pokerogue/src/main.ts

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import Phaser from 'phaser';
import BattleScene from './battle-scene';
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import InvertPostFX from './pipelines/invert';
import { version } from '../package.json';
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import UIPlugin from 'phaser3-rex-plugins/templates/ui/ui-plugin';
import BBCodeTextPlugin from 'phaser3-rex-plugins/plugins/bbcodetext-plugin';
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import InputTextPlugin from 'phaser3-rex-plugins/plugins/inputtext-plugin.js';
import BBCodeText from 'phaser3-rex-plugins/plugins/bbcodetext';
import TransitionImagePackPlugin from 'phaser3-rex-plugins/templates/transitionimagepack/transitionimagepack-plugin.js';
import { LoadingScene } from './loading-scene';
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// Catch global errors and display them in an alert so users can report the issue.
window.onerror = function (message, source, lineno, colno, error) {
console.error(error);
let errorString = `Received unhandled error. Open browser console and click OK to see details.\nError: ${message}\nSource: ${source}\nLine: ${lineno}\nColumn: ${colno}\nStack: ${error.stack}`;
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//alert(errorString);
// Avoids logging the error a second time.
return true;
};
// Catch global promise rejections and display them in an alert so users can report the issue.
window.addEventListener('unhandledrejection', (event) => {
let errorString = `Received unhandled promise rejection. Open browser console and click OK to see details.\nReason: ${event.reason}`;
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console.error(event.reason);
//alert(errorString);
});
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const config: Phaser.Types.Core.GameConfig = {
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type: Phaser.WEBGL,
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parent: 'app',
scale: {
width: 1920,
height: 1080,
mode: Phaser.Scale.FIT
},
plugins: {
global: [{
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key: 'rexInputTextPlugin',
plugin: InputTextPlugin,
start: true
}, {
key: 'rexBBCodeTextPlugin',
plugin: BBCodeTextPlugin,
start: true
}, {
key: 'rexTransitionImagePackPlugin',
plugin: TransitionImagePackPlugin,
start: true
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}],
scene: [{
key: 'rexUI',
plugin: UIPlugin,
mapping: 'rexUI'
}]
},
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input: {
mouse: {
target: 'app'
},
touch: {
target: 'app'
},
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gamepad: true
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},
dom: {
createContainer: true
},
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pixelArt: true,
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pipeline: [ InvertPostFX ] as unknown as Phaser.Types.Core.PipelineConfig,
scene: [ LoadingScene, BattleScene ],
version: version
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};
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const setPositionRelative = function (guideObject: any, x: number, y: number) {
if (guideObject && guideObject instanceof Phaser.GameObjects.GameObject) {
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const offsetX = guideObject.width * (-0.5 + (0.5 - guideObject.originX));
const offsetY = guideObject.height * (-0.5 + (0.5 - guideObject.originY));
this.setPosition(guideObject.x + offsetX + x, guideObject.y + offsetY + y);
return;
}
this.setPosition(x, y);
};
Phaser.GameObjects.Container.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Sprite.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.Image.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.NineSlice.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative;
BBCodeText.prototype.setPositionRelative = setPositionRelative;
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Phaser.GameObjects.Rectangle.prototype.setPositionRelative = setPositionRelative;
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document.fonts.load('16px emerald').then(() => document.fonts.load('10px pkmnems'));
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let game;
const startGame = () => {
game = new Phaser.Game(config);
game.sound.pauseOnBlur = false;
};
fetch('/manifest.json')
.then(res => res.json())
.then(jsonResponse => {
startGame();
game['manifest'] = jsonResponse.manifest;
}).catch(() => {
// Manifest not found (likely local build)
startGame();
});
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export default game;