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40 Commits
Author SHA1 Message Date
Louvenarde b3abeae088 Merge branch 'develop' of github.com:iw4x/iw4x-rawfiles into develop 2024-02-03 14:32:15 +01:00
Louvenarde e2b50d691a Fix for #20 #21 #22 ? 2024-02-03 14:31:41 +01:00
Louve 611760cb38 Merge pull request #16 from diamante0018/patch-2
Add support for auto updater
2024-01-20 18:17:35 +01:00
Louve c9e1e1de82 Merge pull request #14 from diamante0018/loc-string-bixes
Loc string bixes
2024-01-20 12:54:36 +01:00
Louvenarde b32875849d Add missing files 2024-01-13 21:21:33 +01:00
Louvenarde fd5a71b32e Fix image categories, among other things 2024-01-13 21:16:49 +01:00
Diavolo f1c5207c8a remove dupes 2024-01-13 15:38:21 +01:00
Diavolo f3a07312c5 add 1 missing loc string 2024-01-13 15:38:21 +01:00
Diavolo ed93e6cc3e move loc files to fastfile 2024-01-13 15:38:21 +01:00
Louve 0b8d678893 Merge pull request #12 from diamante0018/patch-1
fix(str): update localize string value fix menu bug too
2024-01-12 10:17:27 +01:00
Louve 704a69a9ec Merge pull request #15 from diamante0018/develop
gamemode fixes
2024-01-12 00:00:59 +01:00
Louve 671a0a181c Merge pull request #19 from Laupetin/fix/small-serverlist-menu-mistakes
Remove duplicated mouse_click plays on key press macros
2024-01-11 23:42:10 +01:00
Louve d310691343 Merge pull request #17 from diamante0018/patch-3
more fixes for gun
2024-01-11 23:40:43 +01:00
Louve c93351046b Merge pull request #18 from diamante0018/patch-4
precache required scriptmenus
2024-01-11 23:40:22 +01:00
Jan f711722e5b Remove duplicated mouse_click plays on key press macros 2023-12-31 15:39:08 +01:00
Edo 3f2f24ab09 Update _menus.gsc 2023-12-31 14:14:00 +01:00
Edo 9576031f63 more fixes for gun 2023-12-31 14:05:22 +01:00
Edo 16b8ca89c3 Update auconfirm.menu 2023-12-29 23:26:36 +01:00
Edo 40008170ec Update main_text.menu 2023-12-29 23:25:35 +01:00
Edo 75ab8a88cc remove splitscreen code 2023-12-25 11:30:07 +01:00
Diavolo 7744518f3c gamemode fixes 2023-12-25 11:26:35 +01:00
Edo 5c7ba128cc remove double entry 2023-12-24 23:37:25 +01:00
Edo 7dcca93eed Update popup_cac_primary_camo.menu 2023-12-24 12:17:09 +01:00
Edo bb8ba5bea7 Update pc_options_multi.menu 2023-12-24 12:09:37 +01:00
Edo 66bfdf1b06 Update pc_options_multi.menu 2023-12-24 12:04:02 +01:00
Edo e8cf3048c5 Update pc_options_multi.menu 2023-12-24 11:59:31 +01:00
Edo 17f0f49635 Update iw4x_english.str 2023-12-24 11:57:53 +01:00
Edo 32e940e5d4 update gamepad 2023-12-24 11:57:16 +01:00
Edo b3adaada92 better desc 2023-12-24 11:52:05 +01:00
Edo 20a0dc25a7 fix(str): update localize string value 2023-12-24 11:36:10 +01:00
Louvenarde 9696e39099 Remove duplicate images 2023-12-20 00:59:42 +01:00
Louvenarde 37dd2f576a Remove shipment hack 2023-12-18 13:51:39 +01:00
Louvenarde 349be24b6c Remove CODO files that slipped in by mistake 2023-12-17 10:14:45 +01:00
Louvenarde d0cbc23144 Restore teams on some CODO maps that were forgotten 2023-12-17 10:06:04 +01:00
Louvenarde 623422a14e Update website script & release script 2023-12-16 11:24:48 +01:00
Louvenarde f34a67ee89 Fix citystreets preview missing 2023-12-16 11:10:36 +01:00
Louve 44e614a4fe Merge pull request #6 from diamante0018/develop
fix(menus): Use OAT to track down mistakes
2023-12-16 11:10:17 +01:00
Louvenarde 49b871ec68 Merge branch 'develop' of github.com:iw4x/iw4x-rawfiles into diamante/develop 2023-12-16 10:59:30 +01:00
Louve 4c1e11024b Merge pull request #5 from iw4x/feature/teams
Added IW3 + IW5 Teams
2023-12-16 10:51:19 +01:00
Diavolo 32bbcbf69e fix(menus): use OAT to track down mistakes and fix them 2023-12-15 18:02:18 +01:00
601 changed files with 11360 additions and 1940 deletions

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+1 -1
View File
@@ -101,6 +101,6 @@ $(document).ready(function()
$("#footer").click(function()
{
location.replace("https://xlabs.dev");
location.replace("https://alterware.dev/");
});
});
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@@ -1,17 +0,0 @@
// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar( "scr_fog_disable", "0" );
//setExpFog( 500, 2842, 0.642709, 0.626383, 0.5, 3.0, 0 );
//setExpFog( start distance, halfway distance, red, green, blue, max opacity, transition time,
setExpFog( 750, 2842, 0.642709, 0.666383, 0.5, 0.02, 100 );
VisionSetNaked( "mp_shipment", 0 );
}
@@ -1,125 +0,0 @@
//_createfx generated. Do not touch!!
#include common_scripts\utility;
#include common_scripts\_createfx;
main()
{
// CreateFX entities placed: 121
ent = createLoopSound();
ent.v[ "origin" ] = ( 1026.31, 690.984, 325.106 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -74.0565, -1064.84, 395.295 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 672.98, 116.825, 298.125 );
ent.v[ "angles" ] = ( 0, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -15.6846, -531.97, 298.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -609.761, 98.299, 298.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 17.674, 657.888, 298.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 139.752, 127.875, 358.052 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 482.075, 1591.5, 523.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ship_chain_sway";
ent = createLoopSound();
ent.v[ "origin" ] = ( -774.494, -632.406, 332.547 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_treeA_lp";
ent = createLoopSound();
ent.v[ "origin" ] = ( 63.875, 128.89, 392.724 );
ent.v[ "angles" ] = ( 0, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_flat_surface";
ent = createLoopSound();
ent.v[ "origin" ] = ( 780.594, -763.875, 304.545 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_treeB_lp";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1190.88, -235.615, 325 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_flat_surface";
ent = createLoopSound();
ent.v[ "origin" ] = ( 738.938, 770.663, 307.269 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_treeA_lp";
ent = createLoopSound();
ent.v[ "origin" ] = ( -406.884, -387.643, 212.276 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( 529.182, 402.978, 194 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( 293.407, -404.612, 194 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( -494.269, -404.613, 208.65 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( -437.342, 44.2978, 194 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( -8.40515, 48.6187, 194 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( -18.4671, 850.419, 199.613 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( -610.763, 847.477, 197.121 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "mist_hunted_fav" );
ent.v[ "origin" ] = ( 657.552, -492.835, 195.54 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "mist_hunted_fav";
ent.v[ "delay" ] = -15;
}
@@ -33,11 +33,14 @@ getLosingPlayers()
}
givePlayerScore( event, player, victim, overridePointsPopup )
givePlayerScore( event, player, victim, overrideCheckPlayerScoreLimitSoon, overridePointsPopup )
{
if ( isDefined( level.nukeIncoming ) )
return;
if ( !isDefined( overrideCheckPlayerScoreLimitSoon ) )
overrideCheckPlayerScoreLimitSoon = false;
if ( !isDefined( overridePointsPopup ) )
overridePointsPopup = false;
@@ -58,7 +61,11 @@ givePlayerScore( event, player, victim, overridePointsPopup )
if ( !level.teambased )
thread sendUpdatedDMScores();
// player score and team score aren't always the same values towards winning the match
// checkScoreLimit() checks team score correctly, checkPlayerScoreLimitSoon() uses player score
if ( !overrideCheckPlayerScoreLimitSoon )
player maps\mp\gametypes\_gamelogic::checkPlayerScoreLimitSoon();
scoreEndedMatch = player maps\mp\gametypes\_gamelogic::checkScoreLimit();
if ( scoreEndedMatch && event == "kill" )
@@ -32,7 +32,11 @@ init()
if ( !level.console )
{
game["menu_callvote"] = "callvote";
game["menu_kickplayer"] = "kickplayer";
game["menu_muteplayer"] = "muteplayer";
precacheMenu(game["menu_callvote"]);
precacheMenu(game["menu_kickplayer"]);
precacheMenu(game["menu_muteplayer"]);
}
else
+19 -14
View File
@@ -389,8 +389,15 @@ balanceTeams()
setGhillieModels( env )
{
level.environment = env;
switch ( env )
{
default:
case "iw3":
game["allies_model"]["GHILLIE"] = game["allies_model"]["SNIPER"];
game["axis_model"]["GHILLIE"] = game["axis_model"]["SNIPER"];
break;
case "desert":
mptype\mptype_ally_ghillie_desert::precache();
mptype\mptype_opforce_ghillie_desert::precache();
@@ -415,8 +422,6 @@ setGhillieModels( env )
game["allies_model"]["GHILLIE"] = mptype\mptype_ally_ghillie_forest::main;
game["axis_model"]["GHILLIE"] = mptype\mptype_opforce_ghillie_forest::main;
break;
default:
break;
}
}
@@ -597,8 +602,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_axis_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_axis_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_rifleman::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_cqb::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_engineer::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_comp_riot::main;
break;
@@ -615,8 +620,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_ally_urban_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_ally_urban_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_urban_assault::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_urban_specops::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_urban_recon::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_urban_recon::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_urban_specops::main;
game[team + "_model"]["RIOT"] = mptype\mptype_seal_udt_riot::main;
break;
@@ -633,8 +638,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_ally_woodland_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_ally_woodland_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_woodland_assault::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_woodland_specops::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_woodland_recon::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_woodland_recon::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_woodland_specops::main;
game[team + "_model"]["RIOT"] = mptype\mptype_tf141_forest_riot::main;
break;
@@ -651,8 +656,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_axis_urban_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_axis_urban_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_urban_assault::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_urban_cqb::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_urban_engineer::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_urban_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_urban_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
break;
@@ -669,8 +674,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_axis_woodland_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_axis_woodland_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_woodland_rifleman::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_woodland_cqb::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_woodland_engineer::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_woodland_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_woodland_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
break;
@@ -687,8 +692,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_ally_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_ally_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_rifleman::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_cqb::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_engineer::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_us_army_riot::main;
break;
+9 -3
View File
@@ -115,7 +115,7 @@ onStartGameType()
allowed = [];
maps\mp\gametypes\_gameobjects::main(allowed);
// Prevent class and team change
// Prevent class and team change. TODO: Must be disabled in _menus.gsc as well
setDvar( "ui_allow_classchange", 0 );
setdvar( "ui_allow_teamchange", 0 );
@@ -189,11 +189,10 @@ waitLoadoutDone()
self waittill( "spawned_player" );
self _setPerk( "specialty_bling" );
self giveNextGun( true );
}
onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, lifeId )
{
if ( sMeansOfDeath == "MOD_FALLING" || ( isDefined( attacker ) && isPlayer( attacker ) ) )
{
@@ -382,6 +381,8 @@ refillSingleCountAmmo()
initGunHUD()
{
if ( self isTestClient() ) return;
self.gun_progressDisplay[0] = self createFontString( "small", 1.6 );
self.gun_progressDisplay[0] setPoint( "TOP LEFT", "TOP LEFT", 115, 5 );
self.gun_progressDisplay[0] setText( &"MP_WEAPON" );
@@ -402,11 +403,14 @@ initGunHUD()
updateGunHUD()
{
if ( self isTestClient() ) return;
self.gun_progressDisplay[1] setText( (self.gunGameGunIndex+1) + " / " + level.gun_guns.size );
}
hideInKillCam()
{
if ( self isTestClient() ) return;
self endon( "disconnect" );
var_0 = 1;
@@ -431,6 +435,8 @@ hideInKillCam()
hideOnGameEnd()
{
if ( self isTestClient() ) return;
self endon( "disconnect" );
level waittill( "game_ended" );
+83 -121
View File
@@ -26,6 +26,7 @@ main()
level.onSpawnPlayer = ::onSpawnPlayer;
level.getSpawnPoint = ::getSpawnPoint;
level.onPlayerKilled = ::onPlayerKilled;
level.onDeadEvent = ::onDeadEvent;
level.onTimeLimit = ::onTimeLimit;
level.infect_perks = [];
@@ -54,12 +55,13 @@ determineWinningTeam()
onPrecacheGameType()
{
precachestring( &"MP_CONSCRIPTION_STARTS_IN" );
precacheString( &"MP_CONSCRIPTION_STARTS_IN" );
}
onStartGameType()
{
setclientnamemode( "auto_change" );
setClientNameMode("auto_change");
setObjectiveText( "allies", &"OBJECTIVES_INFECT" );
setObjectiveText( "axis", &"OBJECTIVES_INFECT" );
@@ -103,7 +105,6 @@ onStartGameType()
level.infect_choseFirstInfected = false;
level.infect_choosingFirstInfected = false;
level.infect_awardedFinalSurvivor = false;
level.infect_countdownInProgress = false;
level.infect_teamScores["axis"] = 0;
level.infect_teamScores["allies"] = 0;
@@ -118,20 +119,15 @@ onPlayerConnect()
for (;;)
{
level waittill( "connected", player );
player.infect_firstSpawn = true;
player.infected_Rejoined = false;
player.infect_JoinedAtStart = true;
if ( gameFlag( "prematch_done" ) )
{
player.infect_JoinedAtStart = false;
}
// infected who quit and rejoined same game
if( IsDefined( level.infect_players[player.name] ) )
{
player.infected_Rejoined = true;
}
player.infect_joinedatstart = false;
else
player.infect_joinedatstart = true;
if ( isDefined( level.infect_players[player.name] ) )
player.infect_rejoined = true;
}
}
@@ -148,18 +144,13 @@ getSpawnPoint()
self.class = self.pers["class"];
self.lastClass = self.pers["lastClass"];
// survivors are allies
teamChoice = "allies";
// everyone starts as survivors, unless an infected quit and rejoined same game
if( self.infected_Rejoined )
{
teamChoice = "axis";
}
self maps\mp\gametypes\_menus::addToTeam( teamChoice, true );
if ( isDefined( self.infect_rejoined ) )
maps\mp\gametypes\_menus::addToTeam( "axis", true );
else
maps\mp\gametypes\_menus::addToTeam( "allies", true );
thread onPlayerDisconnect();
}
if ( level.inGracePeriod )
@@ -176,12 +167,11 @@ getSpawnPoint()
return spawnPoint;
}
onSpawnPlayer()
{
self.teamChangedThisFrame = undefined;
self.infect_spawnPos = self.origin;
// resynch teams
self.teamchangedthisframe = undefined;
self.infect_spawnpos = self.origin;
updateTeamScores();
// let the first spawned player kick this off
@@ -191,17 +181,16 @@ onSpawnPlayer()
level thread chooseFirstInfected();
}
// infected who quit and rejoined same game?
if( self.infected_Rejoined )
if ( isDefined( self.infect_rejoined ) )
{
self.infect_rejoined = undefined;
// stop initial infect countdown (if quit/join player was initial and a new coutdown is underway)
if ( !level.infect_allowSuicide )
if ( !level.infect_allowsuicide )
{
level notify( "infect_stopCountdown" );
level.infect_choseFirstInfected = true;
level.infect_allowSuicide = true;
level.infect_choseFirstInfected = 1;
level.infect_allowsuicide = 1;
foreach ( player in level.players )
{
if ( isDefined( player.infect_isBeingChosen ) )
@@ -209,16 +198,14 @@ onSpawnPlayer()
}
}
// if an initial was already chosen while they were gone and they are still initial, set them to normal
foreach ( player in level.players )
{
if ( isDefined( player.isInitialInfected ) )
player thread setInitialToNormalInfected();
}
// if they're the only infected, then set them as initial infected
if ( level.infect_teamScores["axis"] == 1 )
self.isInitialInfected = true;
if ( level.infect_teamscores["axis"] == 1 )
self.isInitialInfected = 1;
}
// onSpawnPlayer() is called before giveLoadout()
@@ -228,8 +215,7 @@ onSpawnPlayer()
else
self.pers["gamemodeLoadout"] = level.infect_loadouts[self.pers["team"]];
self thread onSpawnFinished();
thread onSpawnFinished();
level notify ( "spawned_player" );
}
@@ -323,32 +309,19 @@ chooseFirstInfected()
level endon( "game_ended" );
level endon( "infect_stopCountdown" );
level.infect_allowSuicide = false;
level.infect_allowsuicide = false;
gameFlagWait( "prematch_done" );
level.infect_timerDisplay.label = &"MP_DRAFT_STARTS_IN";
level.infect_timerDisplay setTimer( 15 );
level.infect_timerDisplay settimer( 8 );
level.infect_timerDisplay.alpha = 1;
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 15.0 );
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 8.0 );
level.infect_timerDisplay.alpha = 0;
possibleInfected = [];
foreach( player in level.players )
{
if ( player.team == "spectator" )
continue;
if ( !player.hasSpawned )
continue;
possibleInfected[possibleInfected.size] = player;
}
firstInfectedPlayer = possibleInfected[ randomInt( possibleInfected.size ) ];
firstInfectedPlayer setFirstInfected( true );
level.players[randomint( level.players.size )] setFirstInfected( true );
}
setFirstInfected( wasChosen )
@@ -359,14 +332,14 @@ setFirstInfected( wasChosen )
self.infect_isBeingChosen = true;
// wait alive
while( !isReallyAlive( self ) || self isUsingRemote() )
wait( 0.05 );
while ( !isReallyAlive( self ) || isUsingRemote() )
wait 0.05;
// remove placement item if carrying
if ( IsDefined( self.isCarrying ) && self.isCarrying == true )
if ( isDefined( self.isCarrying ) && self.isCarrying == 1 )
{
self notify( "force_cancel_placement" );
wait( 0.05 );
wait 0.05;
}
// not while mantling
@@ -377,6 +350,9 @@ setFirstInfected( wasChosen )
while ( !self isOnGround() && !self IsOnLadder() )
wait( 0.05 );
while ( !isAlive( self ) )
waitframe();
// move to other team
if ( wasChosen )
{
@@ -385,7 +361,6 @@ setFirstInfected( wasChosen )
self.infect_isBeingChosen = undefined;
// resynch teams
level notify( "update_game_time" );
updateTeamScores();
// allow suicides now
@@ -400,7 +375,7 @@ setFirstInfected( wasChosen )
// remove old TI if it exists
if ( isDefined( self.setSpawnpoint ) )
self maps\mp\perks\_perkfunctions::deleteTI( self.setSpawnpoint );
maps\mp\perks\_perkfunctions::deleteTI( self.setSpawnpoint );
// set faux TI to respawn in place
spawnPoint = spawn( "script_model", self.origin );
@@ -412,13 +387,12 @@ setFirstInfected( wasChosen )
// faux spawn
self notify( "faux_spawn" );
self.faux_spawn_stance = self getStance();
thread maps\mp\gametypes\_playerlogic::spawnPlayer( true );
self thread maps\mp\gametypes\_playerlogic::spawnPlayer( true );
// store infected
if ( wasChosen )
level.infect_players[self.name] = true;
// tell the world!
thread teamPlayerCardSplash( "callout_first_mercenary", self );
playSoundOnPlayers( "mp_enemy_obj_captured" );
}
@@ -472,11 +446,11 @@ setInitialToNormalInfected( gotKill )
// faux spawn
self notify( "faux_spawn" );
self.faux_spawn_stance = self getStance();
thread maps\mp\gametypes\_playerlogic::spawnPlayer( true );
}
onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, lifeId )
{
processKill = false;
wasSuicide = false;
@@ -518,10 +492,8 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
}
}
}
else
{
else if ( isDefined( attacker.isInitialInfected ) )
// set attacker to regular infected if they were the first infected
if ( isDefined( attacker.isInitialInfected ) )
attacker thread setInitialToNormalInfected( true );
else
{
@@ -530,7 +502,6 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
maps\mp\gametypes\_gamescore::givePlayerScore( "draft_rogue", attacker, self, true );
attacker thread maps\mp\gametypes\_rank::giveRankXP( "draft_rogue" );
}
}
// generic messages/sounds, and reward survivors
if ( level.infect_teamScores["allies"] > 1 )
@@ -545,10 +516,7 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
foreach ( player in level.players )
{
if( !isReallyAlive( player ) || self.sessionstate == "spectator" )
continue;
if ( player.team == "allies" && player != self && distance( player.infect_spawnPos, player.origin ) > 32 )
if ( player.team == "allies" && player != self && distance( player.infect_spawnpos, player.origin ) > 32 )
{
player thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_SURVIVOR" );
maps\mp\gametypes\_gamescore::givePlayerScore( "survivor", player, undefined, true );
@@ -559,16 +527,11 @@ onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHi
}
// inform/reward last
else if ( level.infect_teamScores["allies"] == 1 )
{
onFinalSurvivor();
}
// infected win
else if ( level.infect_teamScores["allies"] == 0 )
{
onSurvivorsEliminated();
}
}
}
onFinalSurvivor()
@@ -582,27 +545,27 @@ onFinalSurvivor()
if ( player.team == "allies" )
{
player thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_FINAL_ROGUE" );
if ( !level.infect_awardedFinalSurvivor )
{
if ( player.gameModeJoinedAtStart && isDefined( player.infect_spawnPos ) && distance( player.infect_spawnPos, player.origin ) > 32 )
if ( player.infect_joinedatstart && distance( player.infect_spawnpos, player.origin ) > 32 )
{
maps\mp\gametypes\_gamescore::givePlayerScore( "final_rogue", player, undefined, true );
player thread maps\mp\gametypes\_rank::giveRankXP( "final_rogue" );
}
level.infect_awardedFinalSurvivor = true;
}
thread teamplayercardsplash( "callout_final_rogue", player );
thread maps\mp\_utility::teamPlayerCardSplash( "callout_final_rogue", player );
if ( matchMakingGame() )
level thread finalsurvivoruav( player );
level thread finalSurvivorUAV( player );
break;
}
}
}
finalSurvivorUAV( finalPlayer )
{
level endon( "game_ended" );
@@ -612,34 +575,31 @@ finalSurvivorUAV( finalPlayer )
level thread endUAVonLateJoiner( finalPlayer );
removeUAV = false;
level.radarMode["axis"] = "normal_radar";
level.radarmode["axis"] = "normal_radar";
foreach ( player in level.players )
{
if ( player.team == "axis" )
player.radarMode = "normal_radar";
player.radarmode = "normal_radar";
}
//setTeamRadarStrength( "axis", 1 );
while( true )
for (;;)
{
prevPos = finalPlayer.origin;
wait 4;
wait( 4 );
if ( removeUAV )
{
setTeamRadar( "axis", 0 );
removeUAV = false;
}
wait( 6 );
wait 6;
if ( distance( prevPos, finalPlayer.origin ) < 200 )
{
setTeamRadar( "axis", 1 );
removeUAV = true;
foreach ( player in level.players )
player playLocalSound( "recondrone_tag" );
}
}
}
@@ -650,16 +610,17 @@ endUAVonLateJoiner( finalPlayer )
finalPlayer endon( "disconnect" );
finalPlayer endon( "eliminated" );
while( true )
for (;;)
{
if ( level.infect_teamScores["allies"] > 1 )
{
level notify( "infect_lateJoiner" );
wait( 0.05 );
wait 0.05;
setTeamRadar( "axis", 0 );
break;
}
wait( 0.05 );
wait 0.05;
}
}
@@ -667,7 +628,6 @@ onPlayerDisconnect()
{
level endon( "game_ended" );
self endon( "eliminated" );
self waittill( "disconnect" );
// resynch teams
@@ -714,7 +674,6 @@ onPlayerDisconnect()
}
}
}
// clear this regardless on the way out
self.isInitialInfected = undefined;
}
@@ -741,9 +700,8 @@ onDeadEvent( team )
onTimeLimit()
{
// survivors win
level.finalKillCam_winner = "allies";
level thread maps\mp\gametypes\_gamelogic::endGame( "allies", game[ "end_reason" ][ "time_limit_reached" ] );
level thread maps\mp\gametypes\_gamelogic::endGame( "allies", game["strings"]["time_limit_reached"] );
}
onSurvivorsEliminated()
@@ -753,33 +711,37 @@ onSurvivorsEliminated()
level thread maps\mp\gametypes\_gamelogic::endGame( "axis", game[ "end_reason" ][ "allies_eliminated" ] );
}
getTeamSize( team )
getNumInfected()
{
size = 0;
numInfected = 0;
foreach ( player in level.players )
{
// Make sure we don't check for spectators
// Also need to check for if they are in killcam, because player session states are set to spectator when killcam happens
if ( player.sessionstate == "spectator" && !player.spectatekillcam )
continue;
if( player.team == team )
size++;
if ( isdefined( player.team ) && player.team == "axis" )
numInfected++;
}
return numInfected;
}
return size;
getNumSurvivors()
{
numSurvivors = 0;
foreach ( player in level.players )
{
if ( isdefined( player.team ) && player.team == "allies" )
numSurvivors++;
}
return numSurvivors;
}
updateTeamScores()
{
// survivors
level.infect_teamScores["allies"] = getTeamSize( "allies" );
level.infect_teamScores["allies"] = getNumSurvivors();
game["teamScores"]["allies"] = level.infect_teamScores["allies"];
setTeamScore( "allies", level.infect_teamScores["allies"] );
// infected
level.infect_teamScores["axis"] = getTeamSize( "axis" );
level.infect_teamScores["axis"] = getNumInfected();
game["teamScores"]["axis"] = level.infect_teamScores["axis"];
setTeamScore( "axis", level.infect_teamScores["axis"] );
}
@@ -802,11 +764,11 @@ setSpecialLoadouts()
level.infect_loadouts["axis"]["loadoutKillstreak1"] = "none";
level.infect_loadouts["axis"]["loadoutKillstreak2"] = "none";
level.infect_loadouts["axis"]["loadoutKillstreak3"] = "none";
level.infect_loadouts["axis"]["loadoutDeathstreak"] = "specialty_grenadepulldeath";
level.infect_loadouts["axis"]["loadoutDeathstreak"] = "none";
level.infect_loadouts["axis_initial"]["loadoutPrimary"] = "scar";
level.infect_loadouts["axis_initial"]["loadoutPrimaryAttachment"] = "reflex";
level.infect_loadouts["axis_initial"]["loadoutPrimaryAttachment2"] = "xmags";
level.infect_loadouts["axis_initial"]["loadoutPrimary"] = "throwingknife";
level.infect_loadouts["axis_initial"]["loadoutPrimaryAttachment"] = "none";
level.infect_loadouts["axis_initial"]["loadoutPrimaryAttachment2"] = "none";
level.infect_loadouts["axis_initial"]["loadoutPrimaryCamo"] = "none";
level.infect_loadouts["axis_initial"]["loadoutSecondary"] = "none";
level.infect_loadouts["axis_initial"]["loadoutSecondaryAttachment"] = "none";
@@ -820,7 +782,7 @@ setSpecialLoadouts()
level.infect_loadouts["axis_initial"]["loadoutKillstreak1"] = "none";
level.infect_loadouts["axis_initial"]["loadoutKillstreak2"] = "none";
level.infect_loadouts["axis_initial"]["loadoutKillstreak3"] = "none";
level.infect_loadouts["axis_initial"]["loadoutDeathstreak"] = "specialty_grenadepulldeath";
level.infect_loadouts["axis_initial"]["loadoutDeathstreak"] = "none";
level.infect_loadouts["allies"]["loadoutPrimary"] = "spas12";
level.infect_loadouts["allies"]["loadoutPrimaryAttachment"] = "xmags";
-165
View File
@@ -1,165 +0,0 @@
main()
{
maps\mp\mp_shipment_fx::main();
maps\createart\mp_shipment_art::main();
maps\createfx\mp_shipment_fx::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap( "compass_map_mp_shipment" );
ambientPlay("ambient_trainer_ext2"); //TODO: get proper ambient
game["attackers"] = "axis";
game["defenders"] = "allies";
setDvar( "r_specularcolorscale", "1.7" );
setDvar( "r_diffusecolorscale", "1.3" );
setDvar( "compassmaxrange","1400" );
level thread deleteChaModels();
}
deleteChaModels()
{
count = 0;
count2 = 0;
count3 = 0;
globalIntermission = getEntArray ( "mp_global_intermission", "targetname" );
dmSpawns = getEntArray ( "mp_dm_spawn", "targetname" );
domSpawns = getEntArray ( "mp_dom_spawn", "targetname" );
tdmSpawns = getEntArray ( "mp_tdm_spawn", "targetname" );
// ---- DEFINING GAMETYPE OBJECTS ----
universalExploderAB = getEntArray ( "exploder", "targetname" );
// - CTF -
flagRemoveAllies = getEntArray ( "ctf_flag_allies", "targetname" );
flagTrigRemoveAllies = getEntArray ( "ctf_trig_allies", "targetname" );
flagZoneRemoveAllies = getEntArray ( "ctf_zone_allies", "targetname" );
flagRemoveAxis = getEntArray ( "ctf_flag_axis", "targetname" );
flagTrigRemoveAxis = getEntArray ( "ctf_trig_axis", "targetname" );
flagZoneRemoveAxis = getEntArray ( "ctf_zone_axis", "targetname" );
// - DD -
ddbombzonesTouchAB = getEntArray ( "dd_bombzone", "targetname" );
ddbombzonesModelA = getEntArray ( "pf408_auto1", "targetname" ) ;
ddbombzonesTrigA = getEntArray ( "pf408_auto2", "targetname" );
ddbombzonesModelB = getEntArray ( "pf409_auto1", "targetname" ) ;
ddbombzonesTrigB = getEntArray ( "pf409_auto2", "targetname" );
ddbombzonesCollA = getEntArray ( "dd_bombzone_clip_a", "targetname" );
ddbombzonesCollB = getEntArray ( "dd_bombzone_clip_b", "targetname" );
// - Dom -
flagPrimary = getEntArray ( "flag_primary", "targetname" );
flagDescriptor = getEntArray ("flag_descriptor", "targetname" );
// - Sab -
sabbombzonesColl = getEntArray ( "sab_bomb_col", "targetname" );
sabbombzonesTouchAllies = getEntArray ( "sab_bomb_allies", "targetname" );
sabbombzonesDefuseAllies = getEntArray ( "sab_bomb_defuse_allies", "targetname" );
sabbombzonesSiteModelAllies = getEntArray ( "pf397_auto1", "targetname" );
sabbombzonesTouchAxis = getEntArray ( "sab_bomb_axis", "targetname" );
sabbombzonesDefuseAxis = getEntArray ( "sab_bomb_defuse_axis", "targetname" );
sabbombzonesSiteModelAxis = getEntArray ( "pf398_auto1", "targetname" );
// - SnD -
bombzonesTouchAB = getEntArray ( "bombzone", "targetname" );
bombzonesCollAB = getEntArray ( "bomb_col", "targetname" );
bombzonesModelA = getEntArray ( "pf393_auto1", "targetname" );
bombzonesTrigA = getEntArray ( "pf393_auto2", "targetname" );
bombzonesModelB = getEntArray ( "pf394_auto1", "targetname" );
bombzonesTrigB = getEntArray ( "pf394_auto2", "targetname" );
bombzonesBrief = getEntArray ( "sd_bomb", "targetname" );
bombzonesBriefTrig = getEntArray ( "sd_bomb_pickup_trig", "targetname" );
// ---- DELETING GAMETYPE OBJECTS ----
foreach( ent in dmSpawns )
{
count2++;
if (count2 > 7)
{
dmSpawns[count2] Delete();
}
}
flagRemoveAllies[0] Delete();
flagTrigRemoveAllies[0] Delete();
flagZoneRemoveAllies[0] Delete();
flagRemoveAxis[0] Delete();
flagTrigRemoveAxis[0] Delete();
flagZoneRemoveAxis[0] Delete();
foreach( ent in domSpawns )
{
count++;
if (count > 7)
{
domSpawns[count] Delete();
}
}
ddbombzonesTouchAB[0] Delete();
ddbombzonesTouchAB[1] Delete();
ddbombzonesModelA[0] Delete();
ddbombzonesTrigA[0] Delete();
ddbombzonesModelB[0] Delete();
ddbombzonesTrigB[0] Delete();
universalExploderAB[8] Delete();
universalExploderAB[9] Delete();
ddbombzonesCollA[0] Delete();
ddbombzonesCollB[0] Delete();
flagPrimary[0] Delete();
flagPrimary[1] Delete();
flagPrimary[2] Delete();
flagDescriptor[0] Delete();
flagDescriptor[1] Delete();
flagDescriptor[2] Delete();
sabbombzonesColl[0] Delete();
sabbombzonesColl[1] Delete();
sabbombzonesTouchAllies[0] Delete();
sabbombzonesDefuseAllies[0] Delete();
sabbombzonesSiteModelAllies[0] Delete();
sabbombzonesTouchAxis[0] Delete();
sabbombzonesDefuseAxis[0] Delete();
sabbombzonesSiteModelAxis[0] Delete();
universalExploderAB[4] Delete();
universalExploderAB[5] Delete();
bombzonesTouchAB[0] Delete();
bombzonesTouchAB[1] Delete();
universalExploderAB[0] Delete();
universalExploderAB[1] Delete();
bombzonesCollAB[0] Delete();
bombzonesCollAB[1] Delete();
bombzonesModelA[0] Delete();
bombzonesModelB[0] Delete();
bombzonesTrigA[0] Delete();
bombzonesTrigB[0] Delete();
bombzonesBrief[0] Delete();
bombzonesBriefTrig[0] Delete();
foreach( ent in tdmSpawns )
{
count3++;
if (count3 > 7)
{
tdmSpawns[count3] Delete();
}
}
// - Removing the barrels -
chaRemove = getEntArray ( "cha", "targetname" );
foreach( ent in chaRemove )
{
ent Delete();
}
globalIntermission[0] Delete();
}
-10
View File
@@ -1,10 +0,0 @@
main()
{
level._effect[ "bird_seagull_flock_large" ] = loadfx( "misc/bird_seagull_flock_large" );
level._effect[ "cloud_bank_far" ] = loadfx( "weather/jeepride_cloud_bank_far" );
level._effect[ "mist_hunted_fav" ] = loadfx( "weather/mist_hunted_fav" );
if ( !getdvarint( "clientSideEffects" ) )
maps\createfx\mp_shipment_fx::main();
}
+20 -16
View File
@@ -365,7 +365,7 @@
}
{
map "mp_crossfire"
map "mp_cross_fire"
longname "MPUI_CROSSFIRE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_CROSSFIRE"
@@ -373,7 +373,8 @@
mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert"
environment "forest"
environment "iw3"
useteamzones "true"
}
{
@@ -385,7 +386,8 @@
mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland"
environment "forest"
environment "iw3"
useteamzones "true"
}
{
@@ -397,7 +399,8 @@
mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland"
environment "forest"
useteamzones "true"
environment "iw3"
}
{
@@ -409,7 +412,8 @@
mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland"
environment "forest"
environment "iw3"
useteamzones "true"
}
{
@@ -434,7 +438,7 @@
mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert"
environment "forest"
environment "iw3"
}
{
@@ -511,7 +515,7 @@
mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland"
environment "forest"
environment "iw3"
}
{
@@ -562,7 +566,7 @@
mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert"
environment "forest"
environment "iw3"
useteamzones "true"
}
@@ -575,7 +579,7 @@
mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland"
environment "forest"
environment "iw3"
useteamzones "true"
}
@@ -588,7 +592,7 @@
mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland"
environment "forest"
environment "iw3"
useteamzones "true"
}
@@ -601,7 +605,7 @@
mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland"
environment "forest"
environment "iw3"
useteamzones "true"
}
@@ -629,7 +633,7 @@
mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_urban"
axischar "iw3_spetsnaz_urban"
environment "forest"
environment "iw3"
useteamzones "true"
}
@@ -643,7 +647,7 @@
mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert"
environment "forest"
environment "iw3"
useteamzones "true"
}
@@ -656,7 +660,7 @@
mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert"
environment "forest"
environment "iw3"
useteamzones "true"
}
@@ -669,7 +673,7 @@
mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert"
environment "forest"
environment "iw3"
useteamzones "true"
}
@@ -683,7 +687,7 @@
mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert"
environment "forest"
environment "iw3"
useteamzones "true"
}
+1 -1
View File
@@ -250,7 +250,7 @@
action
{
play "mouse_click";
exec "getautoupdate";
uiScript "getAutoUpdate";
}
onFocus
{
+1 -1
View File
@@ -34,7 +34,7 @@ itemDef
forecolor 0 0 0 0.4
background "white"
textscale 0.55
visible when ((dvarBool("cl_ingame") || dvarBool("sv_running")))
visible when ( dvarBool("cl_ingame") || dvarBool("sv_running") )
}
itemDef
{
+2 -2
View File
@@ -10,7 +10,7 @@
style 1
foreColor 1 1 1 1
backColor 1 1 1 1
background white
background "white"
exp rect Y ( localvarfloat( "ui_cac_popup_ypos" ) )
exp rect H ( CALCULATED_HEIGHT )
fadeCycle 1
@@ -66,7 +66,7 @@
background white
decoration
visible 1
exp rect H ( )
exp rect H ( CALCULATED_HEIGHT )
}
itemDef
{
+5 -2
View File
@@ -258,7 +258,9 @@
text "@MENU_INTEL"
visible when ( dvarbool( "wideScreen" ) )
}
/*itemDef
#ifdef DRAW_IW_LOGO
itemDef
{
//rect -104 -56 128 64 3 3
rect -170 -66 128 64 3 3
@@ -280,6 +282,7 @@
background "logo_iw"
textscale 0.55
visible when ( !dvarbool( "wideScreen" ) )
}*/
}
#endif
}
}
+2
View File
@@ -40,6 +40,7 @@
#define ON_MENU_ESC \
close self;
{
menuDef
{
name MENU_NAME
@@ -71,3 +72,4 @@ menuDef
ITEM_BUTTON_BACK(ON_MENU_ESC)
}
}
+2
View File
@@ -274,6 +274,7 @@
open "settings_quick_gtnw"; \
}
{
menuDef
{
name MENU_NAME
@@ -320,3 +321,4 @@ menuDef
ITEM_BUTTON_FRIENDS(-120)
}
}
-6
View File
@@ -42,7 +42,6 @@
textScale 0.3333
textStyle 3
textFont 10
feeder 0
visible when ( !dvarbool( "gpad_enabled" ) || !dvarint( "gpad_in_use" ) )
}
itemDef
@@ -67,7 +66,6 @@
textScale 0.25
textStyle 6
textFont 6
feeder 0
visible 1
exp text ( "^3" + keybinding( "+actionslot 1" ) )
visible when ( ( !dvarbool( "gpad_enabled" ) || !dvarint( "gpad_in_use" ) ) && actionslotusable( 1 ) )
@@ -93,7 +91,6 @@
textScale 0.3333
textStyle 3
textFont 10
feeder 0
visible when ( !dvarbool( "gpad_enabled" ) || !dvarint( "gpad_in_use" ) )
}
itemDef
@@ -118,7 +115,6 @@
textScale 0.25
textStyle 6
textFont 6
feeder 0
visible 1
exp text ( "^3" + keybinding( "+actionslot 3" ) )
visible when ( ( !dvarbool( "gpad_enabled" ) || !dvarint( "gpad_in_use" ) ) && actionslotusable( 3 ) )
@@ -144,7 +140,6 @@
textScale 0.3333
textStyle 3
textFont 10
feeder 0
visible when ( !dvarbool( "gpad_enabled" ) || !dvarint( "gpad_in_use" ) )
}
itemDef
@@ -169,7 +164,6 @@
textScale 0.25
textStyle 6
textFont 6
feeder 0
visible 1
exp text ( "^3" + keybinding( "+actionslot 4" ) )
visible when ( ( !dvarbool( "gpad_enabled" ) || !dvarint( "gpad_in_use" ) ) && actionslotusable( 4 ) )
+2
View File
@@ -92,6 +92,7 @@
#define MESSAGE_CREDITS "@IW4X_CREDITS"
{
menuDef
{
name MENU_NAME
@@ -115,3 +116,4 @@ menuDef
ITEM_BUTTON_BACK(close self;)
}
}
+6 -8
View File
@@ -18,7 +18,7 @@
setLocalVarString ui_hint_text "";
#define CHECK_FOR_UPDATE_ACTION \
exec "checkforupdate"; \
uiScript "checkForUpdate"; \
open "auconfirm";
#define CREATE_GAME_ACTION \
@@ -96,13 +96,11 @@
MENU_CHOICE_BUTTON_VIS(7, button_7, "@MENU_MODS_CAPS", open mods_menu;, "@MPUI_DESC_MODS", 1)
MENU_CHOICE_BUTTON_VIS(8, button_8, "@MENU_OPTIONS_CAPS", open pc_options_video;, "@MPUI_DESC_OPTIONS", 1)
MENU_CHOICE_HORIZONTAL_LINE_VIS(9, 1)
MENU_CHOICE_BUTTON_VIS(9, button_9, "@MENU_STORE_CAPS", uiScript "downloadDLC" 1, "@MPUI_DESC_STORE", 1)
MENU_CHOICE_NEWICON_VIS(9, when(!dvarBool(isDlcInstalled_All)))
MENU_CHOICE_BUTTON_VIS(10, button_10, "@MENU_SP_CREDITS_CAPS", open iw4x_credits;, "@NULL_EMPTY", 1)
MENU_CHOICE_BUTTON_VIS(11, button_11, "@MENU_VISIT_WEBSITE_CAPS", uiScript "visitWebsite", "@NULL_EMPTY", 1)
MENU_CHOICE_HORIZONTAL_LINE_VIS(12, 1)
MENU_CHOICE_BUTTON_VIS(12, button_12, "@MENU_MAIN_MENU_CAPS", open single_popmenu;, "@MENU_SP_DESC_SINGLEPLAYER", 1)
MENU_CHOICE_BUTTON_VIS(13, button_13, "@MENU_QUIT_CAPS", open quit_popmenu;, "@MPUI_DESC_QUIT", 1)
MENU_CHOICE_BUTTON_VIS(9, button_9, "@MENU_SP_CREDITS_CAPS", open iw4x_credits;, "@NULL_EMPTY", 1)
MENU_CHOICE_BUTTON_VIS(10, button_10, "@MENU_VISIT_WEBSITE_CAPS", uiScript "visitWebsite", "@NULL_EMPTY", 1)
MENU_CHOICE_HORIZONTAL_LINE_VIS(11, 1)
MENU_CHOICE_BUTTON_VIS(11, button_11, "@MENU_MAIN_MENU_CAPS", open single_popmenu;, "@MENU_SP_DESC_SINGLEPLAYER", 1)
MENU_CHOICE_BUTTON_VIS(12, button_12, "@MENU_QUIT_CAPS", open quit_popmenu;, "@MPUI_DESC_QUIT", 1)
ITEM_BUTTON_FRIENDS(-250)
@@ -73,6 +73,7 @@
exp text (localvarstring("ui_hint_text")) \
}
{
menuDef
{
name MENU_NAME
@@ -230,3 +231,4 @@ menuDef
ITEM_BUTTON_FRIENDS(-120)
ITEM_BUTTON_BACK(close self;)
}
}
+3 -2
View File
@@ -153,9 +153,9 @@
ON_MENU_KEY_K_APAD_RIGHT
#define ON_MENU_KEY_K_F1 \
open "popup_summary"; \
play CHOICE_CLICK_SOUND;
open "popup_summary";
{
menuDef
{
name MENU_NAME
@@ -261,3 +261,4 @@ menuDef
ITEM_BUTTON_SUMMARY_VIS(1)
ITEM_BUTTON_BACK(ON_MENU_ESC)
}
}
@@ -9,3 +9,4 @@
open "createserver";
}
}
}
+3 -1
View File
@@ -19,7 +19,7 @@
setLocalVarString ui_info_name ""; \
setLocalVarString ui_info_desc ""; \
setLocalVarString ui_info_icon ""; \
uiScript "LoadMods";
uiScript "LoadMods"; \
setFocus "modlist";
#define MENU_MODS_BUTTON_VIS(nameArg, yPos, textArg, actionArg, visArg) \
@@ -71,6 +71,7 @@
exp rect x (posX) \
}
{
menuDef
{
name MENU_NAME
@@ -125,3 +126,4 @@ menuDef
ITEM_BUTTON_BACK(close self;)
}
}
+2 -1
View File
@@ -24,12 +24,12 @@
close self;
#define ON_MENU_KEY_F5 \
play CHOICE_CLICK_SOUND; \
uiScript "RefreshServers";
#define ON_MENU_KEY_ENTER \
uiScript "JoinServer";
{
menuDef
{
name MENU_NAME
@@ -62,3 +62,4 @@ menuDef
BUTTON_FOOTER(86, 100, "serverinfo", "@MENU_SERVER_INFO_CAPS", open "serverinfo_popmenu";)
BUTTON_FOOTER(206, 100, "joinserver", "@MENU_JOIN_SERVER_CAPS", uiScript "JoinServer";)
}
}
@@ -43,6 +43,7 @@
#define ON_GPAD_USED when(dvarBool("gpad_in_use") == 1)
#define ON_GPAD_UNUSED when(dvarBool("gpad_in_use") == 0)
{
menuDef
{
name MENU_NAME
@@ -89,3 +90,4 @@ menuDef
ITEM_BUTTON_BACK(ON_MENU_ESC)
}
}
@@ -43,6 +43,7 @@
#define ON_MENU_ESC \
close self;
{
menuDef
{
name MENU_NAME
@@ -89,3 +90,4 @@ menuDef
ITEM_BUTTON_BACK(ON_MENU_ESC)
}
}
+2
View File
@@ -56,6 +56,7 @@
execnow "profile_menuDvarsFinish; resetViewport"; \
setLocalVarString ui_hint_text "@NULL_EMPTY";
{
menuDef
{
name MENU_NAME
@@ -82,3 +83,4 @@ menuDef
PC_OPTIONS_DVARYESNO(2, "@MPUI_ENABLE_VOICE_CHAT", "cl_voice", ;, when(0))
PC_OPTIONS_KEYBINDING(3, "@MENU_VOICE_CHAT_BUTTON", "+talk")
}
}
@@ -56,6 +56,7 @@
execnow "profile_menuDvarsFinish; resetViewport"; \
setLocalVarString ui_hint_text "@NULL_EMPTY";
{
menuDef
{
name MENU_NAME
@@ -120,3 +121,4 @@ menuDef
}
}
}
}
+2
View File
@@ -54,6 +54,7 @@
execnow "profile_menuDvarsFinish; resetViewport"; \
setLocalVarString ui_hint_text "@NULL_EMPTY";
{
menuDef
{
name MENU_NAME
@@ -84,3 +85,4 @@ menuDef
PC_OPTIONS_EDITFIELD_RAW(3, "@MENU_DEMOS_KEEP", "cl_demosKeep", 3, "@MPUI_DESC_DEMOS_KEEP", 1)
PC_OPTIONS_DVARYESNO(4, "@MENU_COLORBLIND_MODE", "r_colorBlindTeams", ;, when(0))
}
}
+5 -3
View File
@@ -80,6 +80,7 @@
execnow "bindgpbuttonsconfigs"; \
}
{
menuDef
{
name MENU_NAME
@@ -109,7 +110,7 @@ menuDef
{"@MENU_DEFAULT"; "thumbstick_default";
"@MENU_SOUTHPAW"; "thumbstick_southpaw";
"@MENU_LEGACY"; "thumbstick_legacy";
"@MENU_LEGACY_SOUTHPAW"; "thumbstick_legacysouthpaw"}, execNow "bindgpsticksconfigs";, ;, ON_GPAD_DISABLED, ON_GPAD_ENABLED)
"@MENU_LEGACY_SOUTHPAW"; "thumbstick_legacysouthpaw"}, execNow "bindgpsticksconfigs";, "@MENU_DESC_THUMBSTICK_LAYOUT", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
PC_OPTIONS_STRLIST_RAW(3, "@MENU_BUTTON_LAYOUT", "gpad_buttonConfig",
{"@MENU_DEFAULT"; "buttons_default";
"@MENU_TACTICAL"; "buttons_tactical";
@@ -118,7 +119,7 @@ menuDef
"@MENU_DEFAULT_ALT"; "buttons_default_alt";
"@MENU_TACTICAL_ALT"; "buttons_tactical_alt";
"@MENU_LEFTY_ALT"; "buttons_lefty_alt";
"@MENU_NOMAD_ALT"; "buttons_nomad_alt"}, execNow "bindgpbuttonsconfigs";, ;, ON_GPAD_DISABLED, ON_GPAD_ENABLED)
"@MENU_NOMAD_ALT"; "buttons_nomad_alt"}, execNow "bindgpbuttonsconfigs";, "@MENU_DESC_BUTTON_LAYOUT", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
PC_OPTIONS_FLOATLIST_RAW(4, "@MENU_GPAD_STYLE", "gpad_style", {"@MENU_GPAD_XBOX_CAPS" 0 "@MENU_GPAD_PS_CAPS" 1}, ;, "@MPUI_DESC_GPAD_STYLE", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
PC_OPTIONS_DVARYESNO_RAW(5, "@MENU_SLOWDOWN_ENABLED", "gpad_slowdown_enabled", ;, "@MPUI_DESC_SLOWDOWN_ENABLED", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
PC_OPTIONS_DVARYESNO_RAW(6, "@MENU_LOCKON_ENABLED", "gpad_lockon_enabled", ;, "@MPUI_DESC_LOCKON_ENABLED", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
@@ -128,5 +129,6 @@ menuDef
{"@MENU_SENSITIVITY_LOW_CAPS" SENSITIVITY_1 "@MENU_SENSITIVITY_MEDIUM_CAPS" SENSITIVITY_2 "3" SENSITIVITY_3
"@MENU_SENSITIVITY_HIGH_CAPS" SENSITIVITY_4 "5" SENSITIVITY_5 "6" SENSITIVITY_6
"@MENU_SENSITIVITY_VERY_HIGH_CAPS" SENSITIVITY_7 "8" SENSITIVITY_8 "9" SENSITIVITY_9 "@MENU_SENSITIVITY_INSANE_CAPS" SENSITIVITY_10},
;, ;, ON_GPAD_DISABLED, ON_GPAD_ENABLED)
;, "@MENU_DESC_LOOK_SENSITIVITY_PRESET", ON_GPAD_DISABLED, ON_GPAD_ENABLED)
}
}
+2
View File
@@ -40,6 +40,7 @@
#define ON_MENU_ESC \
close self;
{
menuDef
{
name MENU_NAME
@@ -90,3 +91,4 @@ menuDef
ITEM_BUTTON_BACK(ON_MENU_ESC)
}
}
@@ -40,6 +40,7 @@
#define ON_MENU_ESC \
close self;
{
menuDef
{
name MENU_NAME
@@ -86,3 +87,4 @@ menuDef
ITEM_BUTTON_BACK(ON_MENU_ESC)
}
}
+7 -5
View File
@@ -58,6 +58,7 @@
execnow "profile_menuDvarsFinish; resetViewport"; \
setLocalVarString ui_hint_text "@NULL_EMPTY";
{
menuDef
{
name MENU_NAME
@@ -83,17 +84,18 @@ menuDef
PC_OPTIONS_SEPERATOR(0)
PC_OPTIONS_FLOATLIST_RAW(1, "@MENU_MAXPACKETS", "cl_maxpackets", {"30" 30 "100" 100 "125" 125}, ;, ;, when(0), 1)
PC_OPTIONS_FLOATLIST_RAW(2, "@MENU_SNAPS", "snaps", {"20" 20 "30" 30}, ;, ;, when(0), 1)
PC_OPTIONS_FLOATLIST_RAW(1, "@MENU_MAXPACKETS", "cl_maxpackets", {"30" 30 "100" 100 "125" 125}, ;, "@MENU_DESC_MAXPACKETS", when(0), 1)
PC_OPTIONS_FLOATLIST_RAW(2, "@MENU_SNAPS", "snaps", {"20" 20 "30" 30}, ;, "@MENU_DESC_SNAPS", when(0), 1)
PC_OPTIONS_SEPERATOR(2)
PC_OPTIONS_DVARYESNO(3, "@MENU_LAGOMETER", "drawLagometer", ;, when(0))
PC_OPTIONS_STRLIST_RAW(4, "@MENU_DRAWFPS", "cg_drawFPS", {"Off"; "Off"; "Simple"; "Simple"; "SimpleRanges"; "SimpleRanges"; "Verbose"; "Verbose"; "Verbose+Viewpos"; "Verbose+Viewpos"}, ;, ;, when(0), 1)
PC_OPTIONS_DVARYESNO(5, "@MENU_FPSLABELS", "cg_drawFPSLabels", ;, when(0))
PC_OPTIONS_STRLIST_RAW(4, "@MENU_DRAWFPS", "cg_drawFPS", {"Off"; "Off"; "Simple"; "Simple"; "SimpleRanges"; "SimpleRanges"; "Verbose"; "Verbose"; "Verbose+Viewpos"; "Verbose+Viewpos"}, ;, "@MENU_DESC_DRAWFPS", when(0), 1)
PC_OPTIONS_DVARYESNO(5, "@MENU_FPSLABELS", "cg_drawFPSLabels", "@MENU_DESC_FPSLABELS", when(0))
PC_OPTIONS_SEPERATOR(5)
PC_OPTIONS_DVARYESNO_RAW(6, "@MENU_STREAMFRIENDLY_UI", "ui_streamFriendly", ;, "@MPUI_DESC_STREAM_FRIENDLY_UI", when(0), 1)
PC_OPTIONS_FLOATLIST_RAW(7, "@MENU_FRIENDNOTIFY", "cl_notifyFriendState", {"Always" -1 "Never" 0 "in Menu" 1}, ;, "@MPUI_DESC_FRIENDNOTIFY", when(dvarBool("ui_streamFriendly")), 1)
PC_OPTIONS_DVARYESNO(7, "@MENU_FRIENDNOTIFY", "cl_notifyFriendState", "@MPUI_DESC_FRIENDNOTIFY", when(0))
}
}
+2
View File
@@ -67,6 +67,7 @@
execnow "profile_menuDvarsFinish; resetViewport"; \
setLocalVarString ui_hint_text "@NULL_EMPTY";
{
menuDef
{
name MENU_NAME
@@ -136,3 +137,4 @@ menuDef
}
}
}
}
@@ -15,7 +15,7 @@
allowedBinding "+talk"
visible when ( localvarint( "ui_tabDepth" ) == localvarint( "ui_popup_cac_primary_camo_tabDepth" ) )
exp rect y ( localvarfloat( "ui_popupYPos" ) + localvarint( "ui_tabDepth" ) * 20 )
execKey 168
execKeyInt 168
{
if ( localvarstring( "ui_selected_ref" ) != "none" && !isitemunlocked( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) + " " + localvarstring( "ui_selected_ref" ) ) )
{
+2
View File
@@ -47,6 +47,7 @@
#define ON_MENU_ESC \
close self;
{
menuDef
{
name MENU_NAME
@@ -69,3 +70,4 @@ menuDef
POPUP_BUTTON_FOOTER(64, "@MENU_CLOSE", close self;)
}
}
@@ -47,6 +47,7 @@
#define ON_MENU_ESC \
close self;
{
menuDef
{
name MENU_NAME
@@ -69,3 +70,4 @@ menuDef
POPUP_BUTTON_FOOTER(64, "@MENU_CLOSE", close self;)
}
}
+2
View File
@@ -26,6 +26,7 @@
#define ON_EXEC_KEY_F \
escape self;
{
menuDef
{
name MENU_NAME
@@ -71,3 +72,4 @@ menuDef
}
POPUP_BUTTON_FOOTER(350, "@MENU_CLOSE", close self;)
}
}
@@ -47,6 +47,8 @@
#define ON_MENU_ESC \
close self;
{
menuDef
{
name MENU_NAME
@@ -69,3 +71,4 @@ menuDef
POPUP_BUTTON_FOOTER(64, "@MENU_OK", close self;)
}
}
+2
View File
@@ -49,6 +49,7 @@
#define ON_MENU_ESC \
close self;
{
menuDef
{
name MENU_NAME
@@ -71,3 +72,4 @@ menuDef
POPUP_BUTTON_FOOTER(64, "@MENU_CLOSE", exec "setfromdvar name ui_name"; close self;)
}
}
@@ -49,6 +49,7 @@
#define ON_MENU_ESC \
close self;
{
menuDef
{
name MENU_NAME
@@ -71,3 +72,4 @@ menuDef
POPUP_BUTTON_FOOTER(64, "@MENU_OK", close self;)
}
}
@@ -81,7 +81,7 @@
elementtype LISTBOX_TEXT
elementwidth 120
elementheight 24
columns 1 2 190 25
columns 1 2 190 25 0
mouseEnter
{
setitemcolor "maplist2";
@@ -83,7 +83,7 @@
bordercolor 1 1 1 0.15
outlinecolor 1 1 1 0.2
feeder FEEDER_ALLMAPS
columns 1 2 190 25
columns 1 2 190 25 0
mouseEnter
{
setitemcolor "maplist";
@@ -80,7 +80,7 @@
bordercolor 1 1 1 0.15
outlinecolor 1 1 1 0.2
feeder FEEDER_PLAYER_LIST
columns 1 2 190 25
columns 1 2 190 25 0
mouseEnter
{
setitemcolor "maplist";
+50 -54
View File
@@ -109,58 +109,6 @@
#define SV_INFO_TABLE_WIDTH 496
#define SV_INFO_TABLE_HEIGHT 160
#define SV_INFO_TABLE_HEADER \
itemDef \
{ \
name "num" \
rect (SV_INFO_TABLE_POS_X + 4) (SV_INFO_TABLE_POS_Y - 2) 30 18 0 0 \
foreColor CHOICE_TEXTCOLOR \
textFont UI_FONT_NORMAL \
textScale 0.3 \
textAlignX 4 \
decoration \
visible 1 \
text "#" \
} \
itemDef \
{ \
name "name" \
rect 88 (SV_INFO_TABLE_POS_Y - 2) 30 18 0 0 \
foreColor CHOICE_TEXTCOLOR \
textFont UI_FONT_NORMAL \
textScale 0.3 \
textAlignX 4 \
decoration \
visible 1 \
text "@MENU_NAME" \
} \
itemDef \
{ \
name "score" \
rect 353 (SV_INFO_TABLE_POS_Y - 2) 30 18 0 0 \
foreColor CHOICE_TEXTCOLOR \
textFont UI_FONT_NORMAL \
textScale 0.3 \
textAlignX 4 \
decoration \
visible 1 \
text "@MPUI_SCORE" \
} \
itemDef \
{ \
name "ping" \
rect 455 (SV_INFO_TABLE_POS_Y - 2) 30 18 0 0 \
foreColor CHOICE_TEXTCOLOR \
textFont UI_FONT_NORMAL \
textScale 0.3 \
textAlignX 4 \
decoration \
visible 1 \
text "@MENU_PING" \
}
#define MENU_NAME "serverinfo_popmenu"
#define KEYINT_F5 171
#define POPMENU_POS_X -250
@@ -184,9 +132,10 @@
#define ON_KEY_PRESS_F5 \
uiScript "ServerStatus";
{
menuDef
{
name MENU_NAME
name "serverinfo_popmenu"
rect POPMENU_RECT
popup
legacySplitScreenScale
@@ -215,7 +164,53 @@ menuDef
SV_INFO_SECURITY_LEVEL_VIS(6, 1)
SV_INFO_TABLE_HEADER
itemDef
{
name "num"
rect (SV_INFO_TABLE_POS_X + 4) (SV_INFO_TABLE_POS_Y - 2) 30 18 0 0
foreColor CHOICE_TEXTCOLOR
textFont UI_FONT_NORMAL
textScale 0.3
textAlignX 4
visible 1
text "#"
}
itemDef
{
name "name"
rect 88 (SV_INFO_TABLE_POS_Y - 2) 30 18 0 0
foreColor CHOICE_TEXTCOLOR
textFont UI_FONT_NORMAL
textScale 0.3
textAlignX 4
visible 1
text "@MENU_NAME"
}
itemDef
{
name "score"
rect 353 (SV_INFO_TABLE_POS_Y - 2) 30 18 0 0
foreColor CHOICE_TEXTCOLOR
textFont UI_FONT_NORMAL
textScale 0.3
textAlignX 4
visible 1
text "@MPUI_SCORE"
}
itemDef
{
name "ping"
rect 455 (SV_INFO_TABLE_POS_Y - 2) 30 18 0 0
foreColor CHOICE_TEXTCOLOR
textFont UI_FONT_NORMAL
textScale 0.3
textAlignX 4
visible 1
text "@MENU_PING"
}
itemDef
{
@@ -244,3 +239,4 @@ menuDef
POPUP_BUTTON_FOOTER(330, "@PLATFORM_REFRESH", uiScript "ServerStatus";)
POPUP_BUTTON_FOOTER(350, "@MENU_CLOSE", close self;)
}
}
-21
View File
@@ -56,7 +56,6 @@
textScale 0.55
textStyle 0
textFont 0
feeder 0
visible 1
}
itemDef
@@ -81,7 +80,6 @@
textScale 0.55
textStyle 0
textFont 0
feeder 0
visible 1
exp rect x ( ( 0 - 107 ) - ( ( float( milliseconds( ) % 60000 ) / 60000 ) * ( 854 ) ) )
}
@@ -107,7 +105,6 @@
textScale 0.55
textStyle 0
textFont 0
feeder 0
visible 1
exp rect x ( ( - 107 + 854 ) + ( ( float( milliseconds( ) % 50000 ) / 50000 ) * ( 854 ) ) )
}
@@ -133,7 +130,6 @@
textScale 0.55
textStyle 0
textFont 0
feeder 0
visible 1
exp forecolor a ( ( ( ( sin milliseconds( ) / 1500 ) + 1 ) * 0.250000 ) + 0.250000 )
}
@@ -159,7 +155,6 @@
textScale 0.55
textStyle 0
textFont 0
feeder 0
visible 1
exp forecolor a ( ( ( ( sin milliseconds( ) / 480 ) + 1 ) * 0.250000 ) + 0.250000 )
}
@@ -184,7 +179,6 @@
textScale 0.44
textStyle 0
textFont 9
feeder 0
text "@MENU_CHOOSE_GAME_MODE_CAP"
visible 1
}
@@ -210,7 +204,6 @@
textScale 0.55
textStyle 0
textFont 0
feeder 0
visible 1
}
itemDef
@@ -235,7 +228,6 @@
textScale 0.55
textStyle 0
textFont 0
feeder 0
visible 1
}
itemDef
@@ -260,7 +252,6 @@
textScale 0.55
textStyle 0
textFont 0
feeder 0
visible 1
}
itemDef
@@ -285,7 +276,6 @@
textScale 0.55
textStyle 0
textFont 0
feeder 0
visible 1
}
itemDef
@@ -310,7 +300,6 @@
textScale 0.55
textStyle 0
textFont 0
feeder 0
visible 1
}
itemDef
@@ -335,7 +324,6 @@
textScale 0.55
textStyle 0
textFont 0
feeder 0
visible 1
}
itemDef
@@ -360,7 +348,6 @@
textScale 0.55
textStyle 0
textFont 0
feeder 0
visible 1
}
itemDef
@@ -385,7 +372,6 @@
textScale 0.55
textStyle 0
textFont 0
feeder 0
visible 1
}
itemDef
@@ -410,7 +396,6 @@
textScale 0.55
textStyle 0
textFont 0
feeder 0
visible 1
}
@@ -445,7 +430,6 @@
textScale 0.375 \
textStyle 0 \
textFont 3 \
feeder 0 \
visible 1 \
visible visArg \
exp text ( "@" + tablelookup( "mp/gameTypesTable.csv" , 0 , textArg , 1 ) + "_CAPS" ) \
@@ -502,7 +486,6 @@
textStyle 0 \
textFont 3 \
text textArg \
feeder 0 \
visible 1 \
visible visArg \
onFocus \
@@ -617,7 +600,6 @@
textScale 0.375
textStyle 0
textFont 3
feeder 0
text "@PLATFORM_BACK_CAPS"
visible 1
onFocus
@@ -659,7 +641,6 @@
textScale 0.55
textStyle 0
textFont 0
feeder 0
visible 1
}
itemDef
@@ -683,7 +664,6 @@
textScale 0.375
textStyle 0
textFont 9
feeder 0
visible 1
exp text ( localvarstring( "ui_info_name" ) )
}
@@ -709,7 +689,6 @@
textScale 0.375
textStyle 0
textFont 3
feeder 0
visible 1
exp text ( localvarstring( "ui_info_desc" ) )
}
+2
View File
@@ -211,6 +211,7 @@
#define ON_MENU_ESC \
close self;
{
menuDef
{
name MENU_NAME
@@ -263,3 +264,4 @@ menuDef
ITEM_BUTTON_BACK(close self;)
}
}
+8 -13
View File
@@ -1,19 +1,14 @@
r_glow "0"
r_glowRadius0 "12"
r_glowBloomCutoff "0.85"
r_glowRadius0 "0"
r_glowBloomCutoff "0.231778"
r_glowBloomDesaturation "0"
r_glowBloomIntensity0 "0.5"
r_glowBloomIntensity0 "0"
r_filmEnable "1"
r_filmContrast "0.98"
r_filmBrightness "0.1"
r_filmDesaturation "0.38"
//r_filmDesaturationDark "0.3"
r_filmContrast "0.87104"
r_filmBrightness "0"
r_filmDesaturation "0.352396"
r_filmInvert "0"
r_filmLightTint "1.10838 1.16717 1.15409"
//r_filmMediumTint "0.73 0.93 1.09"
r_filmDarkTint "0.7 0.948125 1"
r_filmLightTint "1.10838 1.10717 1.15409"
r_filmDarkTint "0.7 0.928125 1"
r_primaryLightUseTweaks "1"
r_primaryLightTweakDiffuseStrength "1"
r_primaryLightTweakSpecularStrength "1"
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