156 lines
4.5 KiB
JavaScript
156 lines
4.5 KiB
JavaScript
//
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// clientScene.js
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//--------------------
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// Manages the game state when connected to a server. Drives the course scene and track picker.
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// by RHY3756547
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//
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window.clientScene = function(wsUrl, wsInstance, res) {
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var res = res; //gameRes
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var t = this;
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var WebSocket = window.WebSocket || window.MozWebSocket;
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var ws = new WebSocket(wsUrl);
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ws.binaryType = "arraybuffer";
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t.ws = ws;
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t.mode = -1;
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t.activeScene = null;
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t.myKart = null;
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ws.onopen = function() {
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console.log("initial connection")
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//first we need to establish connection to the instance.
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var obj = {
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t:"*",
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i:wsInstance,
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c:{
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name:"TestUser"+Math.round(Math.random()*10000),
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char:Math.floor(Math.random()*12),
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kart:Math.floor(Math.random()*0x24)
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}
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}
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sendJSONMessage(obj);
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};
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ws.onmessage = function(evt) {
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var d = evt.data;
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if (typeof d != "string") {
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//binary data
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var view = new DataView(d);
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var handler = binH[view.getUint8(0)];
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if (handler != null) handler(view);
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} else {
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//JSON string
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var obj;
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try {
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obj = JSON.parse(d);
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} catch (err) {
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debugger; //packet recieved from server is bullshit
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return;
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}
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var handler = wsH["$"+obj.t];
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if (handler != null) handler(obj);
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}
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}
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this.update = function() {
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if (t.activeScene != null) t.activeScene.update();
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if (t.myKart != null) sendKartInfo(t.myKart);
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}
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this.render = function() {
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if (t.activeScene != null) sceneDrawer.drawTest(gl, t.activeScene, 0, 0, gl.viewportWidth, gl.viewportHeight)
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}
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function abFromBlob(blob, callback) {
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var fileReader = new FileReader();
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fileReader.onload = function() {
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callback(this.result);
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};
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fileReader.readAsArrayBuffer(blob);
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}
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function sendKartInfo(kart) {
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var dat = new ArrayBuffer(0x61);
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var view = new DataView(dat);
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view.setUint8(0, 32);
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netKart.saveKart(view, 1, kart, kart.lastInput);
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ws.send(dat);
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}
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var wsH = {};
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wsH["$*"] = function(obj) { //initiate scene.
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t.myKart = null;
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if (obj.m == 1) { //race
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t.mode = 1;
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var mainNarc, texNarc
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if (obj.c.substr(0, 5) == "mkds/") {
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var cnum = Number(obj.c.substr(5));
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var course = MKDSCONST.COURSE[cnum];
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var cDir = MKDSCONST.COURSEDIR+course.name;
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var mainNarc = new narc(lz77.decompress(gameROM.getFile(cDir+".carc")));
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var texNarc = new narc(lz77.decompress(gameROM.getFile(cDir+"Tex.carc")));
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setUpCourse(mainNarc, texNarc, course, obj)
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}
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else throw "custom tracks are not implemented yet!"
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}
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}
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wsH["$+"] = function(obj) { //add kart. only used in debug circumstances. (people can't join normal gamemodes midgame)
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console.log("kart added");
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if (t.mode != 1) return;
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var kart = new Kart([0, -2000, 0], 0, 0, obj.k.kart, obj.k.char, new ((obj.p)?((window.prompt("press y for cpu controlled") == "y")?controlRaceCPU:controlDefault):controlNetwork)(t.activeScene.nkm, {}), t.activeScene);
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t.activeScene.karts.push(kart);
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}
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wsH["$-"] = function(obj) { //kart disconnect.
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t.activeScene.karts[obj.k].active = false;
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}
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var binH = [];
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binH[32] = function(view) {
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//if we are in a race, update kart positions in main scene. we should trust the server on this, however if anything goes wrong it will be caught earlier.
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if (t.mode != 1) return;
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var n = view.getUint16(0x01, true);
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var off = 0x03;
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for (var i=0; i<n; i++) {
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var kart = t.activeScene.karts[view.getUint16(off, true)];
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off += 2;
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if (kart != null && !kart.local) netKart.restoreKart(view, off, kart);
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off += 0x60;
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}
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}
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function setUpCourse(mainNarc, texNarc, course, obj) {
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var chars = [];
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for (var i=0; i<obj.k.length; i++) {
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var k = obj.k[i];
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var pKart = (i == obj.p);
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//TODO: custom character support
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chars.push({charN:k.char, kartN:k.kart, controller:((pKart)?((window.prompt("press y for cpu controlled") == "y")?controlRaceCPU:controlDefault):controlNetwork), raceCam:pKart, extraParams:[{k:"name", v:k.name}, {k:"active", v:k.active}]});
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if (pKart) {
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for (var i=0; i<7; i++) {
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var tchar = Math.floor(Math.random()*12);
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var tkart = Math.floor(Math.random()*0x24);
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chars.push({charN:tchar, kartN:tkart, controller:controlRaceCPU, raceCam:false, extraParams:[{k:"name", v:"no"}, {k:"active", v:true}]});
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}
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}
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}
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t.activeScene = new courseScene(mainNarc, texNarc, course, chars, {}, res);
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for (var i=0; i<obj.k.length; i++) {
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t.activeScene.karts[i].active = obj.k[i].active;
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if (t.activeScene.karts[i].local) t.myKart = t.activeScene.karts[i];
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}
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}
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function sendJSONMessage(obj) {
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ws.send(JSON.stringify(obj));
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}
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} |