iw4x-rawfiles/iw4x/iw4x_00/maps/mp/mp_cross_fire_fx.gsc

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main()
{
level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
//Ambient FX
level._effect["paper_falling"] = loadfx( "misc/paper_falling" );
level._effect["battlefield_smokebank_S"] = loadfx( "smoke/battlefield_smokebank_S" );
level._effect["thin_black_smoke_M"] = loadfx( "smoke/thin_black_smoke_M" );
level._effect["thin_black_smoke_L"] = loadfx( "smoke/thin_black_smoke_L" );
level._effect["dust_wind_slow"] = loadfx( "dust/dust_wind_slow_yel_loop" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_cross_fire_fx::main();
#/
}
/*
/#
if ( common_scripts\utility::shouldRunServerSideEffects() )
maps\createfx\mp_cross_fire_fx::main();
#/
}
*/