mapping (#390)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?
2024-05-03 12:59:10 -04:00
Dario Krause c44ec421b0 Update pokemon.ts 2024-05-03 12:05:45 -04:00
Xavion3 c7c4deb416 Implement Sniper 2024-05-03 12:05:20 -04:00
Lugiad e082dd9089
Minor correction to apostrophes in French menu-ui-handler.ts (#415) 2024-05-03 09:51:00 -05:00
Xavion3 bc319a8eda Fix eggs during dailies 2024-05-03 10:28:40 -04:00
Paul Beslin 24a9dba2c4 Fix attacks with charge (solar beam, dig...) allowing to switch target on second turn 2024-05-03 08:35:31 -04:00
Benjamin Odom b84a4b4ee5 Fix Shedinja PPused Share
Fixed having Shedinja share PP usage with the Ninjask it evolved from and vice versa.

The solution was to make a deep copy of each move in the moveset array rather than copying the array itself.
2024-05-03 08:33:33 -04:00
Jaime f7b391746e Fix Gyro Ball only checking base stat 2024-05-03 08:32:39 -04:00
Matt Ross fbc0800571
Issue/smack down should cancel fly (#407)
* Smack down and thousand arrows should cancel charging fly

* Remove console log

* Update interruptible check to use flying tag instead of move history

* Remove extra comma
2024-05-03 01:20:41 -04:00
Madmadness65 6011794732 Minor egg move fix
Gen 8 fossils unintentionally had Earthquake. They have now been replaced.
2024-05-02 21:58:38 -05:00
Flashfyre b30ab6136e Starter friendship for candies is split between spliced species 2024-05-02 21:55:11 -04:00
Simoninoo 67431fb83b
Patch Ita (#399)
* Syntax correction

* Tutorial translation
2024-05-02 20:45:45 -04:00
Benjamin Odom fec8771830 Fix Shedinja Luck and Crash
Shedinja wasn't taking the luck value from Ninjask so when it calculated its luck it just took the entire fused Pokemon's luck somehow. This has been fixed so it takes both the first and second part of the fusion's luck values instead.

Also fixes an issue where Shedinja crashed the game if it was the second part of a fusion combo. Now the correct pokemon species gets checked against and the correct pokemon evolution occurs to create Shedinja.
2024-05-02 17:55:45 -04:00
Flashfyre 991f097e9e Rebalance friendship and add starter friendship with candy reward 2024-05-02 17:48:08 -04:00
maru dffa9b2704
Add more files to be purged from CF cache on deploy 2024-05-02 15:48:59 -04:00
Benjamin Odom 9d8f7ddcf0
Implement Tailwind (#398)
Added a new ArenaTagType for Tailwind. Lasts 4 turns including the turn used.
2024-05-02 14:10:21 -05:00
Madmadness65 ddb4383b1f Move Porygon line down to Rare in Factory biome
This makes the Porygon line more common than before.
2024-05-02 14:01:57 -05:00