Commit Graph

2076 Commits (ea5a25e65593fd86be3e47133691d0b70e039f01)

Author SHA1 Message Date
Lugiad ea5a25e655
Update Japanese menu.ts 2024-05-13 01:04:16 +02:00
Lugiad 25555b7571
Update Japanese battle.ts 2024-05-13 01:03:44 +02:00
Lugiad c9a81f42ea
Partial Japanese translation of move.ts
Only names translated
2024-05-12 17:14:47 +02:00
Lugiad f981751683
Partial Japanese translation of ability.ts
Only names traslated
2024-05-12 16:41:24 +02:00
Lugiad 9f011f67d2
Add japanese growth.ts growth 2024-05-12 15:23:23 +02:00
Lugiad f8ca7660d3
Updated japanese config.ts with nature and growth 2024-05-12 15:22:36 +02:00
Lugiad ae18c766ef
Update Japanese config.ts with nature 2024-05-12 15:10:09 +02:00
Lugiad 8aca96ee74
Merge branch 'main' into main 2024-05-12 14:12:14 +02:00
Lugiad 2861623574
Added japanese nature.ts 2024-05-12 14:10:51 +02:00
Lugiad 291410f322
Updated with nature 2024-05-12 14:04:18 +02:00
LaukkaE ced74efc52
fix isGrounded check (#774) 2024-05-12 06:30:18 -05:00
Madi Simpson e1ef3c03de
ability: make technician respect variable power moves (#529) 2024-05-12 04:06:09 -05:00
Landon Lee a27822b624
Fix cry when pokemon is fused with its own species (#615)
If the pokemon species and form is the same as the second fusion component, then skip the logic to make a fused cry and just use the cry of the primary component.
2024-05-12 03:01:59 -05:00
Thomas Huynh d5f82611f5
added battle tag check in isGrounded method (#750)
Co-authored-by: unknown <t_huynh927@yahoo.com>
2024-05-12 02:28:30 -05:00
Frederico Santos e4afdf1d45
Add ignoresProtect to life dew (#758)
Co-authored-by: Frederico Santos <frederico.santos@fivedegrees.nl>
2024-05-12 02:18:23 -05:00
Xavion3 db6008d15c
Add tsdoc comments for ability getters (#764)
* Add tsdoc comments for ability getters

* Add links to the docs
2024-05-12 00:48:56 -05:00
ArceUseless fe6aefd910
Natures langs with new config (#611)
* Natures lang files

* Updated French nature.ts

* Nature german translation + chinese added

* Added nature to chinese config.ts

---------

Co-authored-by: rnicar <rj.nieto.car@gmail.com>
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: rnicar245 <55734812+rnicar245@users.noreply.github.com>
2024-05-11 21:22:45 -05:00
ArceUseless e9ca17c519
New growth rate lang files (#563)
* New growth rate lang files

* Update i18n.ts, fixing overwrite

* Added growth to lang conf files

---------

Co-authored-by: rnicar <rj.nieto.car@gmail.com>
2024-05-11 21:04:09 -05:00
Flashfyre f540b7d17f Fix always clearing first slot in offline mode 2024-05-11 20:33:03 -04:00
Lugiad 75e70be6c8
Update battle.ts 2024-05-11 22:55:01 +02:00
Lugiad 15fd573827
Update pokemon-stat.ts 2024-05-11 22:54:37 +02:00
Madmadness65 3f9158083e Swap Rayquaza's egg moves
With egg moves factoring in to trainer Pokémon's learnsets now, Oblivion Wing was too problematic for a common egg move. So it has been swapped with V-create to make fights with it more tolerable.
2024-05-11 14:20:54 -05:00
Xavion3 34aa68df14
Fix fusion icon variant id (#747) 2024-05-11 13:15:01 -05:00
Xavion3 6b49b4f469
Lowers xp curve for fluctuating slightly (#746) 2024-05-11 11:54:05 -05:00
Xavion3 03d68f877a
Fix fluctuating xp curve (#743)
Was scaling with square of level, not cube.
2024-05-11 10:25:48 -05:00
Lugiad 982c0fa95e
Update French battle.ts 2024-05-11 17:25:04 +02:00
Lugiad 348b7f4198
Update French pokemon-stat.ts 2024-05-11 17:24:07 +02:00
notpatchmaybe ea459826d0
Heart Swap implementation. (#712)
* Heart Swap implementation.

 Simply switches the values in 3 arrays.

* Fixed missing space

* Removed some lines.

Removed a for loop.

* Removed an unneccesary line

* TSDoc commentation added

* Changed message method to be more descriptive

* Adjusted message line to be consistent with Pokemon Showdown

* Adjusted priorBoostArray to priorBoost integer

Only one values is relevant at a time, so the array was pointless, woops.
2024-05-11 09:42:57 -05:00
William Burleson 8707213e88
Adds session playtime to gameInfo for Rich Presence (#738)
* Add rich presence support

* Adds playtime to gameInfo
2024-05-11 10:11:00 -04:00
Flashfyre 60f86c85ce Fix Glimmora atlases 2024-05-11 09:26:57 -04:00
Somod1 cd9e066524 update 2024-05-11 09:25:02 -04:00
Benjamin Odom ae7c1ef4f0
Fix Charge Move Infinites (#741)
Fixed an issue where two turn charge moves could be paused by status or Truant causing some infinite sequences if not careful.
2024-05-11 23:22:26 +10:00
Lugiad 0138d4afbd
Merge branch 'pagefaultgames:main' into main 2024-05-11 14:16:29 +02:00
Flashfyre 28c75e4377 Add missed EXP variant sprites 2024-05-11 01:49:34 -04:00
Xavion3 d24762b5dc
Fix bug in moveset code (#735)
Pokemon with very limited movepools could sometimes generate with no moves
2024-05-11 00:46:36 -05:00
Flashfyre 168869d322 Update EXP sprites list 2024-05-11 01:01:15 -04:00
Flashfyre 483310c345 Fix missing backgrounds after clearing a run 2024-05-11 00:29:16 -04:00
Xavion3 72467388fc
Redo moveset generation (#550)
* Redo moveset generation

* Decrease the weight of lower power moves and egg moves

* More weight tweaking

Trainers never get OHKO moves, are less likely to get self KO and multiturn moves, and more likely to get stat buffing moves. All pokemon are less likely to get offstat moves.
2024-05-11 00:20:21 -04:00
Flashfyre 994da9813b Add new variant sprites 2024-05-11 00:00:39 -04:00
Madmadness65 b13a563dad Update passive abilities for starters and pseudos
The latest changes from the balancing team. These changes will take immediate effect in any existing runs, so do keep that in mind.
2024-05-10 18:46:10 -05:00
Lugiad b3b382c76d
Added Japanese 2024-05-11 01:36:29 +02:00
Lugiad 21be1547c6
Added Japanese 2024-05-11 01:35:58 +02:00
Lugiad 94683a4dbf
Initial Japanese Locales 2024-05-11 01:35:28 +02:00
Lugiad 726b8e7f98
Updated pokemon-emerald-pro with Japanese kanas 2024-05-11 01:34:25 +02:00
Lugiad 051111fff1
Merge branch 'pagefaultgames:main' into main 2024-05-11 01:07:06 +02:00
Flashfyre 9cfc09f673 Restructure game over logic to save before clear 2024-05-10 18:12:33 -04:00
td76099 acb61d6fb7
Fixes Tidy Up so it clears hazards from both sides (#717) 2024-05-10 11:31:27 -05:00
Flashfyre d7d2320844 Fix Mega Latias animated sprites 2024-05-10 12:19:18 -04:00
Athebyne 2ab335a3c5
Implement Snipe Shot, and Propeller Tail/Stalwart (#661)
* Implemented Snipe Shot and Stalwart/Propeller Tail

* Remove Testing Overrides

I don't know why these got pushed, they are in the gitignore file.

* Snipe Shot also has a high crit rate

* Add Comment

* Add TsDoc documentation to BypassRedirectAttr

* Add ability pop-up for when Propeller Tail/Stalwart proc.

* Fix Formatting

* Tab align comment
2024-05-10 10:40:21 -05:00
Dakurei 593ac38267
Fix some errors from previous PR #711 (#716) 2024-05-10 10:29:22 -05:00