NxKarim
8e64eaea3f
Some Fixes (HPRatio, Hustle, Imposter, Sleep Talk) ( #353 )
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* Some Fixes
- HP ratio related checks (`getHpRatio`): Added rounding to 2 decimals for non-precise option.
- Hustle (`BattleStatMultiplierAbAttr`): added optional condition; Hustle now works only for physical attacks.
- Imposter (`PostSummonTransformAbAttr`): Switch in a double battle after both foes have been defeated no longer crashes the game.
- Sleep Talk (`RandomMovesetMoveAttr`): Single target moves no longer target allies.
* Formatting changes for consistency
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Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 11:47:10 -04:00
Raphael van der Woude
c7bd99b345
Added missing menu translations ( #355 )
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* Added missing menu translations
* Added missing translations to other languages
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Co-authored-by: Raphael van der Woude <raphael.van.der.woude@dias.nl>
2024-04-30 10:53:00 -04:00
Xavion3
2402b8e6a0
Add overrides to .gitignore
2024-04-30 09:12:19 -04:00
Xavion3
ad5efdf4f9
Refactor overrides
2024-04-30 09:12:19 -04:00
Madmadness65
14cc639654
Small egg move change
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Gave Eevee and Pichu replacement egg moves for moves that are now on their level up learnsets. As usual, these are subject to change.
2024-04-29 22:00:42 -05:00
Madmadness65
224fac574a
Add Let's Go moves to Pikachu and Eevee's learnsets
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Also removed the duplicate Teeter Dance from Spinda's learnset and gave it back Dizzy Punch.
2024-04-29 21:51:08 -05:00
Madmadness65
bd30dca47d
Partially implement Battle Bond (Gen 8) & Power Construct abilities
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Both abilities are still not fully functional yet (Battle Bond does not interact with Water Shuriken yet, Power Construct does not interact with 10% Power Construct Zygarde, and both forms do not revert after a battle yet), but this is a step to having them both completed.
Battle Bond Froakie line and Power Construct 50% Zygardes (as well as Aura Break 10% Zygardes) can now randomly appear in the wild.
Expect Battle Bond to potentially change to its Gen 9 version at some point in the future, rendering Ash-Greninja inaccessible.
2024-04-29 19:50:29 -05:00
lucfd
7a1895242c
Fixed Fake Out + Pivot move interaction ( #347 )
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* decrement turnCount if pivot move is used
* improved formatting
2024-04-29 13:51:43 -04:00
Thomas David
9575054010
Implement localisation for tutorial ( #330 )
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* Implement localisation for tutorial
* Fix modules name
* Fix keys name
* Fix keys name part 2 : the return
* Add lines breaks in localisation files
2024-04-29 12:33:18 -04:00
ElMoustacho
3b83d0b4d9
Fix typo in french names for a few pokémon
2024-04-29 11:55:34 -04:00
Dario Krause
d93b6632c8
Gen 2, 3 de local
2024-04-29 10:00:42 -04:00
Dario Krause
116bf7ee18
Gen 1 de local
2024-04-29 08:38:07 -04:00
Madmadness65
b173000008
Implement Alcremie flavors
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...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.
2024-04-29 01:42:02 -05:00
AJ Fontaine
7050e0db6c
Fixed Outrage etc. lasting 4 turns
2024-04-28 23:57:40 -04:00
Xavion3
696c31f3e2
Make grass types unable to be seeded
2024-04-28 23:33:13 -04:00
Flashfyre
891b18592e
Disable source map in Vite config
2024-04-28 23:21:22 -04:00
Flashfyre
bc4d1207b9
Disable source map
2024-04-28 23:15:12 -04:00
Madmadness65
b72b4cffed
Implement Furfrou forms
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They can be randomly encountered like many other multiple form Pokémon. Like canon, they do not have any statistical changes, just cosmetic.
2024-04-28 21:58:55 -05:00
Flashfyre
9641d77bba
Re-add shiny override EXCEPT FALSE THIS TIME
2024-04-28 22:03:29 -04:00
Madmadness65
6f078f4645
Minor fix to Roughneck's possible names
2024-04-28 20:02:06 -05:00
Flashfyre
7115683274
Increment game version
2024-04-28 20:45:04 -04:00
Flashfyre
57ece2c1d7
Revert "Add shiny and variant debug override"
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This reverts commit 21482a641b
.
2024-04-28 20:41:38 -04:00
Flashfyre
0b438d0ff4
Revert "Add temporary double wild shiny chance"
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This reverts commit 4607782578
.
2024-04-28 20:30:12 -04:00
Flashfyre
21482a641b
Add shiny and variant debug override
2024-04-28 20:30:03 -04:00
Xavion3
b43a6ec764
Fix end catching ( #332 )
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* Fix end catching
* Remove fusion code
2024-04-28 10:52:43 -04:00
Lugiad
c09a0254ef
French moves typos
2024-04-28 10:31:13 -04:00
Flashfyre
a9a9e512a0
Revert "Auto select language implementation"
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This reverts commit 5fd7b368e2
.
2024-04-28 10:01:29 -04:00
Thomas David
5fd7b368e2
Auto select language implementation
2024-04-28 09:38:16 -04:00
Flashfyre
854de76467
Improve handling of variant data overrides for mixed animated mode
2024-04-27 18:06:41 -04:00
Flashfyre
55f68c0ce6
Fix DNA splicer exploit
2024-04-27 15:52:21 -04:00
Flashfyre
51408a0c9d
Add missing animated Toxapex variant sprites
2024-04-27 01:13:03 -04:00
Flashfyre
014c13b95b
Add workaround for crash with static variant sprites
2024-04-27 00:54:10 -04:00
Flashfyre
03ba74844f
Fix biome being able to change before a boss in endless
2024-04-26 23:53:09 -04:00
Madmadness65
3a1393c828
Replace Archaludon and Hydrapple's graphics
2024-04-26 22:00:28 -05:00
dpMelian
0b13844d4a
Fix issue #312 -> set proper french name for move "smog" ( #313 )
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* fix: set proper french name for move "smog"
* fix: set proper french description for move "smog"
2024-04-26 22:35:39 -04:00
Madmadness65
e362289d57
Implement Spirit Shackle
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It's a pretty basic trapping attack
2024-04-26 20:40:28 -05:00
Madmadness65
2cb5aad8b1
Mark Core Enforcer as partial
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No coding for it yet, but it can function as a regular attack in the meantime.
2024-04-26 20:01:24 -05:00
Flashfyre
00150fd0bb
Fix using wrong variant value when fusing
2024-04-26 20:11:37 -04:00
Flashfyre
4607782578
Add temporary double wild shiny chance
2024-04-26 19:57:38 -04:00
Madmadness65
e475d566b6
Revise egg moves again
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These revisions spans across all generations with vastly different moves. Once again, if moves seem weird or too overpowered, please bring it up in the egg move discussion thread.
2024-04-26 18:50:14 -05:00
Flashfyre
f281605146
Fix wild shiny luck generation
2024-04-26 19:36:27 -04:00
Flashfyre
6b9542511f
Add fusion luck as a separate field
2024-04-26 18:27:00 -04:00
Flashfyre
bf2a83993c
Make luck independent from shininess and variant
2024-04-26 17:32:28 -04:00
Lugiad
744ff2899b
Update pokemon.ts with Spanish names
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Added Spanish names of Type: Null and Paradox Pokémon
2024-04-26 16:57:48 -04:00
Lugiad
ad87727517
menu.ts French typo
2024-04-26 16:18:07 -04:00
Lugiad
9c922ddc55
Update menu.ts
2024-04-26 16:11:02 -04:00
Flashfyre
933f547e96
Fix egg shiny variant generation
2024-04-26 15:38:06 -04:00
Flashfyre
8cff0780d3
Add missed variant sprites
2024-04-26 14:13:29 -04:00
Akuma-Reiki
a6c27773f8
Make arena trap count as a lure ability ( #245 )
2024-04-26 13:58:57 -04:00
Flashfyre
dded0f0edd
Fix using wrong parameter name for multi hit move localization
2024-04-26 13:54:35 -04:00