IW4-Dump-Files/maps/_80s_sedan1.gsc

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#include maps\_vehicle_aianim;
#include maps\_vehicle;
#using_animtree( "vehicles" );
main( model, type )
{
//SNDFILE=vehicle_80s_car
build_template( "80s_sedan1", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_80s_sedan1_brn", "vehicle_80s_sedan1_brn_destroyed" );
build_deathmodel( "vehicle_80s_sedan1_green", "vehicle_80s_sedan1_green_destroyed" );
build_deathmodel( "vehicle_80s_sedan1_red", "vehicle_80s_sedan1_red_destroyed" );
build_deathmodel( "vehicle_80s_sedan1_silv", "vehicle_80s_sedan1_silv_destroyed" );
build_deathmodel( "vehicle_80s_sedan1_tan", "vehicle_80s_sedan1_tan_destroyed" );
build_deathmodel( "vehicle_80s_sedan1_yel", "vehicle_80s_sedan1_yel_destroyed" );
// vehicle_80s_sedan1_brn_destructible
build_destructible( "vehicle_80s_sedan1_brn_destructible_mp", "vehicle_80s_sedan1_brn" );
build_destructible( "vehicle_80s_sedan1_green_destructible_mp", "vehicle_80s_sedan1_green" );
build_destructible( "vehicle_80s_sedan1_red_destructible_mp", "vehicle_80s_sedan1_red" );
build_destructible( "vehicle_80s_sedan1_silv_destructible_mp", "vehicle_80s_sedan1_silv" );
build_destructible( "vehicle_80s_sedan1_tan_destructible_mp", "vehicle_80s_sedan1_tan" );
build_destructible( "vehicle_80s_sedan1_yel_destructible_mp", "vehicle_80s_sedan1_yel" );
build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 );
build_treadfx();
build_life( 999, 500, 1500 );
build_team( "allies" );
build_aianims( ::setanims, ::set_vehicle_anims );
build_compassicon( "automobile", false );
}
init_local()
{
}
set_vehicle_anims( positions )
{
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
positions = [];
for ( i = 0;i < 1;i++ )
positions[ i ] = spawnstruct();
positions[ 0 ].sittag = "tag_driver";
positions[ 0 ].idle = %luxurysedan_driver_idle;
return positions;
}
/*QUAKED script_vehicle_80s_sedan1_brn (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_80s_sedan1::main( "vehicle_80s_sedan1_brn" );
and these lines in your CSV:
include,vehicle_80s_sedan1_brn_80s_sedan1
sound,vehicle_80s_car,vehicle_standard,all_sp
defaultmdl="vehicle_80s_sedan1_brn"
default:"vehicletype" "80s_sedan1"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_80s_sedan1_brn_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_80s_sedan1::main( "vehicle_80s_sedan1_brn_destructible_mp" );
and these lines in your CSV:
include,vehicle_80s_sedan1_brn_destructible_mp_80s_sedan1
include,destructible_vehicle_80s_sedan1_brn_destructible_mp
sound,vehicle_car_exp,vehicle_standard,all_sp
sound,vehicle_80s_car,vehicle_standard,all_sp
defaultmdl="vehicle_80s_sedan1_brn_destructible_mp"
default:"vehicletype" "80s_sedan1"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_80s_sedan1_green (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_80s_sedan1::main( "vehicle_80s_sedan1_green" );
and these lines in your CSV:
include,vehicle_80s_sedan1_green_80s_sedan1
sound,vehicle_80s_car,vehicle_standard,all_sp
defaultmdl="vehicle_80s_sedan1_green"
default:"vehicletype" "80s_sedan1"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_80s_sedan1_green_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_80s_sedan1::main( "vehicle_80s_sedan1_green_destructible_mp" );
and these lines in your CSV:
include,vehicle_80s_sedan1_green_destructible_mp_80s_sedan1
include,destructible_vehicle_80s_sedan1_green_destructible_mp
sound,vehicle_car_exp,vehicle_standard,all_sp
sound,vehicle_80s_car,vehicle_standard,all_sp
defaultmdl="vehicle_80s_sedan1_green_destructible_mp"
default:"vehicletype" "80s_sedan1"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_80s_sedan1_red (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_80s_sedan1::main( "vehicle_80s_sedan1_red" );
and these lines in your CSV:
include,vehicle_80s_sedan1_red_80s_sedan1
sound,vehicle_80s_car,vehicle_standard,all_sp
defaultmdl="vehicle_80s_sedan1_red"
default:"vehicletype" "80s_sedan1"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_80s_sedan1_red_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_80s_sedan1::main( "vehicle_80s_sedan1_red_destructible_mp" );
and these lines in your CSV:
include,vehicle_80s_sedan1_red_destructible_mp_80s_sedan1
include,destructible_vehicle_80s_sedan1_red_destructible_mp
sound,vehicle_car_exp,vehicle_standard,all_sp
sound,vehicle_80s_car,vehicle_standard,all_sp
defaultmdl="vehicle_80s_sedan1_red_destructible_mp"
default:"vehicletype" "80s_sedan1"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_80s_sedan1_silv (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_80s_sedan1::main( "vehicle_80s_sedan1_silv" );
and these lines in your CSV:
include,vehicle_80s_sedan1_silv_80s_sedan1
sound,vehicle_80s_car,vehicle_standard,all_sp
defaultmdl="vehicle_80s_sedan1_silv"
default:"vehicletype" "80s_sedan1"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_80s_sedan1_silv_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_80s_sedan1::main( "vehicle_80s_sedan1_silv_destructible_mp" );
and these lines in your CSV:
include,vehicle_80s_sedan1_silv_destructible_mp_80s_sedan1
include,destructible_vehicle_80s_sedan1_silv_destructible_mp
sound,vehicle_car_exp,vehicle_standard,all_sp
sound,vehicle_80s_car,vehicle_standard,all_sp
defaultmdl="vehicle_80s_sedan1_silv_destructible_mp"
default:"vehicletype" "80s_sedan1"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_80s_sedan1_tan (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_80s_sedan1::main( "vehicle_80s_sedan1_tan" );
and these lines in your CSV:
include,vehicle_80s_sedan1_tan_80s_sedan1
sound,vehicle_80s_car,vehicle_standard,all_sp
defaultmdl="vehicle_80s_sedan1_tan"
default:"vehicletype" "80s_sedan1"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_80s_sedan1_tan_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_80s_sedan1::main( "vehicle_80s_sedan1_tan_destructible_mp" );
and these lines in your CSV:
include,vehicle_80s_sedan1_tan_destructible_mp_80s_sedan1
include,destructible_vehicle_80s_sedan1_tan_destructible_mp
sound,vehicle_car_exp,vehicle_standard,all_sp
sound,vehicle_80s_car,vehicle_standard,all_sp
defaultmdl="vehicle_80s_sedan1_tan_destructible_mp"
default:"vehicletype" "80s_sedan1"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_80s_sedan1_yel (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_80s_sedan1::main( "vehicle_80s_sedan1_yel" );
and these lines in your CSV:
include,vehicle_80s_sedan1_yel_80s_sedan1
sound,vehicle_80s_car,vehicle_standard,all_sp
defaultmdl="vehicle_80s_sedan1_yel"
default:"vehicletype" "80s_sedan1"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_80s_sedan1_yel_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_80s_sedan1::main( "vehicle_80s_sedan1_yel_destructible_mp" );
and these lines in your CSV:
include,vehicle_80s_sedan1_yel_destructible_mp_80s_sedan1
include,destructible_vehicle_80s_sedan1_yel_destructible_mp
sound,vehicle_car_exp,vehicle_standard,all_sp
sound,vehicle_80s_car,vehicle_standard,all_sp
defaultmdl="vehicle_80s_sedan1_yel_destructible_mp"
default:"vehicletype" "80s_sedan1"
default:"script_team" "allies"
*/