* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Update starter-select-ui-handler.ts
* Update starter-select-ui-handler.ts
* Added Gen names localizations in Starter Selection UI
* Added Gen names localizations in Starter Selection UI
* Updated with recent pt BR edits
* Fixes the ptBR text in starter menu popping out of the info box and added language personalization, changed some ptBR natures and ordered thw switch case in alphabetic order
* Small fix
* Implemented Power Split and Guard Split
* Update changeStat method to use summonData for Pokemon stats
This commit modifies the `changeStat` method in the `Pokemon` class to use the `summonData` object for updating Pokemon stats instead of directly modifying the `stats` object. This change ensures that the updated stats are correctly reflected in the `summonData` object, which is used for battle calculations and other related operations.
Refactor the `getStat` method to check if `summonData` exists and return the corresponding stat value from `summonData.stats` if it does. Otherwise, return the stat value from the `stats` object.
This change improves the accuracy of stat calculations during battles and ensures consistency between the `stats` and `summonData` objects.
* Added documentation for Power Split and Guard Split + linting
* removed incorrect files
* Removed incorrect folder
* removed unnecessary import
* Added documentation for getStat and changeSummonStat methods
* New description for getStat()
* Adjusting function descriptions
* adjusted descriptions according to guideline
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Co-authored-by: Frederico Santos <frederico.santos@fivedegrees.nl>
* added auto hit and 2x damage from certain moves when targetting a pokemon who used minimize
* review fixes and bad merge
* review fixes and bad merge v2
* changed to be double damage instead of power for the minimize condition
* added TSdocs for function]
* remove ability to add minimize tag to dynamax-mons
* status cannot be applied to max-mons, and falls off if they dynamax
* updated doccumentation
* Update move.ts
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Co-authored-by: Cae Rulius <cae@polywhack.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Sacrifical Moves (that dont require a target like explosion or self destruct) now also work if the target is flying, diving etc.
There is also a new catagorie of moves. "SacrificalMovesOnHit" for all moves that need to hit for them to be sacrifical like MEMENTO
* Added comments, added (what i think is TSDoc) to functions and classes. Removed empty lines i introduced
* .
* Added fixes for the Review by TempsRay.
* Added missing *
* Remove Target Requirement of SacrificialAttr
* Update move.ts
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Implement client session and re-implement hybrid saving (WiP)
* Fixes for hybrid saving
* Add local data clears where applicable
* Include client session ID in system update
* Change save threshold from 5 waves to 10 waves or 5 minutes
Replacing Cave's Beach link with Lake would weaken the "water loop", a situation where players get continually routed back to Beach, leading to frustration. Lake is a crossroads biome that connects to much of the rest of the game, while still connecting to Beach, making it not a drastic detour.
Infernal Vulpix simulated a hypothetical 10k wave endless run for me to see the difference this change would have on biome frequencies. Apologies for the broken formatting from me copying this from Discord:
Odds Alt
Abyss 1.98% 2.40%
Badlands 3.57% 3.46%
Beach 6.30% 4.06%
Cave 5.87% 5.91%
Construction Site 3.90% 4.83%
Desert 1.70% 1.70%
Dojo 2.05% 2.58%
Factory 2.03% 2.57%
Fairy Cave 0.86% 0.59%
Forest 5.79% 5.64%
Grass 2.12% 2.48%
Graveyard 2.03% 2.39%
Ice Cave 4.00% 2.68%
Island 0.79% 0.53%
Jungle 2.80% 2.72%
Laboratory 0.13% 0.13%
Lake 3.37% 6.26%
Meadow 2.93% 2.74%
Metropolis 2.33% 2.55%
Mountain 2.86% 2.40%
Plains 5.96% 6.94%
Power Plant 2.06% 2.63%
Ruins 2.51% 2.59%
Sea 6.16% 4.07%
Seabed 2.90% 2.04%
Slum 2.58% 2.67%
Snowy Forest 3.79% 2.60%
Space 0.37% 0.41%
Swamp 3.79% 4.64%
Tall Grass 4.18% 4.73%
Temple 2.98% 3.06%
Town 0.00% 0.00%
Volcano 2.58% 2.29%
Wasteland 0.72% 0.72%
End 2.00% 2.00%
* Made Sheer Cold not affect Ice Types, as well as implementing the Gen VII change of 20% for non ice types.
* Pushed accurancy change
* Updated and separated the accuracy attribute and the Ice no effect attribute
* Fixed the OHKO attribute (accidentally removed) and fixed multiplier
* Updated attribute names, as well as making the move cancelled instead of 0x multiplier
* Added TSDoc comments
* Updated accuracy logic
* Changed the text response for Sheer Cold immunity
* Added immune to the HitResult enum
* Ability Corrosion
Implemented Corrosion Partially.
Tested against:
- Poison Powder
- Toxic
- Dire Claw
- Sludge Bomb
- Psycho Shift
They all work as expected
Missing ability Magic Bounce to test against.
* Added TSDoc Documentation
Added documentation to the new IgnoreTypeStatusEffectImunnityAbAttr and added comments to the checks for this ability attribute.
* Added More Documentation
Add comment into Phases for what sourcePokemon is for.
Renamed source to sourcePokemon onto trySetStatus and canSetStatus.
Added TSDoc head for what sourcePokemon is and anything else I am aware of what they are used for.
* Removed unfinished TSDoc
Removed TSDoc headers due to not having enough understanding to fill out all of the parameters
* Fix Formatting and Reorder Parameters
* Update arena-tag.ts
* Update phases.ts
* Update ability.ts
Added access modifiers to my class and the class I compared to.
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
Deoxys, Victini, and Genesect should not be in the Legendary egg pool, to make them consistent with the other mythicals.
Also additional learnset changes for a couple mythicals with no/lacking starting moves.
No longer is it stuck with just two moves via level up. It now has a thematic set of level up moves based on other similar Pokémon and its TM compatibility.