Marek Sison
81628e634f
HOTFIX: squashed bugs with stockpiles not properly being detected
2024-05-08 23:00:58 +08:00
Marek Sison
2a356f64a4
Merge branch 'main' into move/stockpile
2024-05-07 00:18:27 +08:00
Marek Sison
a20bf5e266
Merge branch 'pagefaultgames:main' into main
2024-05-07 00:17:35 +08:00
Marek Sison
8cf8d2d68c
UPDATE: condensed StockpileAttr
2024-05-07 00:17:03 +08:00
ArceUseless
bde7620ac0
New spanish translations and literals for all langs ( #552 )
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* Spanish translations for intro messages and some menus. Added Empty (save file) to lang files
* Spanish translations + new literals in all langs
* Spanish translations, new literals for all langs (starter-select-ui-handler)
* Two translations
* Resolving accidental overwrite in french menu.ts
* New starter-select-ui-handler lang files for all langs
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Co-authored-by: rnicar <rj.nieto.car@gmail.com>
2024-05-06 12:02:45 -04:00
Tempoanon
78ae7c9f0a
Minor TM learn fixes and make glacial lance non contact ( #553 )
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* Make curse target
* Minor TM learn set changes and make glacial lance non contact
2024-05-06 12:00:51 -04:00
Marek Sison
dae00616b4
Merge pull request #2 from mareksison/move/stockpile
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Swallow and Other Updates
2024-05-06 23:41:54 +08:00
Marek Sison
43d46c07bf
Merge branch 'main' into move/stockpile
2024-05-06 23:39:51 +08:00
Marek Sison
41daadcead
Merge branch 'pagefaultgames:main' into main
2024-05-06 23:39:17 +08:00
Marek Sison
4653c2d33e
HOTFIX: removed marking comments
2024-05-06 23:38:13 +08:00
Marek Sison
37507322ec
HOTFIX: removed stockpile from the pokemon class
2024-05-06 23:37:31 +08:00
Marek Sison
bc2d232edb
FEAT: Swallow implemented. Marked partial for testing
2024-05-06 23:35:55 +08:00
Viet Nguyen
f22c25d376
add unit test for util function padInt ( #175 )
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Co-authored-by: Viet Nguyen <vietnguyen@Viets-MacBook-Air.local>
2024-05-07 01:30:23 +10:00
lucfd
80b6001c77
Implemented Revelation Dance ( #166 )
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* implemented Revelation Dance
* fixed steam engine activating on all water moves
* implemented typeless
* stellar handling for revelation dance
* removed testing lines
* changed to UNKNOWN implementation
* removed UNKNOWN RGB
* removed print debug + unnecessary logic
* simplified test condition further
2024-05-06 10:24:37 -05:00
Lugiad
e3c1d08b37
Update French battle.ts + typo
2024-05-06 09:37:55 -04:00
Matthew Ross
f92b563baa
Hunger switch shouldn't trigger if terastallized
2024-05-06 08:49:26 -04:00
gericocross
29b80dbed8
Fixed Grafaiai animation ( #547 )
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* Longer descriptions don't stuck shorter ones anymore
* Fixed Grafaiai animation
2024-05-06 08:44:05 -04:00
Marek Sison
cfe9e9885c
HOTFIX: changed StockpileDamageAttr to StockpilePowerAttr
2024-05-06 19:02:29 +08:00
Marek Sison
9d42480eae
Merge pull request #1 from mareksison/move/stockpile
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Stockpile and Spit-Up
2024-05-06 16:40:56 +08:00
Marek Sison
ed218c0978
UPDATE: merge with latest main
2024-05-06 16:38:23 +08:00
Marek Sison
13fb865b94
Merge branch 'pagefaultgames:main' into main
2024-05-06 16:24:58 +08:00
Marek Sison
c3e9229eb8
HOTFIX: StockpileDamageAttr adjusted
2024-05-06 16:13:37 +08:00
Marek Sison
3fc2d433f5
FEAT: Spit Up partially implemented along with StockpileDamageAttr
2024-05-06 16:12:26 +08:00
Marek Sison
531ec358e0
UPDATE: Stockpile has been fully implemented. Still marked as partial for testing
2024-05-06 13:35:05 +08:00
Madmadness65
a45da8a382
Quick egg move fixes
2024-05-06 00:31:28 -05:00
Jeremy B
bc8cb51dc1
Add Scrappy ability handling ( #473 )
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* partially implement scrappy
* add minds eye handling also
* remove unimplemented from minds eye
---------
Co-authored-by: jbastyr <jpbastyr@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2024-05-06 00:27:56 -05:00
Matthew Ross
6016243caf
Lum berry should cure status and confusion if possible
2024-05-06 00:27:39 -04:00
Benjamin Odom
2b4dc9a4f0
Fixes Struggle Softlock ( #531 )
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* Fixes Struggle Softlock
Fixed an issue where moves marked as (N) would prevent you from being able to Struggle.
Also fixes messaging so that a message shows when you are out of PP, Disabled, or trying to use an unimplemented move consistently.
* Update phases.ts
2024-05-06 00:02:52 -04:00
phynor
c41546b680
updated move.ts german translation ( #519 )
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* updated move.ts german translation
* fixed encoding on Pokémon
2024-05-05 21:44:55 -04:00
Madmadness65
700b79e0c3
Update egg moves
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The latest in egg move changes. As usual, if there are any complaints, direct them toward the egg move discussion thread on the Discord.
2024-05-05 19:29:54 -05:00
LaukkaE
67ee104178
Fix Protosynthesis and Quark Drive ( #289 )
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* Fix Protosynthesis and Quark Drive
* add partial tags
2024-05-06 10:26:11 +10:00
Greenlamp
4a49ff848a
allow 2 button to be pressed at the same time
2024-05-05 19:34:21 -04:00
Temps Ray
77b6ad47d0
Make curse target
2024-05-05 18:40:21 -04:00
Greenlamp2
82b0606311
Fix - stop repeating key when focus is lost ( #514 )
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* disable all key pressed when trying to open a modal
* in fact, checking the if the focus is lost is a better solution
2024-05-05 18:40:05 -04:00
Flashfyre
005caeb1ab
Change cookie expiration to 90 days
2024-05-05 18:13:19 -04:00
Benjamin Odom
e6fd331931
Fix HalfSacrificialAttr
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Mind Blown targets all users and was triggering recoil every time it hit. Changed so that it only applies once after all targets take damage by adding a new MoveEffectTrigger, POST_TARGET. This also fixes an issue where dying to recoil stopped the rest of the damage from hitting the remaining targets.
This change also applies fixes for Steel Beam since they are have the same effect but is single target.
Also added missing messages for Damp and Recoil. All messaging is in line with Pokémon Showdown.
2024-05-05 17:46:15 -04:00
Tempoanon
9b72dfbd71
Implement curse ( #510 )
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* Implement curse
* self targeting is always true if not ghost type
2024-05-05 17:45:20 -04:00
Flashfyre
6a3ca62490
Add separate sub-legendary stats
2024-05-05 17:11:29 -04:00
Madi Simpson
f7f235cdec
move: handle some aspects of custom fail text a bit better
2024-05-05 14:28:06 -04:00
lucfd
4aad37a758
Implement Take Heart Sleep Talk edge case ( #508 )
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* removed take heart condition, added sleep talk edge case
* removed freeze heal
* removed testing stuff
2024-05-05 13:04:19 -05:00
LaukkaE
697f2a3a42
fix-takeHeart
2024-05-05 13:36:52 -04:00
Madi Simpson
b6603e2c6c
move: fix issue with self switch moves causing softlocks
2024-05-05 12:22:03 -04:00
EggMuncherSupreme
fa2d257144
Changed Bouncy Bubble to heal 100% of damage dealt and implemented Take Heart ( #326 )
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* Changed Bouncy Bubble to heal 100% of damage dealt, as according to Gen 8
* Fully implemented Take Heart
2024-05-05 11:01:39 -05:00
Madmadness65
d5cd243967
Re-export Furfrou trim sprites
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Apparently all the non-shiny sprites had artifacts on them. This has been corrected.
2024-05-05 10:51:41 -05:00
Madi Simpson
8e606139fa
moves: (mostly) fix parting shot stack bug ( #495 )
2024-05-05 11:50:46 -04:00
Greenlamp
408b189966
1st attempt with a fix for black screen
2024-05-05 11:43:38 -04:00
Madi Simpson
fa01f32475
ability: sturdy ability tag no longer pops up with 1 max hp
2024-05-05 11:40:54 -04:00
Armin
5c6e161eda
Issue-483: Fix contact effects after death
2024-05-05 11:06:26 -04:00
Flashfyre
437cb87df9
Add separate achievements for sub-legendaries and rename pseudoLegendary field
2024-05-05 11:05:22 -04:00
Madi Simpson
80ee440109
Implement Guard Dog, attribute for abilities to give Intimidate immunity ( #448 )
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* abilities: implement guard dog, abilities that give intimidate immunity
* abilities: implement rattled's second effect, remove refs to mold breaker
* abilities: fix rattled not giving the attack drop still
* abilities: make ability bars pop in to some success
* abilities: implement suction cups since it has the same effect
* moves: add custom fail text, fix animation issues with Guard Dog/Roar
* abilities: manually show intimidate ability bar to prevent weirdness
2024-05-05 10:52:27 -04:00