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import Phaser from 'phaser';
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import BattleScene from './battle-scene';
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import InvertPostFX from './pipelines/invert';
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import { version } from '../package.json';
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import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin';
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import BBCodeTextPlugin from 'phaser3-rex-plugins/plugins/bbcodetext-plugin';
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import InputTextPlugin from 'phaser3-rex-plugins/plugins/inputtext-plugin.js';
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import BBCodeText from 'phaser3-rex-plugins/plugins/bbcodetext';
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import TransitionImagePackPlugin from 'phaser3-rex-plugins/templates/transitionimagepack/transitionimagepack-plugin.js';
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import { LoadingScene } from './loading-scene';
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const config: Phaser.Types.Core.GameConfig = {
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type: Phaser.WEBGL,
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parent: 'app',
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scale: {
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width: 1920,
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height: 1080,
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mode: Phaser.Scale.FIT
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},
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plugins: {
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global: [{
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key: 'rexInputTextPlugin',
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plugin: InputTextPlugin,
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start: true
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}, {
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key: 'rexBBCodeTextPlugin',
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plugin: BBCodeTextPlugin,
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start: true
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}, {
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key: 'rexTransitionImagePackPlugin',
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plugin: TransitionImagePackPlugin,
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start: true
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}],
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scene: [{
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key: 'rexUI',
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plugin: UIPlugin,
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mapping: 'rexUI'
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}]
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},
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input: {
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mouse: {
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target: 'app'
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},
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touch: {
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target: 'app'
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},
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gamepad: true
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},
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dom: {
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createContainer: true
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},
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pixelArt: true,
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pipeline: [ InvertPostFX ] as unknown as Phaser.Types.Core.PipelineConfig,
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scene: [ LoadingScene, BattleScene ],
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version: version
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};
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const setPositionRelative = function (guideObject: any, x: number, y: number) {
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if (guideObject && guideObject instanceof Phaser.GameObjects.GameObject) {
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const offsetX = guideObject.width * (-0.5 + (0.5 - guideObject.originX));
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const offsetY = guideObject.height * (-0.5 + (0.5 - guideObject.originY));
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this.setPosition(guideObject.x + offsetX + x, guideObject.y + offsetY + y);
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return;
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}
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this.setPosition(x, y);
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};
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Phaser.GameObjects.Container.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Sprite.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Image.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.NineSlice.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative;
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BBCodeText.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Rectangle.prototype.setPositionRelative = setPositionRelative;
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document.fonts.load('16px emerald').then(() => document.fonts.load('10px pkmnems'));
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const game = new Phaser.Game(config);
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game.sound.pauseOnBlur = false;
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export default game;
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