Commit Graph

827 Commits (bd30dca47d343c67f54a4befda469f9c789b8a2f)

Author SHA1 Message Date
Madmadness65 bd30dca47d Partially implement Battle Bond (Gen 8) & Power Construct abilities
Both abilities are still not fully functional yet (Battle Bond does not interact with Water Shuriken yet, Power Construct does not interact with 10% Power Construct Zygarde, and both forms do not revert after a battle yet), but this is a step to having them both completed.
Battle Bond Froakie line and Power Construct 50% Zygardes (as well as Aura Break 10% Zygardes) can now randomly appear in the wild.
Expect Battle Bond to potentially change to its Gen 9 version at some point in the future, rendering Ash-Greninja inaccessible.
2024-04-29 19:50:29 -05:00
Madmadness65 b173000008 Implement Alcremie flavors
...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.
2024-04-29 01:42:02 -05:00
AJ Fontaine 7050e0db6c Fixed Outrage etc. lasting 4 turns 2024-04-28 23:57:40 -04:00
Xavion3 696c31f3e2 Make grass types unable to be seeded 2024-04-28 23:33:13 -04:00
Madmadness65 b72b4cffed Implement Furfrou forms
They can be randomly encountered like many other multiple form Pokémon. Like canon, they do not have any statistical changes, just cosmetic.
2024-04-28 21:58:55 -05:00
Madmadness65 6f078f4645 Minor fix to Roughneck's possible names 2024-04-28 20:02:06 -05:00
Flashfyre 03ba74844f Fix biome being able to change before a boss in endless 2024-04-26 23:53:09 -04:00
Madmadness65 e362289d57 Implement Spirit Shackle
It's a pretty basic trapping attack
2024-04-26 20:40:28 -05:00
Madmadness65 2cb5aad8b1 Mark Core Enforcer as partial
No coding for it yet, but it can function as a regular attack in the meantime.
2024-04-26 20:01:24 -05:00
Madmadness65 e475d566b6 Revise egg moves again
These revisions spans across all generations with vastly different moves. Once again, if moves seem weird or too overpowered, please bring it up in the egg move discussion thread.
2024-04-26 18:50:14 -05:00
Akuma-Reiki a6c27773f8
Make arena trap count as a lure ability (#245) 2024-04-26 13:58:57 -04:00
shayebeadlingkl f9b999b744 spacing 2024-04-26 12:18:01 -04:00
shayebeadlingkl def36e32d1 adds missing brackets to psycho shift attribute to fix unreachable condition 2024-04-26 12:16:56 -04:00
Xavion3 46227d65f2 Fix mind blown/explosion moves 2024-04-26 08:33:29 -04:00
InfernoVulpix 587197dac4 Fixed entry hazard crash
Having Spikes or Stealth Rock on the field when a new wild battle starts no longer crashes the game.
2024-04-26 00:59:20 -04:00
InfernoVulpix d4c265443f Assurance effect implementation
Theoretically implemented for all use cases but only tested for regular damage so far.
2024-04-25 23:03:00 -04:00
AJ Fontaine 9f3bef0142
Implemented explosive moves and Damp (#290)
* Implemented explosives

* Add Aftermath and Magic Guard interactions

* Adjust AI score for Mind Blown/Steel Beam
2024-04-25 21:42:41 -04:00
Madmadness65 e3533651ba Add form change items for Deoxys; minor Rotom form learnset changes
Adds 3 separate form changing items to switch between the various Deoxys forms.
All Rotom forms can now know their respective typed moved at the start (and can be relearned via Memory Mushroom if you already have one).
2024-04-25 20:26:09 -05:00
Flashfyre 728512cf7d Fix Baton Pass not working 2024-04-25 20:52:52 -04:00
lucfd fa463b77db
Implements Stakeout & Analytic (#292)
* implemented stakeout

* implemented analytic
2024-04-25 14:29:05 -04:00
maru 382f1a8d78
Styling changes 2024-04-25 04:01:00 -04:00
Flashfyre 7032f383ea Fix battle sprite losing shininess in battle animations 2024-04-25 01:49:06 -04:00
Tempoanon 230c2bf983
Fix Moody and Quark Drive (#284)
* Fix Quark Drive and Moody

* Telepathy still unimplemented

* more merge conflict stuff
2024-04-25 01:23:45 -04:00
Madmadness65 608a9d9400
Merge pull request #242 from EggMuncherSupreme/main
Added the triageMove() flag to Bouncy Bubble
2024-04-24 23:18:46 -05:00
Flashfyre a0311f4b0f Fix partial and unimplemented indicators not showing on abilities 2024-04-24 22:42:09 -04:00
Pablo González 7055ea49c7
Support localization of Pokémon abilities (#271)
* Support localization of Pokemon abilities

* Reload ability localization when language is changed

* Add Spanish localization for abilities

* Add missing French abilities localization

* Add missing localize call on abilities

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Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-24 21:10:09 -04:00
Edralo dc575d44a3 Implement localisation for pokemon stats & add french locale 2024-04-24 19:12:26 -04:00
Madmadness65 6b3442a260 Update stone evolution Pokémon's learnsets
Moves that are relearned in the official games are now level 1 moves for these Pokémon, as they have paltry movesets otherwise.
2024-04-24 13:40:59 -05:00
Madmadness65 d88a177915 Fix crash with trainer Mantykes
the first evolution method was causing a crash due to a conflict, so it was removed for now.
2024-04-24 12:54:34 -05:00
Madmadness65 4173f87a70 Add easier method of evolving Mantyke
There is now an alternate easier evolution method for Mantyke into Mantine, that being having Remoraid simply being registered as caught and be level 32.
2024-04-24 11:58:37 -05:00
arColm 6066d2e47e Implement Flying Press 2024-04-24 00:26:41 -04:00
Flashfyre ba71d2750b Load files from manifest for caching 2024-04-23 22:00:23 -04:00
Madmadness65 d48de66179 Implement Snap Trap
One of the basic trapping moves that got overlooked.
2024-04-23 13:04:42 -05:00
Xavion3 049fa306b9 Add dynamax buffs 2024-04-23 12:02:09 -04:00
shayebeadling 11ee81091b
Implements hospitality (#252)
* implements hospitality

* 1/8 -> 1/4

* shows animation

* Minor nitpicks

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Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-23 09:43:35 -04:00
Madmadness65 87e6b80479 Update egg moves for Gens 1, 2, 3, 6, and 8
A LOT of Pokémon have had egg moves shifted around this update. Please let us know if there's any that are overpowered or straight up nonsensical.
2024-04-23 01:00:00 -05:00
Flashfyre eeb547417f Endless biomes are short but connected 2024-04-22 20:30:46 -04:00
EggMuncherSupreme 16ff508443 Added the triageMove() flag to Bouncy Bubble 2024-04-23 06:53:04 +10:00
Madmadness65 71f99da38d Allow Necrozma's forms to relearn the signature moves
Dusk Mane can relearn Sunsteel Strike, Dawn Wings can relearn Moongeist Beam, and Ultra Necrozma can relearn both.
2024-04-22 13:30:17 -05:00
dpMelian fac78e085c feat: correct typos in MistTag and Lance's dialog 2024-04-22 14:27:52 -04:00
Flashfyre 184a028e66 Merge branch 'main' of https://github.com/pagefaultgames/pokerogue 2024-04-22 11:27:44 -04:00
Madmadness65 1a27ee2b63 Update Gen 5 and 7 egg moves
Lots of replacements in this egg move update.
2024-04-22 10:08:47 -05:00
Flashfyre 0b24096e9b Fix mid-stage bugs losing hidden ability 2024-04-22 09:16:11 -04:00
Xavion3 c949557469 Fix OHKO accuracy formula 2024-04-22 08:31:27 -04:00
Flashfyre f8f5b64469 Add One Hit KO accuracy and make damage 200 BP for bosses 2024-04-22 01:05:48 -04:00
Luc 8cf82d3db4 fixed steam engine activating on all water moves 2024-04-22 00:49:54 -04:00
Flashfyre 4950dd0e73 Fix shiny variant back sprite color mapping not working 2024-04-22 00:31:33 -04:00
Flashfyre df7a6be654 Fix errors from merged PRs 2024-04-21 23:05:36 -04:00
Procyonae fd8cb07c9b
Implement Liquid Ooze (#210)
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-21 23:02:10 -04:00
shayebeadling a214ed6e66
Implements anticipation (#201)
* implements anticipation

* checks against ohko attr

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Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-21 23:01:11 -04:00