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39 Commits
Author SHA1 Message Date
Louvenarde 38696ab9ee PlayerDataDef V160 built-in 2024-06-16 11:19:38 +02:00
Louvenarde 4255047379 Include every IWD in release script 2024-06-16 11:18:45 +02:00
Louvenarde b9ef601902 Merge branch 'develop' of github.com:iw4x/iw4x-rawfiles into develop 2024-06-16 11:18:35 +02:00
Louvenarde 525d77f95a Added new card icons, titles and updated playerdatadef 2024-06-16 11:17:57 +02:00
Louvenarde c81478edb2 Set head model name 2024-06-16 11:16:15 +02:00
Louve 550f1bd27d Merge pull request #25 from efinst0rm/patch-1
fix: gamemode killstreaks getting overwritten
2024-06-16 11:05:21 +02:00
Louvenarde b1e0774bb8 (did i forgert to commit these?) 2024-04-14 11:53:55 +02:00
efinst0rm 1652ed0a0e fix: gamemode killstreaks getting overwritten 2024-03-03 13:51:35 -06:00
efinst0rm 4652b1ad41 Fixed loadoutDeathstreak in Infected. 2024-03-03 13:45:00 -06:00
Louvenarde b3abeae088 Merge branch 'develop' of github.com:iw4x/iw4x-rawfiles into develop 2024-02-03 14:32:15 +01:00
Louvenarde e2b50d691a Fix for #20 #21 #22 ? 2024-02-03 14:31:41 +01:00
Louve 611760cb38 Merge pull request #16 from diamante0018/patch-2
Add support for auto updater
2024-01-20 18:17:35 +01:00
Louve c9e1e1de82 Merge pull request #14 from diamante0018/loc-string-bixes
Loc string bixes
2024-01-20 12:54:36 +01:00
Louvenarde b32875849d Add missing files 2024-01-13 21:21:33 +01:00
Louvenarde fd5a71b32e Fix image categories, among other things 2024-01-13 21:16:49 +01:00
Diavolo f1c5207c8a remove dupes 2024-01-13 15:38:21 +01:00
Diavolo f3a07312c5 add 1 missing loc string 2024-01-13 15:38:21 +01:00
Diavolo ed93e6cc3e move loc files to fastfile 2024-01-13 15:38:21 +01:00
Louve 0b8d678893 Merge pull request #12 from diamante0018/patch-1
fix(str): update localize string value fix menu bug too
2024-01-12 10:17:27 +01:00
Louve 704a69a9ec Merge pull request #15 from diamante0018/develop
gamemode fixes
2024-01-12 00:00:59 +01:00
Louve 671a0a181c Merge pull request #19 from Laupetin/fix/small-serverlist-menu-mistakes
Remove duplicated mouse_click plays on key press macros
2024-01-11 23:42:10 +01:00
Louve d310691343 Merge pull request #17 from diamante0018/patch-3
more fixes for gun
2024-01-11 23:40:43 +01:00
Louve c93351046b Merge pull request #18 from diamante0018/patch-4
precache required scriptmenus
2024-01-11 23:40:22 +01:00
Jan f711722e5b Remove duplicated mouse_click plays on key press macros 2023-12-31 15:39:08 +01:00
Edo 3f2f24ab09 Update _menus.gsc 2023-12-31 14:14:00 +01:00
Edo 9576031f63 more fixes for gun 2023-12-31 14:05:22 +01:00
Edo 16b8ca89c3 Update auconfirm.menu 2023-12-29 23:26:36 +01:00
Edo 40008170ec Update main_text.menu 2023-12-29 23:25:35 +01:00
Edo 75ab8a88cc remove splitscreen code 2023-12-25 11:30:07 +01:00
Diavolo 7744518f3c gamemode fixes 2023-12-25 11:26:35 +01:00
Edo 5c7ba128cc remove double entry 2023-12-24 23:37:25 +01:00
Edo 7dcca93eed Update popup_cac_primary_camo.menu 2023-12-24 12:17:09 +01:00
Edo bb8ba5bea7 Update pc_options_multi.menu 2023-12-24 12:09:37 +01:00
Edo 66bfdf1b06 Update pc_options_multi.menu 2023-12-24 12:04:02 +01:00
Edo e8cf3048c5 Update pc_options_multi.menu 2023-12-24 11:59:31 +01:00
Edo 17f0f49635 Update iw4x_english.str 2023-12-24 11:57:53 +01:00
Edo 32e940e5d4 update gamepad 2023-12-24 11:57:16 +01:00
Edo b3adaada92 better desc 2023-12-24 11:52:05 +01:00
Edo 20a0dc25a7 fix(str): update localize string value 2023-12-24 11:36:10 +01:00
323 changed files with 11917 additions and 1636 deletions

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@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_arab_regular_assault"); self setModel("body_mp_arab_regular_assault");
self attach("head_mp_arab_regular_suren", "", true); self attach("head_mp_arab_regular_suren", "", true);
self.headModel = "head_mp_arab_regular_suren";
self setViewmodel("viewhands_desert_opfor"); self setViewmodel("viewhands_desert_opfor");
self.voice = "arab"; self.voice = "arab";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_arab_regular_cqb"); self setModel("body_mp_arab_regular_cqb");
self attach("head_mp_arab_regular_headwrap", "", true); self attach("head_mp_arab_regular_headwrap", "", true);
self.headModel = "head_mp_arab_regular_headwrap";
self setViewmodel("viewhands_desert_opfor"); self setViewmodel("viewhands_desert_opfor");
self.voice = "arab"; self.voice = "arab";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_arab_regular_engineer"); self setModel("body_mp_arab_regular_engineer");
self attach("head_mp_arab_regular_ski_mask", "", true); self attach("head_mp_arab_regular_ski_mask", "", true);
self.headModel = "head_mp_arab_regular_ski_mask";
self setViewmodel("viewhands_desert_opfor"); self setViewmodel("viewhands_desert_opfor");
self.voice = "arab"; self.voice = "arab";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_arab_regular_sniper"); self setModel("body_mp_arab_regular_sniper");
self attach("head_mp_arab_regular_sadiq", "", true); self attach("head_mp_arab_regular_sadiq", "", true);
self.headModel = "head_mp_arab_regular_sadiq";
self setViewmodel("viewhands_desert_opfor"); self setViewmodel("viewhands_desert_opfor");
self.voice = "arab"; self.voice = "arab";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_arab_regular_support"); self setModel("body_mp_arab_regular_support");
self attach("head_mp_arab_regular_asad", "", true); self attach("head_mp_arab_regular_asad", "", true);
self.headModel = "head_mp_arab_regular_asad";
self setViewmodel("viewhands_desert_opfor"); self setViewmodel("viewhands_desert_opfor");
self.voice = "arab"; self.voice = "arab";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_opforce_assault"); self setModel("body_mp_opforce_assault");
self attach("head_mp_opforce_headwrap", "", true); self attach("head_mp_opforce_headwrap", "", true);
self.headModel = "head_mp_opforce_headwrap";
self setViewmodel("viewhands_op_force"); self setViewmodel("viewhands_op_force");
self.voice = "russian"; self.voice = "russian";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_opforce_cqb"); self setModel("body_mp_opforce_cqb");
self attach("head_mp_opforce_gasmask", "", true); self attach("head_mp_opforce_gasmask", "", true);
self.headModel = "head_mp_opforce_gasmask";
self setViewmodel("viewhands_op_force"); self setViewmodel("viewhands_op_force");
self.voice = "russian"; self.voice = "russian";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_opforce_eningeer"); self setModel("body_mp_opforce_eningeer");
self attach("head_mp_opforce_gasmask", "", true); self attach("head_mp_opforce_gasmask", "", true);
self.headModel = "head_mp_opforce_gasmask";
self setViewmodel("viewhands_op_force"); self setViewmodel("viewhands_op_force");
self.voice = "russian"; self.voice = "russian";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_opforce_sniper"); self setModel("body_mp_opforce_sniper");
self attach("head_mp_opforce_ghillie", "", true); self attach("head_mp_opforce_ghillie", "", true);
self.headModel = "head_mp_opforce_ghillie";
self setViewmodel("viewhands_marine_sniper"); self setViewmodel("viewhands_marine_sniper");
self.voice = "russian"; self.voice = "russian";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_opforce_support"); self setModel("body_mp_opforce_support");
self attach("head_mp_opforce_3hole_mask", "", true); self attach("head_mp_opforce_3hole_mask", "", true);
self.headModel = "head_mp_opforce_3hole_mask";
self setViewmodel("viewhands_op_force"); self setViewmodel("viewhands_op_force");
self.voice = "russian"; self.voice = "russian";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_opforce_assault"); self setModel("body_mp_opforce_assault");
self attach("head_mp_opforce_headwrap", "", true); self attach("head_mp_opforce_headwrap", "", true);
self.headModel = "head_mp_opforce_headwrap";
self setViewmodel("viewhands_op_force"); self setViewmodel("viewhands_op_force");
self.voice = "russian"; self.voice = "russian";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_opforce_cqb"); self setModel("body_mp_opforce_cqb");
self attach("head_mp_opforce_gasmask", "", true); self attach("head_mp_opforce_gasmask", "", true);
self.headModel = "head_mp_opforce_gasmask";
self setViewmodel("viewhands_op_force"); self setViewmodel("viewhands_op_force");
self.voice = "russian"; self.voice = "russian";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_opforce_eningeer"); self setModel("body_mp_opforce_eningeer");
self attach("head_mp_opforce_gasmask", "", true); self attach("head_mp_opforce_gasmask", "", true);
self.headModel = "head_mp_opforce_gasmask";
self setViewmodel("viewhands_op_force"); self setViewmodel("viewhands_op_force");
self.voice = "russian"; self.voice = "russian";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_opforce_sniper_urban"); self setModel("body_mp_opforce_sniper_urban");
self attach("head_mp_opforce_justin", "", true); self attach("head_mp_opforce_justin", "", true);
self.headModel = "head_mp_opforce_justin";
self setViewmodel("viewhands_op_force"); self setViewmodel("viewhands_op_force");
self.voice = "russian"; self.voice = "russian";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_opforce_support"); self setModel("body_mp_opforce_support");
self attach("head_mp_opforce_3hole_mask", "", true); self attach("head_mp_opforce_3hole_mask", "", true);
self.headModel = "head_mp_opforce_3hole_mask";
self setViewmodel("viewhands_op_force"); self setViewmodel("viewhands_op_force");
self.voice = "russian"; self.voice = "russian";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_usmc_assault"); self setModel("body_mp_usmc_assault");
self attach("head_mp_usmc_tactical_mich", "", true); self attach("head_mp_usmc_tactical_mich", "", true);
self.headModel = "head_mp_usmc_tactical_mich";
self setViewmodel("viewmodel_base_viewhands"); self setViewmodel("viewmodel_base_viewhands");
self.voice = "american"; self.voice = "american";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_usmc_recon"); self setModel("body_mp_usmc_recon");
self attach("head_mp_usmc_nomex", "", true); self attach("head_mp_usmc_nomex", "", true);
self.headModel = "head_mp_usmc_nomex";
self setViewmodel("viewmodel_base_viewhands"); self setViewmodel("viewmodel_base_viewhands");
self.voice = "american"; self.voice = "american";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_usmc_sniper"); self setModel("body_mp_usmc_sniper");
self attach("head_mp_usmc_tactical_baseball_cap", "", true); self attach("head_mp_usmc_tactical_baseball_cap", "", true);
self.headModel = "head_mp_usmc_tactical_baseball_cap";
self setViewmodel("viewmodel_base_viewhands"); self setViewmodel("viewmodel_base_viewhands");
self.voice = "american"; self.voice = "american";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_usmc_specops"); self setModel("body_mp_usmc_specops");
self attach("head_mp_usmc_tactical_mich_stripes_nomex", "", true); self attach("head_mp_usmc_tactical_mich_stripes_nomex", "", true);
self.headModel = "head_mp_usmc_tactical_mich_stripes_nomex";
self setViewmodel("viewmodel_base_viewhands"); self setViewmodel("viewmodel_base_viewhands");
self.voice = "american"; self.voice = "american";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_usmc_support"); self setModel("body_mp_usmc_support");
self attach("head_mp_usmc_shaved_head", "", true); self attach("head_mp_usmc_shaved_head", "", true);
self.headModel = "head_mp_usmc_shaved_head";
self setViewmodel("viewmodel_base_viewhands"); self setViewmodel("viewmodel_base_viewhands");
self.voice = "american"; self.voice = "american";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_usmc_woodland_assault"); self setModel("body_mp_usmc_woodland_assault");
self attach("head_mp_usmc_tactical_mich", "", true); self attach("head_mp_usmc_tactical_mich", "", true);
self.headModel = "head_mp_usmc_tactical_mich";
self setViewmodel("viewhands_sas_woodland"); self setViewmodel("viewhands_sas_woodland");
self.voice = "british"; self.voice = "british";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_usmc_woodland_recon"); self setModel("body_mp_usmc_woodland_recon");
self attach("head_mp_usmc_nomex", "", true); self attach("head_mp_usmc_nomex", "", true);
self.headModel = "head_mp_usmc_nomex";
self setViewmodel("viewhands_sas_woodland"); self setViewmodel("viewhands_sas_woodland");
self.voice = "british"; self.voice = "british";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_usmc_woodland_sniper"); self setModel("body_mp_usmc_woodland_sniper");
self attach("head_mp_usmc_ghillie", "", true); self attach("head_mp_usmc_ghillie", "", true);
self.headModel = "head_mp_usmc_ghillie";
self setViewmodel("viewhands_marine_sniper"); self setViewmodel("viewhands_marine_sniper");
self.voice = "british"; self.voice = "british";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_usmc_woodland_specops"); self setModel("body_mp_usmc_woodland_specops");
self attach("head_mp_usmc_tactical_mich_stripes_nomex", "", true); self attach("head_mp_usmc_tactical_mich_stripes_nomex", "", true);
self.headModel = "head_mp_usmc_tactical_mich_stripes_nomex";
self setViewmodel("viewhands_sas_woodland"); self setViewmodel("viewhands_sas_woodland");
self.voice = "british"; self.voice = "british";
} }
@@ -3,6 +3,7 @@ main()
{ {
self setModel("body_mp_usmc_woodland_support"); self setModel("body_mp_usmc_woodland_support");
self attach("head_mp_usmc_shaved_head", "", true); self attach("head_mp_usmc_shaved_head", "", true);
self.headModel = "head_mp_usmc_shaved_head";
self setViewmodel("viewhands_sas_woodland"); self setViewmodel("viewhands_sas_woodland");
self.voice = "british"; self.voice = "british";
} }
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