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42 Commits
Author SHA1 Message Date
FutureRave c6b4109961 maint: quick cleanup 2023-05-16 12:12:59 +01:00
FutureRave 6580aa3688 feat: add getiP 2023-05-03 17:47:43 +01:00
FutureRave ebcb8d9657 fix: make getPing work properly 2023-05-03 17:24:44 +01:00
FutureRave 7a44b445ca fix: gsc mistake 2023-05-03 13:44:25 +01:00
Edo cc5d3bc2e5 maint: update release.yml 2023-05-03 13:34:42 +01:00
FutureRave 1e85688c56 fix: remove 's' 2023-05-03 13:19:40 +01:00
FutureRave 463af4b4c3 fix: add another epic function 2023-05-03 13:07:41 +01:00
FutureRave fe5deac41e fix: add back epic function 2023-05-03 11:57:36 +01:00
EmosewajandEdo 52f18f9c5d Undo #18bdcd8 for mp_shipment.gsc (#43)
Co-authored-by: Edo <edoardo.sanguineti222@gmail.com>
2023-04-19 21:46:53 +02:00
Diavolo 3d77486b50 maint: re-active now working functions 2023-04-03 13:54:58 +02:00
Edo 264ccf04c6 fix(iw4x_utility): comments 2023-04-03 11:04:44 +02:00
Edo bae35aa0b1 fix(iw4x_utility): ufo/noclip 2023-04-03 11:03:50 +02:00
FutureRave 4d9d45899f maint: update html webfront 2023-03-28 18:07:11 +01:00
FutureRave 3bc879cf01 fix(mp_crash_tropical): allow the map to load once again 2023-03-27 18:09:01 +01:00
FutureRave 814fa83a2b fix: add deleted mp_citystreets 2023-03-22 23:12:59 +00:00
FutureRave 9448f3f08b remove some kekware leftover 2023-03-20 23:52:33 +00:00
FutureRave 898c0f7954 fix: bog map 2023-03-19 21:38:27 +00:00
FutureRave 5d24cb2004 fix: mp_nightshift 2023-03-18 20:02:23 +00:00
FutureRave 2af9be86a3 fix(ui): missing materials for some CoD4 maps 2023-03-18 11:34:16 +00:00
FutureRave f2acf8a24a fix(playerlogic): remove this 2023-03-18 11:10:49 +00:00
FutureRave 8e35266c1c fix: bravo precache GSC 2023-03-18 11:08:48 +00:00
FutureRave f7eed4ac86 fix: format 2023-03-18 11:08:23 +00:00
FutureRave 93a2a27df1 fix(settings_map): format 2023-03-18 10:52:27 +00:00
FutureRave 20d5c0cb0f fix: format 2023-03-18 10:51:23 +00:00
FutureRave 028edf6e00 fix: weird character duping in settings map 2023-03-18 10:36:10 +00:00
FutureRave 1e57574725 fix: add back shipment 2023-03-18 00:24:36 +00:00
FutureRave ef3c052f08 fix: localization of localized strings 2023-03-17 23:45:58 +00:00
FutureRave 3005103ad1 fix: add missing localized strings 2023-03-17 20:10:10 +00:00
Edo 1f9ee2f710 maint: update release 2023-03-17 18:05:58 +00:00
9f4a72dd00 MW3 DLC Update (#42)
Co-authored-by: Louvenarde <louve@louve.systems>
Co-authored-by: Roxanne <roxanne@thegamebakers.com>
2023-03-16 12:31:16 +00:00
FutureRave d2e1fd32ff maint: remove illegal comments 2023-03-05 15:59:12 +00:00
FutureRave 45454296ab solve some big random lag when opening settings 2023-03-02 22:53:08 +00:00
Edo a8e731ca28 aimassist: remove copy paste 2023-02-27 22:56:50 +00:00
Edo 0196f7ddd2 fix animation of trees on favela 2023-02-13 19:44:41 +00:00
Edo 2917b97bcc maint: add clantag to bots 2023-02-13 15:43:10 +00:00
FutureRave 18bdcd8167 fix(scripts): mp_farm 2023-02-07 13:57:10 +00:00
FutureRave 2097fc009f fix missing localized string for iw4 test map 2023-02-05 19:46:36 +00:00
Jude Serzynski 7951d97016 fix: add favorites opening mute menu (#40) 2023-01-31 10:15:41 +00:00
Diavolo 8b8db22180 fix mp_firingrange 2023-01-17 15:56:16 +01:00
Diavolo 3d1f7ff3f2 add back accidentally deleted script 2023-01-09 18:02:50 +01:00
Diavolo 0802f5fd1c fix: move html dir 2023-01-08 10:16:08 +01:00
FutureRave 38206c025e fix kickplayer menu 2023-01-01 10:15:18 +00:00
62 changed files with 1066 additions and 472 deletions

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+1 -1
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@@ -8,7 +8,7 @@ jobs:
name: Create GitHub Release name: Create GitHub Release
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v3 - uses: actions/checkout@v3.5.2
with: with:
fetch-depth: 1 fetch-depth: 1
- name: Create ZIP archive - name: Create ZIP archive
@@ -18,7 +18,7 @@
<table id="serverinfo"> <table id="serverinfo">
<thead> <thead>
<tr> <tr>
<th colspan="3">Serverinfo</th> <th colspan="4">Serverinfo</th>
</tr> </tr>
</thead> </thead>
</table> </table>
@@ -27,6 +27,7 @@
<thead> <thead>
<tr> <tr>
<th>Player</th> <th>Player</th>
<th>Test Client</th>
<th>Score</th> <th>Score</th>
<th>Ping</th> <th>Ping</th>
</tr> </tr>
@@ -34,9 +35,9 @@
<tbody id="players"> <tbody id="players">
</tbody> </tbody>
</table> </table>
<!-- <div id="footer"> <div id="footer">
Get IW4x! Get IW4x!
</div> --> </div>
</body> </body>
</html> </html>
@@ -17,16 +17,12 @@ function getFfType (data)
{ {
case 0: case 0:
return "Disabled"; return "Disabled";
break;
case 1: case 1:
return "Enabled"; return "Enabled";
break;
case 2: case 2:
return "Reflected"; return "Reflected";
break;
case 3: case 3:
return "Shared"; return "Shared";
break;
default: default:
return "Disabled"; return "Disabled";
} }
@@ -34,7 +30,6 @@ function getFfType (data)
function getServerInfo(status, countPlayers) function getServerInfo(status, countPlayers)
{ {
var friendlyFire = status.scr_team_fftype;
var mod = status.fs_game; var mod = status.fs_game;
if (!mod) if (!mod)
@@ -59,6 +54,7 @@ function buildPlayerList(players)
{ {
var row = "<tr>"; var row = "<tr>";
row += "<td>" + players[i].name + "</td>"; row += "<td>" + players[i].name + "</td>";
row += "<td>" + players[i].test_client + "</td>";
row += "<td>" + players[i].score + "</td>"; row += "<td>" + players[i].score + "</td>";
row += "<td>" + players[i].ping + "</td>"; row += "<td>" + players[i].ping + "</td>";
row += "</tr>"; row += "</tr>";
@@ -81,8 +77,6 @@ function buildPage(data)
document.title = hostname document.title = hostname
$("#servername").text(document.title); $("#servername").text(document.title);
//$("#info").text(JSON.stringify(data));
getServerInfo(data["status"], data["players"].length); getServerInfo(data["status"], data["players"].length);
buildPlayerList(data["players"]); buildPlayerList(data["players"]);
@@ -107,6 +101,6 @@ $(document).ready(function()
$("#footer").click(function() $("#footer").click(function()
{ {
location.replace("https://iw4xcachep26muba.onion.to"); location.replace("https://xlabs.dev");
}); });
}); });
File renamed without changes.
+18 -18
View File
@@ -1,18 +1,18 @@
/dev/../ /dev/../,BOT
/dev/console /dev/console,BOT
/dev/full /dev/full,BOT
/dev/random /dev/random,BOT
/dev/sdb /dev/sdb,BOT
/dev/sr0 /dev/sr0,BOT
/dev/tty0 /dev/tty0,BOT
/dev/urandom /dev/urandom,BOT
Diamante Diamante,BOT
Doctor Doctor,BOT
Dss0 Dss0,BOT
Jimbo Jimbo,BOT
Laupetin Laupetin,BOT
Louvenarde Louvenarde,BOT
lsb_release -a lsb_release -a,BOT
Lunarion Lunarion,BOT
RektInator RektInator,BOT
Snake Snake,BOT
+6 -6
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@@ -1,16 +1,16 @@
/* /*
============= =============
///ScriptDocBegin ///ScriptDocBegin
"Name: noclip()" "Name: _noclip()"
"Summary: noclip used on a player entity will make them fly and clip through walls." "Summary: noclip used on a player entity will make them fly and clip through walls."
"Module: IW4x Utility" "Module: IW4x Utility"
"CallOn: An entity" "CallOn: An entity"
"Example: level.player noclip();" "Example: level.player _noclip();"
"SPMP: multiplayer" "SPMP: multiplayer"
///ScriptDocEnd ///ScriptDocEnd
============= =============
*/ */
noclip() _noclip()
{ {
if ( self.clientflags & 1 ) if ( self.clientflags & 1 )
{ {
@@ -27,16 +27,16 @@ noclip()
/* /*
============= =============
///ScriptDocBegin ///ScriptDocBegin
"Name: ufo()" "Name: _ufo()"
"Summary: ufo used on a player entity will make them fly and clip through walls." "Summary: ufo used on a player entity will make them fly and clip through walls."
"Module: IW4x Utility" "Module: IW4x Utility"
"CallOn: An entity" "CallOn: An entity"
"Example: level.player ufo();" "Example: level.player _ufo();"
"SPMP: multiplayer" "SPMP: multiplayer"
///ScriptDocEnd ///ScriptDocEnd
============= =============
*/ */
ufo() _ufo()
{ {
if ( self.clientflags & 2 ) if ( self.clientflags & 2 )
{ {
+47 -1
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@@ -1983,7 +1983,7 @@ wait_for_flag_or_time_elapses( flagname, timer )
============= =============
///ScriptDocBegin ///ScriptDocBegin
"Name: delayCall( <delay> , <function> , <arg1> , <arg2> , <arg3> )" "Name: delayCall( <delay> , <function> , <arg1> , <arg2> , <arg3> )"
"Summary: delayCall is cool! It saves you from having to write extra script for once off commands. Note you don’t have to thread it off. delaycall is that smart!" "Summary: delayCall is cool! It saves you from having to write extra script for once off commands. Note you don�t have to thread it off. delaycall is that smart!"
"Module: Utility" "Module: Utility"
"MandatoryArg: <delay> : The delay before the function occurs" "MandatoryArg: <delay> : The delay before the function occurs"
"MandatoryArg: <function> : The function to run." "MandatoryArg: <function> : The function to run."
@@ -3847,6 +3847,52 @@ create_dvar( var, val )
SetDvarIfUninitialized( var, val ); SetDvarIfUninitialized( var, val );
} }
/*
=============
///ScriptDocBegin
"Name: setPing()"
"Summary: Does nothing. Added for backward compatibility"
"Module: Utility"
"Example: self setPing( 100 );"
"SPMP: multiplayer"
///ScriptDocEnd
=============
*/
setPing( ping )
{
}
/*
=============
///ScriptDocBegin
"Name: getPing()"
"Summary: Returns the current ping of the client"
"Module: Utility"
"Example: self getPing();"
"SPMP: multiplayer"
///ScriptDocEnd
=============
*/
getPing()
{
return self.ping;
}
/*
=============
///ScriptDocBegin
"Name: getIP()"
"Summary: Returns the current IP Address of the client"
"Module: Utility"
"Example: self getIP();"
"SPMP: multiplayer"
///ScriptDocEnd
=============
*/
getIP()
{
return self.address;
}
void() void()
{ {
@@ -196,6 +196,9 @@ LANG_ENGLISH "The Only Easy Day... Was Yesterday"
REFERENCE MPUI_NUKED REFERENCE MPUI_NUKED
LANG_ENGLISH "Nuketown" LANG_ENGLISH "Nuketown"
REFERENCE MPUI_IW4_TEST_MAP
LANG_ENGLISH "IW4 Test Map"
REFERENCE MPUI_DESC_MAP_NUKED REFERENCE MPUI_DESC_MAP_NUKED
LANG_ENGLISH "A deserted nuke testing facility used in the Cold War." LANG_ENGLISH "A deserted nuke testing facility used in the Cold War."
@@ -271,6 +274,9 @@ LANG_ENGLISH "x2 Bonus!"
REFERENCE SPLASHES_TEAM_ASSIST REFERENCE SPLASHES_TEAM_ASSIST
LANG_ENGLISH "Team Assist!" LANG_ENGLISH "Team Assist!"
REFERENCE MENU_NATIVECURSOR
LANG_ENGLISH "Display native cursor"
REFERENCE MENU_MODS REFERENCE MENU_MODS
LANG_ENGLISH "Mods" LANG_ENGLISH "Mods"
@@ -1045,4 +1051,97 @@ LANG_ENGLISH "^2&&1 ^7Bigger icon"
REFERENCE GAME_NOTONROTATION REFERENCE GAME_NOTONROTATION
LANG_ENGLISH "This map or gamemode is not part of the server rotation" LANG_ENGLISH "This map or gamemode is not part of the server rotation"
REFERENCE MENU_LOADING_MAPS
LANG_ENGLISH "Loading map selection..."
REFERENCE MPUI_SEATOWN
LANG_ENGLISH "Seatown"
REFERENCE MPUI_RESISTANCE
LANG_ENGLISH "Resistance"
REFERENCE MPUI_ARKADEN
LANG_ENGLISH "Arkaden"
REFERENCE MPUI_HARDHAT
LANG_ENGLISH "Hardhat"
REFERENCE MPUI_MISSION
LANG_ENGLISH "Mission"
REFERENCE MPUI_VILLAGE
LANG_ENGLISH "Village"
REFERENCE MPUI_DOME
LANG_ENGLISH "Dome"
REFERENCE MPUI_LOCKDOWN
LANG_ENGLISH "Lockdown"
REFERENCE MPUI_UNDERGROUND
LANG_ENGLISH "Underground"
REFERENCE MPUI_DESC_MAP_UNDERGROUND
LANG_ENGLISH "Small subway station. Fast paced action both inside and out."
REFERENCE MPUI_DESC_MAP_MISSION
LANG_ENGLISH "African colonial settlement. Fight to control the center."
REFERENCE MPUI_DESC_MAP_VILLAGE
LANG_ENGLISH "Large African village. Great for all game modes."
REFERENCE MPUI_DESC_MAP_DOME
LANG_ENGLISH "Small outpost in the desert. Fast and frantic action."
REFERENCE MPUI_DESC_MAP_HARDHAT
LANG_ENGLISH "A small construction site. Fast paced, close quarter action."
REFERENCE MPUI_DESC_MAP_ARKADEN
LANG_ENGLISH "Medium sized German mall. Intense Search & Destroy games."
REFERENCE MPUI_DESC_MAP_RESISTANCE
LANG_ENGLISH "Parisian district. Great for Domination and Kill Confirmed."
REFERENCE MPUI_DESC_MAP_SEATOWN
LANG_ENGLISH "A coastal town. Narrow streets bring hectic, close encounters."
REFERENCE MPUI_DESC_MAP_LOCKDOWN
LANG_ENGLISH "European city center. Great for Team Defender."
REFERENCE PATCH_DLC1
LANG_ENGLISH "Stimulus Maps"
REFERENCE PATCH_DESC_DLC1
LANG_ENGLISH "The Modern Warfare 2 Stimulus Package delivers additional action-packed multiplayer maps, including brand-new battlegrounds and legendary fan-favorites from Call of Duty 4: Modern Warfare."
REFERENCE PATCH_DLC2
LANG_ENGLISH "Resurgence Maps"
REFERENCE PATCH_DESC_DLC2
LANG_ENGLISH "The best-selling first-person action game of all time gets even bigger with more epic new multiplayer content! The Modern Warfare 2 Resurgence Pack delivers five incredible new multiplayer maps. Take the action to exciting new locations, then battle across legendary landscapes from Call of Duty 4: Modern Warfare."
REFERENCE PATCH_IW4X_DLC
LANG_ENGLISH "IW4x Classics"
REFERENCE PATCH_DESC_IW4X_DLC
LANG_ENGLISH "Original IW4x DLC containing several maps from Call Of Duty: Online"
REFERENCE PATCH_COD4_DLC
LANG_ENGLISH "Call of Duty 4 Pack"
REFERENCE PATCH_DESC_COD4_DLC
LANG_ENGLISH "Call Of Duty 4 maps ported to IW4x by the team"
REFERENCE PATCH_MW3_DLC
LANG_ENGLISH "Modern Warfare 3 Pack"
REFERENCE PATCH_DESC_MW3_DLC
LANG_ENGLISH "Modern Warfare 3 maps ported to IW4x by the team"
REFERENCE CUSTOM_MAPS_DLC
LANG_ENGLISH "Custom Maps"
REFERENCE DESC_CUSTOM_MAPS_DLC
LANG_ENGLISH "Downloaded maps that are placed in the /usermaps subfolder"
ENDMARKER ENDMARKER
@@ -1,12 +0,0 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_tree_palm_bushy_3";
level.anim_prop_models[ model ] = "palmtree_tall3_sway_tropical";
}
-87
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@@ -4,93 +4,6 @@
main() main()
{ {
/*
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( 1075.8, -5820.69, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( -1653.67, -5368.75, 396.635 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( 3051.45, -6605.11, 304.969 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( -344.3, -6547.2, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( -669.6, -3669.6, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( -107.2, -5224.7, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( 2612.1, -5740.3, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( 4908.1, -7834.4, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( 1411.6, -8023.9, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( 4899.7, -6132.9, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( 4114.7, -8103.2, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( -3121.6, -5982.4, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( -3836.9, -4272.9, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( -2246.9, -3003.3, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
*/
ent = createOneshotEffect( "hallway_smoke" ); ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 1550.76, -4958.51, 189.125 ); ent.v[ "origin" ] = ( 1550.76, -4958.51, 189.125 );
ent.v[ "angles" ] = ( 358, 180, 180 ); ent.v[ "angles" ] = ( 358, 180, 180 );
@@ -1295,7 +1295,6 @@ Callback_StartGameType()
precacheShader( "white" ); precacheShader( "white" );
precacheShader( "black" ); precacheShader( "black" );
//precacheMenu("popup_summary");
game["strings"]["press_to_spawn"] = &"PLATFORM_PRESS_TO_SPAWN"; game["strings"]["press_to_spawn"] = &"PLATFORM_PRESS_TO_SPAWN";
if ( level.teamBased ) if ( level.teamBased )
@@ -1473,7 +1472,6 @@ Callback_StartGameType()
thread maps\mp\_skill::init(); thread maps\mp\_skill::init();
thread maps\mp\_areas::init(); thread maps\mp\_areas::init();
thread maps\mp\killstreaks\_killstreaks::init(); thread maps\mp\killstreaks\_killstreaks::init();
//thread maps\mp\_perks::init(); // No longer in use, removed from common scripts. (smart arrow)
thread maps\mp\perks\_perks::init(); thread maps\mp\perks\_perks::init();
thread maps\mp\_events::init(); thread maps\mp\_events::init();
thread maps\mp\_defcon::init(); thread maps\mp\_defcon::init();
@@ -2188,7 +2186,7 @@ endGame( winner, endReasonText, nukeDetonated )
foreach ( player in level.players ) foreach ( player in level.players )
player.pers["stats"] = player.stats; player.pers["stats"] = player.stats;
//logString( "game ended" ); logString( "game ended" );
if( !nukeDetonated && !level.postGameNotifies ) if( !nukeDetonated && !level.postGameNotifies )
{ {
if ( !wasOnlyRound() ) if ( !wasOnlyRound() )
+9 -24
View File
@@ -123,9 +123,9 @@ onMenuResponse()
{ {
self endon("disconnect"); self endon("disconnect");
for(;;) for (;;)
{ {
self waittill("menuresponse", menu, response); self waittill( "menuresponse", menu, response );
if ( response == "back" ) if ( response == "back" )
{ {
@@ -142,14 +142,14 @@ onMenuResponse()
continue; continue;
} }
if(response == "changeteam") if (response == "changeteam")
{ {
self closepopupMenu(); self closepopupMenu();
self closeInGameMenu(); self closeInGameMenu();
self openpopupMenu(game["menu_team"]); self openpopupMenu(game["menu_team"]);
} }
if(response == "changeclass_marines" ) if (response == "changeclass_marines")
{ {
self closepopupMenu(); self closepopupMenu();
self closeInGameMenu(); self closeInGameMenu();
@@ -171,27 +171,12 @@ onMenuResponse()
continue; continue;
} }
if(response == "changeclass_marines_splitscreen" ) if (response == "changeclass_marines_splitscreen" )
self openpopupMenu( "changeclass_marines_splitscreen" ); self openpopupMenu( "changeclass_marines_splitscreen" );
if(response == "changeclass_opfor_splitscreen" ) if (response == "changeclass_opfor_splitscreen" )
self openpopupMenu( "changeclass_opfor_splitscreen" ); self openpopupMenu( "changeclass_opfor_splitscreen" );
if(response == "endgame")
{
if(level.splitscreen)
{
endparty();
if ( !level.gameEnded )
{
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
}
continue;
}
if ( response == "endround" ) if ( response == "endround" )
{ {
if ( !self isHost() ) if ( !self isHost() )
@@ -201,7 +186,7 @@ onMenuResponse()
if ( !level.gameEnded ) if ( !level.gameEnded )
{ {
setDvar("sv_dontrotate", 1); setDvar( "sv_dontRotate", 1 );
level thread maps\mp\gametypes\_gamelogic::forceEnd(); level thread maps\mp\gametypes\_gamelogic::forceEnd();
} }
else else
@@ -213,9 +198,9 @@ onMenuResponse()
continue; continue;
} }
if(menu == game["menu_team"]) if (menu == game["menu_team"])
{ {
switch(response) switch (response)
{ {
case "allies": case "allies":
self [[level.allies]](); self [[level.allies]]();
@@ -619,7 +619,6 @@ spawnPlayer()
self setClientDvar( "cg_thirdPerson", "0" ); self setClientDvar( "cg_thirdPerson", "0" );
self setDepthOfField( 0, 0, 512, 512, 4, 0 ); self setDepthOfField( 0, 0, 512, 512, 4, 0 );
//self setClientDvar( "cg_fov", "65" );
// Don't do this stuff for TI spawn points // Don't do this stuff for TI spawn points
if ( isDefined( spawnPoint ) ) if ( isDefined( spawnPoint ) )
@@ -685,7 +684,7 @@ spawnPlayer()
prof_end( "spawnPlayer_postUTS" ); prof_end( "spawnPlayer_postUTS" );
//self logstring( "S " + self.origin[0] + " " + self.origin[1] + " " + self.origin[2] ); self logstring( "S " + self.origin[0] + " " + self.origin[1] + " " + self.origin[2] );
// give "connected" handlers a chance to start // give "connected" handlers a chance to start
// many of these start onPlayerSpawned handlers which rely on the "spawned_player" // many of these start onPlayerSpawned handlers which rely on the "spawned_player"
@@ -50,50 +50,42 @@ quickcommands(response)
case "1": case "1":
soundalias = "mp_cmd_followme"; soundalias = "mp_cmd_followme";
saytext = &"QUICKMESSAGE_FOLLOW_ME"; saytext = &"QUICKMESSAGE_FOLLOW_ME";
//saytext = "Follow Me!";
break; break;
case "2": case "2":
soundalias = "mp_cmd_movein"; soundalias = "mp_cmd_movein";
saytext = &"QUICKMESSAGE_MOVE_IN"; saytext = &"QUICKMESSAGE_MOVE_IN";
//saytext = "Move in!";
break; break;
case "3": case "3":
soundalias = "mp_cmd_fallback"; soundalias = "mp_cmd_fallback";
saytext = &"QUICKMESSAGE_FALL_BACK"; saytext = &"QUICKMESSAGE_FALL_BACK";
//saytext = "Fall back!";
break; break;
case "4": case "4":
soundalias = "mp_cmd_suppressfire"; soundalias = "mp_cmd_suppressfire";
saytext = &"QUICKMESSAGE_SUPPRESSING_FIRE"; saytext = &"QUICKMESSAGE_SUPPRESSING_FIRE";
//saytext = "Suppressing fire!";
break; break;
case "5": case "5":
soundalias = "mp_cmd_attackleftflank"; soundalias = "mp_cmd_attackleftflank";
saytext = &"QUICKMESSAGE_ATTACK_LEFT_FLANK"; saytext = &"QUICKMESSAGE_ATTACK_LEFT_FLANK";
//saytext = "Attack left flank!";
break; break;
case "6": case "6":
soundalias = "mp_cmd_attackrightflank"; soundalias = "mp_cmd_attackrightflank";
saytext = &"QUICKMESSAGE_ATTACK_RIGHT_FLANK"; saytext = &"QUICKMESSAGE_ATTACK_RIGHT_FLANK";
//saytext = "Attack right flank!";
break; break;
case "7": case "7":
soundalias = "mp_cmd_holdposition"; soundalias = "mp_cmd_holdposition";
saytext = &"QUICKMESSAGE_HOLD_THIS_POSITION"; saytext = &"QUICKMESSAGE_HOLD_THIS_POSITION";
//saytext = "Hold this position!";
break; break;
default: default:
assert(response == "8"); assert(response == "8");
soundalias = "mp_cmd_regroup"; soundalias = "mp_cmd_regroup";
saytext = &"QUICKMESSAGE_REGROUP"; saytext = &"QUICKMESSAGE_REGROUP";
//saytext = "Regroup!";
break; break;
} }
@@ -117,44 +109,37 @@ quickstatements(response)
case "1": case "1":
soundalias = "mp_stm_grenade"; soundalias = "mp_stm_grenade";
saytext = &"QUICKMESSAGE_ENEMY_SPOTTED"; saytext = &"QUICKMESSAGE_ENEMY_SPOTTED";
//saytext = "Enemy spotted!";
break; break;
case "2": case "2":
soundalias = "mp_stm_enemyspotted"; soundalias = "mp_stm_enemyspotted";
saytext = &"QUICKMESSAGE_ENEMIES_SPOTTED"; saytext = &"QUICKMESSAGE_ENEMIES_SPOTTED";
//saytext = "Enemy down!";
break; break;
case "3": case "3":
soundalias = "mp_stm_iminposition"; soundalias = "mp_stm_iminposition";
saytext = &"QUICKMESSAGE_IM_IN_POSITION"; saytext = &"QUICKMESSAGE_IM_IN_POSITION";
//saytext = "I'm in position.";
break; break;
case "4": case "4":
soundalias = "mp_stm_areasecure"; soundalias = "mp_stm_areasecure";
saytext = &"QUICKMESSAGE_AREA_SECURE"; saytext = &"QUICKMESSAGE_AREA_SECURE";
//saytext = "Area secure!";
break; break;
case "5": case "5":
soundalias = "mp_stm_holdyourfire"; soundalias = "mp_stm_holdyourfire";
saytext = &"QUICKMESSAGE_WATCH_SIX"; saytext = &"QUICKMESSAGE_WATCH_SIX";
//saytext = "Hold your fire!";
break; break;
case "6": case "6":
soundalias = "mp_stm_sniper"; soundalias = "mp_stm_sniper";
saytext = &"QUICKMESSAGE_SNIPER"; saytext = &"QUICKMESSAGE_SNIPER";
//saytext = "Sniper!";
break; break;
default: default:
assert(response == "7"); assert(response == "7");
soundalias = "mp_stm_needreinforcements"; soundalias = "mp_stm_needreinforcements";
saytext = &"QUICKMESSAGE_NEED_REINFORCEMENTS"; saytext = &"QUICKMESSAGE_NEED_REINFORCEMENTS";
//saytext = "Need reinforcements!";
break; break;
} }
@@ -178,38 +163,32 @@ quickresponses(response)
case "1": case "1":
soundalias = "mp_rsp_yessir"; soundalias = "mp_rsp_yessir";
saytext = &"QUICKMESSAGE_YES_SIR"; saytext = &"QUICKMESSAGE_YES_SIR";
//saytext = "Yes Sir!";
break; break;
case "2": case "2":
soundalias = "mp_rsp_nosir"; soundalias = "mp_rsp_nosir";
saytext = &"QUICKMESSAGE_NO_SIR"; saytext = &"QUICKMESSAGE_NO_SIR";
//saytext = "No Sir!";
break; break;
case "3": case "3":
soundalias = "mp_rsp_onmyway"; soundalias = "mp_rsp_onmyway";
saytext = &"QUICKMESSAGE_IM_ON_MY_WAY"; saytext = &"QUICKMESSAGE_IM_ON_MY_WAY";
//saytext = "On my way.";
break; break;
case "4": case "4":
soundalias = "mp_rsp_sorry"; soundalias = "mp_rsp_sorry";
saytext = &"QUICKMESSAGE_SORRY"; saytext = &"QUICKMESSAGE_SORRY";
//saytext = "Sorry.";
break; break;
case "5": case "5":
soundalias = "mp_rsp_greatshot"; soundalias = "mp_rsp_greatshot";
saytext = &"QUICKMESSAGE_GREAT_SHOT"; saytext = &"QUICKMESSAGE_GREAT_SHOT";
//saytext = "Great shot!";
break; break;
default: default:
assert(response == "6"); assert(response == "6");
soundalias = "mp_rsp_areyoucrazy"; soundalias = "mp_rsp_areyoucrazy";
saytext = &"QUICKMESSAGE_COME_ON"; saytext = &"QUICKMESSAGE_COME_ON";
//saytext = "Come on!";
break; break;
} }
+1 -1
View File
@@ -490,7 +490,7 @@ onUse( player )
oldTeam = self maps\mp\gametypes\_gameobjects::getOwnerTeam(); oldTeam = self maps\mp\gametypes\_gameobjects::getOwnerTeam();
label = self maps\mp\gametypes\_gameobjects::getLabel(); label = self maps\mp\gametypes\_gameobjects::getLabel();
//player logString( "flag captured: " + self.label ); player logString( "flag captured: " + self.label );
self.captureTime = getTime(); self.captureTime = getTime();
+2 -2
View File
@@ -566,7 +566,7 @@ onUsePlantObject( player )
if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) ) if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
{ {
level thread bombPlanted( self, player ); level thread bombPlanted( self, player );
//player logString( "bomb planted: " + self.label ); player logString( "bomb planted: " + self.label );
// disable all bomb zones except this one // disable all bomb zones except this one
for ( index = 0; index < level.bombZones.size; index++ ) for ( index = 0; index < level.bombZones.size; index++ )
@@ -600,7 +600,7 @@ onUsePlantObject( player )
onUseDefuseObject( player ) onUseDefuseObject( player )
{ {
player notify ( "bomb_defused" ); player notify ( "bomb_defused" );
//player logString( "bomb defused: " + self.label ); player logString( "bomb defused: " + self.label );
level thread bombDefused(); level thread bombDefused();
// disable this bomb zone // disable this bomb zone
+23 -28
View File
@@ -2,49 +2,44 @@
main() main()
{ {
maps\mp\_load::main();
game[ "attackers" ] = "allies";
game[ "defenders" ] = "axis";
maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_hunted" );
setdvar( "compassmaxrange", "4000" );
array_thread( getentarray( "compassTriggers", "targetname" ), ::compass_triggers_think );
game[ "attackers" ] = "allies";
game[ "defenders" ] = "axis";
maps\mp\_compass::setupMiniMap( "compass_map_hunted" );
setdvar( "compassmaxrange", "4000" );
array_thread( getentarray( "compassTriggers", "targetname" ), ::compass_triggers_think );
} }
self_delete() self_delete()
{ {
self delete(); self delete();
} }
compass_triggers_think() compass_triggers_think()
{ {
assertex( isdefined( self.script_noteworthy ), "compassTrigger at " + self.origin + " needs to have a script_noteworthy with the name of the minimap to use" ); assertex( isdefined( self.script_noteworthy ), "compassTrigger at " + self.origin + " needs to have a script_noteworthy with the name of the minimap to use" );
while( true ) while ( true )
{ {
wait( 1 ); wait( 1 );
self waittill( "trigger" ); self waittill( "trigger" );
maps\mp\_compass::setupMiniMap( self.script_noteworthy ); maps\mp\_compass::setupMiniMap( self.script_noteworthy );
} }
} }
createSpawnpoint( classname, origin, yaw ) createSpawnpoint( classname, origin, yaw )
{ {
spawnpoint = spawn( "script_origin", origin ); spawnpoint = spawn( "script_origin", origin );
spawnpoint.angles = (0,yaw,0); spawnpoint.angles = ( 0, yaw, 0 );
if ( !isdefined( level.extraspawnpoints ) ) if ( !isdefined( level.extraspawnpoints ) )
level.extraspawnpoints = []; level.extraspawnpoints = [];
if ( !isdefined( level.extraspawnpoints[classname] ) )
level.extraspawnpoints[classname] = []; if ( !isdefined( level.extraspawnpoints[classname] ) )
level.extraspawnpoints[classname][ level.extraspawnpoints[classname].size ] = spawnpoint; level.extraspawnpoints[classname] = [];
level.extraspawnpoints[classname][ level.extraspawnpoints[classname].size ] = spawnpoint;
} }
+4 -4
View File
@@ -185,21 +185,21 @@ init_sounds()
add_context_sensative_dialog( "ai", "in_sight", 7, "ac130_fco_gonnagethim" ); // You gonna get him? add_context_sensative_dialog( "ai", "in_sight", 7, "ac130_fco_gonnagethim" ); // You gonna get him?
add_context_sensative_dialog( "ai", "in_sight", 8, "ac130_fco_personnelthere" ); // Personnel right there. add_context_sensative_dialog( "ai", "in_sight", 8, "ac130_fco_personnelthere" ); // Personnel right there.
add_context_sensative_dialog( "ai", "in_sight", 9, "ac130_fco_nailthoseguys" ); // Nail those guys. add_context_sensative_dialog( "ai", "in_sight", 9, "ac130_fco_nailthoseguys" ); // Nail those guys.
add_context_sensative_dialog( "ai", "in_sight", 11, "ac130_fco_lightemup" ); // Light ‘em up. add_context_sensative_dialog( "ai", "in_sight", 11, "ac130_fco_lightemup" ); // Light �em up.
add_context_sensative_dialog( "ai", "in_sight", 12, "ac130_fco_takehimout" ); // Yeah take him out. add_context_sensative_dialog( "ai", "in_sight", 12, "ac130_fco_takehimout" ); // Yeah take him out.
add_context_sensative_dialog( "ai", "in_sight", 14, "ac130_plt_yeahcleared" ); // Yeah, cleared to engage. add_context_sensative_dialog( "ai", "in_sight", 14, "ac130_plt_yeahcleared" ); // Yeah, cleared to engage.
add_context_sensative_dialog( "ai", "in_sight", 15, "ac130_plt_copysmoke" ); // Copy, smoke ‘em. add_context_sensative_dialog( "ai", "in_sight", 15, "ac130_plt_copysmoke" ); // Copy, smoke �em.
add_context_sensative_dialog( "ai", "in_sight", 16, "ac130_fco_rightthere" ); // Right there...tracking. add_context_sensative_dialog( "ai", "in_sight", 16, "ac130_fco_rightthere" ); // Right there...tracking.
add_context_sensative_dialog( "ai", "in_sight", 17, "ac130_fco_tracking" ); // Tracking. add_context_sensative_dialog( "ai", "in_sight", 17, "ac130_fco_tracking" ); // Tracking.
add_context_sensative_dialog( "ai", "wounded_crawl", 0, "ac130_fco_movingagain" ); // Ok he’s moving again. add_context_sensative_dialog( "ai", "wounded_crawl", 0, "ac130_fco_movingagain" ); // Ok he�s moving again.
add_context_sensative_timeout( "ai", "wounded_crawl", undefined, 6 ); add_context_sensative_timeout( "ai", "wounded_crawl", undefined, 6 );
add_context_sensative_dialog( "ai", "wounded_pain", 0, "ac130_fco_doveonground" ); // Yeah, he just dove on the ground. add_context_sensative_dialog( "ai", "wounded_pain", 0, "ac130_fco_doveonground" ); // Yeah, he just dove on the ground.
add_context_sensative_dialog( "ai", "wounded_pain", 1, "ac130_fco_knockedwind" ); // Probably just knocked the wind out of him. add_context_sensative_dialog( "ai", "wounded_pain", 1, "ac130_fco_knockedwind" ); // Probably just knocked the wind out of him.
add_context_sensative_dialog( "ai", "wounded_pain", 2, "ac130_fco_downstillmoving" ); // That guy's down but still moving. add_context_sensative_dialog( "ai", "wounded_pain", 2, "ac130_fco_downstillmoving" ); // That guy's down but still moving.
add_context_sensative_dialog( "ai", "wounded_pain", 3, "ac130_fco_gettinbackup" ); // He's gettin' back up. add_context_sensative_dialog( "ai", "wounded_pain", 3, "ac130_fco_gettinbackup" ); // He's gettin' back up.
add_context_sensative_dialog( "ai", "wounded_pain", 4, "ac130_fco_yepstillmoving" ); // Yep, that guy’s still moving. add_context_sensative_dialog( "ai", "wounded_pain", 4, "ac130_fco_yepstillmoving" ); // Yep, that guy�s still moving.
add_context_sensative_dialog( "ai", "wounded_pain", 5, "ac130_fco_stillmoving" ); // He's still moving. add_context_sensative_dialog( "ai", "wounded_pain", 5, "ac130_fco_stillmoving" ); // He's still moving.
add_context_sensative_timeout( "ai", "wounded_pain", undefined, 12 ); add_context_sensative_timeout( "ai", "wounded_pain", undefined, 12 );
+1 -1
View File
@@ -8,7 +8,7 @@ main()
setdvar( "compassmaxrange", "2000" ); setdvar( "compassmaxrange", "2000" );
ambientPlay( "ambient_trainer_ext2" ); ambientPlay( "ambient_trainer_ext2" );
game["attackers"] = "axis"; game["attackers"] = "axis";
game["defenders"] = "allies"; game["defenders"] = "allies";
@@ -0,0 +1,13 @@
// IW5 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
main()
{
common_scripts\_destructible_types_anim_wallfan::main();
maps\animated_models\foliage_cod5_tree_jungle_03::main();
maps\animated_models\foliage_pacific_palms08::main();
maps\animated_models\hanging_apron_wind_medium::main();
maps\animated_models\hanging_longsleeve_wind_medium::main();
maps\animated_models\hanging_sheet_wind_medium::main();
maps\animated_models\hanging_shortsleeve_wind_medium::main();
}
@@ -26,11 +26,4 @@ main()
//level._effect[ "player_death_explosion" ] = loadfx( "explosions/player_death_explosion" ); //level._effect[ "player_death_explosion" ] = loadfx( "explosions/player_death_explosion" );
//level._effect[ "green_flare" ] = loadfx( "misc/handflare_green" ); //level._effect[ "green_flare" ] = loadfx( "misc/handflare_green" );
*/ */
/#
if ( common_scripts\utility::shouldRunServerSideEffects() )
maps\createfx\mp_crash_tropical_fx::main();
#/
} }
@@ -3,12 +3,10 @@ main()
{ {
common_scripts\_destructible_types_anim_light_fluo_single::main(); common_scripts\_destructible_types_anim_light_fluo_single::main();
//maps\animated_models\foliage_tree_palm_tall_3::main();
maps\animated_models\foliage_tree_palm_med_1::main(); maps\animated_models\foliage_tree_palm_med_1::main();
maps\animated_models\foliage_tree_palm_med_2::main(); maps\animated_models\foliage_tree_palm_med_2::main();
maps\animated_models\foliage_tree_palm_med_2_tropical::main(); maps\animated_models\foliage_tree_palm_med_2_tropical::main();
maps\animated_models\foliage_pacific_fern01::main(); maps\animated_models\foliage_pacific_fern01::main();
maps\animated_models\foliage_tree_palm_bushy_3::main();
maps\animated_models\foliage_pacific_palms06::main(); maps\animated_models\foliage_pacific_palms06::main();
maps\animated_models\hanging_apron_wind_medium::main(); maps\animated_models\hanging_apron_wind_medium::main();
+3 -5
View File
@@ -4,16 +4,14 @@ main()
maps\createart\mp_farm_art::main(); maps\createart\mp_farm_art::main();
maps\mp\_load::main(); maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_farm"); maps\mp\_compass::setupMiniMap( "compass_map_mp_farm" );
//setExpFog(300, 1400, 0.5, 0.5, 0.5, 1.0, 0); ambientPlay( "ambient_farm" );
ambientPlay("ambient_farm");
//VisionSetNaked( "mp_farm" );
game["attackers"] = "allies"; game["attackers"] = "allies";
game["defenders"] = "axis"; game["defenders"] = "axis";
setdvar("r_specularcolorscale", 1.279588); // Set by iw3xport setdvar( "r_specularcolorscale", 1.279588 ); // Set by iw3xport
setdvar("compassmaxrange","2000"); setdvar("compassmaxrange","2000");
} }
@@ -934,38 +934,6 @@
"script_specialopsname" "mp_firingrange" "script_specialopsname" "mp_firingrange"
"spawnflags" "1" "spawnflags" "1"
} }
// open the metal door
/*{
"model" "*23"
"origin" "993 -30 33"
"classname" "script_brushmodel"
"script_specialopsname" "coop_survival_mp_firingrange"
}
{
"model" "*24"
"origin" "1033 -11 33"
"classname" "script_brushmodel"
"script_specialopsname" "mp_firingrange"
}
{
"model" "*25"
"origin" "906 -60 33"
"classname" "script_brushmodel"
"script_specialopsname" "coop_survival_mp_firingrange"
"spawnflags" "1"
}
{
"model" "*26"
"origin" "910 -61 33"
"classname" "script_brushmodel"
"script_noteworthy" "hdrportal"
}
{
"model" "*27"
"origin" "1941 2231 18"
"classname" "script_brushmodel"
"script_noteworthy" "hdrportal"
}*/
{ {
"gndLt" "5352548a01" "gndLt" "5352548a01"
"ltOrigin" "1743 2422.5 -20.2041" "ltOrigin" "1743 2422.5 -20.2041"
@@ -1826,19 +1794,6 @@
"spawnflags" "1" "spawnflags" "1"
} }
{ {
"gndLt" "1a16150000"
"ltOrigin" "-420.117 767.141 -32.7392"
"angles" "0 185.2 0"
"classname" "script_model"
"targetname" "destructible_toy"
"model" "dest_propanetanks_02_d0"
"origin" "-420.8 766.8 -48"
"csv_include" "destructible_propane_tanks02"
"destructible_type" "toy_propane_tanks_02"
"sound_csv_include" "destruct_oxygen_tank"
"destructibledef" "dest_propanetanks_02"
}
{
"gndLt" "231f1d0000" "gndLt" "231f1d0000"
"ltOrigin" "-536.4 933.9 -20.8741" "ltOrigin" "-536.4 933.9 -20.8741"
"angles" "0 13 0" "angles" "0 13 0"
+6 -3
View File
@@ -11,11 +11,14 @@ main()
maps\mp\_explosive_barrels::main(); maps\mp\_explosive_barrels::main();
game[ "attackers" ] = "axis";
game[ "defenders" ] = "allies";
ambientPlay( "ambient_mp_estate" ); ambientPlay( "ambient_mp_estate" );
maps\mp\_compass::setupMiniMap("compass_map_mp_firingrange"); maps\mp\_compass::setupMiniMap("compass_map_mp_firingrange");
setdvar ( "r_diffusecolorscale", "1.5"); setDvar ( "r_diffusecolorscale", "1.5");
/****** GET ENTITIES ******/ /****** GET ENTITIES ******/
//TRIGGERS //TRIGGERS
@@ -157,13 +160,13 @@ main()
triggerCheck(target) triggerCheck(target)
{ {
self endon("game_ended"); self endon("game_ended");
while(1) while (1)
{ {
self waittill("trigger", player); self waittill("trigger", player);
//If the target is close enough to the player to cause a possible issue, tell the target to go back the other direction. //If the target is close enough to the player to cause a possible issue, tell the target to go back the other direction.
distance = Distance(target.origin, self.origin); distance = Distance(target.origin, self.origin);
if(distance <= 90) if (distance <= 90)
{ {
if( isDefined(target.triggeroff)) if( isDefined(target.triggeroff))
target.triggeroff = false; //Stop the target. target.triggeroff = false; //Stop the target.
+4 -4
View File
@@ -5,17 +5,17 @@ main()
maps\createfx\mp_shipment_fx::main(); maps\createfx\mp_shipment_fx::main();
maps\mp\_load::main(); maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_shipment"); maps\mp\_compass::setupMiniMap( "compass_map_mp_shipment" );
ambientPlay("ambient_trainer_ext2"); //TODO: get proper ambient ambientPlay("ambient_trainer_ext2"); //TODO: get proper ambient
game["attackers"] = "axis"; game["attackers"] = "axis";
game["defenders"] = "allies"; game["defenders"] = "allies";
setdvar( "r_specularcolorscale", "1.7" ); setDvar( "r_specularcolorscale", "1.7" );
setdvar( "r_diffusecolorscale", "1.3" ); setDvar( "r_diffusecolorscale", "1.3" );
setdvar("compassmaxrange","1400"); setDvar( "compassmaxrange","1400" );
level thread deleteChaModels(); level thread deleteChaModels();
} }
+109 -53
View File
@@ -336,62 +336,10 @@
useteamzones "true" useteamzones "true"
environment "urban" environment "urban"
} }
/*
{
map "gulag"
longname "MPUI_GULAG"
gametype "dm dom sd sab war koth oneflag arena dd vip ctf gtnw oitc gg ss conf cranked infected tdef"
description "MPUI_DESC_MAP_GULAG"
mapimage "preview_mp_gulag"
mapoverlay "compass_overlay_map_blank"
allieschar "seals_udt"
axischar "opforce_arctic"
useteamzones "true"
environment "urban"
}
{
map "invasion"
longname "BurgerTown"
gametype "dm dom sd sab war koth oneflag arena dd vip ctf gtnw oitc gg ss conf cranked infected tdef"
description ""
mapimage "preview_invasion"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_composite"
useteamzones "true"
environment "urban"
}
{
map "so_ghillies"
longname "Pripyat"
gametype "dm dom sd sab war koth oneflag arena dd vip ctf gtnw oitc gg ss conf cranked infected tdef"
description ""
mapimage "preview_so_ghillies"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_forest"
axischar "opforce_airborne"
useteamzones "true"
environment "forest"
}
{
map "contingency"
longname "Contingency"
gametype "dm dom sd sab war koth oneflag arena dd vip ctf gtnw oitc gg ss conf cranked infected tdef"
description ""
mapimage "preview_mp_contingency"
mapoverlay "compass_overlay_map_blank"
allieschar "seals_udt"
axischar "opforce_arctic"
useteamzones "true"
environment "urban"
}
*/
{ {
map "iw4_credits" map "iw4_credits"
longname "IW4 Test Map" longname "MPUI_IW4_TEST_MAP"
gametype "dm dom sd sab war koth oneflag arena dd vip ctf gtnw oitc gg ss conf cranked infected tdef" gametype "dm dom sd sab war koth oneflag arena dd vip ctf gtnw oitc gg ss conf cranked infected tdef"
description "" description ""
mapimage "preview_iw4_credits" mapimage "preview_iw4_credits"
@@ -731,3 +679,111 @@
axischar "opforce_composite" axischar "opforce_composite"
environment "desert" environment "desert"
} }
{
map "mp_alpha"
longname "MPUI_LOCKDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_LOCKDOWN"
mapimage "preview_mp_alpha"
mapoverlay "compass_overlay_map_blank "
allieschar "us_army"
axischar "socom_141_forest"
environment "urban"
}
{
map "mp_underground"
longname "MPUI_UNDERGROUND"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_UNDERGROUND"
mapimage "preview_mp_underground"
mapoverlay "compass_overlay_map_blank "
allieschar "us_army"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_bravo"
longname "MPUI_MISSION"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_MISSION"
mapimage "preview_mp_bravo"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_forest"
axischar "militia"
environment "forest"
}
{
map "mp_village"
longname "MPUI_VILLAGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_VILLAGE"
mapimage "preview_mp_village"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_forest"
axischar "militia"
environment "forest"
}
{
map "mp_seatown"
longname "MPUI_SEATOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_SEATOWN"
mapimage "preview_mp_seatown"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_desert"
axischar "militia"
environment "desert"
}
{
map "mp_plaza2"
longname "MPUI_ARKADEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_ARKADEN"
mapimage "preview_mp_plaza2"
mapoverlay "compass_overlay_map_blank "
allieschar "seals_udt"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_paris"
longname "MPUI_RESISTANCE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_RESISTANCE"
mapimage "preview_mp_paris"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_forest"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_hardhat"
longname "MPUI_HARDHAT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_HARDHAT"
mapimage "preview_mp_hardhat"
mapoverlay "compass_overlay_map_blank "
allieschar "us_army"
axischar "opforce_airborne"
environment "forest"
}
{
map "mp_dome"
longname "MPUI_DOME"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_DOME"
mapimage "preview_mp_dome"
mapoverlay "compass_overlay_map_blank "
allieschar "socom_141_desert"
axischar "opforce_composite"
environment "desert"
}
-2
View File
@@ -4,8 +4,6 @@
// Put this file in your scripts folder. // Put this file in your scripts folder.
// ======================================================== // ========================================================
#include maps\mp\_utility;
init() init()
{ {
aimAssistAllowed = getDvarInt("sv_allowAimAssist"); aimAssistAllowed = getDvarInt("sv_allowAimAssist");
+2 -1
View File
@@ -303,7 +303,8 @@ menuDef
MENU_CHOICE_HORIZONTAL_LINE(1) MENU_CHOICE_HORIZONTAL_LINE(1)
MENU_CHOICE_BUTTON(1, button_1, "@MENU_CHANGE_MAP_CAPS", open "settings_map", "@NULL_EMPTY") MENU_CHOICE_BUTTON_VIS(1, button_1, "@MENU_LOADING_MAPS", "", "@NULL_EMPTY", when(dvarint("g_loadingInitialZones") != 0))
MENU_CHOICE_BUTTON_VIS(1, button_1, "@MENU_CHANGE_MAP_CAPS", open "settings_map", "@NULL_EMPTY", when(dvarint("g_loadingInitialZones") == 0))
MENU_CHOICE_BUTTON(2, button_2, "@MENU_CHANGE_GAME_MODE_CAPS", open "settings_gametype", "@NULL_EMPTY") MENU_CHOICE_BUTTON(2, button_2, "@MENU_CHANGE_GAME_MODE_CAPS", open "settings_gametype", "@NULL_EMPTY")
MENU_CHOICE_BUTTON_VIS(3, button_3, "@MENU_CHANGE_GAME_RULES_CAPS", ACTION_RULES, "@NULL_EMPTY", when(dvarString(ui_gametype) != "arena" && dvarString(ui_gametype) != "oneflag")) MENU_CHOICE_BUTTON_VIS(3, button_3, "@MENU_CHANGE_GAME_RULES_CAPS", ACTION_RULES, "@NULL_EMPTY", when(dvarString(ui_gametype) != "arena" && dvarString(ui_gametype) != "oneflag"))
MENU_CHOICE_DBUTTON_VIS(3, button_3, "@MENU_CHANGE_GAME_RULES_CAPS", "@NULL_EMPTY", when(dvarString(ui_gametype) == "arena" || dvarString(ui_gametype) == "oneflag")) MENU_CHOICE_DBUTTON_VIS(3, button_3, "@MENU_CHANGE_GAME_RULES_CAPS", "@NULL_EMPTY", when(dvarString(ui_gametype) == "arena" || dvarString(ui_gametype) == "oneflag"))
+309
View File
@@ -472,3 +472,312 @@
dvar "party_statusString" \ dvar "party_statusString" \
visible when (inLobby()) \ visible when (inLobby()) \
} }
#ifndef CHOICE_SIZE_X
#define CHOICE_SIZE_X 280
#endif
#ifndef CHOICE_SIZE_Y
#define CHOICE_SIZE_Y 20
#endif
#ifndef CHOICE_GROUP
#define CHOICE_GROUP ""
#endif
#ifndef CHOICE_TEXTSIZE
#define CHOICE_TEXTSIZE TEXTSIZE_SMALL
#endif
#ifndef CHOICE_TEXTFONT
#define CHOICE_TEXTFONT 3
#endif
#ifndef CHOICE_TEXTCOLOR
#define CHOICE_TEXTCOLOR 1 1 1 1
#endif
#ifndef CHOICE_TEXTSTYLE
#define CHOICE_TEXTSTYLE 0
#endif
#ifndef CHOICE_STYLE
#define CHOICE_STYLE 1
#endif
#ifndef CHOICE_TEXTALIGN
#define CHOICE_TEXTALIGN ITEM_ALIGN_TOP_RIGHT
#endif
#ifndef CHOICE_TEXT_OFFSET_X
#define CHOICE_TEXT_OFFSET_X -4
#endif
#ifndef CHOICE_TEXT_OFFSET_Y
#define CHOICE_TEXT_OFFSET_Y 0
#endif
#ifndef CHOICE_TEXTCOLOR_DISABLED
#define CHOICE_TEXTCOLOR_DISABLED 1 1 1 0.5
#endif
#ifndef CHOICE_BACKCOLOR
#define CHOICE_BACKCOLOR 0 0 0 1
#endif
#ifndef CHOICE_TEXTCOLOR_CAPT
#define CHOICE_TEXTCOLOR_CAPT CHOICE_TEXTCOLOR
#endif
#ifndef CHOICE_X_START
#define CHOICE_X_START -64
#endif
#ifndef CHOICE_X_SPACING
#define CHOICE_X_SPACING 250
#endif
#ifndef CHOICE_Y_START
#define CHOICE_Y_START 82
#endif
#ifndef CHOICE_Y_SPACING
#define CHOICE_Y_SPACING 20
#endif
#ifndef CHOICE_Y_COUNT
#define CHOICE_Y_COUNT 20
#endif
#ifndef CHOICE_HORIZONTAL_ALIGN
#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_LEFT
#endif
#ifndef CHOICE_VERTICAL_ALIGN
#define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_TOP
#endif
#ifndef CHOICE_FOCUS_SOUND
#define CHOICE_FOCUS_SOUND "mouse_over"
#endif
#ifndef CHOICE_SEP_OFFSET_X
#define CHOICE_SEP_OFFSET_X 64
#endif
#ifndef CHOICE_SEP_OFFSET_Y
#define CHOICE_SEP_OFFSET_Y 0
#endif
#ifndef CHOICE_SEP_WIDTH
#define CHOICE_SEP_WIDTH 216
#endif
#ifndef CHOICE_SEP_SPACING
#define CHOICE_SEP_SPACING 0
#endif
#ifndef CHOICE_SEP_BACKGROUND
#define CHOICE_SEP_BACKGROUND "line_horizontal"
#endif
#ifndef HIGHTLIGHT_BACKCOLOR
#define HIGHTLIGHT_BACKCOLOR CHOICE_BACKCOLOR
#endif
#ifndef CHOICE_SEP_COLOR
#define CHOICE_SEP_COLOR 1 1 1 0.65
#endif
#ifndef NEW_X_OFFSET
#define NEW_X_OFFSET 0
#endif
#ifndef NEW_Y_OFFSET
#define NEW_Y_OFFSET 0
#endif
#ifndef NEWSTICKER_SPEED
#define NEWSTICKER_SPEED 20
#endif
#ifndef CHOICE_HIGHLIGHT
#define CHOICE_HIGHLIGHT "menu_button_selection_bar"
#endif
#ifndef CHOICE_DVAR_TEXTALIGN
#define CHOICE_DVAR_TEXTALIGN 8
#endif
#ifndef CHOICE_DVAR_OFFSET_X
#define CHOICE_DVAR_OFFSET_X 225
#endif
#ifndef CHOICE_DVAR_OFFSET_Y
#define CHOICE_DVAR_OFFSET_Y 0
#endif
#ifndef CHOICE_GETFOCUSEDITEMY
#define CHOICE_GETFOCUSEDITEMY setLocalVarFloat "ui_popupYPos" ( getfocuseditemy( ) );
#endif
#ifndef CHOICE_UI_BUTTON
#define CHOICE_UI_BUTTON "ui_menuAButton"
#endif
#if !defined( CHOICE_SEP_1 ) || !defined( CHOICE_SEP_SPACING )
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) 0
#elif !defined( CHOICE_SEP_2 )
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) ( ( itemIndex <= CHOICE_SEP_1 ) ? 0 : CHOICE_SEP_SPACING )
#elif !defined( CHOICE_SEP_3 )
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) ( ( itemIndex <= CHOICE_SEP_1 ) ? 0 : ( ( itemIndex <= CHOICE_SEP_2 ) ? CHOICE_SEP_SPACING : CHOICE_SEP_SPACING * 2 ) )
#else
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) ( ( itemIndex <= CHOICE_SEP_1 ) ? 0 : ( ( itemIndex <= CHOICE_SEP_2 ) ? CHOICE_SEP_SPACING : ( ( itemIndex <= CHOICE_SEP_3 ) ? CHOICE_SEP_SPACING * 2 : CHOICE_SEP_SPACING * 3 ) ) )
#endif
#define CHOICE_ROW( itemIndex ) ( ( itemIndex - 0 ) % CHOICE_Y_COUNT )
#define CHOICE_COL( itemIndex ) ( ( itemIndex - 0 - ( ( itemIndex - 0 ) % CHOICE_Y_COUNT ) ) / CHOICE_Y_COUNT )
#define CHOICE_X( itemIndex ) ( CHOICE_X_START + CHOICE_X_SPACING * CHOICE_COL( itemIndex ) )
#define CHOICE_SHADER( itemIndex, nameArg ) \
itemDef \
{ \
forecolor 0 0 0 1 \
style 3 \
rect CHOICE_ORIGIN( itemIndex ) 336 20 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
background CHOICE_HIGHLIGHT \
visible when ( getfocuseditemname() == nameArg ) \
decoration \
}
#define CHOICE_SCRIPTS_ALL( itemIndex, nameArg, actionArg, onFocusArg, leaveFocusArg ) \
onFocus \
{ \
onFocusArg \
play CHOICE_FOCUS_SOUND; \
setLocalVarInt "ui_menuAButton" ( itemIndex ); \
setLocalVarString "ui_choicegroup" ( CHOICE_GROUP ); \
} \
leaveFocus \
{ \
leaveFocusArg \
setItemColor nameArg backcolor 0 0 0 0; \
setLocalVarInt "ui_menuAButton" ( 0 ); \
} \
action \
{ \
play "mouse_click"; \
actionArg \
}
#define CHOICE_BUTTON( itemIndex, nameArg, textArg, actionArg ) \
CHOICE_BUTTON_VIS( itemIndex, nameArg, textArg, actionArg, 1 )
#define CHOICE_BUTTON_NOHI( itemIndex, nameArg, textArg, actionArg ) \
CHOICE_BUTTON_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, 1 )
#define CHOICE_BUTTON_VIS( itemIndex, nameArg, textArg, actionArg, visArg ) \
CHOICE_BUTTON_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, visArg )
#define CHOICE_BUTTON_VIS_ADV( itemIndex, nameArg, textArg, actionArg, visArg, vis ) \
CHOICE_BUTTON_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, visArg )
#define CHOICE_BUTTON_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, visArg ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, ;, ;, visArg )
#define CHOICE_BUTTON_FOCUS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg ) \
CHOICE_BUTTON_FOCUS_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, 1 )
#define CHOICE_BUTTON_FOCUS_NOHI( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, 1 )
#define CHOICE_BUTTON_FOCUS_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg )
#define CHOICE_BUTTON_FOCUS_VIS_ADV( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, vis ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg )
#define CHOICE_BUTTON_FOCUS_NOHI_VIS( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, ; )
#define CHOICE_BUTTON_EX( itemIndex, nameArg, textArg, actionArg, extraArgs ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, ;, ;, 1, extraArgs )
#define CHOICE_BUTTON_EX_VIS( itemIndex, nameArg, textArg, actionArg, visArg, extraArgs ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, ;, ;, visArg, extraArgs )
#define CHOICE_BUTTON_FOCUS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, extraArgs ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, 1, extraArgs )
#define CHOICE_BUTTON_FOCUS_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs )
#define CHOICE_BUTTON_FOCUS_VIS_ADV_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs, vis ) \
CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs )
#define CHOICE_BUTTON_FOCUS_NOHI_VIS_EX( itemIndex, nameArg, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs ) \
CHOICE_SHADER( itemIndex, nameArg ) \
itemDef \
{ \
name nameArg \
rect CHOICE_RECT( itemIndex ) \
forecolor CHOICE_TEXTCOLOR \
disablecolor CHOICE_TEXTCOLOR_DISABLED \
style CHOICE_STYLE \
group "mw2_button" \
type ITEM_TYPE_BUTTON \
textAlign CHOICE_TEXTALIGN \
textAlignX CHOICE_TEXT_OFFSET_X \
textFont CHOICE_TEXTFONT \
textScale CHOICE_TEXTSIZE \
textStyle CHOICE_TEXTSTYLE \
exp text( textArg ) \
visible visArg \
extraArgs \
CHOICE_SCRIPTS_ALL( itemIndex, nameArg, actionArg, onFocusArg, leaveFocusArg ) \
}
#define CHOICE_BACK( textArg, actionArg ) \
CHOICE_BACK_VIS( textArg, actionArg, 1 )
#define CHOICE_BACK_VIS( textArg, actionArg, visArg ) \
itemDef \
{ \
rect -64 -20 336 20 1 3 \
visible 1 \
group "mw2_button" \
style 1 \
foreColor CHOICE_TEXTCOLOR \
disableColor 0.6 0.55 0.55 1 \
background "menu_button_selection_bar" \
type 1 \
textFont 3 \
textAlign 6 \
textAlignX -60 \
textScale 0.375 \
text textArg \
visible when ( visArg ) \
onFocus \
{ \
play CHOICE_FOCUS_SOUND; \
setItemColor self backcolor 0 0 0 1; \
setLocalVarBool "ui_menuAButton" ( 1 ); \
} \
leaveFocus \
{ \
setItemColor self backcolor 0 0 0 0; \
setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" ); \
setLocalVarBool "ui_menuAButton" ( 0 ); \
} \
action \
{ \
play "mouse_click"; \
escape "self"; \
actionArg \
} \
}
+55
View File
@@ -0,0 +1,55 @@
#define LOCAL_MAP_ACTION( mapname ) \
setdvar ui_mapname mapname; \
close "settings_map"; \
close "self";
#define LOCAL_MAP_FOCUS( name, desc, icon ) \
setLocalVarString "ui_info_name" ( name ); \
setLocalVarString "ui_info_desc" ( desc ); \
setLocalVarString "ui_info_icon" ( icon );
#define LOCAL_MAP_NAME( name ) \
"@" + name
#define LOCAL_XDLC_FOCUS \
setLocalVarString "ui_info_name" ( "PATCH_DLC_MAPS" ); \
setLocalVarString "ui_info_desc" ( "PATCH_DLC_MAPS_DESC" ); \
setLocalVarString "ui_info_icon" ( "loadscreen_mp_bonusmaps" );
#define LOCAL_MAP_SELECTION_RECT(i) 220 ( 30 + ( i * 20 ) ) 148 18 1 1
#define LOCAL_MAP_SELECTION(itemIndex, mapname, name, desc, icon, visArg) \
itemDef \
{ \
rect LOCAL_MAP_SELECTION_RECT(itemIndex) \
forecolor 1 1 1 1 \
style WINDOW_STYLE_FILLED \
background "menu_rules_selection_bar" \
group "mw2_button" \
type ITEM_TYPE_BUTTON \
textAlign ITEM_ALIGN_TOP_RIGHT \
textAlignX -34 \
textAlignY -1 \
textScale CHOICE_TEXTSIZE \
textFont CHOICE_TEXTFONT \
exp text ( LOCAL_MAP_NAME( name ) ) \
visible when (visArg) \
onFocus \
{ \
play "mouse_over"; \
setItemColor self backColor 0 0 0 1; \
setLocalVarBool "ui_menuAButton" ( 1 ); \
setLocalVarFloat "ui_popupYPos" ( 0 ); \
LOCAL_MAP_FOCUS( name, desc, icon ) \
} \
leaveFocus \
{ \
setItemColor self backColor 0 0 0 0; \
setLocalVarBool "ui_menuAButton" ( 0 ); \
} \
action \
{ \
play "mouse_click"; \
LOCAL_MAP_ACTION( mapname ) \
} \
}
-2
View File
@@ -43,8 +43,6 @@
setDvar "ui_checkclass" 14; setDvar "ui_checkclass" 14;
open "resetclass"; open "resetclass";
exec "checkClasses";
setLocalVarInt "classIndex" ( localvarint( "oldClassIndex" ) ); setLocalVarInt "classIndex" ( localvarint( "oldClassIndex" ) );
if ( !isitemunlocked( getplayerdata( "killstreaks" , 0 ) ) && getplayerdata( "killstreaks" , 0 ) != "none" ) if ( !isitemunlocked( getplayerdata( "killstreaks" , 0 ) ) && getplayerdata( "killstreaks" , 0 ) != "none" )
{ {
@@ -561,7 +561,6 @@
{ {
play "mouse_click"; play "mouse_click";
close self; close self;
open "muteplayer";
uiScript "CreateCurrentServerFavorite"; uiScript "CreateCurrentServerFavorite";
} }
onFocus onFocus
@@ -49,9 +49,7 @@
MENU_CHOICE_BUTTON_VIS(0, "button_1", "@MP_VOTE_MAPRESTART", exec "cmd callvote map_restart"; close self;, ;, 1) MENU_CHOICE_BUTTON_VIS(0, "button_1", "@MP_VOTE_MAPRESTART", exec "cmd callvote map_restart"; close self;, ;, 1)
MENU_CHOICE_BUTTON_VIS(1, "button_2", "@MP_VOTE_NEXTMAP", exec "cmd callvote map_rotate"; close self;, ;, 1) MENU_CHOICE_BUTTON_VIS(1, "button_2", "@MP_VOTE_NEXTMAP", exec "cmd callvote map_rotate"; close self;, ;, 1)
MENU_CHOICE_BUTTON_VIS(2, "button_3", "@MENU_CHANGE_MAP", open "changemap"; close "changegametype"; close "kickplayer"; close self;, ;, 1) MENU_CHOICE_BUTTON_VIS(2, "button_3", "@MPUI_KICK_PLAYER", open "kickplayer"; close "changemap"; close "changegametype"; close self;, ;, 1)
MENU_CHOICE_BUTTON_VIS(3, "button_4", "Change Gametype", open "changegametype"; close "changemap"; close "kickplayer"; close self;, ;, 1)
MENU_CHOICE_BUTTON_VIS(4, "button_5", "@MPUI_KICK_PLAYER", open "kickplayer"; close "changemap"; close "changegametype"; close self;, ;, 1)
#undef CHOICE_Y #undef CHOICE_Y
#undef CHOICE_ORIGIN #undef CHOICE_ORIGIN
+345 -110
View File
@@ -1,124 +1,359 @@
#define CHOICE_Y( itemIndex ) ( CHOICE_Y_START + CHOICE_Y_SPACING * CHOICE_ROW( itemIndex ) + CHOICE_SEP_TOTAL_SPACING( itemIndex ) )
#define CHOICE_ORIGIN( itemIndex ) CHOICE_X( itemIndex ) CHOICE_Y( itemIndex )
#define CHOICE_RECT( itemIndex ) CHOICE_ORIGIN( itemIndex ) CHOICE_SIZE_X CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN
#include "ui/menudef.h" #include "ui/menudef.h"
#include "ui_mp/main.inc" #include "ui_mp/main.inc"
#define MENU_NAME "settings_map" #define MENU_NAME "settings_map"
#define MENU_MUSIC "music_mainmenu_mp" #define MENU_MUSIC "music_mainmenu_mp"
#define MENU_TITLE "@MENU_CHOOSE_MAP_CAP" #define MENU_TITLE "@MENU_CHOOSE_MAP_CAP"
#undef CHOICE_GROUP #undef CHOICE_GROUP
#define CHOICE_GROUP MENU_NAME #define CHOICE_GROUP MENU_NAME
#undef MENU_BACKGROUND_PANEL_RIGHT
#define MENU_BACKGROUND_PANEL_RIGHT \
itemDef \
{ \
rect (0 - MENU_BACKGROUND_PANEL_RIGHT_WIDTH) 28 MENU_BACKGROUND_PANEL_RIGHT_WIDTH MENU_BACKGROUND_PANEL_RIGHT_HEIGHT HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
style WINDOW_STYLE_SHADER \
foreColor 0 0 0 0.7 \
background "black" \
decoration \
textScale 0.55 \
visible 1 \
} \
itemDef \
{ \
name "image" \
rect (0 - (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 10)) 50 (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 20) 127 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
style WINDOW_STYLE_SHADER \
foreColor 1 1 1 1 \
decoration \
textScale 0.55 \
visible 1 \
exp material ("preview_" + dvarString("ui_map_name")) \
} \
itemDef \
{ \
name "longname" \
rect (0 - (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 10)) 28 (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 20) 22 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
foreColor CHOICE_TEXTCOLOR \
decoration \
textAlign ITEM_ALIGN_TOP_LEFT \
textScale CHOICE_TEXTSIZE \
textFont 9 \
visible 1 \
exp text (dvarString("ui_map_long")) \
} \
itemDef \
{ \
name "description" \
rect (0 - (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 10)) 180 (MENU_BACKGROUND_PANEL_RIGHT_WIDTH - 20) 20 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP \
foreColor 1 1 1 0.65 \
decoration \
autoWrapped \
textAlign ITEM_ALIGN_TOP_LEFT \
textScale CHOICE_TEXTSIZE \
textFont UI_FONT_SMALL \
visible 1 \
exp text (dvarString("ui_map_desc")) \
}
#define ON_MENU_OPEN \
focusFirst; \
uiScript "ApplyInitialMap";
#define ON_MENU_CLOSE \
execNow "xupdatepartystate";
#define ON_MENU_ESC \
close self;
menuDef
{ {
name MENU_NAME menuDef
fullscreen 1
rect 0 0 640 480
foreColor CHOICE_TEXTCOLOR
focusColor CHOICE_TEXTCOLOR
soundLoop MENU_MUSIC
fadeCycle 1
fadeClamp 1
fadeAmount 0.1
MENU_ON_OPEN(ON_MENU_OPEN)
MENU_ON_CLOSE(ON_MENU_CLOSE)
MENU_ON_ESC(ON_MENU_ESC)
#define DISABLE_SIDEBAR
#include "ui_mp/bg.inc"
MENU_ITEM_TITLE(10)
MENU_BACKGROUND_FRAME
MENU_BACKGROUND_PANEL_RIGHT
itemDef
{ {
name "maplist" name MENU_NAME
rect 62 28 210 356 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP fullscreen 1
style WINDOW_STYLE_FILLED rect 0 0 640 480
foreColor CHOICE_TEXTCOLOR foreColor 1 1 1 1
outLineColor 0 0 0 0.6 focusColor 1 1 1 1
type ITEM_TYPE_LISTBOX soundLoop MENU_MUSIC
textFont UI_FONT_NORMAL fadeCycle 1
textAlignX 6 fadeClamp 1
textScale CHOICE_TEXTSIZE fadeAmount 0.1
visible 1 onOpen
feeder 60
selectBorder 0.8 0.95 1 0
elementWidth 120
elementHeight 22
// numcols xpos xwidth textlen alignment
columns 1 8 120 25 0
doubleClick
{ {
uiScript "ApplyMap"; focusFirst;
close self; uiScript "ApplyInitialMap";
} }
execkeyint 13 onClose
{ {
uiScript "ApplyMap"; execNow "xupdatepartystate";
close self; }
onESC
{
close "self";
}
#define DISABLE_SIDEBAR
#include "ui_mp/bg.inc"
MENU_BACKGROUND_FRAME
itemDef
{
rect 0 0 272 28 1 1
decoration
visible 1
forecolor 1 1 1 1
textfont 9
textalign 6
textalignx -60
textscale 0.5
text "@MENU_CHOOSE_MAP_CAP"
}
#include "ui_mp/mapmacros.inc"
#undef CHOICE_Y_START
#define CHOICE_Y_START 28
#undef CHOICE_TEXTALIGN
#define CHOICE_TEXTALIGN ITEM_ALIGN_TOP_LEFT
#undef CHOICE_TEXT_OFFSET_X
#define CHOICE_TEXT_OFFSET_X 124
CHOICE_BACK( "@PLATFORM_BACK_CAPS", close "self"; )
#undef CHOICE_TEXTCOLOR
#define CHOICE_TEXTCOLOR 0.5 1 0.5 1
CHOICE_BUTTON_FOCUS(0, "dlc_list_1", "@MP_ORIGINAL_MAPS", setdvar "iw4x_maps_dlc" 0;, LOCAL_MAP_FOCUS( "MP_ORIGINAL_MAPS", "NULL_EMPTY", "loadscreen_mp_bonusmaps" ), ;)
CHOICE_BUTTON_FOCUS(1, "dlc_list_2", "@PATCH_DLC1", setdvar "iw4x_maps_dlc" 1;, LOCAL_MAP_FOCUS( "PATCH_DLC1", "PATCH_DESC_DLC1", "preview_stimulus_dlc" ), 1)
CHOICE_BUTTON_FOCUS(2, "dlc_list_3", "@PATCH_DLC2", setdvar "iw4x_maps_dlc" 2;, LOCAL_MAP_FOCUS( "PATCH_DLC2", "PATCH_DESC_DLC2", "preview_resurgence_dlc" ), 1)
CHOICE_BUTTON_FOCUS(3, "dlc_list_4", "@PATCH_IW4X_DLC", setdvar "iw4x_maps_dlc" 3;, LOCAL_MAP_FOCUS( "PATCH_IW4X_DLC", "PATCH_DESC_IW4X_DLC", "preview_codo_dlc" ), 1)
CHOICE_BUTTON_FOCUS(4, "dlc_list_5", "@PATCH_COD4_DLC", setdvar "iw4x_maps_dlc" 4;, LOCAL_MAP_FOCUS( "PATCH_COD4_DLC", "PATCH_DESC_COD4_DLC", "preview_cod4_dlc" ), 1)
CHOICE_BUTTON_FOCUS(5, "dlc_list_6", "@PATCH_MW3_DLC", setdvar "iw4x_maps_dlc" 5;, LOCAL_MAP_FOCUS( "PATCH_MW3_DLC", "PATCH_DESC_MW3_DLC", "preview_mw3_dlc" ), 1)
CHOICE_BUTTON_FOCUS(6, "dlc_list_custom", "@CUSTOM_MAPS_DLC", setdvar "iw4x_maps_dlc" 99;, LOCAL_MAP_FOCUS( "CUSTOM_MAPS_DLC", "DESC_CUSTOM_MAPS_DLC", "preview_custom_maps" ), 1)
LOCAL_MAP_SELECTION(0, "mp_afghan", "MPUI_AFGHAN", "MPUI_DESC_MAP_AFGHAN", "preview_mp_afghan", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(1, "mp_derail", "MPUI_DERAIL", "MPUI_DESC_MAP_DERAIL", "preview_mp_derail", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(2, "mp_estate", "MPUI_ESTATE", "MPUI_DESC_MAP_ESTATE", "preview_mp_estate", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(3, "mp_favela", "MPUI_FAVELA", "MPUI_DESC_MAP_FAVELA", "preview_mp_favela", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(4, "mp_highrise", "MPUI_HIGHRISE", "MPUI_DESC_MAP_HIGHRISE", "preview_mp_highrise", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(5, "mp_invasion", "MPUI_INVASION", "MPUI_DESC_MAP_INVASION", "preview_mp_invasion", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(6, "mp_checkpoint", "MPUI_CHECKPOINT", "MPUI_DESC_MAP_CHECKPOINT", "preview_mp_checkpoint", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(7, "mp_quarry", "MPUI_QUARRY", "MPUI_DESC_MAP_QUARRY", "preview_mp_quarry", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(8, "mp_rundown", "MPUI_RUNDOWN", "MPUI_DESC_MAP_RUNDOWN", "preview_mp_rundown", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(9, "mp_rust", "MPUI_RUST", "MPUI_DESC_MAP_RUST", "preview_mp_rust", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(10, "mp_boneyard", "MPUI_BONEYARD", "MPUI_DESC_MAP_BONEYARD", "preview_mp_boneyard", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(11, "mp_nightshift", "MPUI_RAID", "MPUI_DESC_MAP_NIGHTSHIFT", "preview_mp_nightshift", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(12, "mp_subbase", "MPUI_SUBBASE", "MPUI_DESC_MAP_SUBBASE", "preview_mp_subbase", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(13, "mp_terminal", "MPUI_TERMINAL", "MPUI_DESC_MAP_TERMINAL", "preview_mp_terminal", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(14, "mp_underpass", "MPUI_UNDERPASS", "MPUI_DESC_MAP_UNDERPASS", "preview_mp_underpass", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(15, "mp_brecourt", "MPUI_WASTELAND", "MPUI_DESC_MAP_BRECOURT", "preview_mp_brecourt", dvarint("iw4x_maps_dlc") == 0)
LOCAL_MAP_SELECTION(0, "mp_complex", "PATCH_COMPLEX", "PATCH_DESC_MAP_COMPLEX", "preview_mp_complex", dvarint("iw4x_maps_dlc") == 1)
LOCAL_MAP_SELECTION(1, "mp_crash", "MPUI_CRASH", "MPUI_DESC_MAP_CRASH", "preview_mp_crash", dvarint("iw4x_maps_dlc") == 1)
LOCAL_MAP_SELECTION(2, "mp_overgrown", "MPUI_OVERGROWN", "MPUI_DESC_MAP_OVERGROWN", "preview_mp_overgrown", dvarint("iw4x_maps_dlc") == 1)
LOCAL_MAP_SELECTION(3, "mp_compact", "PATCH_COMPACT", "PATCH_DESC_MAP_COMPACT", "preview_mp_compact", dvarint("iw4x_maps_dlc") == 1)
LOCAL_MAP_SELECTION(4, "mp_storm", "PATCH_STORM", "PATCH_DESC_MAP_STORM", "preview_mp_storm", dvarint("iw4x_maps_dlc") == 1)
LOCAL_MAP_SELECTION(0, "mp_abandon", "PATCH_ABANDON", "PATCH_DESC_MAP_ABANDON", "preview_mp_abandon", dvarint("iw4x_maps_dlc") == 2)
LOCAL_MAP_SELECTION(1, "mp_fuel2", "PATCH_FUEL2", "PATCH_DESC_MAP_FUEL2", "preview_mp_fuel2", dvarint("iw4x_maps_dlc") == 2)
LOCAL_MAP_SELECTION(2, "mp_strike", "PATCH_STRIKE", "MPUI_DESC_MAP_STRIKE", "preview_mp_strike", dvarint("iw4x_maps_dlc") == 2)
LOCAL_MAP_SELECTION(3, "mp_trailerpark", "PATCH_TRAILERPARK", "PATCH_DESC_MAP_TRAILERPARK", "preview_mp_trailerpark", dvarint("iw4x_maps_dlc") == 2)
LOCAL_MAP_SELECTION(4, "mp_vacant", "PATCH_VACANT", "MPUI_DESC_MAP_VACANT", "preview_mp_vacant", dvarint("iw4x_maps_dlc") == 2)
LOCAL_MAP_SELECTION(0, "mp_nuked", "MPUI_NUKED", "MPUI_DESC_MAP_NUKED", "preview_mp_nuked", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(1, "mp_cross_fire", "MPUI_CROSSFIRE", "MPUI_DESC_MAP_CROSSFIRE", "preview_mp_cross_fire", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(2, "mp_cargoship", "MPUI_CARGOSHIP", "MPUI_DESC_MAP_CARGOSHIP", "preview_mp_cargoship", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(3, "mp_bloc_sh", "MPUI_BLOC_SH", "MPUI_DESC_MAP_BLOC_SH", "preview_mp_bloc_sh", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(4, "mp_killhouse", "MPUI_KILLHOUSE", "MPUI_DESC_MAP_KILLHOUSE", "preview_mp_killhouse", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(5, "mp_bog_sh", "MPUI_BOG_SH", "MPUI_DESC_MAP_BOG", "preview_mp_bog_sh", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(6, "mp_cargoship_sh", "MPUI_CARGOSHIP_SH", "MPUI_DESC_MAP_CARGOSHIP_SH", "preview_mp_cargoship_sh", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(7, "mp_shipment", "MPUI_SHIPMENT", "MPUI_DESC_MAP_SHIPMENT", "preview_mp_shipment", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(8, "mp_shipment_long", "MPUI_SHIPMENT_LONG", "MPUI_DESC_MAP_SHIPMENT_LONG", "preview_mp_shipment_long", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(9, "mp_rust_long", "MPUI_RUST_LONG", "MPUI_DESC_MAP_RUST_LONG", "preview_mp_rust_long", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(10, "mp_firingrange", "MPUI_FIRINGRANGE", "MPUI_DESC_MAP_FIRINGRANGE", "preview_mp_firingrange", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(11, "mp_bloc", "MPUI_BLOC", "MPUI_DESC_MAP_BLOC", "preview_mp_bloc", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(12, "mp_crash_tropical", "MPUI_CRASH_TROPICAL", "MPUI_DESC_MAP_CRASH_TROPICAL", "preview_mp_crash_tropical", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(13, "mp_estate_tropical", "MPUI_ESTATE_TROPICAL", "MPUI_DESC_MAP_ESTATE_TROPICAL","preview_mp_estate_tropical", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(14, "mp_fav_tropical", "MPUI_FAV_TROPICAL", "MPUI_DESC_MAP_FAV_TROPICAL", "preview_mp_fav_tropical", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(15, "mp_storm_spring", "MPUI_STORM_SPRING", "MPUI_DESC_MAP_STORM_SPRING", "preview_mp_storm_spring", dvarint("iw4x_maps_dlc") == 3)
LOCAL_MAP_SELECTION(0, "mp_farm", "MPUI_FARM", "MPUI_DESC_MAP_FARM", "preview_mp_farm", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION(1, "mp_backlot", "MPUI_BACKLOT", "MPUI_DESC_MAP_BACKLOT", "preview_mp_backlot", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION(2, "mp_pipeline", "MPUI_PIPELINE", "MPUI_DESC_PIPELINE", "preview_mp_pipeline", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION(3, "mp_countdown", "MPUI_COUNTDOWN", "MPUI_DESC_MAP_COUNTDOWN", "preview_mp_countdown", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION(4, "mp_crash_snow", "MPUI_CRASH_SNOW", "MPUI_DESC_MAP_CRASH_SNOW", "preview_mp_crash_snow", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION(5, "mp_carentan", "MPUI_CARENTAN", "MPUI_DESC_MAP_CARENTAN", "preview_mp_carentan", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION(6, "mp_broadcast", "MPUI_BROADCAST", "MPUI_DESC_MAP_BROADCAST", "preview_mp_broadcast", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION(7, "mp_showdown", "MPUI_SHOWDOWN", "MPUI_DESC_MAP_SHOWDOWN", "preview_mp_showdown", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION(8, "mp_convoy", "MPUI_CONVOY", "MPUI_DESC_MAP_CONVOY", "preview_mp_convoy", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION(9, "mp_citystreets", "MPUI_CITYSTREETS", "MPUI_DESC_MAP_CITYSTREETS", "preview_mp_citystreets", dvarint("iw4x_maps_dlc") == 4)
LOCAL_MAP_SELECTION(0, "mp_alpha", "MPUI_LOCKDOWN", "MPUI_DESC_MAP_LOCKDOWN", "preview_mp_alpha", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION(1, "mp_bravo", "MPUI_MISSION", "MPUI_DESC_MAP_MISSION", "preview_mp_bravo", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION(2, "mp_dome", "MPUI_DOME", "MPUI_DESC_MAP_DOME", "preview_mp_dome", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION(3, "mp_hardhat", "MPUI_HARDHAT", "MPUI_DESC_MAP_HARDHAT", "preview_mp_hardhat", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION(4, "mp_paris", "MPUI_RESISTANCE", "MPUI_DESC_MAP_RESISTANCE", "preview_mp_paris", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION(5, "mp_plaza2", "MPUI_ARKADEN", "MPUI_DESC_MAP_ARKADEN", "preview_mp_plaza2", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION(6, "mp_seatown", "MPUI_SEATOWN", "MPUI_DESC_MAP_SEATOWN", "preview_mp_seatown", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION(7, "mp_underground", "MPUI_UNDERGROUND", "MPUI_DESC_MAP_UNDERGROUND", "preview_mp_underground", dvarint("iw4x_maps_dlc") == 5)
LOCAL_MAP_SELECTION(8, "mp_village", "MPUI_VILLAGE", "MPUI_DESC_MAP_VILLAGE", "preview_mp_village", dvarint("iw4x_maps_dlc") == 5)
itemDef
{
name "select_custom_map"
rect 250 -20 96 20 1 3
visible 1
group "mw2_button"
style 1
foreColor 1 1 1 1
disableColor 0.6 0.55 0.55 1
background "black"
type 1
textFont 3
textAlign 6
textAlignX -60
textScale 0.375
text "@MPUI_DONE_SELECTING"
visible when ( dvarint("iw4x_maps_dlc") == 99 )
onFocus
{
play CHOICE_FOCUS_SOUND;
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_menuAButton" ( 1 );
}
leaveFocus
{
setItemColor self backcolor 0 0 0 0;
setLocalVarString "ui_hint_text" ( "@NULL_EMPTY" );
setLocalVarBool "ui_menuAButton" ( 0 );
}
action
{
play "mouse_click";
escape "self";
uiScript "ApplyMap";
close "settings_map";
close "self";
}
}
itemDef
{
name "maplist_hd"
rect -478 28 185 356 3 1
visible 1
style 1
border 1
bordersize 1
forecolor 1 1 1 1
backcolor 0 0 0 0.7
bordercolor 1 1 1 0.15
outlinecolor 1 1 1 0.2
type ITEM_TYPE_LISTBOX
textfont 1
textalignx 6
textscale 0.4
feeder 60
elementtype LISTBOX_TEXT
elementWidth 120
elementHeight 22
visible when ( dvarbool( "widescreen" ) && dvarint("iw4x_maps_dlc") == 99 )
onFocus
{
play "mouse_over";
setItemColor "maplist" bordercolor 1 1 1 "1";
LOCAL_MAP_FOCUS( localvarstring( "ui_info_name" ), "Custom usermaps", "loadscreen_mp_bonusmaps" )
}
leaveFocus
{
setItemColor "maplist" bordercolor 1 1 1 "0.15";
}
}
itemDef
{
rect -292 28 292 356 3 1
style 3
foreColor 0 0 0 0.7
background "black"
decoration
textScale 0.55
visible when ( dvarbool( "widescreen" ) )
}
itemDef
{
name "mapimage"
rect -282 50 272 153 3 1
style 3
foreColor 1 1 1 1
decoration
textScale 0.55
exp material ( localvarstring( "ui_info_icon" ) )
visible when ( localvarstring( "ui_info_icon") != "" && dvarbool( "widescreen" ) && dvarint("iw4x_maps_dlc") != 99 )
}
itemDef
{
name "longname"
rect -282 28 272 22 3 1
foreColor 1 1 1 1
decoration
textAlign 4
textScale 0.375
textFont 9
exp text ( "@" + localvarstring( "ui_info_name" ) )
visible when ( dvarbool( "widescreen" ) )
}
itemDef
{
name "description"
rect -282 203 272 20 3 1
foreColor 1 1 1 0.65
decoration
autoWrapped
textAlign 4
textScale 0.375
textFont 3
exp text ( "@" + localvarstring( "ui_info_desc" ) )
visible when ( dvarbool( "widescreen" ) )
}
// temporary lazy fix for non 16:9
itemDef
{
name "maplist_sd"
rect -292 28 120 356 3 1
visible 1
style 1
border 1
bordersize 1
forecolor 1 1 1 1
backcolor 0 0 0 0.7
bordercolor 1 1 1 0.15
outlinecolor 1 1 1 0.2
type ITEM_TYPE_LISTBOX
textfont 1
textalignx 6
textscale 0.4
feeder 60
elementtype LISTBOX_TEXT
elementWidth 120
elementHeight 22
visible when ( !dvarbool( "widescreen" ) && dvarint("iw4x_maps_dlc") == 99 )
onFocus
{
play "mouse_over";
setItemColor "maplist" bordercolor 1 1 1 "1";
LOCAL_MAP_FOCUS( "Custom Maps", "Custom usermaps", "loadscreen_mp_bonusmaps" )
}
leaveFocus
{
setItemColor "maplist" bordercolor 1 1 1 "0.15";
}
}
itemDef
{
rect -172 28 210 356 3 1
style 3
foreColor 0 0 0 0.7
background "black"
decoration
textScale 0.55
visible when ( !dvarbool( "widescreen" ) )
}
itemDef
{
name "mapimage"
rect -162 50 190 133 3 1
style 3
foreColor 1 1 1 1
decoration
textScale 0.55
exp material ( localvarstring( "ui_info_icon" ) )
visible when ( localvarstring( "ui_info_icon") != "" && !dvarbool( "widescreen" ) && dvarint("iw4x_maps_dlc") != 99 )
}
itemDef
{
name "longname"
rect -162 28 200 22 3 1
foreColor 1 1 1 1
decoration
textAlign 4
textScale 0.375
textFont 9
visible 1
exp text ( "@" + localvarstring( "ui_info_name" ) )
visible when ( !dvarbool( "widescreen" ) )
}
itemDef
{
name "description"
rect -162 186 200 20 3 1
foreColor 1 1 1 0.65
decoration
autoWrapped
textAlign 4
textScale 0.375
textFont 3
visible 1
exp text ( "@" + localvarstring( "ui_info_desc" ) )
visible when ( !dvarbool("widescreen") )
} }
} }
ITEM_BUTTON_BACK(close self;)
} }
-12
View File
@@ -1,16 +1,4 @@
r_glow "1" r_glow "1"
//r_glowRadius0 "0.5"
//r_glowBloomCutoff "0.68"
//r_glowBloomDesaturation "0"
//r_glowBloomIntensity0 "0.45"
//r_filmEnable "1"
//r_filmContrast "0.82104"
//r_filmBrightness "0"
//r_filmDesaturation "0.352396"
//r_filmInvert "0"
//r_filmLightTint "1.10838 1.10717 1.15409"
//r_filmDarkTint "0.6 0.858125 0.9"
r_glowRadius0 "0.5" r_glowRadius0 "0.5"
r_glowBloomCutoff "0.66" r_glowBloomCutoff "0.66"
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