26 lines
869 B
Plaintext
26 lines
869 B
Plaintext
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main()
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{
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level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
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level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
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level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
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//Ambient FX
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level._effect["paper_falling"] = loadfx( "misc/paper_falling" );
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level._effect["battlefield_smokebank_S"] = loadfx( "smoke/battlefield_smokebank_S" );
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level._effect["thin_black_smoke_M"] = loadfx( "smoke/thin_black_smoke_M" );
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level._effect["thin_black_smoke_L"] = loadfx( "smoke/thin_black_smoke_L" );
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level._effect["dust_wind_slow"] = loadfx( "dust/dust_wind_slow_yel_loop" );
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/#
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if ( getdvar( "clientSideEffects" ) != "1" )
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maps\createfx\mp_cross_fire_fx::main();
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#/
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}
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/*
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/#
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if ( common_scripts\utility::shouldRunServerSideEffects() )
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maps\createfx\mp_cross_fire_fx::main();
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#/
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}
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*/
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