Greenlamp
dfd73c3616
fix some small bugs - still need to fix the latest test
2024-05-14 17:18:31 +02:00
Greenlamp
a2eab6259b
handled delete bind and assign back
2024-05-14 04:05:32 +02:00
Greenlamp
82e0934907
added a test to fix unbinded key
2024-05-14 03:00:34 +02:00
Greenlamp
5dd9e017ea
fix icon
2024-05-14 02:54:21 +02:00
Greenlamp
ea4372e1f3
fix back to back button binding
2024-05-14 02:18:39 +02:00
Greenlamp
b5841471d2
added ogIcons
2024-05-14 01:09:53 +02:00
Greenlamp
66414e9bbc
fix bug save bindings
2024-05-14 00:59:06 +02:00
Greenlamp
5399bda0f6
Merge branch 'main' of github.com:Greenlamp2/pokerogue into feat/mapping_setting
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Conflicts:
src/system/settings.ts
2024-05-14 00:26:25 +02:00
Greenlamp
61a527c721
removed breakpoint
2024-05-14 00:23:03 +02:00
Greenlamp
e3685d2d19
refactor + cleanup + alt keyboard + tests
2024-05-14 00:21:51 +02:00
Flashfyre
7e5c7fb4f7
Don't allow trainer egg moves before level 60 and no rare egg moves at all
2024-05-13 17:03:53 -04:00
Griffin Zody
ed87293867
Fix Zygarge Complete form changing back into 50% ( #786 )
2024-05-13 14:53:23 -05:00
Matthew Olker
47c9eb547d
fix Rare Shiny Groudon back sprite
2024-05-13 15:29:50 -04:00
José Ricardo Fleury Oliveira
e2dfbc4aa5
Added new entries ( #823 )
2024-05-13 13:55:15 -05:00
Jannik Tappert
487b1d26d1
Added german localization to the new entries in starter-select-ui-handler.ts ( #822 )
2024-05-13 13:24:55 -05:00
Matthew Olker
40993793cb
Show default icon for missing starter icon
2024-05-13 14:23:34 -04:00
Matt Ross
4e6cf2a6ac
Facade should ignore burn damage reduction ( #530 )
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* Facade should ignore burn damage reduction
* update order of burn conditions
* remove unnecessary space
* undo facade check in apply
* Rework facade bypassing burn as move attribute
* Only check ability attribute if move attribute was false
* Add missing semicolon
* Add tsdoc comment
* Add comment to burn damage reduction class
* Added changes from Discord thread
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:06:15 -05:00
Matt Ross
fa60e002e8
Fixes some variable damage moves not working with tinted lens ( #759 )
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* Fixes some variable damage moves not working with abilities
* Rework as new ability attribute
* Update variable base power check to original location
* formatting
* Add tsdoc comments
* add floor for potential non int multipliers
* Update pokemon.ts
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:05:09 -05:00
Lugiad
610de916a0
Update French starter-select-ui-handler.ts ( #821 )
2024-05-13 13:01:30 -05:00
Madmadness65
34a4f86982
Add a couple starter select localization entries
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The passive ability's "Locked" and "Disabled" strings can now be localized.
2024-05-13 12:50:56 -05:00
Flashfyre
9a49691a9e
Add max options to language select
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Add max options to language select (fixes #819 )
2024-05-13 13:10:01 -04:00
José Ricardo Fleury Oliveira
2a32189ea1
Added Portuguese (Brazil) translations ( #766 )
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* Add support for Portuguese (Brazil) locale, except for moves and abilities.
* All ptBR translations, names of moves and abilities maintained in english.
* Small fixes
* Updated Frisk and fixed Plus and Minus descriptions
* Changed the settings label to "Português (BR)"
2024-05-13 11:18:24 -05:00
Alvin Zou
6d73500aeb
Update Frisk descriptions ( #784 )
2024-05-13 11:08:55 -05:00
Jannik Tappert
e4d3f73dee
ToggleSize is now dependend on language + added some missing german translations ( #797 )
2024-05-13 11:06:26 -05:00
Alessandro Bruzzese
b189289890
Updated italian localization ( #815 )
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Updated:
- `it/fight-ui-handler`
- `it/growth`
- `it/nature`
2024-05-13 10:52:31 -05:00
alpaca
09287c22ba
implements telepathy ( #307 )
2024-05-13 05:59:39 -05:00
lucfd
b36c23fae1
Implemented Curious Medicine ( #263 )
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* implemented supersweet syrup
* implemented curious medicine
* removed sneaky test overrides
* removed sneaky test overrides x2
* updated to new language-agnostic format, removed supersweet syrup
* fixed whitespace
* Update ability.ts
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 04:57:17 -05:00
Marcos
3cc990f5d2
Fully implemented floral healing ( #250 )
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* Created BoostedHealAttr and implemented Floral Healing
* Update move.ts
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 04:27:38 -05:00
Matthew
21a0a0276d
add pokeball override ( #793 )
2024-05-13 03:40:53 -05:00
Flashfyre
8d96ec7666
Add canonical link
2024-05-13 01:43:04 -04:00
Tempoanon
e9c09070df
Stench should not trigger on status moves ( #800 )
2024-05-13 00:24:07 -05:00
Benjamin Odom
9ee5fec41d
Added Passives to the Summary Screen ( #703 )
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* Added passives to the Summary Screen
Adds the ability to view passives on the Summary screen. Just like in the starter select, you can only see the passive once it is unlocked.
There is a small pixel button prompt which helps indicate you are able to press the button to view the passive. This buttons shows an A when gamepad support is enabled and a Z otherwise.
* Update summary-ui-handler.ts
* Updated for Legacy Support
2024-05-12 23:38:28 -04:00
Samuel H
2b9b63e3f3
Add combined save between waves ( #777 )
2024-05-12 23:01:05 -04:00
James Diefenbach
9a09d790f0
Rockruff dusk form not evolving ( #700 )
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* changed nonfunctioning rockruff form check to ability check for own tempo for dusk form evos
* testing changes
* rockruff OT uses formIndex for dusk form evolution, removed temporary debug rockruff getFormIndex changes
* reverted overrides
* fixed spacing issue
* evolution times revised
* revised dawn and dusk evos for rockruff
* reordering evo times for consistency
* removed unused imports (abilities, attackTypeBoosterModifierType)
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Co-authored-by: James Diefenbach <z5421232@ad.unsw.edu.au>
2024-05-12 22:00:46 -05:00
Xavion3
22097a0c95
Fix getSunday function
2024-05-12 21:22:50 -04:00
Greenlamp
6eab6f1920
added alt keys for keyboard, need to find a way to differentiate main to alt
2024-05-13 03:12:58 +02:00
Greenlamp
665ecc0e4b
effective keyboard key swap
2024-05-13 02:51:59 +02:00
Flashfyre
347972d103
Remove boosted shiny rate
2024-05-12 20:45:41 -04:00
Greenlamp
b8856d246e
renamed azerty to default since it's not usefull anymore
2024-05-13 02:32:25 +02:00
Greenlamp
769412e452
game is using the custom config with keyboard
2024-05-13 02:29:15 +02:00
Greenlamp
e798f72a63
fix imports
2024-05-13 02:03:06 +02:00
Greenlamp
627a6cb66f
refactor to use abstract-binding-ui-handler
2024-05-13 01:51:44 +02:00
Greenlamp
43b459aba1
finished the refactor to use abstract-settings-ui-handler
2024-05-13 01:37:33 +02:00
Greenlamp
f3d5a2a84e
created abstract-settings-ui-handler to gather common code
2024-05-13 00:50:27 +02:00
Greenlamp
f8da26f203
fix menu keyboard F and R
2024-05-12 23:36:06 +02:00
Greenlamp
8205df46df
fix transition bug
2024-05-12 23:28:02 +02:00
Greenlamp
164838c669
input detection for keyboards is working
2024-05-12 23:11:20 +02:00
Tempoanon
e61c63f6c8
Implement innards out ( #569 )
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* Implement innards out
* remove log statement
* Some cleanup
* Added comment
2024-05-13 07:07:31 +10:00
Matthew
e195c6d799
Show Default Pokemon icon for missing shiny icon ( #802 )
2024-05-13 06:41:02 +10:00
Douglas Marchione de Souza
9e453c5b0f
Fix sturdy ( #604 )
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* Fixes sturdy to stop popping up even if not used
* Made changes to better the code, also added
a check for wonder_guard 1hp
* Refined code, as requested by bennybroseph
* Made a small fix and added better comments in
relation to interaction with Wonder_guard ability
2024-05-12 14:53:54 -05:00