pokerogue/src/phases.ts

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import BattleScene, { AnySound, bypassLogin, startingWave } from "./battle-scene";
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
import * as Utils from './utils';
import { Moves } from "./data/enums/moves";
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr } from "./data/move";
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import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler";
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import { Stat } from "./data/pokemon-stat";
import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, PokemonMoveAccuracyBoosterModifier, overrideModifiers, overrideHeldItems } from "./modifier/modifier";
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import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
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import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
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import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
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import { StatusEffect, getStatusEffectActivationText, getStatusEffectCatchRateMultiplier, getStatusEffectHealText, getStatusEffectObtainText, getStatusEffectOverlapText } from "./data/status-effect";
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import { SummaryUiMode } from "./ui/summary-ui-handler";
import EvolutionSceneHandler from "./ui/evolution-scene-handler";
import { EvolutionPhase } from "./evolution-phase";
import { Phase } from "./phase";
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import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./data/battle-stat";
import { biomeLinks, getBiomeName } from "./data/biomes";
import { Biome } from "./data/enums/biome";
import { ModifierTier } from "./modifier/modifier-tier";
import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, RememberMoveModifierType, TmModifierType, getDailyRunStarterModifiers, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptions, getPlayerShopModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
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import { BattlerTagLapseType, EncoreTag, HideSpriteTag as HiddenTag, ProtectedTag, TrappedTag } from "./data/battler-tags";
import { BattlerTagType } from "./data/enums/battler-tag-type";
import { getPokemonMessage, getPokemonPrefix } from "./messages";
import { Starter } from "./ui/starter-select-ui-handler";
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import { Gender } from "./data/gender";
import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
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import { TempBattleStat } from "./data/temp-battle-stat";
import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
import { ArenaTagType } from "./data/enums/arena-tag-type";
import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./field/arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
import { BattleSpec } from "./enums/battle-spec";
import { Species } from "./data/enums/species";
import { HealAchv, LevelAchv, achvs } from "./system/achv";
import { TrainerSlot, trainerConfigs } from "./data/trainer-config";
import { TrainerType } from "./data/enums/trainer-type";
import { EggHatchPhase } from "./egg-hatch-phase";
import { Egg } from "./data/egg";
import { vouchers } from "./system/voucher";
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import { loggedInUser, updateUserInfo } from "./account";
import { PlayerGender, SessionSaveData } from "./system/game-data";
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import { addPokeballCaptureStars, addPokeballOpenParticles } from "./field/anims";
import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeManualTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangePreMoveTrigger } from "./data/pokemon-forms";
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import { battleSpecDialogue, getCharVariantFromDialogue } from "./data/dialogue";
import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "./ui/modifier-select-ui-handler";
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import { Setting } from "./system/settings";
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import { Tutorial, handleTutorial } from "./tutorial";
import { TerrainType } from "./data/terrain";
import { OptionSelectConfig, OptionSelectItem } from "./ui/abstact-option-select-ui-handler";
import { SaveSlotUiMode } from "./ui/save-slot-select-ui-handler";
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import { fetchDailyRunSeed, getDailyRunStarters } from "./data/daily-run";
import { GameModes, gameModes } from "./game-mode";
import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm, speciesStarters } from "./data/pokemon-species";
import i18next from './plugins/i18n';
import { Abilities } from "./data/enums/abilities";
import * as Overrides from './overrides';
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export class LoginPhase extends Phase {
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private showText: boolean;
constructor(scene: BattleScene, showText?: boolean) {
super(scene);
this.showText = showText === undefined || !!showText;
}
start(): void {
super.start();
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const hasSession = !!Utils.getCookie(Utils.sessionIdKey);
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this.scene.ui.setMode(Mode.LOADING, { buttonActions: [] });
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Utils.executeIf(bypassLogin || hasSession, updateUserInfo).then(response => {
const success = response ? response[0] : false;
const statusCode = response ? response[1] : null;
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if (!success) {
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if (!statusCode || statusCode === 400) {
if (this.showText)
this.scene.ui.showText(i18next.t('menu:logInOrCreateAccount'));
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this.scene.playSound('menu_open');
const loadData = () => {
updateUserInfo().then(() => this.scene.gameData.loadSystem().then(() => this.end()));
};
this.scene.ui.setMode(Mode.LOGIN_FORM, {
buttonActions: [
() => {
this.scene.ui.playSelect();
loadData();
}, () => {
this.scene.playSound('menu_open');
this.scene.ui.setMode(Mode.REGISTRATION_FORM, {
buttonActions: [
() => {
this.scene.ui.playSelect();
updateUserInfo().then(() => this.end());
}, () => {
this.scene.unshiftPhase(new LoginPhase(this.scene, false));
this.end();
}
]
});
}
]
});
} else {
this.scene.unshiftPhase(new UnavailablePhase(this.scene));
super.end();
}
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return null;
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} else {
this.scene.gameData.loadSystem().then(success => {
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if (success || bypassLogin)
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this.end();
else {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t('menu:failedToLoadSaveData'));
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}
});
}
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});
}
end(): void {
this.scene.ui.setMode(Mode.MESSAGE);
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if (!this.scene.gameData.gender)
this.scene.unshiftPhase(new SelectGenderPhase(this.scene));
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handleTutorial(this.scene, Tutorial.Intro).then(() => super.end());
}
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}
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export class TitlePhase extends Phase {
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private loaded: boolean;
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private lastSessionData: SessionSaveData;
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private gameMode: GameModes;
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constructor(scene: BattleScene) {
super(scene);
this.loaded = false;
}
start(): void {
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super.start();
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this.scene.ui.clearText();
this.scene.ui.fadeIn(250);
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this.scene.playBgm('title', true);
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this.scene.gameData.getSession(loggedInUser.lastSessionSlot).then(sessionData => {
if (sessionData) {
this.lastSessionData = sessionData;
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console.log(sessionData);
const biomeKey = getBiomeKey(sessionData.arena.biome);
const bgTexture = `${biomeKey}_bg`;
this.scene.arenaBg.setTexture(bgTexture);
}
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this.showOptions();
}).catch(err => {
console.error(err);
this.showOptions();
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});
}
showOptions(): void {
const options: OptionSelectItem[] = [];
if (loggedInUser.lastSessionSlot > -1) {
options.push({
label: i18next.t('menu:continue'),
handler: () => {
this.loadSaveSlot(this.lastSessionData ? -1 : loggedInUser.lastSessionSlot);
return true;
}
});
}
options.push({
label: i18next.t('menu:newGame'),
handler: () => {
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const setModeAndEnd = (gameMode: GameModes) => {
this.gameMode = gameMode;
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.clearText();
this.end();
};
if (this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]) {
const options: OptionSelectItem[] = [
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{
label: gameModes[GameModes.CLASSIC].getName(),
handler: () => {
setModeAndEnd(GameModes.CLASSIC);
return true;
}
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},
{
label: gameModes[GameModes.ENDLESS].getName(),
handler: () => {
setModeAndEnd(GameModes.ENDLESS);
return true;
}
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}
];
if (this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE]) {
options.push({
label: gameModes[GameModes.SPLICED_ENDLESS].getName(),
handler: () => {
setModeAndEnd(GameModes.SPLICED_ENDLESS);
return true;
}
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});
}
options.push({
label: i18next.t('menu:cancel'),
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handler: () => {
this.scene.clearPhaseQueue();
this.scene.pushPhase(new TitlePhase(this.scene));
super.end();
return true;
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}
});
this.scene.ui.showText(i18next.t("menu:selectGameMode"), null, () => this.scene.ui.setOverlayMode(Mode.OPTION_SELECT, { options: options }));
} else {
this.gameMode = GameModes.CLASSIC;
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.clearText();
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this.end();
}
return true;
}
},
{
label: i18next.t('menu:loadGame'),
handler: () => {
this.scene.ui.setOverlayMode(Mode.SAVE_SLOT, SaveSlotUiMode.LOAD,
(slotId: integer) => {
if (slotId === -1)
return this.showOptions();
this.loadSaveSlot(slotId);
});
return true;
}
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},
{
label: i18next.t('menu:dailyRun'),
handler: () => {
this.initDailyRun();
return true;
},
keepOpen: true
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});
const config: OptionSelectConfig = {
options: options,
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noCancel: true,
yOffset: 47
};
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this.scene.ui.setMode(Mode.TITLE, config);
}
loadSaveSlot(slotId: integer): void {
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this.scene.sessionSlotId = slotId > -1 ? slotId : loggedInUser.lastSessionSlot;
this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.gameData.loadSession(this.scene, slotId, slotId === -1 ? this.lastSessionData : null).then((success: boolean) => {
if (success) {
this.loaded = true;
this.scene.ui.showText(i18next.t('menu:sessionSuccess'), null, () => this.end());
} else
this.end();
}).catch(err => {
console.error(err);
this.scene.ui.showText(i18next.t('menu:failedToLoadSession'), null);
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});
}
initDailyRun(): void {
this.scene.ui.setMode(Mode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: integer) => {
this.scene.clearPhaseQueue();
if (slotId === -1) {
this.scene.pushPhase(new TitlePhase(this.scene));
return super.end();
}
this.scene.sessionSlotId = slotId;
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fetchDailyRunSeed().then(seed => {
this.scene.gameMode = gameModes[GameModes.DAILY];
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this.scene.setSeed(seed);
this.scene.resetSeed(1);
this.scene.money = this.scene.gameMode.getStartingMoney();
const starters = getDailyRunStarters(this.scene, seed);
const startingLevel = this.scene.gameMode.getStartingLevel();
const party = this.scene.getParty();
const loadPokemonAssets: Promise<void>[] = [];
for (let starter of starters) {
const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr);
const starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0));
const starterGender = starter.species.malePercent !== null
? !starterProps.female ? Gender.MALE : Gender.FEMALE
: Gender.GENDERLESS;
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const starterPokemon = this.scene.addPlayerPokemon(starter.species, startingLevel, starter.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterProps.variant, undefined, starter.nature);
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starterPokemon.setVisible(false);
party.push(starterPokemon);
loadPokemonAssets.push(starterPokemon.loadAssets());
}
regenerateModifierPoolThresholds(party, ModifierPoolType.DAILY_STARTER);
const modifiers: Modifier[] = Array(3).fill(null).map(() => modifierTypes.EXP_SHARE().withIdFromFunc(modifierTypes.EXP_SHARE).newModifier())
.concat(Array(3).fill(null).map(() => modifierTypes.GOLDEN_EXP_CHARM().withIdFromFunc(modifierTypes.GOLDEN_EXP_CHARM).newModifier()))
.concat(getDailyRunStarterModifiers(party));
for (let m of modifiers)
this.scene.addModifier(m, true, false, false, true);
this.scene.updateModifiers(true, true);
Promise.all(loadPokemonAssets).then(() => {
this.scene.time.delayedCall(500, () => this.scene.playBgm());
this.scene.gameData.gameStats.dailyRunSessionsPlayed++;
this.scene.newArena(this.scene.gameMode.getStartingBiome(this.scene));
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this.scene.newBattle();
this.scene.arena.init();
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this.scene.sessionPlayTime = 0;
this.end();
});
}).catch(err => {
console.error("Failed to load daily run:\n", err);
});
});
}
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end(): void {
if (!this.loaded && !this.scene.gameMode.isDaily) {
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this.scene.arena.preloadBgm();
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this.scene.pushPhase(new SelectStarterPhase(this.scene, this.gameMode));
this.scene.newArena(this.scene.gameMode.getStartingBiome(this.scene));
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} else
this.scene.playBgm();
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this.scene.pushPhase(new EncounterPhase(this.scene, this.loaded));
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if (this.loaded) {
const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted()).length;
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this.scene.pushPhase(new SummonPhase(this.scene, 0, true, true));
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if (this.scene.currentBattle.double && availablePartyMembers > 1)
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this.scene.pushPhase(new SummonPhase(this.scene, 1, true, true));
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if (this.scene.currentBattle.waveIndex > 1 && this.scene.currentBattle.battleType !== BattleType.TRAINER) {
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
if (this.scene.currentBattle.double && availablePartyMembers > 1)
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
}
}
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for (let achv of Object.keys(this.scene.gameData.achvUnlocks)) {
if (vouchers.hasOwnProperty(achv))
this.scene.validateVoucher(vouchers[achv]);
}
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super.end();
}
}
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export class UnavailablePhase extends Phase {
constructor(scene: BattleScene) {
super(scene);
}
start(): void {
this.scene.ui.setMode(Mode.UNAVAILABLE, () => {
this.scene.unshiftPhase(new LoginPhase(this.scene, true));
this.end();
});
}
}
export class ReloadSessionPhase extends Phase {
constructor(scene: BattleScene) {
super(scene);
}
start(): void {
this.scene.ui.setMode(Mode.SESSION_RELOAD);
let delayElapsed = false;
let loaded = false;
this.scene.time.delayedCall(Utils.fixedInt(1500), () => {
if (loaded)
this.end();
else
delayElapsed = true;
});
this.scene.gameData.loadSystem().then(() => {
if (delayElapsed)
this.end();
else
loaded = true;
});
}
}
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export class OutdatedPhase extends Phase {
constructor(scene: BattleScene) {
super(scene);
}
start(): void {
this.scene.ui.setMode(Mode.OUTDATED);
}
}
export class SelectGenderPhase extends Phase {
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constructor(scene: BattleScene) {
super(scene);
}
start(): void {
super.start();
this.scene.ui.showText(i18next.t('menu:boyOrGirl'), null, () => {
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this.scene.ui.setMode(Mode.OPTION_SELECT, {
options: [
{
label: i18next.t('menu:boy'),
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handler: () => {
this.scene.gameData.gender = PlayerGender.MALE;
this.scene.gameData.saveSetting(Setting.Player_Gender, 0);
this.scene.gameData.saveSystem().then(() => this.end());
return true;
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}
},
{
label: i18next.t('menu:girl'),
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handler: () => {
this.scene.gameData.gender = PlayerGender.FEMALE;
this.scene.gameData.saveSetting(Setting.Player_Gender, 1);
this.scene.gameData.saveSystem().then(() => this.end());
return true;
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}
}
]
});
});
}
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end(): void {
this.scene.ui.setMode(Mode.MESSAGE);
super.end();
}
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}
export class SelectStarterPhase extends Phase {
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private gameMode: GameModes;
constructor(scene: BattleScene, gameMode: GameModes) {
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super(scene);
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this.gameMode = gameMode;
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}
start() {
super.start();
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this.scene.playBgm('menu');
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this.scene.ui.setMode(Mode.STARTER_SELECT, (starters: Starter[]) => {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: integer) => {
if (slotId === -1) {
this.scene.clearPhaseQueue();
this.scene.pushPhase(new TitlePhase(this.scene));
return this.end();
}
this.scene.sessionSlotId = slotId;
const party = this.scene.getParty();
const loadPokemonAssets: Promise<void>[] = [];
starters.forEach((starter: Starter, i: integer) => {
if (!i && Overrides.STARTER_SPECIES_OVERRIDE)
starter.species = getPokemonSpecies(Overrides.STARTER_SPECIES_OVERRIDE as Species);
const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr);
let starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0));
if (!i && Overrides.STARTER_SPECIES_OVERRIDE)
starterFormIndex = Overrides.STARTER_FORM_OVERRIDE;
const starterGender = starter.species.malePercent !== null
? !starterProps.female ? Gender.MALE : Gender.FEMALE
: Gender.GENDERLESS;
const starterIvs = this.scene.gameData.dexData[starter.species.speciesId].ivs.slice(0);
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const starterPokemon = this.scene.addPlayerPokemon(starter.species, this.scene.gameMode.getStartingLevel(), starter.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterProps.variant, starterIvs, starter.nature);
starterPokemon.tryPopulateMoveset(starter.moveset);
if (starter.passive)
starterPokemon.passive = true;
starterPokemon.luck = this.scene.gameData.getDexAttrLuck(this.scene.gameData.dexData[starter.species.speciesId].caughtAttr);
if (starter.pokerus)
starterPokemon.pokerus = true;
if (this.scene.gameMode.isSplicedOnly)
starterPokemon.generateFusionSpecies(true);
starterPokemon.setVisible(false);
party.push(starterPokemon);
loadPokemonAssets.push(starterPokemon.loadAssets());
});
overrideModifiers(this.scene);
overrideHeldItems(this.scene, party[0]);
Promise.all(loadPokemonAssets).then(() => {
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SoundFade.fadeOut(this.scene, this.scene.sound.get('menu'), 500, true);
this.scene.time.delayedCall(500, () => this.scene.playBgm());
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if (this.scene.gameMode.isClassic)
this.scene.gameData.gameStats.classicSessionsPlayed++;
else
this.scene.gameData.gameStats.endlessSessionsPlayed++;
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this.scene.newBattle();
this.scene.arena.init();
this.scene.sessionPlayTime = 0;
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this.end();
});
});
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}, this.gameMode);
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}
}
export class BattlePhase extends Phase {
constructor(scene: BattleScene) {
super(scene);
}
showEnemyTrainer(trainerSlot: TrainerSlot = TrainerSlot.NONE): void {
const sprites = this.scene.currentBattle.trainer.getSprites();
const tintSprites = this.scene.currentBattle.trainer.getTintSprites();
for (let i = 0; i < sprites.length; i++) {
const visible = !trainerSlot || !i === (trainerSlot === TrainerSlot.TRAINER) || sprites.length < 2;
[ sprites[i], tintSprites[i] ].map(sprite => {
if (visible)
sprite.x = trainerSlot || sprites.length < 2 ? 0 : i ? 16 : -16;
sprite.setVisible(visible);
sprite.clearTint();
})
sprites[i].setVisible(visible);
tintSprites[i].setVisible(visible);
sprites[i].clearTint();
tintSprites[i].clearTint();
}
this.scene.tweens.add({
targets: this.scene.currentBattle.trainer,
x: '-=16',
y: '+=16',
alpha: 1,
ease: 'Sine.easeInOut',
duration: 750
});
}
hideEnemyTrainer(): void {
this.scene.tweens.add({
targets: this.scene.currentBattle.trainer,
x: '+=16',
y: '-=16',
alpha: 0,
ease: 'Sine.easeInOut',
duration: 750
});
}
}
type PokemonFunc = (pokemon: Pokemon) => void;
export abstract class FieldPhase extends BattlePhase {
getOrder(): BattlerIndex[] {
const playerField = this.scene.getPlayerField().filter(p => p.isActive()) as Pokemon[];
const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[];
let orderedTargets: Pokemon[] = playerField.concat(enemyField).sort((a: Pokemon, b: Pokemon) => {
const aSpeed = a?.getBattleStat(Stat.SPD) || 0;
const bSpeed = b?.getBattleStat(Stat.SPD) || 0;
return aSpeed < bSpeed ? 1 : aSpeed > bSpeed ? -1 : !this.scene.randBattleSeedInt(2) ? -1 : 1;
});
const speedReversed = new Utils.BooleanHolder(false);
this.scene.arena.applyTags(TrickRoomTag, speedReversed);
if (speedReversed.value)
orderedTargets = orderedTargets.reverse();
return orderedTargets.map(t => t.getFieldIndex() + (!t.isPlayer() ? BattlerIndex.ENEMY : 0));
}
executeForAll(func: PokemonFunc): void {
const field = this.scene.getField(true).filter(p => p.summonData);
field.forEach(pokemon => func(pokemon));
}
}
export abstract class PokemonPhase extends FieldPhase {
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protected battlerIndex: BattlerIndex | integer;
public player: boolean;
public fieldIndex: integer;
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constructor(scene: BattleScene, battlerIndex: BattlerIndex | integer) {
super(scene);
if (battlerIndex === undefined)
battlerIndex = scene.getField().find(p => p?.isActive()).getBattlerIndex();
this.battlerIndex = battlerIndex;
this.player = battlerIndex < 2;
this.fieldIndex = battlerIndex % 2;
}
getPokemon() {
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if (this.battlerIndex > BattlerIndex.ENEMY_2)
return this.scene.getPokemonById(this.battlerIndex);
return this.scene.getField()[this.battlerIndex];
}
}
export abstract class PartyMemberPokemonPhase extends FieldPhase {
protected partyMemberIndex: integer;
protected fieldIndex: integer;
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protected player: boolean;
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constructor(scene: BattleScene, partyMemberIndex: integer, player: boolean) {
super(scene);
this.partyMemberIndex = partyMemberIndex;
this.fieldIndex = partyMemberIndex < this.scene.currentBattle.getBattlerCount()
? partyMemberIndex
: -1;
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this.player = player;
}
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getParty(): Pokemon[] {
return this.player ? this.scene.getParty() : this.scene.getEnemyParty();
}
getPokemon(): Pokemon {
return this.getParty()[this.partyMemberIndex];
}
}
export abstract class PlayerPartyMemberPokemonPhase extends PartyMemberPokemonPhase {
constructor(scene: BattleScene, partyMemberIndex: integer) {
super(scene, partyMemberIndex, true);
}
getPlayerPokemon(): PlayerPokemon {
return super.getPokemon() as PlayerPokemon;
}
}
export abstract class EnemyPartyMemberPokemonPhase extends PartyMemberPokemonPhase {
constructor(scene: BattleScene, partyMemberIndex: integer) {
super(scene, partyMemberIndex, false);
}
getEnemyPokemon(): EnemyPokemon {
return super.getPokemon() as EnemyPokemon;
}
}
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export class EncounterPhase extends BattlePhase {
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private loaded: boolean;
constructor(scene: BattleScene, loaded?: boolean) {
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super(scene);
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this.loaded = !!loaded;
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}
start() {
super.start();
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this.scene.initSession();
const loadEnemyAssets = [];
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const battle = this.scene.currentBattle;
let totalBst = 0;
battle.enemyLevels.forEach((level, e) => {
if (!this.loaded) {
if (battle.battleType === BattleType.TRAINER)
battle.enemyParty[e] = battle.trainer.genPartyMember(e);
else {
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const enemySpecies = this.scene.randomSpecies(battle.waveIndex, level, true);
battle.enemyParty[e] = this.scene.addEnemyPokemon(enemySpecies, level, TrainerSlot.NONE, !!this.scene.getEncounterBossSegments(battle.waveIndex, level, enemySpecies));
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if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS)
battle.enemyParty[e].ivs = new Array(6).fill(31);
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this.scene.getParty().slice(0, !battle.double ? 1 : 2).reverse().forEach(playerPokemon => {
applyAbAttrs(SyncEncounterNatureAbAttr, playerPokemon, null, battle.enemyParty[e]);
});
}
}
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const enemyPokemon = this.scene.getEnemyParty()[e];
if (e < (battle.double ? 2 : 1)) {
enemyPokemon.setX(-66 + enemyPokemon.getFieldPositionOffset()[0]);
enemyPokemon.resetSummonData();
}
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if (!this.loaded)
this.scene.gameData.setPokemonSeen(enemyPokemon, true, battle.battleType === BattleType.TRAINER);
if (enemyPokemon.species.speciesId === Species.ETERNATUS) {
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if (this.scene.gameMode.isClassic && (battle.battleSpec === BattleSpec.FINAL_BOSS || this.scene.gameMode.isWaveFinal(battle.waveIndex))) {
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if (battle.battleSpec !== BattleSpec.FINAL_BOSS) {
enemyPokemon.formIndex = 1;
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enemyPokemon.updateScale();
}
enemyPokemon.setBoss();
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} else if (!(battle.waveIndex % 1000)) {
enemyPokemon.formIndex = 1;
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enemyPokemon.updateScale();
}
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}
totalBst += enemyPokemon.getSpeciesForm().baseTotal;
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loadEnemyAssets.push(enemyPokemon.loadAssets());
console.log(enemyPokemon.name, enemyPokemon.species.speciesId, enemyPokemon.stats);
});
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if (this.scene.getParty().filter(p => p.isShiny()).length === 6)
this.scene.validateAchv(achvs.SHINY_PARTY);
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if (battle.battleType === BattleType.TRAINER)
loadEnemyAssets.push(battle.trainer.loadAssets().then(() => battle.trainer.initSprite()));
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else {
if (battle.enemyParty.filter(p => p.isBoss()).length > 1) {
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for (let enemyPokemon of battle.enemyParty) {
if (enemyPokemon.isBoss()) {
enemyPokemon.setBoss(true, Math.ceil(enemyPokemon.bossSegments * (enemyPokemon.getSpeciesForm().baseTotal / totalBst)));
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enemyPokemon.initBattleInfo();
}
}
}
}
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Promise.all(loadEnemyAssets).then(() => {
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battle.enemyParty.forEach((enemyPokemon, e) => {
if (e < (battle.double ? 2 : 1)) {
if (battle.battleType === BattleType.WILD) {
this.scene.field.add(enemyPokemon);
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
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const playerPokemon = this.scene.getPlayerPokemon();
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if (playerPokemon?.visible)
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this.scene.field.moveBelow(enemyPokemon as Pokemon, playerPokemon);
enemyPokemon.tint(0, 0.5);
} else if (battle.battleType === BattleType.TRAINER) {
enemyPokemon.setVisible(false);
this.scene.currentBattle.trainer.tint(0, 0.5);
}
if (battle.double)
enemyPokemon.setFieldPosition(e ? FieldPosition.RIGHT : FieldPosition.LEFT);
}
});
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if (!this.loaded) {
regenerateModifierPoolThresholds(this.scene.getEnemyField(), battle.battleType === BattleType.TRAINER ? ModifierPoolType.TRAINER : ModifierPoolType.WILD);
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this.scene.generateEnemyModifiers();
}
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this.scene.ui.setMode(Mode.MESSAGE).then(() => {
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if (!this.loaded) {
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this.scene.gameData.saveSystem().then(success => {
this.scene.disableMenu = false;
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if (!success)
return this.scene.reset(true);
this.scene.gameData.saveSession(this.scene, true).then(() => this.doEncounter());
});
} else
this.doEncounter();
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});
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});
}
doEncounter() {
this.scene.playBgm(undefined, true);
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this.scene.updateModifiers(false);
this.scene.setFieldScale(1);
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/*if (startingWave > 10) {
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for (let m = 0; m < Math.min(Math.floor(startingWave / 10), 99); m++)
this.scene.addModifier(getPlayerModifierTypeOptionsForWave((m + 1) * 10, 1, this.scene.getParty())[0].type.newModifier(), true);
this.scene.updateModifiers(true);
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}*/
for (let pokemon of this.scene.getParty()) {
if (pokemon)
pokemon.resetBattleData();
}
if (!this.loaded)
this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false);
const enemyField = this.scene.getEnemyField();
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this.scene.tweens.add({
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targets: [ this.scene.arenaEnemy, this.scene.currentBattle.trainer, enemyField, this.scene.arenaPlayer, this.scene.trainer ].flat(),
x: (_target, _key, value, fieldIndex: integer) => fieldIndex < 2 + (enemyField.length) ? value + 300 : value - 300,
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duration: 2000,
onComplete: () => {
if (!this.tryOverrideForBattleSpec())
this.doEncounterCommon();
}
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});
}
getEncounterMessage(): string {
const enemyField = this.scene.getEnemyField();
if (this.scene.currentBattle.battleSpec === BattleSpec.FINAL_BOSS)
return i18next.t('battle:bossAppeared', {bossName: enemyField[0].name});
if (this.scene.currentBattle.battleType === BattleType.TRAINER)
return i18next.t('battle:trainerAppeared', {trainerName: this.scene.currentBattle.trainer.getName(TrainerSlot.NONE, true)});
return enemyField.length === 1
? i18next.t('battle:singleWildAppeared', {pokemonName: enemyField[0].name})
: i18next.t('battle:multiWildAppeared', {pokemonName1: enemyField[0].name, pokemonName2: enemyField[1].name})
}
doEncounterCommon(showEncounterMessage: boolean = true) {
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const enemyField = this.scene.getEnemyField();
if (this.scene.currentBattle.battleType === BattleType.WILD) {
enemyField.forEach(enemyPokemon => {
enemyPokemon.untint(100, 'Sine.easeOut');
enemyPokemon.cry();
enemyPokemon.showInfo();
if (enemyPokemon.isShiny())
this.scene.validateAchv(achvs.SEE_SHINY);
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});
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this.scene.updateFieldScale();
if (showEncounterMessage)
this.scene.ui.showText(this.getEncounterMessage(), null, () => this.end(), 1500);
else
this.end();
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} else if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
const trainer = this.scene.currentBattle.trainer;
trainer.untint(100, 'Sine.easeOut');
trainer.playAnim();
const doSummon = () => {
this.scene.currentBattle.started = true;
this.scene.playBgm(undefined);
this.scene.pbTray.showPbTray(this.scene.getParty());
this.scene.pbTrayEnemy.showPbTray(this.scene.getEnemyParty());
const doTrainerSummon = () => {
this.hideEnemyTrainer();
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const availablePartyMembers = this.scene.getEnemyParty().filter(p => !p.isFainted()).length;
this.scene.unshiftPhase(new SummonPhase(this.scene, 0, false));
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if (this.scene.currentBattle.double && availablePartyMembers > 1)
this.scene.unshiftPhase(new SummonPhase(this.scene, 1, false));
this.end();
};
if (showEncounterMessage)
this.scene.ui.showText(this.getEncounterMessage(), null, doTrainerSummon, 1500, true);
else
doTrainerSummon();
};
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const encounterMessages = this.scene.currentBattle.trainer.getEncounterMessages();
if (!encounterMessages?.length)
doSummon();
else {
const showDialogueAndSummon = () => {
let message: string;
this.scene.executeWithSeedOffset(() => message = Utils.randSeedItem(encounterMessages), this.scene.currentBattle.waveIndex);
this.scene.ui.showDialogue(message, trainer.getName(), null, () => {
this.scene.charSprite.hide().then(() => this.scene.hideFieldOverlay(250).then(() => doSummon()));
});
};
if (this.scene.currentBattle.trainer.config.hasCharSprite)
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this.scene.showFieldOverlay(500).then(() => this.scene.charSprite.showCharacter(trainer.getKey(), getCharVariantFromDialogue(encounterMessages[0])).then(() => showDialogueAndSummon()));
else
showDialogueAndSummon();
}
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}
}
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end() {
const enemyField = this.scene.getEnemyField();
enemyField.forEach((enemyPokemon, e) => {
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if (enemyPokemon.isShiny())
this.scene.unshiftPhase(new ShinySparklePhase(this.scene, BattlerIndex.ENEMY + e));
});
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if (this.scene.currentBattle.battleType !== BattleType.TRAINER) {
enemyField.map(p => this.scene.pushPhase(new PostSummonPhase(this.scene, p.getBattlerIndex())));
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const ivScannerModifier = this.scene.findModifier(m => m instanceof IvScannerModifier);
if (ivScannerModifier)
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enemyField.map(p => this.scene.pushPhase(new ScanIvsPhase(this.scene, p.getBattlerIndex(), Math.min(ivScannerModifier.getStackCount() * 2, 6))));
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}
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if (!this.loaded) {
const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted());
if (availablePartyMembers[0].isOnField())
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, availablePartyMembers[0]);
else
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this.scene.pushPhase(new SummonPhase(this.scene, 0));
if (this.scene.currentBattle.double) {
if (availablePartyMembers.length > 1) {
this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, true));
if (availablePartyMembers[1].isOnField())
applyPostBattleInitAbAttrs(PostBattleInitAbAttr, availablePartyMembers[1]);
else
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this.scene.pushPhase(new SummonPhase(this.scene, 1));
}
} else {
if (availablePartyMembers.length > 1 && availablePartyMembers[1].isOnField())
this.scene.pushPhase(new ReturnPhase(this.scene, 1));
this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, false));
}
if (this.scene.currentBattle.waveIndex > startingWave && this.scene.currentBattle.battleType !== BattleType.TRAINER) {
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
if (this.scene.currentBattle.double && availablePartyMembers.length > 1)
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
}
}
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handleTutorial(this.scene, Tutorial.Access_Menu).then(() => super.end());
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}
tryOverrideForBattleSpec(): boolean {
switch (this.scene.currentBattle.battleSpec) {
case BattleSpec.FINAL_BOSS:
const enemy = this.scene.getEnemyPokemon();
this.scene.ui.showText(this.getEncounterMessage(), null, () => {
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this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].encounter, enemy.species.name, null, () => {
this.doEncounterCommon(false);
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});
}, 1500, true);
return true;
}
return false;
}
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}
export class NextEncounterPhase extends EncounterPhase {
constructor(scene: BattleScene) {
super(scene);
}
doEncounter(): void {
this.scene.playBgm(undefined, true);
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for (let pokemon of this.scene.getParty()) {
if (pokemon)
pokemon.resetBattleData();
}
this.scene.arenaNextEnemy.setBiome(this.scene.arena.biomeType);
this.scene.arenaNextEnemy.setVisible(true);
const enemyField = this.scene.getEnemyField();
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this.scene.tweens.add({
targets: [ this.scene.arenaEnemy, this.scene.arenaNextEnemy, this.scene.currentBattle.trainer, enemyField, this.scene.lastEnemyTrainer ].flat(),
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x: '+=300',
duration: 2000,
onComplete: () => {
this.scene.arenaEnemy.setBiome(this.scene.arena.biomeType);
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this.scene.arenaEnemy.setX(this.scene.arenaNextEnemy.x);
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this.scene.arenaEnemy.setAlpha(1);
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this.scene.arenaNextEnemy.setX(this.scene.arenaNextEnemy.x - 300);
this.scene.arenaNextEnemy.setVisible(false);
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if (this.scene.lastEnemyTrainer)
this.scene.lastEnemyTrainer.destroy();
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if (!this.tryOverrideForBattleSpec())
this.doEncounterCommon();
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}
});
}
}
export class NewBiomeEncounterPhase extends NextEncounterPhase {
constructor(scene: BattleScene) {
super(scene);
}
doEncounter(): void {
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this.scene.playBgm(undefined, true);
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for (let pokemon of this.scene.getParty()) {
if (pokemon)
pokemon.resetBattleData();
}
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this.scene.arena.trySetWeather(getRandomWeatherType(this.scene.arena), false);
for (let pokemon of this.scene.getParty().filter(p => p.isOnField()))
applyAbAttrs(PostBiomeChangeAbAttr, pokemon, null);
const enemyField = this.scene.getEnemyField();
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this.scene.tweens.add({
targets: [ this.scene.arenaEnemy, enemyField ].flat(),
x: '+=300',
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duration: 2000,
onComplete: () => {
if (!this.tryOverrideForBattleSpec())
this.doEncounterCommon();
}
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});
}
}
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export class PostSummonPhase extends PokemonPhase {
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene, battlerIndex);
}
start() {
super.start();
const pokemon = this.getPokemon();
this.scene.arena.applyTags(ArenaTrapTag, pokemon);
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applyPostSummonAbAttrs(PostSummonAbAttr, pokemon).then(() => this.end());
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}
}
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export class SelectBiomePhase extends BattlePhase {
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constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
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const currentBiome = this.scene.arena.biomeType;
const setNextBiome = (nextBiome: Biome) => {
if (this.scene.currentBattle.waveIndex % 10 === 1) {
this.scene.applyModifiers(MoneyInterestModifier, true, this.scene);
this.scene.unshiftPhase(new PartyHealPhase(this.scene, false));
}
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this.scene.unshiftPhase(new SwitchBiomePhase(this.scene, nextBiome));
this.end();
};
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if ((this.scene.gameMode.isClassic && this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex + 9))
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|| (this.scene.gameMode.isDaily && this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex))
|| (this.scene.gameMode.hasShortBiomes && !(this.scene.currentBattle.waveIndex % 50)))
setNextBiome(Biome.END);
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else if (this.scene.gameMode.hasRandomBiomes)
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setNextBiome(this.generateNextBiome());
else if (Array.isArray(biomeLinks[currentBiome])) {
let biomes: Biome[];
this.scene.executeWithSeedOffset(() => {
biomes = (biomeLinks[currentBiome] as (Biome | [Biome, integer])[])
.filter(b => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
.map(b => !Array.isArray(b) ? b : b[0]);
}, this.scene.currentBattle.waveIndex);
if (biomes.length > 1 && this.scene.findModifier(m => m instanceof MapModifier)) {
let biomeChoices: Biome[];
this.scene.executeWithSeedOffset(() => {
biomeChoices = (!Array.isArray(biomeLinks[currentBiome])
? [ biomeLinks[currentBiome] as Biome ]
: biomeLinks[currentBiome] as (Biome | [Biome, integer])[])
.filter((b, i) => !Array.isArray(b) || !Utils.randSeedInt(b[1]))
.map(b => Array.isArray(b) ? b[0] : b);
}, this.scene.currentBattle.waveIndex);
const biomeSelectItems = biomeChoices.map(b => {
const ret: OptionSelectItem = {
label: getBiomeName(b),
handler: () => {
this.scene.ui.setMode(Mode.MESSAGE);
setNextBiome(b);
return true;
}
};
return ret;
});
this.scene.ui.setMode(Mode.OPTION_SELECT, {
options: biomeSelectItems,
delay: 1000
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});
} else
setNextBiome(biomes[Utils.randSeedInt(biomes.length)]);
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} else if (biomeLinks.hasOwnProperty(currentBiome))
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setNextBiome(biomeLinks[currentBiome] as Biome);
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else
setNextBiome(this.generateNextBiome());
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}
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generateNextBiome(): Biome {
if (!(this.scene.currentBattle.waveIndex % 50))
return Biome.END;
return this.scene.generateRandomBiome(this.scene.currentBattle.waveIndex);
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}
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}
export class SwitchBiomePhase extends BattlePhase {
private nextBiome: Biome;
constructor(scene: BattleScene, nextBiome: Biome) {
super(scene);
this.nextBiome = nextBiome;
}
start() {
super.start();
if (this.nextBiome === undefined)
return this.end();
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this.scene.tweens.add({
targets: [ this.scene.arenaEnemy, this.scene.lastEnemyTrainer ],
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x: '+=300',
duration: 2000,
onComplete: () => {
this.scene.arenaEnemy.setX(this.scene.arenaEnemy.x - 600);
this.scene.newArena(this.nextBiome);
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const biomeKey = getBiomeKey(this.nextBiome);
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const bgTexture = `${biomeKey}_bg`;
this.scene.arenaBgTransition.setTexture(bgTexture)
this.scene.arenaBgTransition.setAlpha(0);
this.scene.arenaBgTransition.setVisible(true);
this.scene.arenaPlayerTransition.setBiome(this.nextBiome);
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this.scene.arenaPlayerTransition.setAlpha(0);
this.scene.arenaPlayerTransition.setVisible(true);
this.scene.tweens.add({
targets: [ this.scene.arenaPlayer, this.scene.arenaBgTransition, this.scene.arenaPlayerTransition ],
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duration: 1000,
delay: 1000,
ease: 'Sine.easeInOut',
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alpha: (target: any) => target === this.scene.arenaPlayer ? 0 : 1,
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onComplete: () => {
this.scene.arenaBg.setTexture(bgTexture);
this.scene.arenaPlayer.setBiome(this.nextBiome);
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this.scene.arenaPlayer.setAlpha(1);
this.scene.arenaEnemy.setBiome(this.nextBiome);
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this.scene.arenaEnemy.setAlpha(1);
this.scene.arenaNextEnemy.setBiome(this.nextBiome);
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this.scene.arenaBgTransition.setVisible(false);
this.scene.arenaPlayerTransition.setVisible(false);
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if (this.scene.lastEnemyTrainer)
this.scene.lastEnemyTrainer.destroy();
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this.end();
}
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});
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}
});
}
}
export class SummonPhase extends PartyMemberPokemonPhase {
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private loaded: boolean;
constructor(scene: BattleScene, fieldIndex: integer, player: boolean = true, loaded: boolean = false) {
super(scene, fieldIndex, player);
this.loaded = loaded;
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}
start() {
super.start();
this.preSummon();
}
/**
* Sends out a Pokemon before the battle begins and shows the appropriate messages
*/
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preSummon(): void {
const partyMember = this.getPokemon();
// If the Pokemon about to be sent out is fainted, switch to the first non-fainted Pokemon
if (partyMember.isFainted()) {
console.warn("The Pokemon about to be sent out is fainted. Attempting to resolve...");
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const party = this.getParty();
// Find the first non-fainted Pokemon index above the current one
const nonFaintedIndex = party.findIndex((p, i) => i > this.partyMemberIndex && !p.isFainted());
if (nonFaintedIndex === -1) {
console.error("Party Details:\n", party);
throw new Error("All available Pokemon were fainted!");
}
// Swaps the fainted Pokemon and the first non-fainted Pokemon in the party
[party[this.partyMemberIndex], party[nonFaintedIndex]] = [party[nonFaintedIndex], party[this.partyMemberIndex]];
console.warn("Swapped %s %O with %s %O", partyMember?.name, partyMember, party[0]?.name, party[0]);
}
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if (this.player) {
this.scene.ui.showText(i18next.t('battle:playerGo', { pokemonName: this.getPokemon().name }));
if (this.player)
this.scene.pbTray.hide();
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this.scene.trainer.setTexture(`trainer_${this.scene.gameData.gender === PlayerGender.FEMALE ? 'f' : 'm'}_back_pb`);
this.scene.time.delayedCall(562, () => {
this.scene.trainer.setFrame('2');
this.scene.time.delayedCall(64, () => {
this.scene.trainer.setFrame('3');
});
});
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this.scene.tweens.add({
targets: this.scene.trainer,
x: -36,
duration: 1000,
onComplete: () => this.scene.trainer.setVisible(false)
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});
this.scene.time.delayedCall(750, () => this.summon());
} else {
this.scene.pbTrayEnemy.hide();
this.scene.ui.showText(`${this.scene.currentBattle.trainer.getName(!(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER)} sent out\n${this.getPokemon().name}!`, null, () => this.summon());
}
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}
summon(): void {
const pokemon = this.getPokemon();
const pokeball = this.scene.addFieldSprite(this.player ? 36 : 248, this.player ? 80 : 44, 'pb', getPokeballAtlasKey(pokemon.pokeball));
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pokeball.setVisible(false);
pokeball.setOrigin(0.5, 0.625);
this.scene.field.add(pokeball);
if (this.fieldIndex === 1)
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pokemon.setFieldPosition(FieldPosition.RIGHT, 0);
else {
const availablePartyMembers = this.getParty().filter(p => !p.isFainted()).length;
pokemon.setFieldPosition(!this.scene.currentBattle.double || availablePartyMembers === 1 ? FieldPosition.CENTER : FieldPosition.LEFT);
}
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const fpOffset = pokemon.getFieldPositionOffset();
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pokeball.setVisible(true);
this.scene.tweens.add({
targets: pokeball,
duration: 650,
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x: (this.player ? 100 : 236) + fpOffset[0]
});
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this.scene.tweens.add({
targets: pokeball,
duration: 150,
ease: 'Cubic.easeOut',
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y: (this.player ? 70 : 34) + fpOffset[1],
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onComplete: () => {
this.scene.tweens.add({
targets: pokeball,
duration: 500,
ease: 'Cubic.easeIn',
angle: 1440,
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y: (this.player ? 132 : 86) + fpOffset[1],
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onComplete: () => {
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this.scene.playSound('pb_rel');
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pokeball.destroy();
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this.scene.add.existing(pokemon);
this.scene.field.add(pokemon);
if (!this.player) {
const playerPokemon = this.scene.getPlayerPokemon() as Pokemon;
if (playerPokemon?.visible)
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this.scene.field.moveBelow(pokemon, playerPokemon);
this.scene.currentBattle.seenEnemyPartyMemberIds.add(pokemon.id);
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}
addPokeballOpenParticles(this.scene, pokemon.x, pokemon.y - 16, pokemon.pokeball);
this.scene.updateModifiers(this.player);
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this.scene.updateFieldScale();
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pokemon.showInfo();
pokemon.playAnim();
pokemon.setVisible(true);
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pokemon.getSprite().setVisible(true);
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pokemon.setScale(0.5);
pokemon.tint(getPokeballTintColor(pokemon.pokeball));
pokemon.untint(250, 'Sine.easeIn');
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this.scene.updateFieldScale();
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this.scene.tweens.add({
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targets: pokemon,
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duration: 250,
ease: 'Sine.easeIn',
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scale: pokemon.getSpriteScale(),
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onComplete: () => {
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pokemon.cry(pokemon.getHpRatio() > 0.25 ? undefined : { rate: 0.85 });
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pokemon.getSprite().clearTint();
pokemon.resetSummonData();
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this.scene.time.delayedCall(1000, () => this.end());
}
});
}
});
}
});
}
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onEnd(): void {
const pokemon = this.getPokemon();
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if (pokemon.isShiny())
this.scene.unshiftPhase(new ShinySparklePhase(this.scene, pokemon.getBattlerIndex()));
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pokemon.resetTurnData();
if (!this.loaded || this.scene.currentBattle.battleType === BattleType.TRAINER || (this.scene.currentBattle.waveIndex % 10) === 1) {
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
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this.queuePostSummon();
}
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}
queuePostSummon(): void {
this.scene.pushPhase(new PostSummonPhase(this.scene, this.getPokemon().getBattlerIndex()));
}
end() {
this.onEnd();
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super.end();
}
}
export class SwitchSummonPhase extends SummonPhase {
private slotIndex: integer;
private doReturn: boolean;
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private batonPass: boolean;
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private lastPokemon: Pokemon;
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constructor(scene: BattleScene, fieldIndex: integer, slotIndex: integer, doReturn: boolean, batonPass: boolean, player?: boolean) {
super(scene, fieldIndex, player !== undefined ? player : true);
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this.slotIndex = slotIndex;
this.doReturn = doReturn;
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this.batonPass = batonPass;
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}
preSummon(): void {
if (!this.player) {
if (this.slotIndex === -1)
this.slotIndex = this.scene.currentBattle.trainer.getNextSummonIndex(!this.fieldIndex ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER);
if (this.slotIndex > -1) {
this.showEnemyTrainer(!(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER);
this.scene.pbTrayEnemy.showPbTray(this.scene.getEnemyParty());
}
}
if (!this.doReturn || (this.slotIndex !== -1 && !(this.player ? this.scene.getParty() : this.scene.getEnemyParty())[this.slotIndex])) {
if (this.player)
return this.switchAndSummon();
else {
this.scene.time.delayedCall(750, () => this.switchAndSummon());
return;
}
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}
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const pokemon = this.getPokemon();
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if (!this.batonPass)
(this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id));
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applyPreSwitchOutAbAttrs(PreSwitchOutAbAttr, pokemon);
this.scene.ui.showText(this.player ?
i18next.t('battle:playerComeBack', { pokemonName: pokemon.name }) :
i18next.t('battle:trainerComeBack', {
trainerName: this.scene.currentBattle.trainer.getName(!(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER),
pokemonName: pokemon.name
})
);
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this.scene.playSound('pb_rel');
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pokemon.hideInfo();
pokemon.tint(getPokeballTintColor(pokemon.pokeball), 1, 250, 'Sine.easeIn');
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this.scene.tweens.add({
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targets: pokemon,
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duration: 250,
ease: 'Sine.easeIn',
scale: 0.5,
onComplete: () => {
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pokemon.setVisible(false);
this.scene.field.remove(pokemon);
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
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this.scene.time.delayedCall(750, () => this.switchAndSummon());
}
});
}
switchAndSummon() {
const party = this.player ? this.getParty() : this.scene.getEnemyParty();
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const switchedPokemon = party[this.slotIndex];
this.lastPokemon = this.getPokemon();
if (this.batonPass && switchedPokemon) {
(this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.transferTagsBySourceId(this.lastPokemon.id, switchedPokemon.id));
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if (!this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === switchedPokemon.id)) {
const batonPassModifier = this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier
&& (m as SwitchEffectTransferModifier).pokemonId === this.lastPokemon.id) as SwitchEffectTransferModifier;
if (batonPassModifier && !this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === switchedPokemon.id))
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this.scene.tryTransferHeldItemModifier(batonPassModifier, switchedPokemon, false, false);
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}
}
if (switchedPokemon) {
party[this.slotIndex] = this.lastPokemon;
party[this.fieldIndex] = switchedPokemon;
const showTextAndSummon = () => {
this.scene.ui.showText(this.player ?
i18next.t('battle:playerGo', { pokemonName: switchedPokemon.name }) :
i18next.t('battle:trainerGo', {
trainerName: this.scene.currentBattle.trainer.getName(!(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER),
pokemonName: this.getPokemon().name
})
);
this.summon();
};
if (this.player)
showTextAndSummon();
else {
this.scene.time.delayedCall(1500, () => {
this.hideEnemyTrainer();
this.scene.pbTrayEnemy.hide();
showTextAndSummon();
});
}
} else
this.end();
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}
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onEnd(): void {
super.onEnd();
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const pokemon = this.getPokemon();
const moveId = pokemon.scene.currentBattle.turnCommands[this.fieldIndex]?.move?.move;
const lastUsedMove = moveId ? allMoves[moveId] : undefined;
// Compensate for turn spent summoning
if (pokemon.scene.currentBattle.turnCommands[this.fieldIndex]?.command === Command.POKEMON || !!lastUsedMove?.findAttr(attr => attr instanceof ForceSwitchOutAttr)) //check if hard switch OR pivot move was used
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pokemon.battleSummonData.turnCount--;
if (this.batonPass && pokemon)
pokemon.transferSummon(this.lastPokemon);
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this.lastPokemon?.resetSummonData();
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
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}
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queuePostSummon(): void {
this.scene.unshiftPhase(new PostSummonPhase(this.scene, this.getPokemon().getBattlerIndex()));
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}
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}
export class ReturnPhase extends SwitchSummonPhase {
constructor(scene: BattleScene, fieldIndex: integer) {
super(scene, fieldIndex, -1, true, false);
}
switchAndSummon(): void {
this.end();
}
summon(): void { }
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onEnd(): void {
const pokemon = this.getPokemon();
pokemon.resetTurnData();
pokemon.resetSummonData();
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this.scene.updateFieldScale();
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger);
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}
}
export class ShowTrainerPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
this.scene.trainer.setVisible(true)
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this.scene.trainer.setTexture(`trainer_${this.scene.gameData.gender === PlayerGender.FEMALE ? 'f' : 'm'}_back`);
this.scene.tweens.add({
targets: this.scene.trainer,
x: 106,
duration: 1000,
onComplete: () => this.end()
});
}
}
export class ToggleDoublePositionPhase extends BattlePhase {
private double: boolean;
constructor(scene: BattleScene, double: boolean) {
super(scene);
this.double = double;
}
start() {
super.start();
const playerPokemon = this.scene.getPlayerField().find(p => p.isActive(true));
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if (playerPokemon) {
playerPokemon.setFieldPosition(this.double && this.scene.getParty().filter(p => !p.isFainted()).length > 1 ? FieldPosition.LEFT : FieldPosition.CENTER, 500).then(() => {
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if (playerPokemon.getFieldIndex() === 1) {
const party = this.scene.getParty();
party[1] = party[0];
party[0] = playerPokemon;
}
this.end();
});
} else
this.end();
}
}
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export class CheckSwitchPhase extends BattlePhase {
protected fieldIndex: integer;
protected useName: boolean;
constructor(scene: BattleScene, fieldIndex: integer, useName: boolean) {
super(scene);
this.fieldIndex = fieldIndex;
this.useName = useName;
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}
start() {
super.start();
const pokemon = this.scene.getPlayerField()[this.fieldIndex];
if (this.scene.field.getAll().indexOf(pokemon) === -1) {
this.scene.unshiftPhase(new SummonMissingPhase(this.scene, this.fieldIndex));
super.end();
return;
}
if (!this.scene.getParty().slice(1).filter(p => p.isActive()).length) {
super.end();
return;
}
if (pokemon.getTag(BattlerTagType.FRENZY)) {
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super.end();
return;
}
this.scene.ui.showText(i18next.t('battle:switchQuestion', { pokemonName: this.useName ? pokemon.name : i18next.t('battle:pokemon') }), null, () => {
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this.scene.ui.setMode(Mode.CONFIRM, () => {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.tryRemovePhase(p => p instanceof PostSummonPhase && p.player && p.fieldIndex === this.fieldIndex);
this.scene.unshiftPhase(new SwitchPhase(this.scene, this.fieldIndex, false, true));
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this.end();
}, () => {
this.scene.ui.setMode(Mode.MESSAGE);
this.end();
});
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});
}
}
export class SummonMissingPhase extends SummonPhase {
constructor(scene: BattleScene, fieldIndex: integer) {
super(scene, fieldIndex);
}
preSummon(): void {
this.scene.ui.showText(i18next.t('battle:sendOutPokemon', { pokemonName: this.getPokemon().name}));
this.scene.time.delayedCall(250, () => this.summon());
}
}
export class LevelCapPhase extends FieldPhase {
constructor(scene: BattleScene) {
super(scene);
}
start(): void {
super.start();
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
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this.scene.playSound('level_up_fanfare');
this.scene.ui.showText(i18next.t('battle:levelCapUp', { levelCap: this.scene.getMaxExpLevel() }), null, () => this.end(), null, true);
this.executeForAll(pokemon => pokemon.updateInfo(true));
});
}
}
export class TurnInitPhase extends FieldPhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
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//this.scene.pushPhase(new MoveAnimTestPhase(this.scene));
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this.scene.getField().forEach((pokemon, i) => {
if (pokemon?.isActive()) {
if (pokemon.isPlayer())
this.scene.currentBattle.addParticipant(pokemon as PlayerPokemon);
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pokemon.resetTurnData();
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this.scene.pushPhase(pokemon.isPlayer() ? new CommandPhase(this.scene, i) : new EnemyCommandPhase(this.scene, i - BattlerIndex.ENEMY));
}
});
this.scene.pushPhase(new TurnStartPhase(this.scene));
this.end();
}
}
export class CommandPhase extends FieldPhase {
protected fieldIndex: integer;
constructor(scene: BattleScene, fieldIndex: integer) {
super(scene);
this.fieldIndex = fieldIndex;
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}
start() {
super.start();
if (this.fieldIndex) {
const allyCommand = this.scene.currentBattle.turnCommands[this.fieldIndex - 1];
if (allyCommand.command === Command.BALL || allyCommand.command === Command.RUN)
this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: allyCommand.command, skip: true };
}
if (this.scene.currentBattle.turnCommands[this.fieldIndex]?.skip)
return this.end();
const playerPokemon = this.scene.getPlayerField()[this.fieldIndex];
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const moveQueue = playerPokemon.getMoveQueue();
while (moveQueue.length && moveQueue[0]
&& moveQueue[0].move && (!playerPokemon.getMoveset().find(m => m.moveId === moveQueue[0].move)
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|| !playerPokemon.getMoveset()[playerPokemon.getMoveset().findIndex(m => m.moveId === moveQueue[0].move)].isUsable(playerPokemon, moveQueue[0].ignorePP)))
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moveQueue.shift();
if (moveQueue.length) {
const queuedMove = moveQueue[0];
if (!queuedMove.move)
this.handleCommand(Command.FIGHT, -1, false);
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else {
const moveIndex = playerPokemon.getMoveset().findIndex(m => m.moveId === queuedMove.move);
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if (moveIndex > -1 && playerPokemon.getMoveset()[moveIndex].isUsable(playerPokemon, queuedMove.ignorePP)) {
this.handleCommand(Command.FIGHT, moveIndex, queuedMove.ignorePP, { targets: queuedMove.targets, multiple: queuedMove.targets.length > 1 });
} else
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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}
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} else
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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}
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handleCommand(command: Command, cursor: integer, ...args: any[]): boolean {
const playerPokemon = this.scene.getPlayerField()[this.fieldIndex];
const enemyField = this.scene.getEnemyField();
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let success: boolean;
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switch (command) {
case Command.FIGHT:
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let useStruggle = false;
if (cursor === -1 ||
playerPokemon.trySelectMove(cursor, args[0] as boolean) ||
(useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length)) {
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const moveId = !useStruggle ? cursor > -1 ? playerPokemon.getMoveset()[cursor].moveId : Moves.NONE : Moves.STRUGGLE;
const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: { move: moveId, targets: [], ignorePP: args[0] }, args: args };
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const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, moveId) : args[2];
if (!moveId)
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turnCommand.targets = [ this.fieldIndex ];
console.log(moveTargets, playerPokemon.name);
if (moveTargets.targets.length <= 1 || moveTargets.multiple)
turnCommand.move.targets = moveTargets.targets;
else if(playerPokemon.getTag(BattlerTagType.CHARGING) && playerPokemon.getMoveQueue().length >= 1)
turnCommand.move.targets = playerPokemon.getMoveQueue()[0].targets;
else
this.scene.unshiftPhase(new SelectTargetPhase(this.scene, this.fieldIndex));
this.scene.currentBattle.turnCommands[this.fieldIndex] = turnCommand;
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success = true;
}
else if (cursor < playerPokemon.getMoveset().length) {
const move = playerPokemon.getMoveset()[cursor];
this.scene.ui.setMode(Mode.MESSAGE);
// Decides between a Disabled, Not Implemented, or No PP translation message
const errorMessage =
playerPokemon.summonData.disabledMove === move.moveId ? 'battle:moveDisabled' :
move.getName().endsWith(' (N)') ? 'battle:moveNotImplemented' : 'battle:moveNoPP';
const moveName = move.getName().replace(' (N)', ''); // Trims off the indicator
this.scene.ui.showText(i18next.t(errorMessage, { moveName: moveName }), null, () => {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex);
}, null, true);
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}
break;
case Command.BALL:
if (this.scene.arena.biomeType === Biome.END && (!this.scene.gameMode.isClassic || (this.scene.getEnemyField().filter(p => p.isActive(true)).some(p => !p.scene.gameData.dexData[p.species.speciesId].caughtAttr) && this.scene.gameData.getStarterCount(d => !!d.caughtAttr) < Object.keys(speciesStarters).length - 1))) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t('battle:noPokeballForce'), null, () => {
this.scene.ui.showText(null, 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t('battle:noPokeballTrainer'), null, () => {
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this.scene.ui.showText(null, 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else {
const targets = this.scene.getEnemyField().filter(p => p.isActive(true)).map(p => p.getBattlerIndex());
if (targets.length > 1) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t('battle:noPokeballMulti'), null, () => {
this.scene.ui.showText(null, 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
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} else if (cursor < 5) {
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const targetPokemon = this.scene.getEnemyField().find(p => p.isActive(true));
if (targetPokemon.isBoss() && targetPokemon.bossSegmentIndex >= 1 && !targetPokemon.hasAbility(Abilities.WONDER_GUARD, false, true) && cursor < PokeballType.MASTER_BALL) {
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this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t('battle:noPokeballStrong'), null, () => {
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this.scene.ui.showText(null, 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else {
this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: Command.BALL, cursor: cursor };
this.scene.currentBattle.turnCommands[this.fieldIndex].targets = targets;
if (this.fieldIndex)
this.scene.currentBattle.turnCommands[this.fieldIndex - 1].skip = true;
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success = true;
}
}
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}
break;
case Command.POKEMON:
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case Command.RUN:
const isSwitch = command === Command.POKEMON;
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if (!isSwitch && this.scene.arena.biomeType === Biome.END) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t('battle:noEscapeForce'), null, () => {
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this.scene.ui.showText(null, 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
} else if (!isSwitch && this.scene.currentBattle.battleType === BattleType.TRAINER) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.showText(i18next.t('battle:noEscapeTrainer'), null, () => {
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this.scene.ui.showText(null, 0);
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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}, null, true);
} else {
const trapTag = playerPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;
const trapped = new Utils.BooleanHolder(false);
const batonPass = isSwitch && args[0] as boolean;
if (!batonPass)
enemyField.forEach(enemyPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trapped));
if (batonPass || (!trapTag && !trapped.value)) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN };
success = true;
if (!isSwitch && this.fieldIndex)
this.scene.currentBattle.turnCommands[this.fieldIndex - 1].skip = true;
} else if (trapTag) {
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if (!isSwitch) {
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
this.scene.ui.setMode(Mode.MESSAGE);
}
this.scene.ui.showText(
i18next.t('battle:noEscapePokemon', {
pokemonName: this.scene.getPokemonById(trapTag.sourceId).name,
moveName: trapTag.getMoveName(),
escapeVerb: isSwitch ? i18next.t('battle:escapeVerbSwitch') : i18next.t('battle:escapeVerbFlee')
}),
null,
() => {
this.scene.ui.showText(null, 0);
if (!isSwitch)
this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
}, null, true);
}
}
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break;
}
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if (success)
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this.end();
return success;
}
cancel() {
if (this.fieldIndex) {
this.scene.unshiftPhase(new CommandPhase(this.scene, 0));
this.scene.unshiftPhase(new CommandPhase(this.scene, 1));
this.end();
}
}
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checkFightOverride(): boolean {
const pokemon = this.getPokemon();
const encoreTag = pokemon.getTag(EncoreTag) as EncoreTag;
if (!encoreTag)
return false;
const moveIndex = pokemon.getMoveset().findIndex(m => m.moveId === encoreTag.moveId);
if (moveIndex === -1 || !pokemon.getMoveset()[moveIndex].isUsable(pokemon))
return false;
this.handleCommand(Command.FIGHT, moveIndex, false);
return true;
}
getFieldIndex(): integer {
return this.fieldIndex;
}
getPokemon(): PlayerPokemon {
return this.scene.getPlayerField()[this.fieldIndex];
}
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end() {
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
}
}
export class EnemyCommandPhase extends FieldPhase {
protected fieldIndex: integer;
constructor(scene: BattleScene, fieldIndex: integer) {
super(scene);
this.fieldIndex = fieldIndex;
}
start() {
super.start();
const enemyPokemon = this.scene.getEnemyField()[this.fieldIndex];
const battle = this.scene.currentBattle;
const trainer = battle.trainer;
if (trainer && !enemyPokemon.getMoveQueue().length) {
const opponents = enemyPokemon.getOpponents();
const trapTag = enemyPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;
const trapped = new Utils.BooleanHolder(false);
opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, playerPokemon, trapped));
if (!trapTag && !trapped.value) {
const partyMemberScores = trainer.getPartyMemberMatchupScores(enemyPokemon.trainerSlot, true);
if (partyMemberScores.length) {
const matchupScores = opponents.map(opp => enemyPokemon.getMatchupScore(opp));
const matchupScore = matchupScores.reduce((total, score) => total += score, 0) / matchupScores.length;
const sortedPartyMemberScores = trainer.getSortedPartyMemberMatchupScores(partyMemberScores);
const switchMultiplier = 1 - (battle.enemySwitchCounter ? Math.pow(0.1, (1 / battle.enemySwitchCounter)) : 0);
if (sortedPartyMemberScores[0][1] * switchMultiplier >= matchupScore * (trainer.config.isBoss ? 2 : 3)) {
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const index = trainer.getNextSummonIndex(enemyPokemon.trainerSlot, partyMemberScores);
battle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] =
{ command: Command.POKEMON, cursor: index, args: [ false ] };
battle.enemySwitchCounter++;
return this.end();
}
}
}
}
const nextMove = enemyPokemon.getNextMove();
this.scene.currentBattle.turnCommands[this.fieldIndex + BattlerIndex.ENEMY] =
{ command: Command.FIGHT, move: nextMove };
this.scene.currentBattle.enemySwitchCounter = Math.max(this.scene.currentBattle.enemySwitchCounter - 1, 0);
this.end();
}
}
export class SelectTargetPhase extends PokemonPhase {
constructor(scene: BattleScene, fieldIndex: integer) {
super(scene, fieldIndex);
}
start() {
super.start();
const turnCommand = this.scene.currentBattle.turnCommands[this.fieldIndex];
const move = turnCommand.move?.move;
this.scene.ui.setMode(Mode.TARGET_SELECT, this.fieldIndex, move, (cursor: integer) => {
this.scene.ui.setMode(Mode.MESSAGE);
if (cursor === -1) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = null;
this.scene.unshiftPhase(new CommandPhase(this.scene, this.fieldIndex));
} else
turnCommand.targets = [ cursor ];
if (turnCommand.command === Command.BALL && this.fieldIndex)
this.scene.currentBattle.turnCommands[this.fieldIndex - 1].skip = true;
this.end();
});
}
}
export class TurnStartPhase extends FieldPhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
const field = this.scene.getField();
const order = this.getOrder();
const moveOrder = order.slice(0);
moveOrder.sort((a, b) => {
const aCommand = this.scene.currentBattle.turnCommands[a];
const bCommand = this.scene.currentBattle.turnCommands[b];
if (aCommand.command !== bCommand.command) {
if (aCommand.command === Command.FIGHT)
return 1;
else if (bCommand.command === Command.FIGHT)
return -1;
} else if (aCommand.command === Command.FIGHT) {
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const aMove = allMoves[aCommand.move.move];
const bMove = allMoves[bCommand.move.move];
const aPriority = new Utils.IntegerHolder(aMove.priority);
const bPriority = new Utils.IntegerHolder(bMove.priority);
applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a), null, aMove, aPriority);
applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b), null, bMove, bPriority);
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if (aPriority.value !== bPriority.value)
return aPriority.value < bPriority.value ? 1 : -1;
}
const aIndex = order.indexOf(a);
const bIndex = order.indexOf(b);
return aIndex < bIndex ? -1 : aIndex > bIndex ? 1 : 0;
});
for (let o of moveOrder) {
const pokemon = field[o];
const turnCommand = this.scene.currentBattle.turnCommands[o];
if (turnCommand.skip)
continue;
switch (turnCommand.command) {
case Command.FIGHT:
const queuedMove = turnCommand.move;
if (!queuedMove)
continue;
const move = pokemon.getMoveset().find(m => m.moveId === queuedMove.move) || new PokemonMove(queuedMove.move);
if (pokemon.isPlayer()) {
if (turnCommand.cursor === -1)
this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move.targets, move));
else {
const playerPhase = new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move.targets, move, false, queuedMove.ignorePP);
this.scene.pushPhase(playerPhase);
}
} else
this.scene.pushPhase(new MovePhase(this.scene, pokemon, turnCommand.targets || turnCommand.move.targets, move, false, queuedMove.ignorePP));
break;
case Command.BALL:
this.scene.unshiftPhase(new AttemptCapturePhase(this.scene, turnCommand.targets[0] % 2, turnCommand.cursor));
break;
case Command.POKEMON:
case Command.RUN:
const isSwitch = turnCommand.command === Command.POKEMON;
if (isSwitch)
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, pokemon.getFieldIndex(), turnCommand.cursor, true, turnCommand.args[0] as boolean, pokemon.isPlayer()));
else
this.scene.unshiftPhase(new AttemptRunPhase(this.scene, pokemon.getFieldIndex()));
break;
}
}
if (this.scene.arena.weather)
this.scene.pushPhase(new WeatherEffectPhase(this.scene, this.scene.arena.weather));
for (let o of order) {
if (field[o].status && field[o].status.isPostTurn())
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, o));
}
this.scene.pushPhase(new TurnEndPhase(this.scene));
this.end();
}
}
export class TurnEndPhase extends FieldPhase {
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constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
this.scene.currentBattle.incrementTurn(this.scene);
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const handlePokemon = (pokemon: Pokemon) => {
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pokemon.lapseTags(BattlerTagLapseType.TURN_END);
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if (pokemon.summonData.disabledMove && !--pokemon.summonData.disabledTurns) {
this.scene.pushPhase(new MessagePhase(this.scene, i18next.t('battle:notDisabled', { pokemonName: `${getPokemonPrefix(pokemon)}${pokemon.name}`, moveName: allMoves[pokemon.summonData.disabledMove].name })));
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pokemon.summonData.disabledMove = Moves.NONE;
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}
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const hasUsableBerry = !!this.scene.findModifier(m => m instanceof BerryModifier && m.shouldApply([ pokemon ]), pokemon.isPlayer());
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if (hasUsableBerry)
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this.scene.unshiftPhase(new BerryPhase(this.scene, pokemon.getBattlerIndex()));
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this.scene.applyModifiers(TurnHealModifier, pokemon.isPlayer(), pokemon);
if (this.scene.arena.terrain?.terrainType === TerrainType.GRASSY && pokemon.isGrounded()) {
this.scene.unshiftPhase(new PokemonHealPhase(this.scene, pokemon.getBattlerIndex(),
Math.max(pokemon.getMaxHp() >> 4, 1), getPokemonMessage(pokemon, '\'s HP was restored.'), true));
}
if (!pokemon.isPlayer()) {
this.scene.applyModifiers(EnemyTurnHealModifier, false, pokemon);
this.scene.applyModifier(EnemyStatusEffectHealChanceModifier, false, pokemon);
}
applyPostTurnAbAttrs(PostTurnAbAttr, pokemon);
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this.scene.applyModifiers(TurnHeldItemTransferModifier, pokemon.isPlayer(), pokemon);
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pokemon.battleSummonData.turnCount++;
};
this.executeForAll(handlePokemon);
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this.scene.arena.lapseTags();
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if (this.scene.arena.weather && !this.scene.arena.weather.lapse())
this.scene.arena.trySetWeather(WeatherType.NONE, false);
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if (this.scene.arena.terrain && !this.scene.arena.terrain.lapse())
this.scene.arena.trySetTerrain(TerrainType.NONE, false);
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this.end();
}
}
export class BattleEndPhase extends BattlePhase {
start() {
super.start();
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this.scene.currentBattle.addBattleScore(this.scene);
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if (this.scene.currentBattle.moneyScattered)
this.scene.currentBattle.pickUpScatteredMoney(this.scene);
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this.scene.gameData.gameStats.battles++;
if (this.scene.currentBattle.trainer)
this.scene.gameData.gameStats.trainersDefeated++;
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if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex + 1 > this.scene.gameData.gameStats.highestEndlessWave)
this.scene.gameData.gameStats.highestEndlessWave = this.scene.currentBattle.waveIndex + 1;
for (let pokemon of this.scene.getField()) {
if (pokemon)
pokemon.resetBattleSummonData();
}
for (let pokemon of this.scene.getParty().filter(p => !p.isFainted()))
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applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
this.scene.clearEnemyHeldItemModifiers();
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const lapsingModifiers = this.scene.findModifiers(m => m instanceof LapsingPersistentModifier || m instanceof LapsingPokemonHeldItemModifier) as (LapsingPersistentModifier | LapsingPokemonHeldItemModifier)[];
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for (let m of lapsingModifiers) {
const args: any[] = [];
if (m instanceof LapsingPokemonHeldItemModifier)
args.push(this.scene.getPokemonById(m.pokemonId));
if (!m.lapse(args))
this.scene.removeModifier(m);
}
this.scene.updateModifiers().then(() => this.end());
}
}
export class NewBattlePhase extends BattlePhase {
start() {
super.start();
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this.scene.newBattle();
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this.end();
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}
}
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export class CommonAnimPhase extends PokemonPhase {
private anim: CommonAnim;
private targetIndex: integer;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, targetIndex: BattlerIndex, anim: CommonAnim) {
super(scene, battlerIndex);
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this.anim = anim;
this.targetIndex = targetIndex;
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}
start() {
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new CommonBattleAnim(this.anim, this.getPokemon(), this.targetIndex !== undefined ? (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon()).play(this.scene, () => {
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this.end();
});
}
}
export class MovePhase extends BattlePhase {
public pokemon: Pokemon;
public move: PokemonMove;
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public targets: BattlerIndex[];
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protected followUp: boolean;
protected ignorePp: boolean;
protected failed: boolean;
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protected cancelled: boolean;
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constructor(scene: BattleScene, pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, followUp?: boolean, ignorePp?: boolean) {
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super(scene);
this.pokemon = pokemon;
this.targets = targets;
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this.move = move;
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this.followUp = !!followUp;
this.ignorePp = !!ignorePp;
this.failed = false;
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this.cancelled = false;
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}
canMove(): boolean {
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return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp) && !!this.targets.length;
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}
/**Signifies the current move should fail but still use PP */
fail(): void {
this.failed = true;
}
/**Signifies the current move should cancel and retain PP */
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cancel(): void {
this.cancelled = true;
}
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start() {
super.start();
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console.log(Moves[this.move.moveId]);
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if (!this.canMove()) {
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if (this.move.moveId && this.pokemon.summonData.disabledMove === this.move.moveId)
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this.scene.queueMessage(`${this.move.getName()} is disabled!`);
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return this.end();
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}
if (!this.followUp) {
if (this.move.getMove().checkFlag(MoveFlags.IGNORE_ABILITIES, this.pokemon, null))
this.scene.arena.setIgnoreAbilities();
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} else {
this.pokemon.turnData.hitsLeft = undefined;
this.pokemon.turnData.hitCount = undefined;
}
// Move redirection abilities (ie. Storm Drain) only support single target moves
const moveTarget = this.targets.length === 1
? new Utils.IntegerHolder(this.targets[0])
: null;
if (moveTarget) {
this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, this.move.moveId, moveTarget));
this.targets[0] = moveTarget.value;
}
if (this.targets.length === 1 && this.targets[0] === BattlerIndex.ATTACKER) {
if (this.pokemon.turnData.attacksReceived.length) {
const attacker = this.pokemon.turnData.attacksReceived.length ? this.pokemon.scene.getPokemonById(this.pokemon.turnData.attacksReceived[0].sourceId) : null;
if (attacker?.isActive(true))
this.targets[0] = attacker.getBattlerIndex();
}
if (this.targets[0] === BattlerIndex.ATTACKER) {
this.fail(); // Marks the move as failed for later in doMove
this.showMoveText();
this.showFailedText();
}
}
const targets = this.scene.getField(true).filter(p => {
if (this.targets.indexOf(p.getBattlerIndex()) > -1) {
const hiddenTag = p.getTag(HiddenTag);
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if (hiddenTag && !this.move.getMove().getAttrs(HitsTagAttr).filter(hta => (hta as HitsTagAttr).tagType === hiddenTag.tagType).length && !p.hasAbilityWithAttr(AlwaysHitAbAttr) && !this.pokemon.hasAbilityWithAttr(AlwaysHitAbAttr))
return false;
return true;
}
return false;
});
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const doMove = () => {
this.pokemon.turnData.acted = true; // Record that the move was attempted, even if it fails
this.pokemon.lapseTags(BattlerTagLapseType.PRE_MOVE);
let ppUsed = 1;
// Filter all opponents to include only those this move is targeting
const targetedOpponents = this.pokemon.getOpponents().filter(o => this.targets.includes(o.getBattlerIndex()));
for (let opponent of targetedOpponents) {
if (this.move.ppUsed + ppUsed >= this.move.getMovePp()) // If we're already at max PP usage, stop checking
break;
if (opponent.hasAbilityWithAttr(IncreasePpAbAttr)) // Accounting for abilities like Pressure
ppUsed++;
}
if (!this.followUp && this.canMove() && !this.cancelled) {
this.pokemon.lapseTags(BattlerTagLapseType.MOVE);
}
if (this.cancelled || this.failed) {
if (this.failed)
this.move.usePp(ppUsed); // Only use PP if the move failed
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
return this.end();
}
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const moveQueue = this.pokemon.getMoveQueue();
this.scene.triggerPokemonFormChange(this.pokemon, SpeciesFormChangePreMoveTrigger);
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if (this.move.moveId)
this.showMoveText();
if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) {
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moveQueue.shift();
this.cancel();
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
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return this.end();
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}
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if (!moveQueue.length || !moveQueue.shift().ignorePP) // using .shift here clears out two turn moves once they've been used
this.move.usePp(ppUsed);
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if (!allMoves[this.move.moveId].getAttrs(CopyMoveAttr).length)
this.scene.currentBattle.lastMove = this.move.moveId;
// Assume conditions affecting targets only apply to moves with a single target
let success = this.move.getMove().applyConditions(this.pokemon, targets[0], this.move.getMove());
let cancelled = new Utils.BooleanHolder(false);
let failedText = this.move.getMove().getFailedText(this.pokemon, targets[0], this.move.getMove(), cancelled);
if (success && this.scene.arena.isMoveWeatherCancelled(this.move.getMove()))
success = false;
else if (success && this.scene.arena.isMoveTerrainCancelled(this.pokemon, this.targets, this.move.getMove())) {
success = false;
if (failedText == null)
failedText = getTerrainBlockMessage(targets[0], this.scene.arena.terrain.terrainType);
}
if (success)
this.scene.unshiftPhase(this.getEffectPhase());
else {
this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual });
if (!cancelled.value)
this.showFailedText(failedText);
}
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this.end();
};
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if (!this.followUp && this.pokemon.status && !this.pokemon.status.isPostTurn()) {
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this.pokemon.status.incrementTurn();
let activated = false;
let healed = false;
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switch (this.pokemon.status.effect) {
case StatusEffect.PARALYSIS:
if (!this.pokemon.randSeedInt(4)) {
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activated = true;
this.cancelled = true;
}
break;
case StatusEffect.SLEEP:
applyMoveAttrs(BypassSleepAttr, this.pokemon, null, this.move.getMove());
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healed = this.pokemon.status.turnCount === this.pokemon.status.cureTurn;
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activated = !healed && !this.pokemon.getTag(BattlerTagType.BYPASS_SLEEP);
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this.cancelled = activated;
break;
case StatusEffect.FREEZE:
healed = !!this.move.getMove().findAttr(attr => attr instanceof HealStatusEffectAttr && attr.selfTarget && attr.isOfEffect(StatusEffect.FREEZE)) || !this.pokemon.randSeedInt(5);
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activated = !healed;
this.cancelled = activated;
break;
}
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if (activated) {
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this.scene.queueMessage(getPokemonMessage(this.pokemon, getStatusEffectActivationText(this.pokemon.status.effect)));
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, this.pokemon.getBattlerIndex(), undefined, CommonAnim.POISON + (this.pokemon.status.effect - 1)));
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doMove();
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} else {
if (healed) {
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this.scene.queueMessage(getPokemonMessage(this.pokemon, getStatusEffectHealText(this.pokemon.status.effect)));
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this.pokemon.resetStatus();
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this.pokemon.updateInfo();
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}
doMove();
}
} else
doMove();
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}
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getEffectPhase(): MoveEffectPhase {
return new MoveEffectPhase(this.scene, this.pokemon.getBattlerIndex(), this.targets, this.move);
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}
showMoveText(): void {
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if (this.move.getMove().getAttrs(ChargeAttr).length) {
const lastMove = this.pokemon.getLastXMoves() as TurnMove[];
if (!lastMove.length || lastMove[0].move !== this.move.getMove().id || lastMove[0].result !== MoveResult.OTHER){
this.scene.queueMessage(getPokemonMessage(this.pokemon, ` used\n${this.move.getName()}!`), 500);
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return;
}
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}
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if (this.pokemon.getTag(BattlerTagType.RECHARGING || BattlerTagType.INTERRUPTED))
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return;
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this.scene.queueMessage(getPokemonMessage(this.pokemon, ` used\n${this.move.getName()}!`), 500);
applyMoveAttrs(PreMoveMessageAttr, this.pokemon, this.pokemon.getOpponents().find(() => true), this.move.getMove());
}
showFailedText(failedText: string = null): void {
this.scene.queueMessage(failedText || i18next.t('battle:attackFailed'));
}
end() {
if (!this.followUp && this.canMove())
this.scene.unshiftPhase(new MoveEndPhase(this.scene, this.pokemon.getBattlerIndex()));
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super.end();
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}
}
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export class MoveEffectPhase extends PokemonPhase {
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public move: PokemonMove;
protected targets: BattlerIndex[];
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, targets: BattlerIndex[], move: PokemonMove) {
super(scene, battlerIndex);
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this.move = move;
this.targets = targets;
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}
start() {
super.start();
const user = this.getUserPokemon();
const targets = this.getTargets();
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if (!user?.isOnField())
return super.end();
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const overridden = new Utils.BooleanHolder(false);
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// Assume single target for override
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applyMoveAttrs(OverrideMoveEffectAttr, user, this.getTarget(), this.move.getMove(), overridden, this.move.virtual).then(() => {
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if (overridden.value)
return this.end();
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user.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
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if (user.turnData.hitsLeft === undefined) {
const hitCount = new Utils.IntegerHolder(1);
// Assume single target for multi hit
applyMoveAttrs(MultiHitAttr, user, this.getTarget(), this.move.getMove(), hitCount);
if (this.move.getMove() instanceof AttackMove && !this.move.getMove().getAttrs(FixedDamageAttr).length)
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this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0));
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user.turnData.hitsLeft = user.turnData.hitCount = hitCount.value;
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}
const moveHistoryEntry = { move: this.move.moveId, targets: this.targets, result: MoveResult.PENDING, virtual: this.move.virtual };
user.pushMoveHistory(moveHistoryEntry);
const targetHitChecks = Object.fromEntries(targets.map(p => [ p.getBattlerIndex(), this.hitCheck(p) ]));
const activeTargets = targets.map(t => t.isActive(true));
if (!activeTargets.length || (!this.move.getMove().getAttrs(VariableTargetAttr).length && !this.move.getMove().isMultiTarget() && !targetHitChecks[this.targets[0]])) {
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user.turnData.hitCount = 1;
user.turnData.hitsLeft = 1;
if (activeTargets.length) {
this.scene.queueMessage(getPokemonMessage(user, '\'s\nattack missed!'));
moveHistoryEntry.result = MoveResult.MISS;
applyMoveAttrs(MissEffectAttr, user, null, this.move.getMove());
} else {
this.scene.queueMessage(i18next.t('battle:attackFailed'));
moveHistoryEntry.result = MoveResult.FAIL;
}
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return this.end();
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}
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const applyAttrs: Promise<void>[] = [];
// Move animation only needs one target
new MoveAnim(this.move.getMove().id as Moves, user, this.getTarget()?.getBattlerIndex()).play(this.scene, () => {
for (let target of targets) {
if (!targetHitChecks[target.getBattlerIndex()]) {
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user.turnData.hitCount = 1;
user.turnData.hitsLeft = 1;
this.scene.queueMessage(getPokemonMessage(user, '\'s\nattack missed!'));
if (moveHistoryEntry.result === MoveResult.PENDING)
moveHistoryEntry.result = MoveResult.MISS;
applyMoveAttrs(MissEffectAttr, user, null, this.move.getMove());
continue;
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}
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const isProtected = !this.move.getMove().hasFlag(MoveFlags.IGNORE_PROTECT) && target.findTags(t => t instanceof ProtectedTag).find(t => target.lapseTag(t.tagType));
const firstHit = moveHistoryEntry.result !== MoveResult.SUCCESS;
moveHistoryEntry.result = MoveResult.SUCCESS;
const hitResult = !isProtected ? target.apply(user, this.move) : HitResult.NO_EFFECT;
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this.scene.triggerPokemonFormChange(user, SpeciesFormChangePostMoveTrigger);
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applyAttrs.push(new Promise(resolve => {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit),
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user, target, this.move.getMove()).then(() => {
if (hitResult !== HitResult.FAIL) {
const chargeEffect = !!this.move.getMove().getAttrs(ChargeAttr).find(ca => (ca as ChargeAttr).usedChargeEffect(user, this.getTarget(), this.move.getMove()));
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// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
Utils.executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& (attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove())).then(() => {
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if (hitResult !== HitResult.NO_EFFECT) {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_APPLY
&& !(attr as MoveEffectAttr).selfTarget && (!attr.firstHitOnly || firstHit), user, target, this.move.getMove()).then(() => {
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if (hitResult < HitResult.NO_EFFECT) {
const flinched = new Utils.BooleanHolder(false);
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
if (flinched.value)
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
}
Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT && (!attr.firstHitOnly || firstHit),
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user, target, this.move.getMove()).then(() => {
return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move, hitResult).then(() => {
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if (!user.isPlayer() && this.move.getMove() instanceof AttackMove)
user.scene.applyShuffledModifiers(this.scene, EnemyAttackStatusEffectChanceModifier, false, target);
})).then(() => {
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move, hitResult).then(() => {
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if (this.move.getMove() instanceof AttackMove)
this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target.getFieldIndex());
resolve();
});
});
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})
).then(() => resolve());
});
} else
applyMoveAttrs(NoEffectAttr, user, null, this.move.getMove()).then(() => resolve());
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});
} else
resolve();
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});
}));
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}
// Trigger effect which should only apply one time after all targeted effects have already applied
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.POST_TARGET,
user, null, this.move.getMove())
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Promise.allSettled(applyAttrs).then(() => this.end());
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});
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});
}
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end() {
const user = this.getUserPokemon();
if (user) {
if (--user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive())
this.scene.unshiftPhase(this.getNewHitPhase());
else {
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const hitsTotal = user.turnData.hitCount - Math.max(user.turnData.hitsLeft, 0);
if (hitsTotal > 1)
this.scene.queueMessage(i18next.t('battle:attackHitsCount', { count: hitsTotal }));
this.scene.applyModifiers(HitHealModifier, this.player, user);
}
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}
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super.end();
}
hitCheck(target: Pokemon): boolean {
if (this.move.getMove().moveTarget === MoveTarget.USER)
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return true;
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const user = this.getUserPokemon();
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// Hit check only calculated on first hit for multi-hit moves
if (user.turnData.hitsLeft < user.turnData.hitCount)
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return true;
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if (user.hasAbilityWithAttr(AlwaysHitAbAttr) || target.hasAbilityWithAttr(AlwaysHitAbAttr))
return true;
const hiddenTag = target.getTag(HiddenTag);
if (hiddenTag && !this.move.getMove().getAttrs(HitsTagAttr).filter(hta => (hta as HitsTagAttr).tagType === hiddenTag.tagType).length)
return false;
if (user.getTag(BattlerTagType.IGNORE_ACCURACY) && (user.getLastXMoves().find(() => true)?.targets || []).indexOf(target.getBattlerIndex()) > -1)
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return true;
const moveAccuracy = new Utils.NumberHolder(this.move.getMove().accuracy);
applyMoveAttrs(VariableAccuracyAttr, user, target, this.move.getMove(), moveAccuracy);
if (moveAccuracy.value === -1)
return true;
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const isOhko = !!this.move.getMove().getAttrs(OneHitKOAccuracyAttr).length;
if (!isOhko)
user.scene.applyModifiers(PokemonMoveAccuracyBoosterModifier, user.isPlayer(), user, moveAccuracy);
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if (this.scene.arena.weather?.weatherType === WeatherType.FOG)
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moveAccuracy.value = Math.floor(moveAccuracy.value * 0.9);
if (!isOhko && this.scene.arena.getTag(ArenaTagType.GRAVITY))
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moveAccuracy.value = Math.floor(moveAccuracy.value * 1.67);
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const userAccuracyLevel = new Utils.IntegerHolder(user.summonData.battleStats[BattleStat.ACC]);
const targetEvasionLevel = new Utils.IntegerHolder(target.summonData.battleStats[BattleStat.EVA]);
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applyAbAttrs(IgnoreOpponentStatChangesAbAttr, target, null, userAccuracyLevel);
applyAbAttrs(IgnoreOpponentStatChangesAbAttr, user, null, targetEvasionLevel);
applyMoveAttrs(IgnoreOpponentStatChangesAttr, user, target, this.move.getMove(), targetEvasionLevel);
this.scene.applyModifiers(TempBattleStatBoosterModifier, this.player, TempBattleStat.ACC, userAccuracyLevel);
const rand = user.randSeedInt(100, 1);
const accuracyMultiplier = new Utils.NumberHolder(1);
if (userAccuracyLevel.value !== targetEvasionLevel.value) {
accuracyMultiplier.value = userAccuracyLevel.value > targetEvasionLevel.value
? (3 + Math.min(userAccuracyLevel.value - targetEvasionLevel.value, 6)) / 3
: 3 / (3 + Math.min(targetEvasionLevel.value - userAccuracyLevel.value, 6));
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}
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, user, BattleStat.ACC, accuracyMultiplier, this.move.getMove());
const evasionMultiplier = new Utils.NumberHolder(1);
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this.getTarget(), BattleStat.EVA, evasionMultiplier);
accuracyMultiplier.value /= evasionMultiplier.value;
return rand <= moveAccuracy.value * accuracyMultiplier.value;
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}
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getUserPokemon(): Pokemon {
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if (this.battlerIndex > BattlerIndex.ENEMY_2)
return this.scene.getPokemonById(this.battlerIndex);
return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex];
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}
getTargets(): Pokemon[] {
return this.scene.getField(true).filter(p => this.targets.indexOf(p.getBattlerIndex()) > -1);
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}
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getTarget(): Pokemon {
return this.getTargets().find(() => true);
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}
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getNewHitPhase() {
return new MoveEffectPhase(this.scene, this.battlerIndex, this.targets, this.move);
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}
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}
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export class MoveEndPhase extends PokemonPhase {
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene, battlerIndex);
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}
start() {
super.start();
const pokemon = this.getPokemon();
if (pokemon.isActive(true))
pokemon.lapseTags(BattlerTagLapseType.AFTER_MOVE);
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this.scene.arena.setIgnoreAbilities(false);
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this.end();
}
}
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export class MoveAnimTestPhase extends BattlePhase {
private moveQueue: Moves[];
constructor(scene: BattleScene, moveQueue?: Moves[]) {
super(scene);
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this.moveQueue = moveQueue || Utils.getEnumValues(Moves).slice(1);
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}
start() {
const moveQueue = this.moveQueue.slice(0);
this.playMoveAnim(moveQueue, true);
}
playMoveAnim(moveQueue: Moves[], player: boolean) {
const moveId = player ? moveQueue[0] : moveQueue.shift();
if (moveId === undefined) {
this.playMoveAnim(this.moveQueue.slice(0), true);
return;
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} else if (player)
console.log(Moves[moveId]);
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initMoveAnim(this.scene, moveId).then(() => {
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loadMoveAnimAssets(this.scene, [ moveId ], true)
.then(() => {
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new MoveAnim(moveId, player ? this.scene.getPlayerPokemon() : this.scene.getEnemyPokemon(), (player !== (allMoves[moveId] instanceof SelfStatusMove) ? this.scene.getEnemyPokemon() : this.scene.getPlayerPokemon()).getBattlerIndex()).play(this.scene, () => {
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if (player)
this.playMoveAnim(moveQueue, false);
else
this.playMoveAnim(moveQueue, true);
});
});
});
}
}
export class ShowAbilityPhase extends PokemonPhase {
private passive: boolean;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, passive: boolean = false) {
super(scene, battlerIndex);
this.passive = passive;
}
start() {
super.start();
this.scene.abilityBar.showAbility(this.getPokemon(), this.passive);
this.end();
}
}
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export class StatChangePhase extends PokemonPhase {
private stats: BattleStat[];
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private selfTarget: boolean;
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private levels: integer;
private showMessage: boolean;
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private ignoreAbilities: boolean;
private canBeCopied: boolean;
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], levels: integer, showMessage: boolean = true, ignoreAbilities: boolean = false, canBeCopied: boolean = true) {
super(scene, battlerIndex);
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this.selfTarget = selfTarget;
this.stats = stats;
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this.levels = levels;
this.showMessage = showMessage;
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this.ignoreAbilities = ignoreAbilities;
this.canBeCopied = canBeCopied;
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}
start() {
const pokemon = this.getPokemon();
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let random = false;
if (this.stats.length === 1 && this.stats[0] === BattleStat.RAND) {
this.stats[0] = this.getRandomStat();
random = true;
}
this.aggregateStatChanges(random);
if (!pokemon.isActive(true))
return this.end();
const filteredStats = this.stats.map(s => s !== BattleStat.RAND ? s : this.getRandomStat()).filter(stat => {
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const cancelled = new Utils.BooleanHolder(false);
if (!this.selfTarget && this.levels < 0)
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, cancelled);
if (!cancelled.value && !this.selfTarget && this.levels < 0)
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applyPreStatChangeAbAttrs(ProtectStatAbAttr, this.getPokemon(), stat, cancelled);
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return !cancelled.value;
});
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const levels = new Utils.IntegerHolder(this.levels);
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if (!this.ignoreAbilities)
applyAbAttrs(StatChangeMultiplierAbAttr, pokemon, null, levels);
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const battleStats = this.getPokemon().summonData.battleStats;
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const relLevels = filteredStats.map(stat => (levels.value >= 1 ? Math.min(battleStats[stat] + levels.value, 6) : Math.max(battleStats[stat] + levels.value, -6)) - battleStats[stat]);
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const end = () => {
if (this.showMessage) {
const messages = this.getStatChangeMessages(filteredStats, levels.value, relLevels);
for (let message of messages)
this.scene.queueMessage(message);
}
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for (let stat of filteredStats)
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pokemon.summonData.battleStats[stat] = Math.max(Math.min(pokemon.summonData.battleStats[stat] + levels.value, 6), -6);
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if (levels.value > 0 && this.canBeCopied)
for (let opponent of pokemon.getOpponents())
applyAbAttrs(StatChangeCopyAbAttr, opponent, null, this.stats, levels.value);
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applyPostStatChangeAbAttrs(PostStatChangeAbAttr, pokemon, filteredStats, this.levels, this.selfTarget);
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pokemon.updateInfo();
handleTutorial(this.scene, Tutorial.Stat_Change).then(() => super.end());
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};
if (relLevels.filter(l => l).length && this.scene.moveAnimations) {
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pokemon.enableMask();
const pokemonMaskSprite = pokemon.maskSprite;
const tileX = (this.player ? 106 : 236) * pokemon.getSpriteScale() * this.scene.field.scale;
const tileY = ((this.player ? 148 : 84) + (levels.value >= 1 ? 160 : 0)) * pokemon.getSpriteScale() * this.scene.field.scale;
const tileWidth = 156 * this.scene.field.scale * pokemon.getSpriteScale();
const tileHeight = 316 * this.scene.field.scale * pokemon.getSpriteScale();
const statSprite = this.scene.add.tileSprite(tileX, tileY, tileWidth, tileHeight, 'battle_stats', filteredStats.length > 1 ? 'mix' : BattleStat[filteredStats[0]].toLowerCase());
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statSprite.setPipeline(this.scene.fieldSpritePipeline);
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statSprite.setAlpha(0);
statSprite.setScale(6);
statSprite.setOrigin(0.5, 1);
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this.scene.playSound(`stat_${levels.value >= 1 ? 'up' : 'down'}`);
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statSprite.setMask(new Phaser.Display.Masks.BitmapMask(this.scene, pokemonMaskSprite));
this.scene.tweens.add({
targets: statSprite,
duration: 250,
alpha: 0.8375,
onComplete: () => {
this.scene.tweens.add({
targets: statSprite,
delay: 1000,
duration: 250,
alpha: 0
});
}
});
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this.scene.tweens.add({
targets: statSprite,
duration: 1500,
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y: `${levels.value >= 1 ? '-' : '+'}=${160 * 6}`
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});
this.scene.time.delayedCall(1750, () => {
pokemon.disableMask();
end();
});
} else
end();
}
getRandomStat(): BattleStat {
const allStats = Utils.getEnumValues(BattleStat);
return allStats[this.getPokemon().randSeedInt(BattleStat.SPD + 1)];
}
aggregateStatChanges(random: boolean = false): void {
const isAccEva = [ BattleStat.ACC, BattleStat.EVA ].some(s => this.stats.includes(s));
let existingPhase: StatChangePhase;
if (this.stats.length === 1) {
while ((existingPhase = (this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex && p.stats.length === 1
&& (p.stats[0] === this.stats[0] || (random && p.stats[0] === BattleStat.RAND))
&& p.selfTarget === this.selfTarget && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatChangePhase))) {
if (existingPhase.stats[0] === BattleStat.RAND) {
existingPhase.stats[0] = this.getRandomStat();
if (existingPhase.stats[0] !== this.stats[0])
continue;
}
this.levels += existingPhase.levels;
if (!this.scene.tryRemovePhase(p => p === existingPhase))
break;
}
}
while ((existingPhase = (this.scene.findPhase(p => p instanceof StatChangePhase && p.battlerIndex === this.battlerIndex && p.selfTarget === this.selfTarget
&& ([ BattleStat.ACC, BattleStat.EVA ].some(s => p.stats.includes(s)) === isAccEva)
&& p.levels === this.levels && p.showMessage === this.showMessage && p.ignoreAbilities === this.ignoreAbilities) as StatChangePhase))) {
this.stats.push(...existingPhase.stats);
if (!this.scene.tryRemovePhase(p => p === existingPhase))
break;
}
}
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getStatChangeMessages(stats: BattleStat[], levels: integer, relLevels: integer[]): string[] {
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const messages: string[] = [];
const relLevelStatIndexes = {};
for (let rl = 0; rl < relLevels.length; rl++) {
const relLevel = relLevels[rl];
if (!relLevelStatIndexes[relLevel])
relLevelStatIndexes[relLevel] = [];
relLevelStatIndexes[relLevel].push(rl);
}
Object.keys(relLevelStatIndexes).forEach(rl => {
const relLevelStats = stats.filter((_, i) => relLevelStatIndexes[rl].includes(i));
let statsFragment = '';
if (relLevelStats.length > 1) {
statsFragment = relLevelStats.length >= 5
? 'stats'
: `${relLevelStats.slice(0, -1).map(s => getBattleStatName(s)).join(', ')}${relLevelStats.length > 2 ? ',' : ''} and ${getBattleStatName(relLevelStats[relLevelStats.length - 1])}`;
} else
statsFragment = getBattleStatName(relLevelStats[0]);
messages.push(getPokemonMessage(this.getPokemon(), `'s ${statsFragment} ${getBattleStatLevelChangeDescription(Math.abs(parseInt(rl)), levels >= 1)}!`));
});
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return messages;
}
}
export class WeatherEffectPhase extends CommonAnimPhase {
public weather: Weather;
constructor(scene: BattleScene, weather: Weather) {
super(scene, undefined, undefined, CommonAnim.SUNNY + (weather.weatherType - 1));
this.weather = weather;
}
start() {
if (this.weather.isDamaging()) {
const cancelled = new Utils.BooleanHolder(false);
this.executeForAll((pokemon: Pokemon) => applyPreWeatherEffectAbAttrs(SuppressWeatherEffectAbAttr, pokemon, this.weather, cancelled));
if (!cancelled.value) {
const inflictDamage = (pokemon: Pokemon) => {
const cancelled = new Utils.BooleanHolder(false);
applyPreWeatherEffectAbAttrs(PreWeatherDamageAbAttr, pokemon, this.weather, cancelled);
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (cancelled.value)
return;
const damage = Math.ceil(pokemon.getMaxHp() / 16);
this.scene.queueMessage(getWeatherDamageMessage(this.weather.weatherType, pokemon));
pokemon.damageAndUpdate(damage, HitResult.EFFECTIVE, false, false, true);
};
this.executeForAll((pokemon: Pokemon) => {
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const immune = !pokemon || !!pokemon.getTypes(true, true).filter(t => this.weather.isTypeDamageImmune(t)).length;
if (!immune)
inflictDamage(pokemon);
});
}
}
this.scene.ui.showText(getWeatherLapseMessage(this.weather.weatherType), null, () => {
this.executeForAll((pokemon: Pokemon) => applyPostWeatherLapseAbAttrs(PostWeatherLapseAbAttr, pokemon, this.weather));
super.start();
});
}
}
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export class ObtainStatusEffectPhase extends PokemonPhase {
private statusEffect: StatusEffect;
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private cureTurn: integer;
private sourceText: string;
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, statusEffect: StatusEffect, cureTurn?: integer, sourceText?: string) {
super(scene, battlerIndex);
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this.statusEffect = statusEffect;
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this.cureTurn = cureTurn;
this.sourceText = sourceText;
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}
start() {
const pokemon = this.getPokemon();
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if (!pokemon.status) {
if (pokemon.trySetStatus(this.statusEffect)) {
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if (this.cureTurn)
pokemon.status.cureTurn = this.cureTurn;
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pokemon.updateInfo(true);
new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect - 1), pokemon).play(this.scene, () => {
this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectObtainText(this.statusEffect, this.sourceText)));
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if (pokemon.status.isPostTurn())
this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, this.battlerIndex));
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this.end();
});
return;
}
} else if (pokemon.status.effect === this.statusEffect)
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this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectOverlapText(this.statusEffect)));
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this.end();
}
}
export class PostTurnStatusEffectPhase extends PokemonPhase {
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene, battlerIndex);
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}
start() {
const pokemon = this.getPokemon();
if (pokemon?.isActive(true) && pokemon.status && pokemon.status.isPostTurn()) {
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pokemon.status.incrementTurn();
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const cancelled = new Utils.BooleanHolder(false);
applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
if (!cancelled.value) {
this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectActivationText(pokemon.status.effect)));
let damage: integer = 0;
switch (pokemon.status.effect) {
case StatusEffect.POISON:
damage = Math.max(pokemon.getMaxHp() >> 3, 1);
break;
case StatusEffect.TOXIC:
damage = Math.max(Math.floor((pokemon.getMaxHp() / 16) * pokemon.status.turnCount), 1);
break;
case StatusEffect.BURN:
damage = Math.max(pokemon.getMaxHp() >> 4, 1);
break;
}
if (damage) {
this.scene.damageNumberHandler.add(this.getPokemon(), pokemon.damage(damage));
pokemon.updateInfo();
}
new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, () => this.end());
} else
this.end();
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} else
this.end();
}
}
export class MessagePhase extends Phase {
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private text: string;
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private callbackDelay: integer;
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private prompt: boolean;
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private promptDelay: integer;
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constructor(scene: BattleScene, text: string, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
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super(scene);
this.text = text;
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this.callbackDelay = callbackDelay;
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this.prompt = prompt;
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this.promptDelay = promptDelay;
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}
start() {
super.start();
if (this.text.indexOf('$') > -1) {
const pageIndex = this.text.indexOf('$');
this.scene.unshiftPhase(new MessagePhase(this.scene, this.text.slice(pageIndex + 1), this.callbackDelay, this.prompt, this.promptDelay));
this.text = this.text.slice(0, pageIndex).trim();
}
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this.scene.ui.showText(this.text, null, () => this.end(), this.callbackDelay || (this.prompt ? 0 : 1500), this.prompt, this.promptDelay);
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}
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end() {
if (this.scene.abilityBar.shown)
this.scene.abilityBar.hide();
super.end();
}
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}
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export class DamagePhase extends PokemonPhase {
private amount: integer;
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private damageResult: DamageResult;
private critical: boolean;
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, amount: integer, damageResult?: DamageResult, critical: boolean = false) {
super(scene, battlerIndex);
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this.amount = amount;
this.damageResult = damageResult || HitResult.EFFECTIVE;
this.critical = critical;
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}
start() {
super.start();
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if (this.damageResult === HitResult.ONE_HIT_KO) {
this.scene.toggleInvert(true);
this.scene.time.delayedCall(Utils.fixedInt(1000), () => {
this.scene.toggleInvert(false);
this.applyDamage();
});
return;
}
this.applyDamage();
}
updateAmount(amount: integer): void {
this.amount = amount;
}
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applyDamage() {
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switch (this.damageResult) {
case HitResult.EFFECTIVE:
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this.scene.playSound('hit');
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break;
case HitResult.SUPER_EFFECTIVE:
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case HitResult.ONE_HIT_KO:
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this.scene.playSound('hit_strong');
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break;
case HitResult.NOT_VERY_EFFECTIVE:
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this.scene.playSound('hit_weak');
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break;
}
if (this.amount)
this.scene.damageNumberHandler.add(this.getPokemon(), this.amount, this.damageResult, this.critical);
if (this.damageResult !== HitResult.OTHER) {
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const flashTimer = this.scene.time.addEvent({
delay: 100,
repeat: 5,
startAt: 200,
callback: () => {
this.getPokemon().getSprite().setVisible(flashTimer.repeatCount % 2 === 0);
if (!flashTimer.repeatCount)
this.getPokemon().updateInfo().then(() => this.end());
}
});
} else
this.getPokemon().updateInfo().then(() => this.end());
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}
end() {
switch (this.scene.currentBattle.battleSpec) {
case BattleSpec.FINAL_BOSS:
const pokemon = this.getPokemon();
if (pokemon instanceof EnemyPokemon && pokemon.isBoss() && !pokemon.formIndex && pokemon.bossSegmentIndex < 1) {
this.scene.fadeOutBgm(Utils.fixedInt(2000), false);
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this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].firstStageWin, pokemon.species.name, null, () => {
this.scene.addEnemyModifier(getModifierType(modifierTypes.MINI_BLACK_HOLE).newModifier(pokemon) as PersistentModifier, false, true);
pokemon.generateAndPopulateMoveset(1);
this.scene.setFieldScale(0.75);
this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger, false);
this.scene.currentBattle.double = true;
const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted());
if (availablePartyMembers.length > 1) {
this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, true));
if (!availablePartyMembers[1].isOnField())
this.scene.pushPhase(new SummonPhase(this.scene, 1));
}
super.end();
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});
return;
}
break;
}
super.end();
}
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}
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export class FaintPhase extends PokemonPhase {
private preventEndure: boolean;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, preventEndure?: boolean) {
super(scene, battlerIndex);
this.preventEndure = preventEndure;
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}
start() {
super.start();
if (!this.preventEndure) {
const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.player, this.getPokemon()) as PokemonInstantReviveModifier;
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if (instantReviveModifier) {
if (!--instantReviveModifier.stackCount)
this.scene.removeModifier(instantReviveModifier);
this.scene.updateModifiers(this.player);
return this.end();
}
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}
if (!this.tryOverrideForBattleSpec())
this.doFaint();
}
doFaint(): void {
const pokemon = this.getPokemon();
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this.scene.queueMessage(getPokemonMessage(pokemon, ' fainted!'), null, true);
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if (pokemon.turnData?.attacksReceived?.length) {
const lastAttack = pokemon.turnData.attacksReceived[0];
applyPostFaintAbAttrs(PostFaintAbAttr, pokemon, this.scene.getPokemonById(lastAttack.sourceId), new PokemonMove(lastAttack.move), lastAttack.result);
}
const alivePlayField = this.scene.getField(true);
alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon));
if (pokemon.turnData?.attacksReceived?.length) {
const defeatSource = this.scene.getPokemonById(pokemon.turnData.attacksReceived[0].sourceId);
if (defeatSource?.isOnField()) {
applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move];
const pvattrs = pvmove.getAttrs(PostVictoryStatChangeAttr);
if (pvattrs.length) {
for (let pvattr of pvattrs) {
pvattr.applyPostVictory(defeatSource, defeatSource, pvmove);
}
}
}
}
if (this.player) {
const nonFaintedPartyMembers = this.scene.getParty().filter(p => !p.isFainted());
const nonFaintedPartyMemberCount = nonFaintedPartyMembers.length;
if (!nonFaintedPartyMemberCount)
this.scene.unshiftPhase(new GameOverPhase(this.scene));
else if (nonFaintedPartyMemberCount >= this.scene.currentBattle.getBattlerCount() || (this.scene.currentBattle.double && !nonFaintedPartyMembers[0].isActive(true)))
this.scene.pushPhase(new SwitchPhase(this.scene, this.fieldIndex, true, false));
if (nonFaintedPartyMemberCount === 1 && this.scene.currentBattle.double)
this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
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} else {
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this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex));
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if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
const hasReservePartyMember = !!this.scene.getEnemyParty().filter(p => p.isActive() && !p.isOnField() && p.trainerSlot === (pokemon as EnemyPokemon).trainerSlot).length;
if (hasReservePartyMember)
this.scene.pushPhase(new SwitchSummonPhase(this.scene, this.fieldIndex, -1, false, false, false));
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}
}
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if (this.scene.currentBattle.double) {
const allyPokemon = pokemon.getAlly();
if (allyPokemon?.isActive(true)) {
let targetingMovePhase: MovePhase;
do {
targetingMovePhase = this.scene.findPhase(mp => mp instanceof MovePhase && mp.targets.length === 1 && mp.targets[0] === pokemon.getBattlerIndex() && mp.pokemon.isPlayer() !== allyPokemon.isPlayer()) as MovePhase;
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if (targetingMovePhase && targetingMovePhase.targets[0] !== allyPokemon.getBattlerIndex())
targetingMovePhase.targets[0] = allyPokemon.getBattlerIndex();
} while (targetingMovePhase);
}
}
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pokemon.lapseTags(BattlerTagLapseType.FAINT);
this.scene.getField(true).filter(p => p !== pokemon).forEach(p => p.removeTagsBySourceId(pokemon.id));
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pokemon.faintCry(() => {
if (pokemon instanceof PlayerPokemon)
pokemon.addFriendship(-10);
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pokemon.hideInfo();
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this.scene.playSound('faint');
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this.scene.tweens.add({
targets: pokemon,
duration: 500,
y: pokemon.y + 150,
ease: 'Sine.easeIn',
onComplete: () => {
pokemon.setVisible(false);
pokemon.y -= 150;
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pokemon.trySetStatus(StatusEffect.FAINT);
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if (pokemon.isPlayer())
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this.scene.currentBattle.removeFaintedParticipant(pokemon as PlayerPokemon);
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else {
this.scene.addFaintedEnemyScore(pokemon as EnemyPokemon);
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this.scene.currentBattle.addPostBattleLoot(pokemon as EnemyPokemon);
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}
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this.scene.field.remove(pokemon);
this.end();
}
});
});
}
tryOverrideForBattleSpec(): boolean {
switch (this.scene.currentBattle.battleSpec) {
case BattleSpec.FINAL_BOSS:
if (!this.player) {
const enemy = this.getPokemon();
if (enemy.formIndex)
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this.scene.ui.showDialogue(battleSpecDialogue[BattleSpec.FINAL_BOSS].secondStageWin, enemy.species.name, null, () => this.doFaint());
else {
// Final boss' HP threshold has been bypassed; cancel faint and force check for 2nd phase
enemy.hp++;
this.scene.unshiftPhase(new DamagePhase(this.scene, enemy.getBattlerIndex(), 0, HitResult.OTHER));
this.end();
}
return true;
}
}
return false;
}
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}
export class VictoryPhase extends PokemonPhase {
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constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene, battlerIndex);
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}
start() {
super.start();
this.scene.gameData.gameStats.pokemonDefeated++;
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const participantIds = this.scene.currentBattle.playerParticipantIds;
const party = this.scene.getParty();
const expShareModifier = this.scene.findModifier(m => m instanceof ExpShareModifier) as ExpShareModifier;
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const expBalanceModifier = this.scene.findModifier(m => m instanceof ExpBalanceModifier) as ExpBalanceModifier;
const multipleParticipantExpBonusModifier = this.scene.findModifier(m => m instanceof MultipleParticipantExpBonusModifier) as MultipleParticipantExpBonusModifier;
const nonFaintedPartyMembers = party.filter(p => p.hp);
const expPartyMembers = nonFaintedPartyMembers.filter(p => p.level < this.scene.getMaxExpLevel());
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const partyMemberExp = [];
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if (participantIds.size) {
let expValue = this.getPokemon().getExpValue();
if (this.scene.currentBattle.battleType === BattleType.TRAINER)
expValue = Math.floor(expValue * 1.5);
for (let partyMember of nonFaintedPartyMembers) {
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const pId = partyMember.id;
const participated = participantIds.has(pId);
if (participated)
partyMember.addFriendship(2);
if (!expPartyMembers.includes(partyMember))
continue;
if (!participated && !expShareModifier) {
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partyMemberExp.push(0);
continue;
}
let expMultiplier = 0;
if (participated) {
expMultiplier += (1 / participantIds.size);
if (participantIds.size > 1 && multipleParticipantExpBonusModifier)
expMultiplier += multipleParticipantExpBonusModifier.getStackCount() * 0.2;
} else if (expShareModifier)
expMultiplier += (expShareModifier.getStackCount() * 0.2) / participantIds.size;
if (partyMember.pokerus)
expMultiplier *= 1.5;
const pokemonExp = new Utils.NumberHolder(expValue * expMultiplier);
this.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, pokemonExp);
partyMemberExp.push(Math.floor(pokemonExp.value));
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}
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if (expBalanceModifier) {
let totalLevel = 0;
let totalExp = 0;
expPartyMembers.forEach((expPartyMember, epm) => {
totalExp += partyMemberExp[epm];
totalLevel += expPartyMember.level;
});
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const medianLevel = Math.floor(totalLevel / expPartyMembers.length);
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const recipientExpPartyMemberIndexes = [];
expPartyMembers.forEach((expPartyMember, epm) => {
if (expPartyMember.level <= medianLevel)
recipientExpPartyMemberIndexes.push(epm);
});
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const splitExp = Math.floor(totalExp / recipientExpPartyMemberIndexes.length);
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expPartyMembers.forEach((_partyMember, pm) => {
partyMemberExp[pm] = Phaser.Math.Linear(partyMemberExp[pm], recipientExpPartyMemberIndexes.indexOf(pm) > -1 ? splitExp : 0, 0.2 * expBalanceModifier.getStackCount());
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});
}
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for (let pm = 0; pm < expPartyMembers.length; pm++) {
const exp = partyMemberExp[pm];
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if (exp) {
const partyMemberIndex = party.indexOf(expPartyMembers[pm]);
this.scene.unshiftPhase(expPartyMembers[pm].isOnField() ? new ExpPhase(this.scene, partyMemberIndex, exp) : new ShowPartyExpBarPhase(this.scene, partyMemberIndex, exp));
}
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}
}
if (!this.scene.getEnemyParty().find(p => this.scene.currentBattle.battleType ? !p?.isFainted(true) : p.isOnField())) {
this.scene.pushPhase(new BattleEndPhase(this.scene));
if (this.scene.currentBattle.battleType === BattleType.TRAINER)
this.scene.pushPhase(new TrainerVictoryPhase(this.scene));
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if (this.scene.gameMode.isEndless || !this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex)) {
this.scene.pushPhase(new EggLapsePhase(this.scene));
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if (this.scene.currentBattle.waveIndex % 10)
this.scene.pushPhase(new SelectModifierPhase(this.scene));
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else if (this.scene.gameMode.isDaily) {
this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.EXP_CHARM));
if (this.scene.currentBattle.waveIndex > 10 && !this.scene.gameMode.isWaveFinal(this.scene.currentBattle.waveIndex))
this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL));
} else {
const superExpWave = !this.scene.gameMode.isEndless ? (this.scene.offsetGym ? 0 : 20) : 10;
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if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex === 10)
this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.EXP_SHARE));
if (this.scene.currentBattle.waveIndex <= 750 && (this.scene.currentBattle.waveIndex <= 500 || (this.scene.currentBattle.waveIndex % 30) === superExpWave))
this.scene.pushPhase(new ModifierRewardPhase(this.scene, (this.scene.currentBattle.waveIndex % 30) !== superExpWave || this.scene.currentBattle.waveIndex > 250 ? modifierTypes.EXP_CHARM : modifierTypes.SUPER_EXP_CHARM));
if (this.scene.currentBattle.waveIndex <= 150 && !(this.scene.currentBattle.waveIndex % 50))
this.scene.pushPhase(new ModifierRewardPhase(this.scene, modifierTypes.GOLDEN_POKEBALL));
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if (this.scene.gameMode.isEndless && !(this.scene.currentBattle.waveIndex % 50)) {
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this.scene.pushPhase(new ModifierRewardPhase(this.scene, !(this.scene.currentBattle.waveIndex % 250) ? modifierTypes.VOUCHER_PREMIUM : modifierTypes.VOUCHER_PLUS));
this.scene.pushPhase(new AddEnemyBuffModifierPhase(this.scene));
}
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}
this.scene.pushPhase(new NewBattlePhase(this.scene));
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} else {
this.scene.currentBattle.battleType = BattleType.CLEAR;
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this.scene.score += this.scene.gameMode.getClearScoreBonus();
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this.scene.updateScoreText();
this.scene.pushPhase(new GameOverPhase(this.scene, true));
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}
}
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this.end();
}
}
export class TrainerVictoryPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
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this.scene.disableMenu = true;
this.scene.playBgm(this.scene.currentBattle.trainer.config.victoryBgm);
this.scene.unshiftPhase(new MoneyRewardPhase(this.scene, this.scene.currentBattle.trainer.config.moneyMultiplier));
const modifierRewardFuncs = this.scene.currentBattle.trainer.config.modifierRewardFuncs;
for (let modifierRewardFunc of modifierRewardFuncs)
this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, modifierRewardFunc));
const trainerType = this.scene.currentBattle.trainer.config.trainerType;
if (vouchers.hasOwnProperty(TrainerType[trainerType])) {
if (!this.scene.validateVoucher(vouchers[TrainerType[trainerType]]) && this.scene.currentBattle.trainer.config.isBoss)
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this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, [ modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM ][vouchers[TrainerType[trainerType]].voucherType]));
}
this.scene.ui.showText(i18next.t('battle:trainerDefeated', { trainerName: this.scene.currentBattle.trainer.getName(TrainerSlot.NONE, true) }), null, () => {
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const victoryMessages = this.scene.currentBattle.trainer.getVictoryMessages();
const showMessage = () => {
let message: string;
this.scene.executeWithSeedOffset(() => message = Utils.randSeedItem(victoryMessages), this.scene.currentBattle.waveIndex);
const messagePages = message.split(/\$/g).map(m => m.trim());
for (let p = messagePages.length - 1; p >= 0; p--) {
const originalFunc = showMessageOrEnd;
showMessageOrEnd = () => this.scene.ui.showDialogue(messagePages[p], this.scene.currentBattle.trainer.getName(), null, originalFunc);
}
showMessageOrEnd();
};
let showMessageOrEnd = () => this.end();
if (victoryMessages?.length) {
if (this.scene.currentBattle.trainer.config.hasCharSprite) {
const originalFunc = showMessageOrEnd;
showMessageOrEnd = () => this.scene.charSprite.hide().then(() => this.scene.hideFieldOverlay(250).then(() => originalFunc()));
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this.scene.showFieldOverlay(500).then(() => this.scene.charSprite.showCharacter(this.scene.currentBattle.trainer.getKey(), getCharVariantFromDialogue(victoryMessages[0])).then(() => showMessage()));
} else
showMessage();
} else
showMessageOrEnd();
}, null, true);
this.showEnemyTrainer();
}
}
export class MoneyRewardPhase extends BattlePhase {
private moneyMultiplier: number;
constructor(scene: BattleScene, moneyMultiplier: number) {
super(scene);
this.moneyMultiplier = moneyMultiplier;
}
start() {
const moneyAmount = new Utils.IntegerHolder(this.scene.getWaveMoneyAmount(this.moneyMultiplier));
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this.scene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount);
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this.scene.addMoney(moneyAmount.value);
this.scene.ui.showText(`You got ₽${moneyAmount.value.toLocaleString('en-US')}\nfor winning!`, null, () => this.end(), null, true);
}
}
export class ModifierRewardPhase extends BattlePhase {
protected modifierType: ModifierType;
constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc) {
super(scene);
this.modifierType = getModifierType(modifierTypeFunc);
}
start() {
super.start();
this.doReward().then(() => this.end());
}
doReward(): Promise<void> {
return new Promise<void>(resolve => {
const newModifier = this.modifierType.newModifier();
this.scene.addModifier(newModifier).then(() => {
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this.scene.playSound('item_fanfare');
this.scene.ui.showText(`You received\n${newModifier.type.name}!`, null, () => resolve(), null, true);
});
})
}
}
export class GameOverModifierRewardPhase extends ModifierRewardPhase {
constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc) {
super(scene, modifierTypeFunc);
}
doReward(): Promise<void> {
return new Promise<void>(resolve => {
const newModifier = this.modifierType.newModifier();
this.scene.addModifier(newModifier).then(() => {
this.scene.gameData.saveSystem().then(success => {
if (success) {
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this.scene.playSound('level_up_fanfare');
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.arenaBg.setVisible(false);
this.scene.ui.fadeIn(250).then(() => {
this.scene.ui.showText(`You received\n${newModifier.type.name}!`, null, () => {
this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));
resolve();
}, null, true, 1500);
});
} else
this.scene.reset(true);
});
});
})
}
}
export class RibbonModifierRewardPhase extends ModifierRewardPhase {
private species: PokemonSpecies;
constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc, species: PokemonSpecies) {
super(scene, modifierTypeFunc);
this.species = species;
}
doReward(): Promise<void> {
return new Promise<void>(resolve => {
const newModifier = this.modifierType.newModifier();
this.scene.addModifier(newModifier).then(() => {
this.scene.gameData.saveSystem().then(success => {
if (success) {
this.scene.playSound('level_up_fanfare');
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.arenaBg.setVisible(false);
this.scene.ui.fadeIn(250).then(() => {
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this.scene.ui.showText(`${this.species.name} beat ${this.scene.gameMode.getName()} Mode for the first time!\nYou received ${newModifier.type.name}!`, null, () => {
resolve();
}, null, true, 1500);
});
} else
this.scene.reset(true);
});
});
})
}
}
export class GameOverPhase extends BattlePhase {
private victory: boolean;
private firstRibbons: PokemonSpecies[] = [];
constructor(scene: BattleScene, victory?: boolean) {
super(scene);
this.victory = !!victory;
}
start() {
super.start();
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if (this.victory || !this.scene.enableRetries)
this.handleClearSession();
else {
this.scene.ui.showText(`Would you like to retry from the start of the battle?`, null, () => {
this.scene.ui.setMode(Mode.CONFIRM, () => {
this.scene.ui.fadeOut(1250).then(() => {
this.scene.reset();
this.scene.clearPhaseQueue();
this.scene.gameData.loadSession(this.scene, this.scene.sessionSlotId).then(() => {
this.scene.pushPhase(new EncounterPhase(this.scene, true));
const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted()).length;
this.scene.pushPhase(new SummonPhase(this.scene, 0));
if (this.scene.currentBattle.double && availablePartyMembers > 1)
this.scene.pushPhase(new SummonPhase(this.scene, 1));
if (this.scene.currentBattle.waveIndex > 1 && this.scene.currentBattle.battleType !== BattleType.TRAINER) {
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
if (this.scene.currentBattle.double && availablePartyMembers > 1)
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 1, this.scene.currentBattle.double));
}
this.scene.ui.fadeIn(1250);
this.end();
});
});
}, () => this.handleClearSession(), false, 0, 0, 1000);
});
}
}
handleClearSession(): void {
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this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => {
if (!success[0])
return this.scene.reset(true);
this.scene.time.delayedCall(1000, () => {
let firstClear = false;
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if (this.victory && success[1]) {
if (this.scene.gameMode.isClassic) {
firstClear = this.scene.validateAchv(achvs.CLASSIC_VICTORY);
this.scene.gameData.gameStats.sessionsWon++;
for (let pokemon of this.scene.getParty()) {
this.awardRibbon(pokemon);
if (pokemon.species.getRootSpeciesId() != pokemon.species.getRootSpeciesId(true)) {
this.awardRibbon(pokemon, true);
}
}
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} else if (this.scene.gameMode.isDaily && success[1])
this.scene.gameData.gameStats.dailyRunSessionsWon++;
}
this.scene.gameData.saveSystem();
const fadeDuration = this.victory ? 10000 : 5000;
this.scene.fadeOutBgm(fadeDuration, true);
this.scene.ui.fadeOut(fadeDuration).then(() => {
this.scene.setFieldScale(1, true);
this.scene.clearPhaseQueue();
this.scene.ui.clearText();
this.handleUnlocks();
if (this.victory && success[1]) {
for (let species of this.firstRibbons)
this.scene.unshiftPhase(new RibbonModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PLUS, species));
if (!firstClear)
this.scene.unshiftPhase(new GameOverModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM));
}
this.scene.reset();
this.scene.unshiftPhase(new TitlePhase(this.scene));
this.end();
});
});
});
}
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handleUnlocks(): void {
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if (this.victory && this.scene.gameMode.isClassic) {
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if (!this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE])
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.ENDLESS_MODE));
if (this.scene.getParty().filter(p => p.fusionSpecies).length && !this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE])
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.SPLICED_ENDLESS_MODE));
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if (!this.scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE])
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.MINI_BLACK_HOLE));
}
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}
awardRibbon(pokemon: Pokemon, forStarter: boolean = false): void {
const speciesId = getPokemonSpecies(pokemon.species.speciesId)
const speciesRibbonCount = this.scene.gameData.incrementRibbonCount(speciesId, forStarter);
// first time classic win, award voucher
if (speciesRibbonCount === 1) {
this.firstRibbons.push(getPokemonSpecies(pokemon.species.getRootSpeciesId(forStarter)));
}
}
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}
export class UnlockPhase extends Phase {
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private unlockable: Unlockables;
constructor(scene: BattleScene, unlockable: Unlockables) {
super(scene);
this.unlockable = unlockable;
}
start(): void {
this.scene.time.delayedCall(2000, () => {
this.scene.gameData.unlocks[this.unlockable] = true;
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this.scene.gameData.saveSystem().then(success => {
if (success) {
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this.scene.playSound('level_up_fanfare');
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this.scene.ui.setMode(Mode.MESSAGE);
this.scene.arenaBg.setVisible(false);
this.scene.ui.fadeIn(250).then(() => {
this.scene.ui.showText(`${getUnlockableName(this.unlockable)}\nhas been unlocked.`, null, () => {
this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));
this.end();
}, null, true, 1500);
});
} else
this.scene.reset(true);
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});
});
}
}
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export class SwitchPhase extends BattlePhase {
protected fieldIndex: integer;
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private isModal: boolean;
private doReturn: boolean;
constructor(scene: BattleScene, fieldIndex: integer, isModal: boolean, doReturn: boolean) {
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super(scene);
this.fieldIndex = fieldIndex;
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this.isModal = isModal;
this.doReturn = doReturn;
}
start() {
super.start();
// Skip modal switch if impossible
if (this.isModal && !this.scene.getParty().filter(p => !p.isFainted() && !p.isActive(true)).length)
return super.end();
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// Override field index to 0 in case of double battle where 2/3 remaining party members fainted at once
const fieldIndex = this.scene.currentBattle.getBattlerCount() === 1 || this.scene.getParty().filter(p => !p.isFainted()).length > 1 ? this.fieldIndex : 0;
this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, fieldIndex, (slotIndex: integer, option: PartyOption) => {
if (slotIndex >= this.scene.currentBattle.getBattlerCount() && slotIndex < 6)
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, fieldIndex, slotIndex, this.doReturn, option === PartyOption.PASS_BATON));
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this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
}, PartyUiHandler.FilterNonFainted);
}
}
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export class ExpPhase extends PlayerPartyMemberPokemonPhase {
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private expValue: number;
constructor(scene: BattleScene, partyMemberIndex: integer, expValue: number) {
super(scene, partyMemberIndex);
this.expValue = expValue;
}
start() {
super.start();
const pokemon = this.getPokemon();
let exp = new Utils.NumberHolder(this.expValue);
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this.scene.applyModifiers(ExpBoosterModifier, true, exp);
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exp.value = Math.floor(exp.value);
this.scene.ui.showText(i18next.t('battle:expGain', { pokemonName: pokemon.name, exp: exp.value }), null, () => {
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const lastLevel = pokemon.level;
let newLevel: integer;
pokemon.addExp(exp.value);
newLevel = pokemon.level;
if (newLevel > lastLevel)
this.scene.unshiftPhase(new LevelUpPhase(this.scene, this.partyMemberIndex, lastLevel, newLevel));
pokemon.updateInfo().then(() => this.end());
}, null, true);
}
}
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export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase {
private expValue: number;
constructor(scene: BattleScene, partyMemberIndex: integer, expValue: number) {
super(scene, partyMemberIndex);
this.expValue = expValue;
}
start() {
super.start();
const pokemon = this.getPokemon();
let exp = new Utils.NumberHolder(this.expValue);
this.scene.applyModifiers(ExpBoosterModifier, true, exp);
exp.value = Math.floor(exp.value);
const lastLevel = pokemon.level;
let newLevel: integer;
pokemon.addExp(exp.value);
newLevel = pokemon.level;
if (newLevel > lastLevel)
this.scene.unshiftPhase(new LevelUpPhase(this.scene, this.partyMemberIndex, lastLevel, newLevel));
this.scene.unshiftPhase(new HidePartyExpBarPhase(this.scene));
pokemon.updateInfo();
if (this.scene.expParty === 2) { // 2 - Skip - no level up frame nor message
this.end();
} else if (this.scene.expParty === 1) { // 1 - Only level up - we display the level up in the small frame instead of a message
if (newLevel > lastLevel) { // this means if we level up
// instead of displaying the exp gain in the small frame, we display the new level
// we use the same method for mode 0 & 1, by giving a parameter saying to display the exp or the level
this.scene.partyExpBar.showPokemonExp(pokemon, exp.value, this.scene.expParty === 1, newLevel).then(() => {
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setTimeout(() => this.end(), 800 / Math.pow(2, this.scene.expGainsSpeed));
});
} else {
this.end();
}
} else if (this.scene.expGainsSpeed < 3) {
this.scene.partyExpBar.showPokemonExp(pokemon, exp.value, this.scene.expParty === 1, newLevel).then(() => {
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setTimeout(() => this.end(), 500 / Math.pow(2, this.scene.expGainsSpeed));
});
} else {
this.end();
}
}
}
export class HidePartyExpBarPhase extends BattlePhase {
constructor(scene: BattleScene) {
super(scene);
}
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start() {
super.start();
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this.scene.partyExpBar.hide().then(() => this.end());
}
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}
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export class LevelUpPhase extends PlayerPartyMemberPokemonPhase {
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private lastLevel: integer;
private level: integer;
constructor(scene: BattleScene, partyMemberIndex: integer, lastLevel: integer, level: integer) {
super(scene, partyMemberIndex);
this.lastLevel = lastLevel;
this.level = level;
this.scene = scene;
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}
start() {
super.start();
if (this.level > this.scene.gameData.gameStats.highestLevel)
this.scene.gameData.gameStats.highestLevel = this.level;
this.scene.validateAchvs(LevelAchv, new Utils.IntegerHolder(this.level));
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const pokemon = this.getPokemon();
const prevStats = pokemon.stats.slice(0);
pokemon.calculateStats();
pokemon.updateInfo();
if (this.scene.expParty === 0) { // 0 - default - the normal exp gain display, nothing changed
this.scene.playSound('level_up_fanfare');
this.scene.ui.showText(i18next.t('battle:levelUp', { pokemonName: this.getPokemon().name, level: this.level }), null, () => this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end()), null, true);
} else if (this.scene.expParty === 2) { // 2 - Skip - no level up frame nor message
this.end();
} else { // 1 - Only level up - we display the level up in the small frame instead of a message
// we still want to display the stats if activated
this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end());
}
if (this.level <= 100) {
const levelMoves = this.getPokemon().getLevelMoves(this.lastLevel + 1);
for (let lm of levelMoves)
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, lm[1]));
}
if (!pokemon.pauseEvolutions) {
const evolution = pokemon.getEvolution();
if (evolution)
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this.scene.unshiftPhase(new EvolutionPhase(this.scene, pokemon as PlayerPokemon, evolution, this.lastLevel));
}
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}
}
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export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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private moveId: Moves;
constructor(scene: BattleScene, partyMemberIndex: integer, moveId: Moves) {
super(scene, partyMemberIndex);
this.moveId = moveId;
}
start() {
super.start();
const pokemon = this.getPokemon();
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const move = allMoves[this.moveId];
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const existingMoveIndex = pokemon.getMoveset().findIndex(m => m?.moveId === move.id);
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if (existingMoveIndex > -1)
return this.end();
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const emptyMoveIndex = pokemon.getMoveset().length < 4
? pokemon.getMoveset().length
: pokemon.getMoveset().findIndex(m => m === null);
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const messageMode = this.scene.ui.getHandler() instanceof EvolutionSceneHandler
? Mode.EVOLUTION_SCENE
: Mode.MESSAGE;
if (emptyMoveIndex > -1) {
pokemon.setMove(emptyMoveIndex, this.moveId);
initMoveAnim(this.scene, this.moveId).then(() => {
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loadMoveAnimAssets(this.scene, [ this.moveId ], true)
.then(() => {
this.scene.ui.setMode(messageMode).then(() => {
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this.scene.playSound('level_up_fanfare');
this.scene.ui.showText(i18next.t('battle:learnMove', { pokemonName: pokemon.name, moveName: move.name }), null, () => {
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeMoveLearnedTrigger, true);
this.end();
}, messageMode === Mode.EVOLUTION_SCENE ? 1000 : null, true);
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});
});
});
} else {
this.scene.ui.setMode(messageMode).then(() => {
this.scene.ui.showText(i18next.t('battle:learnMovePrompt', { pokemonName: pokemon.name, moveName: move.name }), null, () => {
this.scene.ui.showText(i18next.t('battle:learnMoveLimitReached', { pokemonName: pokemon.name }), null, () => {
this.scene.ui.showText(i18next.t('battle:learnMoveReplaceQuestion', { moveName: move.name }), null, () => {
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const noHandler = () => {
this.scene.ui.setMode(messageMode).then(() => {
this.scene.ui.showText(i18next.t('battle:learnMoveStopTeaching', { moveName: move.name }), null, () => {
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this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
this.scene.ui.setMode(messageMode);
this.scene.ui.showText(i18next.t('battle:learnMoveNotLearned', { pokemonName: pokemon.name, moveName: move.name }), null, () => this.end(), null, true);
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}, () => {
this.scene.ui.setMode(messageMode);
this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
this.end();
});
});
});
};
this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
this.scene.ui.setMode(messageMode);
this.scene.ui.showText(i18next.t('battle:learnMoveForgetQuestion'), null, () => {
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this.scene.ui.setModeWithoutClear(Mode.SUMMARY, this.getPokemon(), SummaryUiMode.LEARN_MOVE, move, (moveIndex: integer) => {
if (moveIndex === 4) {
noHandler();
return;
}
this.scene.ui.setMode(messageMode).then(() => {
this.scene.ui.showText('@d{32}1, @d{15}2, and@d{15}… @d{15}… @d{15}… @d{15}@s{pb_bounce_1}Poof!', null, () => {
this.scene.ui.showText(i18next.t('battle:learnMoveForgetSuccess', { pokemonName: pokemon.name, moveName: pokemon.moveset[moveIndex].getName() }), null, () => {
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this.scene.ui.showText('And…', null, () => {
pokemon.setMove(moveIndex, Moves.NONE);
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, this.moveId));
this.end();
}, null, true);
}, null, true);
}, null, true);
});
});
}, null, true);
}, noHandler);
});
}, null, true);
}, null, true);
});
}
}
}
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export class BerryPhase extends CommonAnimPhase {
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene, battlerIndex, undefined, CommonAnim.USE_ITEM);
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}
start() {
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let berryModifiers: BerryModifier[];
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const pokemon = this.getPokemon();
const cancelled = new Utils.BooleanHolder(false);
pokemon.getOpponents().map(opp => applyAbAttrs(PreventBerryUseAbAttr, opp, cancelled));
if (cancelled.value)
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is too\nnervous to eat berries!'));
else if ((berryModifiers = this.scene.applyModifiers(BerryModifier, this.player, pokemon) as BerryModifier[])) {
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for (let berryModifier of berryModifiers) {
if (berryModifier.consumed) {
if (!--berryModifier.stackCount)
this.scene.removeModifier(berryModifier);
else
berryModifier.consumed = false;
this.scene.updateModifiers(this.player);
}
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}
return super.start();
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}
this.end();
}
}
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export class PokemonHealPhase extends CommonAnimPhase {
private hpHealed: integer;
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private message: string;
private showFullHpMessage: boolean;
private skipAnim: boolean;
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private revive: boolean;
private healStatus: boolean;
private preventFullHeal: boolean;
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, hpHealed: integer, message: string, showFullHpMessage: boolean, skipAnim: boolean = false, revive: boolean = false, healStatus: boolean = false, preventFullHeal: boolean = false) {
super(scene, battlerIndex, undefined, CommonAnim.HEALTH_UP);
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this.hpHealed = hpHealed;
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this.message = message;
this.showFullHpMessage = showFullHpMessage;
this.skipAnim = skipAnim;
this.revive = revive;
this.healStatus = healStatus;
this.preventFullHeal = preventFullHeal;
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}
start() {
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if (!this.skipAnim && (this.revive || this.getPokemon().hp) && this.getPokemon().getHpRatio() < 1)
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super.start();
else
this.end();
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}
end() {
const pokemon = this.getPokemon();
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if (!pokemon.isOnField() || (!this.revive && !pokemon.isActive())) {
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super.end();
return;
}
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const fullHp = pokemon.getHpRatio() >= 1;
const hasMessage = !!this.message;
let lastStatusEffect = StatusEffect.NONE;
if (!fullHp || this.hpHealed < 0) {
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const hpRestoreMultiplier = new Utils.IntegerHolder(1);
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if (!this.revive)
this.scene.applyModifiers(HealingBoosterModifier, this.player, hpRestoreMultiplier);
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const healAmount = new Utils.NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value));
if (healAmount.value < 0) {
pokemon.damageAndUpdate(healAmount.value * -1, HitResult.HEAL);
healAmount.value = 0;
}
// Prevent healing to full if specified (in case of healing tokens so Sturdy doesn't cause a softlock)
if (this.preventFullHeal && pokemon.hp + healAmount.value >= pokemon.getMaxHp())
healAmount.value = (pokemon.getMaxHp() - pokemon.hp) - 1;
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healAmount.value = pokemon.heal(healAmount.value);
if (healAmount.value)
this.scene.damageNumberHandler.add(pokemon, healAmount.value, HitResult.HEAL);
if (pokemon.isPlayer()) {
this.scene.validateAchvs(HealAchv, healAmount);
if (healAmount.value > this.scene.gameData.gameStats.highestHeal)
this.scene.gameData.gameStats.highestHeal = healAmount.value;
}
if (this.healStatus && !this.revive && pokemon.status) {
lastStatusEffect = pokemon.status.effect;
pokemon.resetStatus();
}
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pokemon.updateInfo().then(() => super.end());
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} else if (this.healStatus && !this.revive && pokemon.status) {
lastStatusEffect = pokemon.status.effect;
pokemon.resetStatus();
pokemon.updateInfo().then(() => super.end());
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} else if (this.showFullHpMessage)
this.message = getPokemonMessage(pokemon, `'s\nHP is full!`);
if (this.message)
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this.scene.queueMessage(this.message);
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if (this.healStatus && lastStatusEffect && !hasMessage)
this.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectHealText(lastStatusEffect)));
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if (fullHp && !lastStatusEffect)
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super.end();
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}
}
export class AttemptCapturePhase extends PokemonPhase {
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private pokeballType: PokeballType;
private pokeball: Phaser.GameObjects.Sprite;
private originalY: number;
constructor(scene: BattleScene, targetIndex: integer, pokeballType: PokeballType) {
super(scene, BattlerIndex.ENEMY + targetIndex);
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this.pokeballType = pokeballType;
}
start() {
super.start();
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const pokemon = this.getPokemon() as EnemyPokemon;
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if (!pokemon?.hp)
return this.end();
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this.scene.pokeballCounts[this.pokeballType]--;
this.originalY = pokemon.y;
const _3m = 3 * pokemon.getMaxHp();
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const _2h = 2 * pokemon.hp;
const catchRate = pokemon.species.catchRate;
const pokeballMultiplier = getPokeballCatchMultiplier(this.pokeballType);
const statusMultiplier = pokemon.status ? getStatusEffectCatchRateMultiplier(pokemon.status.effect) : 1;
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const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
const y = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x)));
const fpOffset = pokemon.getFieldPositionOffset();
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const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType);
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this.pokeball = this.scene.addFieldSprite(16, 80, 'pb', pokeballAtlasKey);
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this.pokeball.setOrigin(0.5, 0.625);
this.scene.field.add(this.pokeball);
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this.scene.playSound('pb_throw');
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this.scene.time.delayedCall(300, () => {
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this.scene.field.moveBelow(this.pokeball as Phaser.GameObjects.GameObject, pokemon);
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});
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this.scene.tweens.add({
targets: this.pokeball,
x: { value: 236 + fpOffset[0], ease: 'Linear' },
y: { value: 16 + fpOffset[1], ease: 'Cubic.easeOut' },
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duration: 500,
onComplete: () => {
this.pokeball.setTexture('pb', `${pokeballAtlasKey}_opening`);
this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}_open`));
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this.scene.playSound('pb_rel');
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pokemon.tint(getPokeballTintColor(this.pokeballType));
addPokeballOpenParticles(this.scene, this.pokeball.x, this.pokeball.y, this.pokeballType);
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this.scene.tweens.add({
targets: pokemon,
duration: 500,
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ease: 'Sine.easeIn',
scale: 0.25,
y: 20,
onComplete: () => {
this.pokeball.setTexture('pb', `${pokeballAtlasKey}_opening`);
pokemon.setVisible(false);
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this.scene.playSound('pb_catch');
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this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}`));
const doShake = () => {
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let shakeCount = 0;
const pbX = this.pokeball.x;
const shakeCounter = this.scene.tweens.addCounter({
from: 0,
to: 1,
repeat: 4,
yoyo: true,
ease: 'Cubic.easeOut',
duration: 250,
repeatDelay: 500,
onUpdate: t => {
if (shakeCount && shakeCount < 4) {
const value = t.getValue();
const directionMultiplier = shakeCount % 2 === 1 ? 1 : -1;
this.pokeball.setX(pbX + value * 4 * directionMultiplier);
this.pokeball.setAngle(value * 27.5 * directionMultiplier);
}
},
onRepeat: () => {
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if (!pokemon.species.isObtainable()) {
shakeCounter.stop();
this.failCatch(shakeCount);
} else if (shakeCount++ < 3) {
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if (pokeballMultiplier === -1 || pokemon.randSeedInt(65536) < y)
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this.scene.playSound('pb_move');
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else {
shakeCounter.stop();
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this.failCatch(shakeCount);
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}
} else {
this.scene.playSound('pb_lock');
addPokeballCaptureStars(this.scene, this.pokeball);
const pbTint = this.scene.add.sprite(this.pokeball.x, this.pokeball.y, 'pb', 'pb');
pbTint.setOrigin(this.pokeball.originX, this.pokeball.originY);
pbTint.setTintFill(0);
pbTint.setAlpha(0);
this.scene.field.add(pbTint);
this.scene.tweens.add({
targets: pbTint,
alpha: 0.375,
duration: 200,
easing: 'Sine.easeOut',
onComplete: () => {
this.scene.tweens.add({
targets: pbTint,
alpha: 0,
duration: 200,
easing: 'Sine.easeIn',
onComplete: () => pbTint.destroy()
});
}
});
}
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},
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onComplete: () => this.catch()
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});
};
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this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake));
}
});
}
});
}
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failCatch(shakeCount: integer) {
const pokemon = this.getPokemon();
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this.scene.playSound('pb_rel');
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pokemon.setY(this.originalY);
if (pokemon.status?.effect !== StatusEffect.SLEEP)
pokemon.cry(pokemon.getHpRatio() > 0.25 ? undefined : { rate: 0.85 });
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pokemon.tint(getPokeballTintColor(this.pokeballType));
pokemon.setVisible(true);
pokemon.untint(250, 'Sine.easeOut');
const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType);
this.pokeball.setTexture('pb', `${pokeballAtlasKey}_opening`);
this.scene.time.delayedCall(17, () => this.pokeball.setTexture('pb', `${pokeballAtlasKey}_open`));
this.scene.tweens.add({
targets: pokemon,
duration: 250,
ease: 'Sine.easeOut',
scale: 1
});
this.removePb();
this.end();
}
catch() {
const pokemon = this.getPokemon() as EnemyPokemon;
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this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex));
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const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
if (speciesForm.abilityHidden && (pokemon.fusionSpecies ? pokemon.fusionAbilityIndex : pokemon.abilityIndex) === speciesForm.getAbilityCount() - 1)
this.scene.validateAchv(achvs.HIDDEN_ABILITY);
if (pokemon.species.subLegendary)
this.scene.validateAchv(achvs.CATCH_SUB_LEGENDARY);
if (pokemon.species.legendary)
this.scene.validateAchv(achvs.CATCH_LEGENDARY);
if (pokemon.species.mythical)
this.scene.validateAchv(achvs.CATCH_MYTHICAL);
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this.scene.pokemonInfoContainer.show(pokemon, true);
this.scene.gameData.updateSpeciesDexIvs(pokemon.species.getRootSpeciesId(true), pokemon.ivs);
this.scene.ui.showText(i18next.t('battle:pokemonCaught', { pokemonName: pokemon.name }), null, () => {
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const end = () => {
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this.scene.pokemonInfoContainer.hide();
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this.removePb();
this.end();
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};
const removePokemon = () => {
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this.scene.addFaintedEnemyScore(pokemon);
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this.scene.getPlayerField().filter(p => p.isActive(true)).forEach(playerPokemon => playerPokemon.removeTagsBySourceId(pokemon.id));
pokemon.hp = 0;
pokemon.trySetStatus(StatusEffect.FAINT);
this.scene.clearEnemyHeldItemModifiers();
this.scene.field.remove(pokemon, true);
};
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const addToParty = () => {
const newPokemon = pokemon.addToParty(this.pokeballType);
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const modifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier, false);
if (this.scene.getParty().filter(p => p.isShiny()).length === 6)
this.scene.validateAchv(achvs.SHINY_PARTY);
Promise.all(modifiers.map(m => this.scene.addModifier(m, true))).then(() => {
this.scene.updateModifiers(true);
removePokemon();
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if (newPokemon)
newPokemon.loadAssets().then(end);
else
end();
});
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};
Promise.all([ pokemon.hideInfo(), this.scene.gameData.setPokemonCaught(pokemon) ]).then(() => {
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if (this.scene.getParty().length === 6) {
const promptRelease = () => {
this.scene.ui.showText(`Your party is full.\nRelease a Pokémon to make room for ${pokemon.name}?`, null, () => {
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this.scene.ui.setMode(Mode.CONFIRM, () => {
this.scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, this.fieldIndex, (slotIndex: integer, _option: PartyOption) => {
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this.scene.ui.setMode(Mode.MESSAGE).then(() => {
if (slotIndex < 6)
addToParty();
else
promptRelease();
});
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});
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}, () => {
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
removePokemon();
end();
});
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});
});
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};
promptRelease();
} else
addToParty();
});
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}, 0, true);
}
removePb() {
this.scene.tweens.add({
targets: this.pokeball,
duration: 250,
delay: 250,
ease: 'Sine.easeIn',
alpha: 0,
onComplete: () => this.pokeball.destroy()
});
}
}
export class AttemptRunPhase extends PokemonPhase {
constructor(scene: BattleScene, fieldIndex: integer) {
super(scene, fieldIndex);
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}
start() {
super.start();
const playerPokemon = this.getPokemon();
const enemyField = this.scene.getEnemyField();
const enemySpeed = enemyField.reduce((total: integer, enemyPokemon: Pokemon) => total + enemyPokemon.getStat(Stat.SPD), 0) / enemyField.length;
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const escapeChance = new Utils.IntegerHolder((((playerPokemon.getStat(Stat.SPD) * 128) / enemySpeed) + (30 * this.scene.currentBattle.escapeAttempts++)) % 256);
applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, escapeChance);
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if (playerPokemon.randSeedInt(256) < escapeChance.value) {
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this.scene.playSound('flee');
this.scene.queueMessage(i18next.t('battle:runAwaySuccess'), null, true, 500);
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this.scene.tweens.add({
targets: [ this.scene.arenaEnemy, enemyField ].flat(),
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alpha: 0,
duration: 250,
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ease: 'Sine.easeIn',
onComplete: () => enemyField.forEach(enemyPokemon => enemyPokemon.destroy())
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});
this.scene.clearEnemyHeldItemModifiers();
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enemyField.forEach(enemyPokemon => {
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enemyPokemon.hideInfo().then(() => enemyPokemon.destroy());
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enemyPokemon.hp = 0;
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enemyPokemon.trySetStatus(StatusEffect.FAINT);
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});
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this.scene.pushPhase(new BattleEndPhase(this.scene));
this.scene.pushPhase(new NewBattlePhase(this.scene));
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} else
this.scene.queueMessage(i18next.t('battle:runAwayCannotEscape'), null, true, 500);
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this.end();
}
}
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export class SelectModifierPhase extends BattlePhase {
private rerollCount: integer;
private modifierTiers: ModifierTier[];
constructor(scene: BattleScene, rerollCount: integer = 0, modifierTiers?: ModifierTier[]) {
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super(scene);
this.rerollCount = rerollCount;
this.modifierTiers = modifierTiers;
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}
start() {
super.start();
if (!this.rerollCount)
this.updateSeed();
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const party = this.scene.getParty();
regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount);
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const modifierCount = new Utils.IntegerHolder(3);
if (this.isPlayer())
this.scene.applyModifiers(ExtraModifierModifier, true, modifierCount);
const typeOptions: ModifierTypeOption[] = this.getModifierTypeOptions(modifierCount.value);
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const modifierSelectCallback = (rowCursor: integer, cursor: integer) => {
if (rowCursor < 0 || cursor < 0) {
this.scene.ui.showText(i18next.t('battle:skipItemQuestion'), null, () => {
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this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
this.scene.ui.revertMode();
this.scene.ui.setMode(Mode.MESSAGE);
super.end();
}, () => this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers)));
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});
return false;
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}
let modifierType: ModifierType;
let cost: integer;
switch (rowCursor) {
case 0:
if (!cursor) {
const rerollCost = this.getRerollCost(typeOptions, this.scene.lockModifierTiers);
if (this.scene.money < rerollCost) {
this.scene.ui.playError();
return false;
} else {
this.scene.unshiftPhase(new SelectModifierPhase(this.scene, this.rerollCount + 1, typeOptions.map(o => o.type.tier)));
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
this.scene.money -= rerollCost;
this.scene.updateMoneyText();
this.scene.playSound('buy');
}
} else if (cursor === 1) {
this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: integer, itemIndex: integer, toSlotIndex: integer) => {
if (toSlotIndex !== undefined && fromSlotIndex < 6 && toSlotIndex < 6 && fromSlotIndex !== toSlotIndex && itemIndex > -1) {
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers)).then(() => {
const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& (m as PokemonHeldItemModifier).getTransferrable(true) && (m as PokemonHeldItemModifier).pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[];
const itemModifier = itemModifiers[itemIndex];
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this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, true);
});
} else
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
}, PartyUiHandler.FilterItemMaxStacks);
} else {
this.scene.lockModifierTiers = !this.scene.lockModifierTiers;
const uiHandler = this.scene.ui.getHandler() as ModifierSelectUiHandler;
uiHandler.setRerollCost(this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
uiHandler.updateLockRaritiesText();
uiHandler.updateRerollCostText();
return false;
}
return true;
case 1:
modifierType = typeOptions[cursor].type;
break;
default:
const shopOptions = getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1));
const shopOption = shopOptions[rowCursor > 2 || shopOptions.length <= SHOP_OPTIONS_ROW_LIMIT ? cursor : cursor + SHOP_OPTIONS_ROW_LIMIT];
modifierType = shopOption.type;
cost = shopOption.cost;
break;
}
if (cost && this.scene.money < cost) {
this.scene.ui.playError();
return false;
}
const applyModifier = (modifier: Modifier, playSound: boolean = false) => {
const result = this.scene.addModifier(modifier, false, playSound);
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if (cost) {
result.then(success => {
if (success) {
this.scene.money -= cost;
this.scene.updateMoneyText();
this.scene.playSound('buy');
(this.scene.ui.getHandler() as ModifierSelectUiHandler).updateCostText();
} else
this.scene.ui.playError();
});
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} else {
const doEnd = () => {
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE);
super.end();
};
if (result instanceof Promise)
result.then(() => doEnd());
else
doEnd();
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}
};
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if (modifierType instanceof PokemonModifierType) {
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if (modifierType instanceof FusePokemonModifierType) {
this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.SPLICE, -1, (fromSlotIndex: integer, spliceSlotIndex: integer) => {
if (spliceSlotIndex !== undefined && fromSlotIndex < 6 && spliceSlotIndex < 6 && fromSlotIndex !== spliceSlotIndex) {
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer()).then(() => {
const modifier = modifierType.newModifier(party[fromSlotIndex], party[spliceSlotIndex]);
applyModifier(modifier, true);
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});
} else
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
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}, modifierType.selectFilter);
} else {
const pokemonModifierType = modifierType as PokemonModifierType;
const isMoveModifier = modifierType instanceof PokemonMoveModifierType;
const isTmModifier = modifierType instanceof TmModifierType;
const isRememberMoveModifier = modifierType instanceof RememberMoveModifierType;
const isPpRestoreModifier = (modifierType instanceof PokemonPpRestoreModifierType || modifierType instanceof PokemonPpUpModifierType);
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const partyUiMode = isMoveModifier ? PartyUiMode.MOVE_MODIFIER
: isTmModifier ? PartyUiMode.TM_MODIFIER
: isRememberMoveModifier ? PartyUiMode.REMEMBER_MOVE_MODIFIER
: PartyUiMode.MODIFIER;
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const tmMoveId = isTmModifier
? (modifierType as TmModifierType).moveId
: undefined;
this.scene.ui.setModeWithoutClear(Mode.PARTY, partyUiMode, -1, (slotIndex: integer, option: PartyOption) => {
if (slotIndex < 6) {
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer()).then(() => {
const modifier = !isMoveModifier
? !isRememberMoveModifier
? modifierType.newModifier(party[slotIndex])
: modifierType.newModifier(party[slotIndex], option as integer)
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: modifierType.newModifier(party[slotIndex], option - PartyOption.MOVE_1);
applyModifier(modifier, true);
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});
} else
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
}, pokemonModifierType.selectFilter, modifierType instanceof PokemonMoveModifierType ? (modifierType as PokemonMoveModifierType).moveSelectFilter : undefined, tmMoveId, isPpRestoreModifier);
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}
} else
applyModifier(modifierType.newModifier());
return !cost;
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};
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
}
updateSeed(): void {
this.scene.resetSeed();
}
isPlayer(): boolean {
return true;
}
getRerollCost(typeOptions: ModifierTypeOption[], lockRarities: boolean): integer {
let baseValue = 0;
if (lockRarities) {
const tierValues = [ 50, 125, 300, 750, 2000 ];
for (let opt of typeOptions)
baseValue += tierValues[opt.type.tier];
} else
baseValue = 250;
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return Math.min(Math.ceil(this.scene.currentBattle.waveIndex / 10) * baseValue * Math.pow(2, this.rerollCount), Number.MAX_SAFE_INTEGER);
}
getPoolType(): ModifierPoolType {
return ModifierPoolType.PLAYER;
}
getModifierTypeOptions(modifierCount: integer): ModifierTypeOption[] {
return getPlayerModifierTypeOptions(modifierCount, this.scene.getParty(), this.scene.lockModifierTiers ? this.modifierTiers : undefined);
}
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addModifier(modifier: Modifier): Promise<boolean> {
return this.scene.addModifier(modifier, false, true);
}
}
export class EggLapsePhase extends Phase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
const eggsToHatch: Egg[] = this.scene.gameData.eggs.filter((egg: Egg) => {
return --egg.hatchWaves < 1
});
if (eggsToHatch.length) {
this.scene.queueMessage(i18next.t('battle:eggHatching'));
for (let egg of eggsToHatch)
this.scene.unshiftPhase(new EggHatchPhase(this.scene, egg));
}
this.end();
}
}
export class AddEnemyBuffModifierPhase extends Phase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
const waveIndex = this.scene.currentBattle.waveIndex;
const tier = !(waveIndex % 1000) ? ModifierTier.ULTRA : !(waveIndex % 250) ? ModifierTier.GREAT : ModifierTier.COMMON;
regenerateModifierPoolThresholds(this.scene.getEnemyParty(), ModifierPoolType.ENEMY_BUFF);
const count = Math.ceil(waveIndex / 250);
for (let i = 0; i < count; i++)
this.scene.addEnemyModifier(getEnemyBuffModifierForWave(tier, this.scene.findModifiers(m => m instanceof EnemyPersistentModifier, false), this.scene), true, true);
this.scene.updateModifiers(false, true).then(() => this.end());
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}
}
/**
* Cures the party of all non-volatile status conditions, shows a message
* @param {BattleScene} scene The current scene
* @param {Pokemon} user The user of the move that cures the party
* @param {string} message The message that should be displayed
* @param {Abilities} abilityCondition Pokemon with this ability will not be affected ie. Soundproof
*/
export class PartyStatusCurePhase extends BattlePhase {
private user: Pokemon;
private message: string;
private abilityCondition: Abilities;
constructor(scene: BattleScene, user: Pokemon, message: string, abilityCondition: Abilities) {
super(scene);
this.user = user;
this.message = message;
this.abilityCondition = abilityCondition;
}
start() {
super.start();
for (let pokemon of this.scene.getParty()) {
if (!pokemon.isOnField() || pokemon === this.user) {
pokemon.resetStatus(false);
pokemon.updateInfo(true);
} else {
if (!pokemon.hasAbility(this.abilityCondition)) {
pokemon.resetStatus();
pokemon.updateInfo(true);
} else {
// Manually show ability bar, since we're not hooked into the targeting system
pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.id, pokemon.getPassiveAbility()?.id === this.abilityCondition));
}
}
}
if (this.message)
this.scene.queueMessage(this.message);
this.end();
}
}
export class PartyHealPhase extends BattlePhase {
private resumeBgm: boolean;
constructor(scene: BattleScene, resumeBgm: boolean) {
super(scene);
this.resumeBgm = resumeBgm;
}
start() {
super.start();
const bgmPlaying = this.scene.isBgmPlaying();
if (bgmPlaying)
this.scene.fadeOutBgm(1000, false);
this.scene.ui.fadeOut(1000).then(() => {
for (let pokemon of this.scene.getParty()) {
pokemon.hp = pokemon.getMaxHp();
pokemon.resetStatus();
for (let move of pokemon.moveset)
move.ppUsed = 0;
pokemon.updateInfo(true);
}
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const healSong = this.scene.playSoundWithoutBgm('heal');
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this.scene.time.delayedCall(Utils.fixedInt(healSong.totalDuration * 1000), () => {
healSong.destroy();
if (this.resumeBgm && bgmPlaying)
this.scene.playBgm();
this.scene.ui.fadeIn(500).then(() => this.end());
});
});
}
}
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export class ShinySparklePhase extends PokemonPhase {
constructor(scene: BattleScene, battlerIndex: BattlerIndex) {
super(scene, battlerIndex);
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}
start() {
super.start();
this.getPokemon().sparkle();
this.scene.time.delayedCall(1000, () => this.end());
}
}
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export class ScanIvsPhase extends PokemonPhase {
private shownIvs: integer;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, shownIvs: integer) {
super(scene, battlerIndex);
this.shownIvs = shownIvs;
}
start() {
super.start();
if (!this.shownIvs)
return this.end();
const pokemon = this.getPokemon();
this.scene.ui.showText(i18next.t('battle:ivScannerUseQuestion', { pokemonName: pokemon.name }), null, () => {
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this.scene.ui.setMode(Mode.CONFIRM, () => {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.clearText();
new CommonBattleAnim(CommonAnim.LOCK_ON, pokemon, pokemon).play(this.scene, () => {
this.scene.ui.getMessageHandler().promptIvs(pokemon.id, pokemon.ivs, this.shownIvs).then(() => this.end());
});
}, () => {
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.ui.clearText();
this.end();
});
});
}
}
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export class TrainerMessageTestPhase extends BattlePhase {
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private trainerTypes: TrainerType[];
constructor(scene: BattleScene, ...trainerTypes: TrainerType[]) {
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super(scene);
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this.trainerTypes = trainerTypes;
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}
start() {
super.start();
let testMessages: string[] = [];
for (let t of Object.keys(trainerConfigs)) {
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const type = parseInt(t);
if (this.trainerTypes.length && !this.trainerTypes.find(tt => tt === type as TrainerType))
continue;
const config = trainerConfigs[type];
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[ config.encounterMessages, config.femaleEncounterMessages, config.victoryMessages, config.femaleVictoryMessages, config.defeatMessages, config.femaleDefeatMessages ]
.map(messages => {
if (messages?.length)
testMessages.push(...messages);
});
}
for (let message of testMessages)
this.scene.pushPhase(new TestMessagePhase(this.scene, message));
this.end();
}
}
export class TestMessagePhase extends MessagePhase {
constructor(scene: BattleScene, message: string) {
super(scene, message, null, true);
}
}