250 lines
7.4 KiB
Plaintext
250 lines
7.4 KiB
Plaintext
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#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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#using_animtree( "vehicles" );
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main( model, type )
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{
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//SNDFILE=vehicle_80s_car
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build_template( "80s_sedan1", model, type );
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build_localinit( ::init_local );
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build_deathmodel( "vehicle_80s_sedan1_brn", "vehicle_80s_sedan1_brn_destroyed" );
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build_deathmodel( "vehicle_80s_sedan1_green", "vehicle_80s_sedan1_green_destroyed" );
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build_deathmodel( "vehicle_80s_sedan1_red", "vehicle_80s_sedan1_red_destroyed" );
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build_deathmodel( "vehicle_80s_sedan1_silv", "vehicle_80s_sedan1_silv_destroyed" );
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build_deathmodel( "vehicle_80s_sedan1_tan", "vehicle_80s_sedan1_tan_destroyed" );
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build_deathmodel( "vehicle_80s_sedan1_yel", "vehicle_80s_sedan1_yel_destroyed" );
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// vehicle_80s_sedan1_brn_destructible
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build_destructible( "vehicle_80s_sedan1_brn_destructible_mp", "vehicle_80s_sedan1_brn" );
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build_destructible( "vehicle_80s_sedan1_green_destructible_mp", "vehicle_80s_sedan1_green" );
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build_destructible( "vehicle_80s_sedan1_red_destructible_mp", "vehicle_80s_sedan1_red" );
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build_destructible( "vehicle_80s_sedan1_silv_destructible_mp", "vehicle_80s_sedan1_silv" );
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build_destructible( "vehicle_80s_sedan1_tan_destructible_mp", "vehicle_80s_sedan1_tan" );
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build_destructible( "vehicle_80s_sedan1_yel_destructible_mp", "vehicle_80s_sedan1_yel" );
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build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 );
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build_treadfx();
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build_life( 999, 500, 1500 );
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build_team( "allies" );
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build_aianims( ::setanims, ::set_vehicle_anims );
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build_compassicon( "automobile", false );
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}
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init_local()
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{
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}
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set_vehicle_anims( positions )
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{
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return positions;
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}
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#using_animtree( "generic_human" );
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setanims()
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{
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positions = [];
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for ( i = 0;i < 1;i++ )
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positions[ i ] = spawnstruct();
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positions[ 0 ].sittag = "tag_driver";
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positions[ 0 ].idle = %luxurysedan_driver_idle;
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return positions;
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}
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/*QUAKED script_vehicle_80s_sedan1_brn (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_sedan1::main( "vehicle_80s_sedan1_brn" );
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and these lines in your CSV:
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include,vehicle_80s_sedan1_brn_80s_sedan1
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_sedan1_brn"
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default:"vehicletype" "80s_sedan1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_sedan1_brn_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_sedan1::main( "vehicle_80s_sedan1_brn_destructible_mp" );
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and these lines in your CSV:
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include,vehicle_80s_sedan1_brn_destructible_mp_80s_sedan1
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include,destructible_vehicle_80s_sedan1_brn_destructible_mp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_sedan1_brn_destructible_mp"
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default:"vehicletype" "80s_sedan1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_sedan1_green (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_sedan1::main( "vehicle_80s_sedan1_green" );
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and these lines in your CSV:
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include,vehicle_80s_sedan1_green_80s_sedan1
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_sedan1_green"
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default:"vehicletype" "80s_sedan1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_sedan1_green_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_sedan1::main( "vehicle_80s_sedan1_green_destructible_mp" );
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and these lines in your CSV:
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include,vehicle_80s_sedan1_green_destructible_mp_80s_sedan1
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include,destructible_vehicle_80s_sedan1_green_destructible_mp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_sedan1_green_destructible_mp"
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default:"vehicletype" "80s_sedan1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_sedan1_red (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_sedan1::main( "vehicle_80s_sedan1_red" );
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and these lines in your CSV:
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include,vehicle_80s_sedan1_red_80s_sedan1
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_sedan1_red"
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default:"vehicletype" "80s_sedan1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_sedan1_red_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_sedan1::main( "vehicle_80s_sedan1_red_destructible_mp" );
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and these lines in your CSV:
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include,vehicle_80s_sedan1_red_destructible_mp_80s_sedan1
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include,destructible_vehicle_80s_sedan1_red_destructible_mp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_sedan1_red_destructible_mp"
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default:"vehicletype" "80s_sedan1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_sedan1_silv (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_sedan1::main( "vehicle_80s_sedan1_silv" );
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and these lines in your CSV:
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include,vehicle_80s_sedan1_silv_80s_sedan1
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_sedan1_silv"
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default:"vehicletype" "80s_sedan1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_sedan1_silv_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_sedan1::main( "vehicle_80s_sedan1_silv_destructible_mp" );
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and these lines in your CSV:
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include,vehicle_80s_sedan1_silv_destructible_mp_80s_sedan1
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include,destructible_vehicle_80s_sedan1_silv_destructible_mp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_sedan1_silv_destructible_mp"
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default:"vehicletype" "80s_sedan1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_sedan1_tan (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_sedan1::main( "vehicle_80s_sedan1_tan" );
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and these lines in your CSV:
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include,vehicle_80s_sedan1_tan_80s_sedan1
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_sedan1_tan"
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default:"vehicletype" "80s_sedan1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_sedan1_tan_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_sedan1::main( "vehicle_80s_sedan1_tan_destructible_mp" );
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and these lines in your CSV:
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include,vehicle_80s_sedan1_tan_destructible_mp_80s_sedan1
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include,destructible_vehicle_80s_sedan1_tan_destructible_mp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_sedan1_tan_destructible_mp"
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default:"vehicletype" "80s_sedan1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_sedan1_yel (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_sedan1::main( "vehicle_80s_sedan1_yel" );
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and these lines in your CSV:
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include,vehicle_80s_sedan1_yel_80s_sedan1
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_sedan1_yel"
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default:"vehicletype" "80s_sedan1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_sedan1_yel_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_sedan1::main( "vehicle_80s_sedan1_yel_destructible_mp" );
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and these lines in your CSV:
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include,vehicle_80s_sedan1_yel_destructible_mp_80s_sedan1
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include,destructible_vehicle_80s_sedan1_yel_destructible_mp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_sedan1_yel_destructible_mp"
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default:"vehicletype" "80s_sedan1"
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default:"script_team" "allies"
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*/
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