pokerogue/src
andrew-wilcox 1f5b2726b5
added auto hit and 2x damage from certain moves when targeting a pokemon that used minimize (#824)
* added auto hit and 2x damage from certain moves when targetting a pokemon who used minimize

* review fixes and bad merge

* review fixes and bad merge v2

* changed to be double damage instead of power for the minimize condition

* added TSdocs for function]

* remove ability to add minimize tag to dynamax-mons

* status cannot be applied to max-mons, and falls off if they dynamax

* updated doccumentation

* Update move.ts

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Co-authored-by: Cae Rulius <cae@polywhack.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-15 07:36:34 -05:00
..
configs Rework - Inputs management to include all gamepad mapping V2 (#429) 2024-05-05 10:30:00 -04:00
data added auto hit and 2x damage from certain moves when targeting a pokemon that used minimize (#824) 2024-05-15 07:36:34 -05:00
enums Rework - Inputs management to include all gamepad mapping V2 (#429) 2024-05-05 10:30:00 -04:00
field added auto hit and 2x damage from certain moves when targeting a pokemon that used minimize (#824) 2024-05-15 07:36:34 -05:00
locales Recoil (#863) 2024-05-14 20:36:49 -05:00
modifier changed formIndex to getFormkey in EvolutionItem constructor (#844) 2024-05-13 23:01:08 -05:00
pipelines Fix various shiny checks for palettes 2024-04-19 11:11:19 -04:00
plugins Added Ability Triggers Localization (#811) 2024-05-13 18:12:28 -05:00
system Fix export not working 2024-05-15 02:01:30 -04:00
test Add unit testing support with vitest (#18) 2024-03-30 20:47:47 -04:00
ui Call saveSystem on gacha pull outside of current battle 2024-05-15 01:29:07 -04:00
account.ts Fix crashing in offline mode 2024-05-15 01:42:36 -04:00
battle-scene.ts Allow Original Color Magearna to be obtained 2024-05-15 01:46:24 -05:00
battle.ts Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
debug.js Consolidate broken variant data for players who missed 1.0.1 2024-04-20 22:30:28 -04:00
egg-hatch-phase.ts Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
evolution-phase.ts Fix evolution and hatch screen not applying shader pipeline 2024-04-21 18:22:33 -04:00
form-change-phase.ts Add missing pipeline data for shiny recolors in certain screens 2024-04-19 23:37:23 -04:00
game-mode.ts Cleanup overrides and imports (#603) 2024-05-09 14:52:09 -05:00
inputs-controller.ts Fix - Gamepad support setting "lost focus" behaviour (#658) 2024-05-10 09:26:45 -04:00
loading-scene.ts Added Passives to the Summary Screen (#703) 2024-05-12 23:38:28 -04:00
main.ts Temporarily disable error handling 2024-05-02 09:00:36 -04:00
messages.ts Fix some trap tag messages 2024-04-09 12:42:18 -04:00
overrides.ts add pokeball override (#793) 2024-05-13 03:40:53 -05:00
phase.ts Add auto hide timer for ability bar 2024-04-09 12:08:38 -04:00
phases.ts Sacrifical Moves (that dont require a target like explosion or self d… (#691) 2024-05-15 04:10:20 -05:00
scene-base.ts Load files from manifest for caching 2024-04-23 22:00:23 -04:00
touch-controls.js Convert included JS files to modules 2024-03-25 16:10:43 -04:00
tutorial.ts Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
ui-inputs.ts Rework - Inputs management to include all gamepad mapping V2 (#429) 2024-05-05 10:30:00 -04:00
utils.test.ts add unit test for util function padInt (#175) 2024-05-07 01:30:23 +10:00
utils.ts Fix issues with formatLargeNumber 2024-05-14 16:12:31 -04:00