Tempoanon
5b44905b86
Fix Shedinja passive, mummy passive, acupressure, moody, and added a second move override ( #369 )
2024-05-04 12:30:23 +10:00
Benjamin Odom
e02b85629f
Fix Enemy Counter Moves
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The AI couldn't decide who to target with CounterDamageAttr moves which don't need a target. This change makes an exception. Now functions the same as when the player selects one of these moves.
2024-05-03 21:00:56 -04:00
Xavion3
c7c4deb416
Implement Sniper
2024-05-03 12:05:20 -04:00
Benjamin Odom
b84a4b4ee5
Fix Shedinja PPused Share
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Fixed having Shedinja share PP usage with the Ninjask it evolved from and vice versa.
The solution was to make a deep copy of each move in the moveset array rather than copying the array itself.
2024-05-03 08:33:33 -04:00
Flashfyre
b30ab6136e
Starter friendship for candies is split between spliced species
2024-05-02 21:55:11 -04:00
Benjamin Odom
fec8771830
Fix Shedinja Luck and Crash
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Shedinja wasn't taking the luck value from Ninjask so when it calculated its luck it just took the entire fused Pokemon's luck somehow. This has been fixed so it takes both the first and second part of the fusion's luck values instead.
Also fixes an issue where Shedinja crashed the game if it was the second part of a fusion combo. Now the correct pokemon species gets checked against and the correct pokemon evolution occurs to create Shedinja.
2024-05-02 17:55:45 -04:00
Flashfyre
991f097e9e
Rebalance friendship and add starter friendship with candy reward
2024-05-02 17:48:08 -04:00
Benjamin Odom
9d8f7ddcf0
Implement Tailwind ( #398 )
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Added a new ArenaTagType for Tailwind. Lasts 4 turns including the turn used.
2024-05-02 14:10:21 -05:00
Flashfyre
6ac224ab8a
Refactor to split battle messages from menu
2024-05-01 18:54:35 -04:00
TeKrop
e34b204664
feat: added support for localisation on battle scene sentences
2024-05-01 18:54:35 -04:00
Flashfyre
7a418109c3
Fix not checking move conditions for AI
2024-05-01 18:17:12 -04:00
Xavion3
5a6ea40dae
Implement Acrobatics
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Currently scales from 0-5 items
2024-05-01 17:11:16 -04:00
Xavion3
d6ca09e431
Implement Belch
2024-05-01 16:52:48 -04:00
Flashfyre
93765d4121
Update battle info on stat change
2024-04-30 23:23:32 -04:00
Flashfyre
6fd5709b13
Reapply stat change feature with fixes
2024-04-30 23:02:16 -04:00
Flashfyre
8a54e862fc
Revert "Add togglable stat change display"
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This reverts commit 718585062b
.
2024-04-30 22:14:24 -04:00
Flashfyre
718585062b
Add togglable stat change display
2024-04-30 22:06:54 -04:00
NxKarim
8e64eaea3f
Some Fixes (HPRatio, Hustle, Imposter, Sleep Talk) ( #353 )
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* Some Fixes
- HP ratio related checks (`getHpRatio`): Added rounding to 2 decimals for non-precise option.
- Hustle (`BattleStatMultiplierAbAttr`): added optional condition; Hustle now works only for physical attacks.
- Imposter (`PostSummonTransformAbAttr`): Switch in a double battle after both foes have been defeated no longer crashes the game.
- Sleep Talk (`RandomMovesetMoveAttr`): Single target moves no longer target allies.
* Formatting changes for consistency
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 11:47:10 -04:00
Xavion3
ad5efdf4f9
Refactor overrides
2024-04-30 09:12:19 -04:00
Flashfyre
9641d77bba
Re-add shiny override EXCEPT FALSE THIS TIME
2024-04-28 22:03:29 -04:00
Flashfyre
57ece2c1d7
Revert "Add shiny and variant debug override"
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This reverts commit 21482a641b
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2024-04-28 20:41:38 -04:00
Flashfyre
0b438d0ff4
Revert "Add temporary double wild shiny chance"
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This reverts commit 4607782578
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2024-04-28 20:30:12 -04:00
Flashfyre
21482a641b
Add shiny and variant debug override
2024-04-28 20:30:03 -04:00
Flashfyre
00150fd0bb
Fix using wrong variant value when fusing
2024-04-26 20:11:37 -04:00
Flashfyre
4607782578
Add temporary double wild shiny chance
2024-04-26 19:57:38 -04:00
Flashfyre
f281605146
Fix wild shiny luck generation
2024-04-26 19:36:27 -04:00
Flashfyre
6b9542511f
Add fusion luck as a separate field
2024-04-26 18:27:00 -04:00
Flashfyre
bf2a83993c
Make luck independent from shininess and variant
2024-04-26 17:32:28 -04:00
Flashfyre
5e7356636e
Update shiny luck mechanics and count both fusion components
2024-04-26 11:31:39 -04:00
Xavion3
46227d65f2
Fix mind blown/explosion moves
2024-04-26 08:33:29 -04:00
Flashfyre
ef552c7ffd
Fix crash with certain animated variant sprites
2024-04-26 02:00:58 -04:00
InfernoVulpix
d4c265443f
Assurance effect implementation
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Theoretically implemented for all use cases but only tested for regular damage so far.
2024-04-25 23:03:00 -04:00
AJ Fontaine
9f3bef0142
Implemented explosive moves and Damp ( #290 )
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* Implemented explosives
* Add Aftermath and Magic Guard interactions
* Adjust AI score for Mind Blown/Steel Beam
2024-04-25 21:42:41 -04:00
Flashfyre
728512cf7d
Fix Baton Pass not working
2024-04-25 20:52:52 -04:00
Flashfyre
ba71d2750b
Load files from manifest for caching
2024-04-23 22:00:23 -04:00
Xavion3
049fa306b9
Add dynamax buffs
2024-04-23 12:02:09 -04:00
Flashfyre
4950dd0e73
Fix shiny variant back sprite color mapping not working
2024-04-22 00:31:33 -04:00
Flashfyre
4fc194295b
Remove event shiny bonus
2024-04-21 19:58:55 -04:00
Xavion3
c3eaa0506f
Make it so you can't freeze in sun
2024-04-21 00:41:33 -04:00
Flashfyre
9b03d6f8d3
Fix crash related to fusion sprites
2024-04-20 16:08:33 -04:00
Flashfyre
f0ac060466
Add temporary shiny rate increase for event
2024-04-19 19:49:58 -04:00
Xavion3
9dfd5a1e6e
Implement Soak, Forest's Curse, and Trick-or-Treat
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Updates the UI and type effectiveness to support three types, and makes old moves that change types update the UI.
2024-04-19 13:47:40 -04:00
Temps Ray
e94b17bbf5
Implement getAttackTypeEffectiveness check
2024-04-19 13:11:41 -04:00
Flashfyre
bd80281859
Fix various shiny checks for palettes
2024-04-19 11:11:19 -04:00
Flashfyre
7ed8dba46a
Fix undefined variant for existing shinies in runs
2024-04-19 01:44:51 -04:00
Flashfyre
6220165315
Fix issue with undefined variant
2024-04-19 01:25:19 -04:00
Flashfyre
3f9e7b4839
Working fix to shiny crash issue
2024-04-19 00:58:59 -04:00
Flashfyre
c76f8c5e7e
Add tiered shiny variants
2024-04-18 22:52:26 -04:00
Xavion3
0b4963aefc
Block form changing abilities while fused
2024-04-18 18:56:50 -04:00
Xavion3
453c5644aa
Fix mold breaker + implement neutralising gas
2024-04-18 10:52:31 -04:00
Tempoanon
cf2bd4d3da
Implement Charge and more abilities ( #163 )
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* Implement Rivalry
* Implement Quick Feet, Liquid Voice, and Normalize
* Forgot paralysis is half speed instead of a quarter
* Remove log statements
* Fix minor edge case in rivalry for gendered vs genderless
* Add wind abilities and charge
* Implement Charge and more abilities
* Add i18n support and Beedrill fury cutter
* Fix merge conflict in taunt
* More English strings removed
2024-04-17 01:09:15 -04:00
Ishan Patel
1f9834d1f6
Fixed when roost removes flying type ( #148 )
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* Initial push with roost fix
* Roost fix
* Added GROUNDED to Levitate
* Cleaned up GROUNDED code
2024-04-16 14:31:30 -04:00
Xavion3
420d7fbade
Fix paralysis speed drop
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Should only be 0.5x
2024-04-16 12:25:41 -04:00
Flashfyre
05bb384934
Update crit chance to gen 7 odds
2024-04-16 12:14:33 -04:00
shayebeadling
95aa78487f
Present implementation, adds a 0 dmg override for 0 power moves. ( #152 )
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* Implements present, adds an override in the dmg calc to make 0 power moves do 0 dmg
* present doesn't make contact
* removes console log
* only === 0
2024-04-16 00:41:15 -04:00
prateau
0196cf8310
Add snow as a weather
2024-04-15 17:45:52 -04:00
LaukkaE
2a5351e2f6
impl Priority immunity abilities ( #137 )
2024-04-15 12:48:33 -04:00
Xavion3
6881246d17
Implement check functions for abilities
2024-04-15 01:11:27 -04:00
lucfd
d699a0f7d4
Implemented barrier-breaking moves ( #130 )
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* Implemented barrier-breaking moves
* removed (P) from move names
* refactored to support defog
2024-04-14 22:26:58 -04:00
Madmadness65
e0dd7d6d48
Implement Shields Down's form change; Fix wild Rotom forms not appearing
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Shields Down is only partially implemented; the form changing aspect is implemented, but the immunity to statuses is not yet.
Minior's alternate colored forms can now be encountered in the wild.
Rotom's appliance forms should *finally* appear in the wild correctly now.
And a minor fix for Zen Mode activating incorrectly.
2024-04-14 20:32:17 -05:00
Flashfyre
99aa7854c0
Prevent replacing learnset when species is overridden
2024-04-14 20:23:51 -04:00
surniki
208279ce77
Copies the moveset of the evolving Nincada to the newly generated pokemon for Shedinja.
2024-04-14 20:09:58 -04:00
Flashfyre
669bc367e5
Fix Super Luck working on the wrong side
2024-04-14 18:19:35 -04:00
Tempoanon
946e6d8c5c
Implement Rivalry, Quick Feet, Liquid Voice, and Normalize ( #108 )
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* Implement Rivalry
* Implement Quick Feet, Liquid Voice, and Normalize
* Forgot paralysis is half speed instead of a quarter
* Remove log statements
* Fix minor edge case in rivalry for gendered vs genderless
2024-04-14 13:15:01 -04:00
Flashfyre
75ce0e8f73
Fix transform and imposter not copying ability
2024-04-14 12:23:49 -04:00
Xavion3
cc20d24afa
Implement sucker punch ( #121 )
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* Implement sucker punch
* Fix variable name
2024-04-14 11:54:46 -04:00
Flashfyre
824a73ef71
Add candy system for passives and value reductions
2024-04-13 18:59:58 -04:00
LaukkaE
8cf8ce1258
Fix terrain power boosting
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fix
2024-04-13 13:51:13 -04:00
EmoUsedHM01
cabba43598
Added support for Super Luck with BonusCritAbAttr ( #106 )
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* Fixed Super Luck, and added a new BonusCritAbAttr
* Added crit clause for BonusCritAbAttr ( Super Luck )
* Changed it to +1 like it should be
2024-04-12 17:21:56 -04:00
EmoUsedHM01
930c14fa62
Laser Focus support, with the added BattlerTagTypes to support it ( #103 )
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* Added a new BattlerTagType and support for Laser Focus
BattlerTagType.ALWAYS_CRIT
* Updated battler-tags to support ALWAYS_CRIT
* Added ALWAYS_CRIT = "ALWAYS_CRIT", for the updated battler-tag-type
* Updated the crit formula to include the new critAlways
* Updated crit logic to include critAlways, fixed indents
2024-04-12 16:05:32 -04:00
Flashfyre
3961550f62
Fix fusion move learning bug and inaccurate HP in battle info
2024-04-11 20:40:16 -04:00
Flashfyre
3e9fdc2d0a
Fix rest not overriding status
2024-04-11 20:01:43 -04:00
Flashfyre
d50521755e
Fix fusion move merge happening after wave end
2024-04-11 16:30:29 -04:00
Flashfyre
3d959e3860
SpDef boost in sandstorm only applies to rock types
2024-04-11 14:52:32 -04:00
Flashfyre
377dabdb27
Boss buffs ignore abilities
2024-04-11 12:11:55 -04:00
Flashfyre
43bf8e13ea
Fix stack overflow with weather abilities
2024-04-11 09:39:15 -04:00
Flashfyre
fbb901e591
Temporarily disable passive abilities
2024-04-11 09:30:40 -04:00
Flashfyre
31050a5181
Add passive secondary abilities for bosses
2024-04-11 09:24:03 -04:00
Xavion3
4f63b83bd9
Add support for variable category moves
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Also lets shell side arm poison
2024-04-10 22:41:16 -04:00
Flashfyre
81536e7e8e
Ignore fusion species generation on egg hatch
2024-04-10 20:31:52 -04:00
Flashfyre
012158e7ff
Improve enemy move selection AI
2024-04-10 12:49:23 -04:00
Flashfyre
ca778e07d5
Implement Pokemon fusion icons
2024-04-10 10:57:06 -04:00
LaukkaE
973eefee1d
Add electric terrain electric type boost
2024-04-10 09:12:27 -04:00
LaukkaE
2a5cfbf758
Psyblade & Rising voltage affected by Electric Terrain
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fix
2024-04-10 09:12:27 -04:00
LaukkaE
c9eff345cf
Implement Aura Wheel and Raging Bull types ( #69 )
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* Implement Aura Wheel and Raging Bull types
* Account for fusion
2024-04-09 14:02:41 -04:00
Flashfyre
52f0f5a149
Fix status move immunity not working (ie. Thunder Wave)
2024-04-08 16:02:12 -04:00
Flashfyre
fdcefbd5c1
Fix weather and terrain abilities not applying in endless mode on biome switch
2024-04-08 09:31:30 -04:00
musicman928
b7368afa9e
Add type change abilities
2024-04-07 22:27:07 -07:00
Flashfyre
a0e2427974
Fix strong winds effect not working on moves
2024-04-07 23:18:04 -04:00
neverblde
6decbec6a9
Fix pokemon applying burn reduction
2024-04-07 08:49:46 -04:00
Flashfyre
70a4d54ec9
Predetermine overflow line breaks
2024-04-06 23:03:20 -04:00
Flashfyre
570f10345b
Add missing weather effects for fog and strong winds
2024-04-06 22:10:38 -04:00
Flashfyre
59cb4daa52
Fix gendered form evolutions always assigning male
2024-04-06 20:48:58 -04:00
Flashfyre
6821404023
Filter out sacrificial moves from boss movesets
2024-04-06 19:41:12 -04:00
Matthew
3dabfd3c55
Fix sturdy
2024-04-06 01:51:42 -04:00
Flashfyre
7fc4dbce85
Fix immutable weather conditions expiring
2024-04-05 23:45:31 -04:00
Flashfyre
4c383e105f
Add evolution for secondary fusion species
2024-04-05 21:12:29 -04:00
Matthew
5b2925cf85
Endure updated
2024-04-05 18:50:10 -04:00
Flashfyre
e2a49ffa25
Fix critical hits causing decimal damage
2024-04-05 18:38:46 -04:00
Flashfyre
77e8ff3785
Nerf critical hit damage to 1.5x
2024-04-05 15:47:46 -04:00