Lugiad
ea5a25e655
Update Japanese menu.ts
2024-05-13 01:04:16 +02:00
Lugiad
25555b7571
Update Japanese battle.ts
2024-05-13 01:03:44 +02:00
Lugiad
c9a81f42ea
Partial Japanese translation of move.ts
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Only names translated
2024-05-12 17:14:47 +02:00
Lugiad
f981751683
Partial Japanese translation of ability.ts
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Only names traslated
2024-05-12 16:41:24 +02:00
Lugiad
9f011f67d2
Add japanese growth.ts growth
2024-05-12 15:23:23 +02:00
Lugiad
f8ca7660d3
Updated japanese config.ts with nature and growth
2024-05-12 15:22:36 +02:00
Lugiad
ae18c766ef
Update Japanese config.ts with nature
2024-05-12 15:10:09 +02:00
Lugiad
8aca96ee74
Merge branch 'main' into main
2024-05-12 14:12:14 +02:00
Lugiad
2861623574
Added japanese nature.ts
2024-05-12 14:10:51 +02:00
Lugiad
291410f322
Updated with nature
2024-05-12 14:04:18 +02:00
LaukkaE
ced74efc52
fix isGrounded check ( #774 )
2024-05-12 06:30:18 -05:00
Madi Simpson
e1ef3c03de
ability: make technician respect variable power moves ( #529 )
2024-05-12 04:06:09 -05:00
Landon Lee
a27822b624
Fix cry when pokemon is fused with its own species ( #615 )
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If the pokemon species and form is the same as the second fusion component, then skip the logic to make a fused cry and just use the cry of the primary component.
2024-05-12 03:01:59 -05:00
Thomas Huynh
d5f82611f5
added battle tag check in isGrounded method ( #750 )
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Co-authored-by: unknown <t_huynh927@yahoo.com>
2024-05-12 02:28:30 -05:00
Frederico Santos
e4afdf1d45
Add ignoresProtect to life dew ( #758 )
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Co-authored-by: Frederico Santos <frederico.santos@fivedegrees.nl>
2024-05-12 02:18:23 -05:00
Xavion3
db6008d15c
Add tsdoc comments for ability getters ( #764 )
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* Add tsdoc comments for ability getters
* Add links to the docs
2024-05-12 00:48:56 -05:00
ArceUseless
fe6aefd910
Natures langs with new config ( #611 )
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* Natures lang files
* Updated French nature.ts
* Nature german translation + chinese added
* Added nature to chinese config.ts
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Co-authored-by: rnicar <rj.nieto.car@gmail.com>
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: rnicar245 <55734812+rnicar245@users.noreply.github.com>
2024-05-11 21:22:45 -05:00
ArceUseless
e9ca17c519
New growth rate lang files ( #563 )
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* New growth rate lang files
* Update i18n.ts, fixing overwrite
* Added growth to lang conf files
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Co-authored-by: rnicar <rj.nieto.car@gmail.com>
2024-05-11 21:04:09 -05:00
Flashfyre
f540b7d17f
Fix always clearing first slot in offline mode
2024-05-11 20:33:03 -04:00
Lugiad
75e70be6c8
Update battle.ts
2024-05-11 22:55:01 +02:00
Lugiad
15fd573827
Update pokemon-stat.ts
2024-05-11 22:54:37 +02:00
Madmadness65
3f9158083e
Swap Rayquaza's egg moves
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With egg moves factoring in to trainer Pokémon's learnsets now, Oblivion Wing was too problematic for a common egg move. So it has been swapped with V-create to make fights with it more tolerable.
2024-05-11 14:20:54 -05:00
Xavion3
34aa68df14
Fix fusion icon variant id ( #747 )
2024-05-11 13:15:01 -05:00
Xavion3
6b49b4f469
Lowers xp curve for fluctuating slightly ( #746 )
2024-05-11 11:54:05 -05:00
Xavion3
03d68f877a
Fix fluctuating xp curve ( #743 )
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Was scaling with square of level, not cube.
2024-05-11 10:25:48 -05:00
Lugiad
982c0fa95e
Update French battle.ts
2024-05-11 17:25:04 +02:00
Lugiad
348b7f4198
Update French pokemon-stat.ts
2024-05-11 17:24:07 +02:00
notpatchmaybe
ea459826d0
Heart Swap implementation. ( #712 )
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* Heart Swap implementation.
Simply switches the values in 3 arrays.
* Fixed missing space
* Removed some lines.
Removed a for loop.
* Removed an unneccesary line
* TSDoc commentation added
* Changed message method to be more descriptive
* Adjusted message line to be consistent with Pokemon Showdown
* Adjusted priorBoostArray to priorBoost integer
Only one values is relevant at a time, so the array was pointless, woops.
2024-05-11 09:42:57 -05:00
William Burleson
8707213e88
Adds session playtime to gameInfo for Rich Presence ( #738 )
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* Add rich presence support
* Adds playtime to gameInfo
2024-05-11 10:11:00 -04:00
Flashfyre
60f86c85ce
Fix Glimmora atlases
2024-05-11 09:26:57 -04:00
Somod1
cd9e066524
update
2024-05-11 09:25:02 -04:00
Benjamin Odom
ae7c1ef4f0
Fix Charge Move Infinites ( #741 )
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Fixed an issue where two turn charge moves could be paused by status or Truant causing some infinite sequences if not careful.
2024-05-11 23:22:26 +10:00
Lugiad
0138d4afbd
Merge branch 'pagefaultgames:main' into main
2024-05-11 14:16:29 +02:00
Flashfyre
28c75e4377
Add missed EXP variant sprites
2024-05-11 01:49:34 -04:00
Xavion3
d24762b5dc
Fix bug in moveset code ( #735 )
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Pokemon with very limited movepools could sometimes generate with no moves
2024-05-11 00:46:36 -05:00
Flashfyre
168869d322
Update EXP sprites list
2024-05-11 01:01:15 -04:00
Flashfyre
483310c345
Fix missing backgrounds after clearing a run
2024-05-11 00:29:16 -04:00
Xavion3
72467388fc
Redo moveset generation ( #550 )
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* Redo moveset generation
* Decrease the weight of lower power moves and egg moves
* More weight tweaking
Trainers never get OHKO moves, are less likely to get self KO and multiturn moves, and more likely to get stat buffing moves. All pokemon are less likely to get offstat moves.
2024-05-11 00:20:21 -04:00
Flashfyre
994da9813b
Add new variant sprites
2024-05-11 00:00:39 -04:00
Madmadness65
b13a563dad
Update passive abilities for starters and pseudos
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The latest changes from the balancing team. These changes will take immediate effect in any existing runs, so do keep that in mind.
2024-05-10 18:46:10 -05:00
Lugiad
b3b382c76d
Added Japanese
2024-05-11 01:36:29 +02:00
Lugiad
21be1547c6
Added Japanese
2024-05-11 01:35:58 +02:00
Lugiad
94683a4dbf
Initial Japanese Locales
2024-05-11 01:35:28 +02:00
Lugiad
726b8e7f98
Updated pokemon-emerald-pro with Japanese kanas
2024-05-11 01:34:25 +02:00
Lugiad
051111fff1
Merge branch 'pagefaultgames:main' into main
2024-05-11 01:07:06 +02:00
Flashfyre
9cfc09f673
Restructure game over logic to save before clear
2024-05-10 18:12:33 -04:00
td76099
acb61d6fb7
Fixes Tidy Up so it clears hazards from both sides ( #717 )
2024-05-10 11:31:27 -05:00
Flashfyre
d7d2320844
Fix Mega Latias animated sprites
2024-05-10 12:19:18 -04:00
Athebyne
2ab335a3c5
Implement Snipe Shot, and Propeller Tail/Stalwart ( #661 )
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* Implemented Snipe Shot and Stalwart/Propeller Tail
* Remove Testing Overrides
I don't know why these got pushed, they are in the gitignore file.
* Snipe Shot also has a high crit rate
* Add Comment
* Add TsDoc documentation to BypassRedirectAttr
* Add ability pop-up for when Propeller Tail/Stalwart proc.
* Fix Formatting
* Tab align comment
2024-05-10 10:40:21 -05:00
Dakurei
593ac38267
Fix some errors from previous PR #711 ( #716 )
2024-05-10 10:29:22 -05:00